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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs12
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index ab18c93..0384224 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -984,7 +984,6 @@ namespace OpenSim.Region.Framework.Scenes
984 984
985 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) 985 private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
986 { 986 {
987 Console.WriteLine("CreateAgentInventoryItemFromTask");
988 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); 987 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
989 988
990 if (null == taskItem) 989 if (null == taskItem)
@@ -1055,7 +1054,10 @@ namespace OpenSim.Region.Framework.Scenes
1055 /// <param name="itemID"></param> 1054 /// <param name="itemID"></param>
1056 public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) 1055 public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
1057 { 1056 {
1058 m_log.Info("Adding task inventory"); 1057 m_log.DebugFormat(
1058 "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",
1059 itemId, part.Name, folderId, remoteClient.Name);
1060
1059 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); 1061 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId);
1060 1062
1061 if (agentItem == null) 1063 if (agentItem == null)
@@ -1121,7 +1123,11 @@ namespace OpenSim.Region.Framework.Scenes
1121 /// <see>MoveTaskInventoryItem</see> 1123 /// <see>MoveTaskInventoryItem</see>
1122 /// </summary> 1124 /// </summary>
1123 /// <param name="remoteClient"></param> 1125 /// <param name="remoteClient"></param>
1124 /// <param name="folderID"></param> 1126 /// <param name="folderID">
1127 /// The user inventory folder to move (or copy) the item to. If null, then the most
1128 /// suitable system folder is used (e.g. the Objects folder for objects). If there is no suitable folder, then
1129 /// the item is placed in the user's root inventory folder
1130 /// </param>
1125 /// <param name="part"></param> 1131 /// <param name="part"></param>
1126 /// <param name="itemID"></param> 1132 /// <param name="itemID"></param>
1127 public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) 1133 public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)