diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs | 19 |
2 files changed, 23 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 34aca33..d25c930 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | 35 | ||
36 | public interface IAvatarFactoryModule | 36 | public interface IAvatarFactoryModule |
37 | { | 37 | { |
38 | void SetAppearance(IScenePresence sp, AvatarAppearance appearance); | 38 | void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems); |
39 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); | 39 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems); |
40 | 40 | ||
41 | /// <summary> | 41 | /// <summary> |
42 | /// Send the appearance of an avatar to others in the scene. | 42 | /// Send the appearance of an avatar to others in the scene. |
@@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
52 | /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> | 52 | /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> |
53 | Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); | 53 | Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); |
54 | 54 | ||
55 | |||
56 | WearableCacheItem[] GetCachedItems(UUID agentId); | ||
55 | /// <summary> | 57 | /// <summary> |
56 | /// Save the baked textures for the given agent permanently in the asset database. | 58 | /// Save the baked textures for the given agent permanently in the asset database. |
57 | /// </summary> | 59 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs new file mode 100644 index 0000000..d63898a --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs | |||
@@ -0,0 +1,19 @@ | |||
1 | //////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) 2009, 2010 Careminster Limited and Melanie Thielker | ||
4 | // | ||
5 | // All rights reserved | ||
6 | // | ||
7 | using System; | ||
8 | using Nini.Config; | ||
9 | using OpenSim.Framework; | ||
10 | using OpenMetaverse; | ||
11 | |||
12 | namespace OpenSim.Services.Interfaces | ||
13 | { | ||
14 | public interface IBakedTextureModule | ||
15 | { | ||
16 | AssetBase[] Get(UUID id); | ||
17 | void Store(UUID id, AssetBase[] data); | ||
18 | } | ||
19 | } | ||