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diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
36 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
37
38 public interface ILandObject
39 {
40 int GetParcelMaxPrimCount(ILandObject thisObject);
41 int GetSimulatorMaxPrimCount(ILandObject thisObject);
42 int GetPrimsFree();
43
44 LandData LandData { get; set; }
45 bool[,] LandBitmap { get; set; }
46 UUID RegionUUID { get; }
47
48 /// <summary>
49 /// Prim counts for this land object.
50 /// </summary>
51 IPrimCounts PrimCounts { get; set; }
52
53 /// <summary>
54 /// The start point for the land object. This is the western-most point as one scans land working from
55 /// north to south.
56 /// </summary>
57 Vector3 StartPoint { get; }
58
59 /// <summary>
60 /// The end point for the land object. This is the eastern-most point as one scans land working from
61 /// south to north.
62 /// </summary>
63 Vector3 EndPoint { get; }
64
65 bool ContainsPoint(int x, int y);
66
67 ILandObject Copy();
68
69 void SendLandUpdateToAvatarsOverMe();
70
71 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
72 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
73 bool IsEitherBannedOrRestricted(UUID avatar);
74 bool IsBannedFromLand(UUID avatar);
75 bool IsRestrictedFromLand(UUID avatar);
76 void SendLandUpdateToClient(IClientAPI remote_client);
77 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
78 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
79 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
80 void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
81 void UpdateLandBitmapByteArray();
82 void SetLandBitmapFromByteArray();
83 bool[,] GetLandBitmap();
84 void ForceUpdateLandInfo();
85 void SetLandBitmap(bool[,] bitmap);
86
87 bool[,] BasicFullRegionLandBitmap();
88 bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
89 bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
90 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
91 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
92 void SendLandObjectOwners(IClientAPI remote_client);
93 void ReturnObject(SceneObjectGroup obj);
94 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
95 void ResetLandPrimCounts();
96 void AddPrimToCount(SceneObjectGroup obj);
97 void RemovePrimFromCount(SceneObjectGroup obj);
98 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
99
100 void DeedToGroup(UUID groupID);
101
102 void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
103 void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
104
105 /// <summary>
106 /// Set the media url for this land parcel
107 /// </summary>
108 /// <param name="url"></param>
109 void SetMediaUrl(string url);
110
111 /// <summary>
112 /// Set the music url for this land parcel
113 /// </summary>
114 /// <param name="url"></param>
115 void SetMusicUrl(string url);
116 }
117}