diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | 376 |
1 files changed, 376 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs new file mode 100644 index 0000000..bd9c260 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -0,0 +1,376 @@ | |||
1 | /** | ||
2 | * Copyright (c) 2008, Contributors. All rights reserved. | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without modification, | ||
6 | * are permitted provided that the following conditions are met: | ||
7 | * | ||
8 | * * Redistributions of source code must retain the above copyright notice, | ||
9 | * this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
11 | * this list of conditions and the following disclaimer in the documentation | ||
12 | * and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the Organizations nor the names of Individual | ||
14 | * Contributors may be used to endorse or promote products derived from | ||
15 | * this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
18 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL | ||
20 | * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | ||
22 | * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | ||
23 | * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
24 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | ||
25 | * OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | |||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Framework.Communications.Cache; | ||
42 | using OpenSim.Framework.Servers; | ||
43 | // using OpenSim.Region.Environment; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | |||
46 | //using HyperGrid.Framework; | ||
47 | //using OpenSim.Region.Communications.Hypergrid; | ||
48 | |||
49 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | ||
50 | { | ||
51 | public class HGAssetMapper | ||
52 | { | ||
53 | #region Fields | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | // This maps between asset server URLs and asset server clients | ||
57 | private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>(); | ||
58 | |||
59 | // This maps between asset UUIDs and asset servers | ||
60 | private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>(); | ||
61 | |||
62 | private Scene m_scene; | ||
63 | #endregion | ||
64 | |||
65 | #region Constructor | ||
66 | |||
67 | public HGAssetMapper(Scene scene) | ||
68 | { | ||
69 | m_scene = scene; | ||
70 | } | ||
71 | |||
72 | #endregion | ||
73 | |||
74 | #region Internal functions | ||
75 | |||
76 | private string UserAssetURL(UUID userID) | ||
77 | { | ||
78 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
79 | if (uinfo != null) | ||
80 | return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI; | ||
81 | return null; | ||
82 | } | ||
83 | |||
84 | private bool IsLocalUser(UUID userID) | ||
85 | { | ||
86 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
87 | |||
88 | if (uinfo != null) | ||
89 | { | ||
90 | if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile)) | ||
91 | { | ||
92 | m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
93 | return true; | ||
94 | } | ||
95 | } | ||
96 | |||
97 | m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
98 | return false; | ||
99 | } | ||
100 | |||
101 | private bool IsInAssetMap(UUID uuid) | ||
102 | { | ||
103 | return m_assetMap.ContainsKey(uuid); | ||
104 | } | ||
105 | |||
106 | private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture) | ||
107 | { | ||
108 | // I'm not going over 3 seconds since this will be blocking processing of all the other inbound | ||
109 | // packets from the client. | ||
110 | int pollPeriod = 200; | ||
111 | int maxPolls = 15; | ||
112 | |||
113 | AssetBase asset; | ||
114 | |||
115 | // Maybe it came late, and it's already here. Check first. | ||
116 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset)) | ||
117 | { | ||
118 | m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID); | ||
119 | return true; | ||
120 | } | ||
121 | |||
122 | |||
123 | asscli.RequestAsset(assetID, isTexture); | ||
124 | |||
125 | do | ||
126 | { | ||
127 | Thread.Sleep(pollPeriod); | ||
128 | |||
129 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null)) | ||
130 | { | ||
131 | m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID); | ||
132 | // I think I need to store it in the asset DB too. | ||
133 | // For now, let me just do it for textures and scripts | ||
134 | if (((AssetType)asset.Metadata.Type == AssetType.Texture) || | ||
135 | ((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) || | ||
136 | ((AssetType)asset.Metadata.Type == AssetType.LSLText)) | ||
137 | { | ||
138 | AssetBase asset1 = new AssetBase(); | ||
139 | Copy(asset, asset1); | ||
140 | m_scene.AssetCache.AssetServer.StoreAsset(asset1); | ||
141 | } | ||
142 | return true; | ||
143 | } | ||
144 | } while (--maxPolls > 0); | ||
145 | |||
146 | m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached", | ||
147 | isTexture ? "texture" : "asset", assetID.ToString()); | ||
148 | |||
149 | return false; | ||
150 | } | ||
151 | |||
152 | private bool PostAsset(GridAssetClient asscli, UUID assetID) | ||
153 | { | ||
154 | AssetBase asset1; | ||
155 | m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1); | ||
156 | |||
157 | if (asset1 != null) | ||
158 | { | ||
159 | // See long comment in AssetCache.AddAsset | ||
160 | if (!asset1.Metadata.Temporary || asset1.Metadata.Local) | ||
161 | { | ||
162 | // The asset cache returns instances of subclasses of AssetBase: | ||
163 | // TextureImage or AssetInfo. So in passing them to the remote | ||
164 | // server we first need to convert this to instances of AssetBase, | ||
165 | // which is the serializable class for assets. | ||
166 | AssetBase asset = new AssetBase(); | ||
167 | Copy(asset1, asset); | ||
168 | |||
169 | asscli.StoreAsset(asset); | ||
170 | } | ||
171 | return true; | ||
172 | } | ||
173 | else | ||
174 | m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache."); | ||
175 | |||
176 | return false; | ||
177 | } | ||
178 | |||
179 | private void Copy(AssetBase from, AssetBase to) | ||
180 | { | ||
181 | to.Data = from.Data; | ||
182 | to.Metadata.Description = from.Metadata.Description; | ||
183 | to.Metadata.FullID = from.Metadata.FullID; | ||
184 | to.Metadata.ID = from.Metadata.ID; | ||
185 | to.Metadata.Local = from.Metadata.Local; | ||
186 | to.Metadata.Name = from.Metadata.Name; | ||
187 | to.Metadata.Temporary = from.Metadata.Temporary; | ||
188 | to.Metadata.Type = from.Metadata.Type; | ||
189 | |||
190 | } | ||
191 | |||
192 | private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val) | ||
193 | { | ||
194 | if (!lst.ContainsKey(obj)) | ||
195 | lst.Add(obj, val); | ||
196 | } | ||
197 | |||
198 | private void SniffTextureUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog) | ||
199 | { | ||
200 | try | ||
201 | { | ||
202 | _guardedAdd(uuids, sog.RootPart.Shape.Textures.DefaultTexture.TextureID, true); | ||
203 | } | ||
204 | catch (Exception) { } | ||
205 | |||
206 | foreach (Primitive.TextureEntryFace tface in sog.RootPart.Shape.Textures.FaceTextures) | ||
207 | { | ||
208 | try | ||
209 | { | ||
210 | _guardedAdd(uuids, tface.TextureID, true); | ||
211 | } | ||
212 | catch (Exception) { } | ||
213 | } | ||
214 | |||
215 | foreach (SceneObjectPart sop in sog.Children.Values) | ||
216 | { | ||
217 | try | ||
218 | { | ||
219 | _guardedAdd(uuids, sop.Shape.Textures.DefaultTexture.TextureID, true); | ||
220 | } | ||
221 | catch (Exception) { } | ||
222 | foreach (Primitive.TextureEntryFace tface in sop.Shape.Textures.FaceTextures) | ||
223 | { | ||
224 | try | ||
225 | { | ||
226 | _guardedAdd(uuids, tface.TextureID, true); | ||
227 | } | ||
228 | catch (Exception) { } | ||
229 | } | ||
230 | } | ||
231 | } | ||
232 | |||
233 | private void SniffTaskInventoryUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog) | ||
234 | { | ||
235 | TaskInventoryDictionary tinv = sog.RootPart.TaskInventory; | ||
236 | |||
237 | foreach (TaskInventoryItem titem in tinv.Values) | ||
238 | { | ||
239 | uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture); | ||
240 | } | ||
241 | } | ||
242 | |||
243 | private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset) | ||
244 | { | ||
245 | Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); | ||
246 | if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object)) | ||
247 | { | ||
248 | string ass_str = Utils.BytesToString(asset.Data); | ||
249 | SceneObjectGroup sog = new SceneObjectGroup(ass_str, true); | ||
250 | |||
251 | SniffTextureUUIDs(uuids, sog); | ||
252 | |||
253 | // We need to sniff further... | ||
254 | SniffTaskInventoryUUIDs(uuids, sog); | ||
255 | |||
256 | } | ||
257 | |||
258 | return uuids; | ||
259 | } | ||
260 | |||
261 | private Dictionary<UUID, bool> SniffUUIDs(UUID assetID) | ||
262 | { | ||
263 | //Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); | ||
264 | |||
265 | AssetBase asset; | ||
266 | m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset); | ||
267 | |||
268 | return SniffUUIDs(asset); | ||
269 | } | ||
270 | |||
271 | private void Dump(Dictionary<UUID, bool> lst) | ||
272 | { | ||
273 | m_log.Debug("XXX -------- UUID DUMP ------- XXX"); | ||
274 | foreach (KeyValuePair<UUID, bool> kvp in lst) | ||
275 | m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")"); | ||
276 | m_log.Debug("XXX -------- UUID DUMP ------- XXX"); | ||
277 | } | ||
278 | |||
279 | #endregion | ||
280 | |||
281 | |||
282 | #region Public interface | ||
283 | |||
284 | public void Get(UUID itemID, UUID ownerID) | ||
285 | { | ||
286 | if (!IsInAssetMap(itemID) && !IsLocalUser(ownerID)) | ||
287 | { | ||
288 | // Get the item from the remote asset server onto the local AssetCache | ||
289 | // and place an entry in m_assetMap | ||
290 | |||
291 | GridAssetClient asscli = null; | ||
292 | string userAssetURL = UserAssetURL(ownerID); | ||
293 | if (userAssetURL != null) | ||
294 | { | ||
295 | m_assetServers.TryGetValue(userAssetURL, out asscli); | ||
296 | if (asscli == null) | ||
297 | { | ||
298 | m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL); | ||
299 | asscli = new GridAssetClient(userAssetURL); | ||
300 | asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! | ||
301 | m_assetServers.Add(userAssetURL, asscli); | ||
302 | } | ||
303 | |||
304 | m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL); | ||
305 | bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false); | ||
306 | |||
307 | // OK, now fetch the inside. | ||
308 | Dictionary<UUID, bool> ids = SniffUUIDs(itemID); | ||
309 | Dump(ids); | ||
310 | foreach (KeyValuePair<UUID, bool> kvp in ids) | ||
311 | FetchAsset(asscli, kvp.Key, kvp.Value); | ||
312 | |||
313 | |||
314 | if (success) | ||
315 | { | ||
316 | m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); | ||
317 | m_assetMap.Add(itemID, asscli); | ||
318 | } | ||
319 | else | ||
320 | m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); | ||
321 | } | ||
322 | else | ||
323 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | ||
324 | } | ||
325 | } | ||
326 | |||
327 | public void Post(UUID itemID, UUID ownerID) | ||
328 | { | ||
329 | if (!IsLocalUser(ownerID)) | ||
330 | { | ||
331 | // Post the item from the local AssetCache ontp the remote asset server | ||
332 | // and place an entry in m_assetMap | ||
333 | |||
334 | GridAssetClient asscli = null; | ||
335 | string userAssetURL = UserAssetURL(ownerID); | ||
336 | if (userAssetURL != null) | ||
337 | { | ||
338 | m_assetServers.TryGetValue(userAssetURL, out asscli); | ||
339 | if (asscli == null) | ||
340 | { | ||
341 | m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL); | ||
342 | asscli = new GridAssetClient(userAssetURL); | ||
343 | asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! | ||
344 | m_assetServers.Add(userAssetURL, asscli); | ||
345 | } | ||
346 | m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL); | ||
347 | bool success = PostAsset(asscli, itemID); | ||
348 | |||
349 | // Now the inside | ||
350 | Dictionary<UUID, bool> ids = SniffUUIDs(itemID); | ||
351 | Dump(ids); | ||
352 | foreach (KeyValuePair<UUID, bool> kvp in ids) | ||
353 | PostAsset(asscli, kvp.Key); | ||
354 | |||
355 | if (success) | ||
356 | { | ||
357 | m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL); | ||
358 | if (!m_assetMap.ContainsKey(itemID)) | ||
359 | m_assetMap.Add(itemID, asscli); | ||
360 | } | ||
361 | else | ||
362 | m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL); | ||
363 | |||
364 | //if (!m_assetMap.ContainsKey(itemID)) | ||
365 | // m_assetMap.Add(itemID, asscli); | ||
366 | } | ||
367 | else | ||
368 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | ||
369 | |||
370 | } | ||
371 | } | ||
372 | |||
373 | #endregion | ||
374 | |||
375 | } | ||
376 | } | ||