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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs18
1 files changed, 12 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index ff53f45..bb33f07 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -408,13 +408,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation
408 { 408 {
409 lock (m_animations) 409 lock (m_animations)
410 { 410 {
411 CurrentMovementAnimation = DetermineMovementAnimation(); 411 string newMovementAnimation = DetermineMovementAnimation();
412 if (CurrentMovementAnimation != newMovementAnimation)
413 {
414 CurrentMovementAnimation = DetermineMovementAnimation();
412 415
413// m_log.DebugFormat( 416// m_log.DebugFormat(
414// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", 417// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()",
415// CurrentMovementAnimation, m_scenePresence.Name); 418// CurrentMovementAnimation, m_scenePresence.Name);
416 419
417 TrySetMovementAnimation(CurrentMovementAnimation); 420 // Only set it if it's actually changed, give a script
421 // a chance to stop a default animation
422 TrySetMovementAnimation(CurrentMovementAnimation);
423 }
418 } 424 }
419 } 425 }
420 426
@@ -536,4 +542,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation
536 SendAnimPack(animIDs, sequenceNums, objectIDs); 542 SendAnimPack(animIDs, sequenceNums, objectIDs);
537 } 543 }
538 } 544 }
539} \ No newline at end of file 545}