diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | 2 |
3 files changed, 30 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 9817cf7..d5dcddd 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -72,6 +72,32 @@ namespace OpenSim.Region.Framework.Interfaces | |||
72 | AvatarAppearance appearance); | 72 | AvatarAppearance appearance); |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Create an NPC with a user-supplied agentID | ||
76 | /// </summary> | ||
77 | /// <param name="firstname"></param> | ||
78 | /// <param name="lastname"></param> | ||
79 | /// <param name="position"></param> | ||
80 | /// <param name="agentID"></param> | ||
81 | /// The desired agent ID | ||
82 | /// <param name="owner"></param> | ||
83 | /// <param name="senseAsAgent"> | ||
84 | /// Make the NPC show up as an agent on LSL sensors. The default is | ||
85 | /// that they show up as the NPC type instead, but this is currently | ||
86 | /// an OpenSim-only extension. | ||
87 | /// </param> | ||
88 | /// <param name="scene"></param> | ||
89 | /// <param name="appearance"> | ||
90 | /// The avatar appearance to use for the new NPC. | ||
91 | /// </param> | ||
92 | /// <returns> | ||
93 | /// The UUID of the ScenePresence created. UUID.Zero if there was a | ||
94 | /// failure. | ||
95 | /// </returns> | ||
96 | UUID CreateNPC(string firstname, string lastname, | ||
97 | Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene, | ||
98 | AvatarAppearance appearance); | ||
99 | |||
100 | /// <summary> | ||
75 | /// Check if the agent is an NPC. | 101 | /// Check if the agent is an NPC. |
76 | /// </summary> | 102 | /// </summary> |
77 | /// <param name="agentID"></param> | 103 | /// <param name="agentID"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs index 469bd31..f660b8d 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | 28 | using OpenSim.Framework; |
29 | using OpenMetaverse; | ||
29 | 30 | ||
30 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
31 | { | 32 | { |
@@ -56,5 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
56 | ITerrainChannel MakeCopy(); | 57 | ITerrainChannel MakeCopy(); |
57 | string SaveToXmlString(); | 58 | string SaveToXmlString(); |
58 | void LoadFromXmlString(string data); | 59 | void LoadFromXmlString(string data); |
60 | // Merge some terrain into this channel | ||
61 | void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement); | ||
59 | } | 62 | } |
60 | } | 63 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs index 189a30a..a6f5d98 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | /// </param> | 51 | /// </param> |
52 | /// <param name="stream"></param> | 52 | /// <param name="stream"></param> |
53 | void LoadFromStream(string filename, Stream stream); | 53 | void LoadFromStream(string filename, Stream stream); |
54 | void LoadFromStream(string filename, Vector2 displacement, Stream stream); | 54 | void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream); |
55 | void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); | 55 | void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); |
56 | /// <summary> | 56 | /// <summary> |
57 | /// Save a terrain to a stream. | 57 | /// Save a terrain to a stream. |