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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs13
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 2f016fa..edf8cb6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -682,19 +682,19 @@ namespace OpenSim.Region.Framework.Scenes
682 // These will be applied to the root prim at next rez. 682 // These will be applied to the root prim at next rez.
683 // The legacy slam bit (bit 3) and folded permission (bits 0-2) 683 // The legacy slam bit (bit 3) and folded permission (bits 0-2)
684 // are preserved due to the above mangling 684 // are preserved due to the above mangling
685 ownerPerms &= nextPerms; 685// ownerPerms &= nextPerms;
686 686
687 // Mask the base permissions. This is a conservative 687 // Mask the base permissions. This is a conservative
688 // approach altering only the three main perms 688 // approach altering only the three main perms
689 basePerms &= nextPerms; 689// basePerms &= nextPerms;
690 690
691 // Mask out the folded portion of the base mask. 691 // Mask out the folded portion of the base mask.
692 // While the owner mask carries the actual folded 692 // While the owner mask carries the actual folded
693 // permissions, the base mask carries the original 693 // permissions, the base mask carries the original
694 // base mask, before masking with the folded perms. 694 // base mask, before masking with the folded perms.
695 // We need this later for rezzing. 695 // We need this later for rezzing.
696 basePerms &= ~(uint)PermissionMask.FoldedMask; 696// basePerms &= ~(uint)PermissionMask.FoldedMask;
697 basePerms |= ((basePerms >> 13) & 7) | (((basePerms & (uint)PermissionMask.Export) != 0) ? (uint)PermissionMask.FoldedExport : 0); 697// basePerms |= ((basePerms >> 13) & 7) | (((basePerms & (uint)PermissionMask.Export) != 0) ? (uint)PermissionMask.FoldedExport : 0);
698 698
699 // If this is an object, root prim perms may be more 699 // If this is an object, root prim perms may be more
700 // permissive than folded perms. Use folded perms as 700 // permissive than folded perms. Use folded perms as
@@ -729,6 +729,11 @@ namespace OpenSim.Region.Framework.Scenes
729 } 729 }
730 } 730 }
731 731
732 // move here so nextperms are mandatory
733 ownerPerms &= nextPerms;
734 basePerms &= nextPerms;
735 basePerms &= ~(uint)PermissionMask.FoldedMask;
736 basePerms |= ((basePerms >> 13) & 7) | (((basePerms & (uint)PermissionMask.Export) != 0) ? (uint)PermissionMask.FoldedExport : 0);
732 // Assign to the actual item. Make sure the slam bit is 737 // Assign to the actual item. Make sure the slam bit is
733 // set, if it wasn't set before. 738 // set, if it wasn't set before.
734 itemCopy.BasePermissions = basePerms; 739 itemCopy.BasePermissions = basePerms;