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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs29
1 files changed, 28 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index adf5f02..62d4aee 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3557,8 +3557,35 @@ namespace OpenSim.Region.Framework.Scenes
3557 return false; 3557 return false;
3558 } 3558 }
3559 3559
3560 IGroupsModule groupsModule =
3561 RequestModuleInterface<IGroupsModule>();
3562
3563 List<UUID> agentGroups = new List<UUID>();
3564
3565 if (groupsModule != null)
3566 {
3567 GroupMembershipData[] GroupMembership =
3568 groupsModule.GetMembershipData(agent.AgentID);
3569
3570 for (int i = 0; i < GroupMembership.Length; i++)
3571 agentGroups.Add(GroupMembership[i].GroupID);
3572 }
3573
3574 bool groupAccess = false;
3575 UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups;
3576
3577 foreach (UUID group in estateGroups)
3578 {
3579 if (agentGroups.Contains(group))
3580 {
3581 groupAccess = true;
3582 break;
3583 }
3584 }
3585
3560 if (!m_regInfo.EstateSettings.PublicAccess && 3586 if (!m_regInfo.EstateSettings.PublicAccess &&
3561 !m_regInfo.EstateSettings.HasAccess(agent.AgentID)) 3587 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
3588 !groupAccess)
3562 { 3589 {
3563 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", 3590 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate",
3564 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3591 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);