diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index a9d361b..3301536 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -789,23 +789,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
789 | } | 789 | } |
790 | 790 | ||
791 | /// <summary> | 791 | /// <summary> |
792 | /// Removes an inventory folder. Although there is a packet in the Linden protocol for this, it may be | 792 | /// Removes an inventory folder. This packet is sent when the user |
793 | /// legacy and not currently used (purge folder is used to remove folders from trash instead). | 793 | /// right-clicks a folder that's already in trash and chooses "purge" |
794 | /// </summary> | 794 | /// </summary> |
795 | /// <param name="remoteClient"></param> | 795 | /// <param name="remoteClient"></param> |
796 | /// <param name="folderID"></param> | 796 | /// <param name="folderID"></param> |
797 | private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID) | 797 | private void RemoveInventoryFolder(IClientAPI remoteClient, List<UUID> folderIDs) |
798 | { | 798 | { |
799 | // Unclear is this handler is ever called by the Linden client, but it might | 799 | m_log.DebugFormat("[SCENE INVENTORY]: RemoveInventoryFolders count {0}", folderIDs.Count); |
800 | 800 | InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs); | |
801 | InventoryFolderBase folder = new InventoryFolderBase(folderID); | ||
802 | folder.Owner = remoteClient.AgentId; | ||
803 | InventoryFolderBase trash = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder); | ||
804 | if (trash != null) | ||
805 | { | ||
806 | folder.ParentID = trash.ID; | ||
807 | InventoryService.MoveFolder(folder); | ||
808 | } | ||
809 | } | 801 | } |
810 | 802 | ||
811 | private SceneObjectGroup GetGroupByPrim(uint localID) | 803 | private SceneObjectGroup GetGroupByPrim(uint localID) |