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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Border.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Border.cs | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs deleted file mode 100644 index 08c0c31..0000000 --- a/OpenSim/Region/Framework/Scenes/Border.cs +++ /dev/null | |||
@@ -1,148 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | public class Border | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Line perpendicular to the Direction Cardinal. Z value is the | ||
39 | /// </summary> | ||
40 | public Vector3 BorderLine = Vector3.Zero; | ||
41 | |||
42 | /// <summary> | ||
43 | /// Direction cardinal of the border, think, 'which side of the region this is'. EX South border: Cardinal.S | ||
44 | /// </summary> | ||
45 | public Cardinals CrossDirection = Cardinals.N; | ||
46 | public uint TriggerRegionX = 0; | ||
47 | public uint TriggerRegionY = 0; | ||
48 | |||
49 | public Border() | ||
50 | { | ||
51 | } | ||
52 | |||
53 | /// <summary> | ||
54 | /// Creates a Border. The line is perpendicular to the direction cardinal. | ||
55 | /// IE: if the direction cardinal is South, the line is West->East | ||
56 | /// </summary> | ||
57 | /// <param name="lineStart">The starting point for the line of the border. | ||
58 | /// The position of an object must be greater then this for this border to trigger. | ||
59 | /// Perpendicular to the direction cardinal</param> | ||
60 | /// <param name="lineEnd">The ending point for the line of the border. | ||
61 | /// The position of an object must be less then this for this border to trigger. | ||
62 | /// Perpendicular to the direction cardinal</param> | ||
63 | /// <param name="triggerCoordinate">The position that triggers border the border | ||
64 | /// cross parallel to the direction cardinal. On the North cardinal, this | ||
65 | /// normally 256. On the South cardinal, it's normally 0. Any position past this | ||
66 | /// point on the cartesian coordinate will trigger the border cross as long as it | ||
67 | /// falls within the line start and the line end.</param> | ||
68 | /// <param name="triggerRegionX">When this border triggers, teleport to this regionX | ||
69 | /// in the grid</param> | ||
70 | /// <param name="triggerRegionY">When this border triggers, teleport to this regionY | ||
71 | /// in the grid</param> | ||
72 | /// <param name="direction">Cardinal for border direction. Think, 'which side of the | ||
73 | /// region is this'</param> | ||
74 | public Border(float lineStart, float lineEnd, float triggerCoordinate, uint triggerRegionX, | ||
75 | uint triggerRegionY, Cardinals direction) | ||
76 | { | ||
77 | BorderLine = new Vector3(lineStart,lineEnd,triggerCoordinate); | ||
78 | CrossDirection = direction; | ||
79 | TriggerRegionX = triggerRegionX; | ||
80 | TriggerRegionY = triggerRegionY; | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// Tests to see if the given position would cross this border. | ||
85 | /// </summary> | ||
86 | /// <returns></returns> | ||
87 | public bool TestCross(Vector3 position) | ||
88 | { | ||
89 | bool result = false; | ||
90 | switch (CrossDirection) | ||
91 | { | ||
92 | case Cardinals.N: // x+0, y+1 | ||
93 | if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y > BorderLine.Z) | ||
94 | { | ||
95 | return true; | ||
96 | } | ||
97 | break; | ||
98 | case Cardinals.NE: // x+1, y+1 | ||
99 | break; | ||
100 | case Cardinals.E: // x+1, y+0 | ||
101 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X > BorderLine.Z) | ||
102 | { | ||
103 | return true; | ||
104 | } | ||
105 | break; | ||
106 | case Cardinals.SE: // x+1, y-1 | ||
107 | break; | ||
108 | case Cardinals.S: // x+0, y-1 | ||
109 | if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z) | ||
110 | { | ||
111 | return true; | ||
112 | } | ||
113 | break; | ||
114 | case Cardinals.SW: // x-1, y-1 | ||
115 | break; | ||
116 | case Cardinals.W: // x-1, y+0 | ||
117 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z) | ||
118 | { | ||
119 | return true; | ||
120 | } | ||
121 | break; | ||
122 | case Cardinals.NW: // x-1, y+1 | ||
123 | break; | ||
124 | } | ||
125 | |||
126 | return result; | ||
127 | } | ||
128 | |||
129 | public float Extent | ||
130 | { | ||
131 | get | ||
132 | { | ||
133 | switch (CrossDirection) | ||
134 | { | ||
135 | case Cardinals.N: | ||
136 | break; | ||
137 | case Cardinals.S: | ||
138 | break; | ||
139 | case Cardinals.W: | ||
140 | break; | ||
141 | case Cardinals.E: | ||
142 | break; | ||
143 | } | ||
144 | return 0; | ||
145 | } | ||
146 | } | ||
147 | } | ||
148 | } | ||