diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f556b35..a11b1f1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2449,8 +2449,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2449 | return; | 2449 | return; |
2450 | } | 2450 | } |
2451 | 2451 | ||
2452 | m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); | 2452 | // m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); |
2453 | Console.WriteLine("HERE X"); | 2453 | // Console.WriteLine("HERE X"); |
2454 | ScenePresence presence; | 2454 | ScenePresence presence; |
2455 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2455 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
2456 | { | 2456 | { |
@@ -2458,12 +2458,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2458 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 2458 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2459 | item = InventoryService.GetItem(item); | 2459 | item = InventoryService.GetItem(item); |
2460 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2460 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2461 | Console.WriteLine("HERE Y"); | 2461 | // Console.WriteLine("HERE Y"); |
2462 | 2462 | ||
2463 | if (m_AvatarFactory != null) | 2463 | if (m_AvatarFactory != null) |
2464 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 2464 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
2465 | 2465 | ||
2466 | Console.WriteLine("HERE Z"); | 2466 | // Console.WriteLine("HERE Z"); |
2467 | } | 2467 | } |
2468 | } | 2468 | } |
2469 | 2469 | ||