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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityBase.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityBase.cs | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs new file mode 100644 index 0000000..5055e44 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Serialization; | ||
30 | using System.Security.Permissions; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | [Serializable] | ||
36 | public abstract class EntityBase : ISerializable | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// The scene to which this entity belongs | ||
40 | /// </summary> | ||
41 | public Scene Scene | ||
42 | { | ||
43 | get { return m_scene; } | ||
44 | } | ||
45 | protected Scene m_scene; | ||
46 | |||
47 | protected UUID m_uuid; | ||
48 | |||
49 | public virtual UUID UUID | ||
50 | { | ||
51 | get { return m_uuid; } | ||
52 | set { m_uuid = value; } | ||
53 | } | ||
54 | |||
55 | protected string m_name; | ||
56 | |||
57 | /// <summary> | ||
58 | /// The name of this entity | ||
59 | /// </summary> | ||
60 | public virtual string Name | ||
61 | { | ||
62 | get { return m_name; } | ||
63 | set { m_name = value; } | ||
64 | } | ||
65 | |||
66 | /// <summary> | ||
67 | /// Signals whether this entity was in a scene but has since been removed from it. | ||
68 | /// </summary> | ||
69 | public bool IsDeleted | ||
70 | { | ||
71 | get { return m_isDeleted; } | ||
72 | } | ||
73 | protected bool m_isDeleted; | ||
74 | |||
75 | protected Vector3 m_pos; | ||
76 | |||
77 | /// <summary> | ||
78 | /// | ||
79 | /// </summary> | ||
80 | public virtual Vector3 AbsolutePosition | ||
81 | { | ||
82 | get { return m_pos; } | ||
83 | set { m_pos = value; } | ||
84 | } | ||
85 | |||
86 | protected Vector3 m_velocity; | ||
87 | protected Vector3 m_rotationalvelocity; | ||
88 | |||
89 | /// <summary> | ||
90 | /// Current velocity of the entity. | ||
91 | /// </summary> | ||
92 | public virtual Vector3 Velocity | ||
93 | { | ||
94 | get { return m_velocity; } | ||
95 | set { m_velocity = value; } | ||
96 | } | ||
97 | |||
98 | protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); | ||
99 | |||
100 | public virtual Quaternion Rotation | ||
101 | { | ||
102 | get { return m_rotation; } | ||
103 | set { m_rotation = value; } | ||
104 | } | ||
105 | |||
106 | protected uint m_localId; | ||
107 | |||
108 | public virtual uint LocalId | ||
109 | { | ||
110 | get { return m_localId; } | ||
111 | set { m_localId = value; } | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// Creates a new Entity (should not occur on it's own) | ||
116 | /// </summary> | ||
117 | public EntityBase() | ||
118 | { | ||
119 | m_uuid = UUID.Zero; | ||
120 | |||
121 | m_pos = Vector3.Zero; | ||
122 | m_velocity = Vector3.Zero; | ||
123 | Rotation = Quaternion.Identity; | ||
124 | m_name = "(basic entity)"; | ||
125 | m_rotationalvelocity = Vector3.Zero; | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// | ||
130 | /// </summary> | ||
131 | public abstract void UpdateMovement(); | ||
132 | |||
133 | /// <summary> | ||
134 | /// Performs any updates that need to be done at each frame, as opposed to immediately. | ||
135 | /// These included scheduled updates and updates that occur due to physics processing. | ||
136 | /// </summary> | ||
137 | public abstract void Update(); | ||
138 | |||
139 | /// <summary> | ||
140 | /// Copies the entity | ||
141 | /// </summary> | ||
142 | /// <returns></returns> | ||
143 | public virtual EntityBase Copy() | ||
144 | { | ||
145 | return (EntityBase) MemberwiseClone(); | ||
146 | } | ||
147 | |||
148 | |||
149 | public abstract void SetText(string text, Vector3 color, double alpha); | ||
150 | |||
151 | protected EntityBase(SerializationInfo info, StreamingContext context) | ||
152 | { | ||
153 | //System.Console.WriteLine("EntityBase Deserialize BGN"); | ||
154 | |||
155 | if (info == null) | ||
156 | { | ||
157 | throw new ArgumentNullException("info"); | ||
158 | } | ||
159 | |||
160 | m_uuid = new UUID((Guid)info.GetValue("m_uuid", typeof(Guid))); | ||
161 | m_name = (string)info.GetValue("m_name", typeof(string)); | ||
162 | |||
163 | m_pos | ||
164 | = new Vector3( | ||
165 | (float)info.GetValue("m_pos.X", typeof(float)), | ||
166 | (float)info.GetValue("m_pos.Y", typeof(float)), | ||
167 | (float)info.GetValue("m_pos.Z", typeof(float))); | ||
168 | |||
169 | m_velocity | ||
170 | = new Vector3( | ||
171 | (float)info.GetValue("m_velocity.X", typeof(float)), | ||
172 | (float)info.GetValue("m_velocity.Y", typeof(float)), | ||
173 | (float)info.GetValue("m_velocity.Z", typeof(float))); | ||
174 | |||
175 | m_rotationalvelocity | ||
176 | = new Vector3( | ||
177 | (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), | ||
178 | (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), | ||
179 | (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); | ||
180 | |||
181 | m_rotation | ||
182 | = new Quaternion( | ||
183 | (float)info.GetValue("m_rotation.X", typeof(float)), | ||
184 | (float)info.GetValue("m_rotation.Y", typeof(float)), | ||
185 | (float)info.GetValue("m_rotation.Z", typeof(float)), | ||
186 | (float)info.GetValue("m_rotation.W", typeof(float))); | ||
187 | |||
188 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); | ||
189 | |||
190 | //System.Console.WriteLine("EntityBase Deserialize END"); | ||
191 | } | ||
192 | |||
193 | [SecurityPermission(SecurityAction.LinkDemand, | ||
194 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
195 | public virtual void GetObjectData( | ||
196 | SerializationInfo info, StreamingContext context) | ||
197 | { | ||
198 | if (info == null) | ||
199 | { | ||
200 | throw new ArgumentNullException("info"); | ||
201 | } | ||
202 | |||
203 | info.AddValue("m_uuid", m_uuid.Guid); | ||
204 | info.AddValue("m_name", m_name); | ||
205 | |||
206 | // Vector3 | ||
207 | info.AddValue("m_pos.X", m_pos.X); | ||
208 | info.AddValue("m_pos.Y", m_pos.Y); | ||
209 | info.AddValue("m_pos.Z", m_pos.Z); | ||
210 | |||
211 | // Vector3 | ||
212 | info.AddValue("m_velocity.X", m_velocity.X); | ||
213 | info.AddValue("m_velocity.Y", m_velocity.Y); | ||
214 | info.AddValue("m_velocity.Z", m_velocity.Z); | ||
215 | |||
216 | // Vector3 | ||
217 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); | ||
218 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); | ||
219 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); | ||
220 | |||
221 | // Quaternion | ||
222 | info.AddValue("m_rotation.X", m_rotation.X); | ||
223 | info.AddValue("m_rotation.Y", m_rotation.Y); | ||
224 | info.AddValue("m_rotation.Z", m_rotation.Z); | ||
225 | info.AddValue("m_rotation.W", m_rotation.W); | ||
226 | |||
227 | info.AddValue("m_localId", m_localId); | ||
228 | } | ||
229 | } | ||
230 | |||
231 | //Nested Classes | ||
232 | public class EntityIntersection | ||
233 | { | ||
234 | public Vector3 ipoint = new Vector3(0, 0, 0); | ||
235 | public Vector3 normal = new Vector3(0, 0, 0); | ||
236 | public Vector3 AAfaceNormal = new Vector3(0, 0, 0); | ||
237 | public int face = -1; | ||
238 | public bool HitTF = false; | ||
239 | public SceneObjectPart obj; | ||
240 | public float distance = 0; | ||
241 | |||
242 | public EntityIntersection() | ||
243 | { | ||
244 | } | ||
245 | |||
246 | public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF) | ||
247 | { | ||
248 | ipoint = _ipoint; | ||
249 | normal = _normal; | ||
250 | HitTF = _HitTF; | ||
251 | } | ||
252 | } | ||
253 | } | ||