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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs42
1 files changed, 36 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 756b81e..48ffbce 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2094,8 +2094,34 @@ namespace OpenSim.Region.Framework.Scenes
2094 sceneObject.ScheduleGroupForFullUpdate(); 2094 sceneObject.ScheduleGroupForFullUpdate();
2095 2095
2096 return sceneObject; 2096 return sceneObject;
2097 }
2098
2099 /// <summary>
2100 /// Add an object into the scene that has come from storage
2101 /// </summary>
2102 ///
2103 /// <param name="sceneObject"></param>
2104 /// <param name="attachToBackup">
2105 /// If true, changes to the object will be reflected in its persisted data
2106 /// If false, the persisted data will not be changed even if the object in the scene is changed
2107 /// </param>
2108 /// <param name="alreadyPersisted">
2109 /// If true, we won't persist this object until it changes
2110 /// If false, we'll persist this object immediately
2111 /// </param>
2112 /// <param name="sendClientUpdates">
2113 /// If true, we send updates to the client to tell it about this object
2114 /// If false, we leave it up to the caller to do this
2115 /// </param>
2116 /// <returns>
2117 /// true if the object was added, false if an object with the same uuid was already in the scene
2118 /// </returns>
2119 public bool AddRestoredSceneObject(
2120 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
2121 {
2122 return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
2097 } 2123 }
2098 2124
2099 /// <summary> 2125 /// <summary>
2100 /// Add an object into the scene that has come from storage 2126 /// Add an object into the scene that has come from storage
2101 /// </summary> 2127 /// </summary>
@@ -2115,7 +2141,7 @@ namespace OpenSim.Region.Framework.Scenes
2115 public bool AddRestoredSceneObject( 2141 public bool AddRestoredSceneObject(
2116 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 2142 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
2117 { 2143 {
2118 return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted); 2144 return AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true);
2119 } 2145 }
2120 2146
2121 /// <summary> 2147 /// <summary>
@@ -2555,7 +2581,10 @@ namespace OpenSim.Region.Framework.Scenes
2555 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); 2581 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
2556 sceneObject.RootPart.AddFlag(PrimFlags.Phantom); 2582 sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
2557 2583
2558 AddRestoredSceneObject(sceneObject, false, false); 2584
2585 // Don't sent a full update here because this will cause full updates to be sent twice for
2586 // attachments on region crossings, resulting in viewer glitches.
2587 AddRestoredSceneObject(sceneObject, false, false, false);
2559 2588
2560 // Handle attachment special case 2589 // Handle attachment special case
2561 SceneObjectPart RootPrim = sceneObject.RootPart; 2590 SceneObjectPart RootPrim = sceneObject.RootPart;
@@ -2582,12 +2611,13 @@ namespace OpenSim.Region.Framework.Scenes
2582 m_log.DebugFormat( 2611 m_log.DebugFormat(
2583 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2612 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2584 2613
2614 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2615
2585 if (AttachmentsModule != null) 2616 if (AttachmentsModule != null)
2586 AttachmentsModule.AttachObject( 2617 AttachmentsModule.AttachObject(
2587 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); 2618 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2588 2619
2589 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2620 //grp.SendGroupFullUpdate();
2590 grp.SendGroupFullUpdate();
2591 } 2621 }
2592 else 2622 else
2593 { 2623 {