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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IWorldComm.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 948b9dc..8da99a0 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
62 /// <param name="name">name to filter on</param> 62 /// <param name="name">name to filter on</param>
63 /// <param name="id">key to filter on (user given, could be totally faked)</param> 63 /// <param name="id">key to filter on (user given, could be totally faked)</param>
64 /// <param name="msg">msg to filter on</param> 64 /// <param name="msg">msg to filter on</param>
65 /// <returns>number of the scripts handle</returns> 65 /// <returns>number of the scripts handle</returns>
66 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); 66 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
67 67
68 /// <summary> 68 /// <summary>
@@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Interfaces
77 /// <param name="channel">channel to sent on</param> 77 /// <param name="channel">channel to sent on</param>
78 /// <param name="name">name of sender (object or avatar)</param> 78 /// <param name="name">name of sender (object or avatar)</param>
79 /// <param name="id">key of sender (object or avatar)</param> 79 /// <param name="id">key of sender (object or avatar)</param>
80 /// <param name="msg">msg to sent</param> 80 /// <param name="msg">msg to sent</param>
81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); 81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
82 82
83 /// <summary> 83 /// <summary>
84 /// Are there any listen events ready to be dispatched? 84 /// Are there any listen events ready to be dispatched?
85 /// </summary> 85 /// </summary>
86 /// <returns>boolean indication</returns> 86 /// <returns>boolean indication</returns>
87 bool HasMessages(); 87 bool HasMessages();
88 88
89 /// <summary> 89 /// <summary>
90 /// Pop the first availlable listen event from the queue 90 /// Pop the first availlable listen event from the queue
91 /// </summary> 91 /// </summary>
92 /// <returns>ListenerInfo with filter filled in</returns> 92 /// <returns>ListenerInfo with filter filled in</returns>
93 IWorldCommListenerInfo GetNextMessage(); 93 IWorldCommListenerInfo GetNextMessage();
94 94
95 void ListenControl(UUID itemID, int handle, int active); 95 void ListenControl(UUID itemID, int handle, int active);