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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 15b5230..6ebfd31 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1941,5 +1941,55 @@ namespace OpenSim.Region.Framework.Scenes
1941 part.GetProperties(remoteClient); 1941 part.GetProperties(remoteClient);
1942 } 1942 }
1943 } 1943 }
1944
1945 public void DelinkObjects(List<uint> primIds, IClientAPI client)
1946 {
1947 List<SceneObjectPart> parts = new List<SceneObjectPart>();
1948
1949 foreach (uint localID in primIds)
1950 {
1951 SceneObjectPart part = GetSceneObjectPart(localID);
1952
1953 if (part == null)
1954 continue;
1955
1956 if (Permissions.CanDelinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
1957 parts.Add(part);
1958 }
1959
1960 m_sceneGraph.DelinkObjects(parts);
1961 }
1962
1963 public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
1964 {
1965 List<UUID> owners = new List<UUID>();
1966
1967 List<SceneObjectPart> children = new List<SceneObjectPart>();
1968 SceneObjectPart root = GetSceneObjectPart(parentPrimId);
1969
1970 if (Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
1971 return;
1972
1973 foreach (uint localID in childPrimIds)
1974 {
1975 SceneObjectPart part = GetSceneObjectPart(localID);
1976
1977 if (part == null)
1978 continue;
1979
1980 if (!owners.Contains(part.OwnerID))
1981 owners.Add(part.OwnerID);
1982
1983 if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
1984 children.Add(part);
1985 }
1986
1987 // Must be all one owner
1988 //
1989 if (owners.Count > 1)
1990 return;
1991
1992 m_sceneGraph.LinkObjects(root, children);
1993 }
1944 } 1994 }
1945} 1995}