diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs new file mode 100644 index 0000000..7dc1552 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs | |||
@@ -0,0 +1,97 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | ||
33 | { | ||
34 | /// <summary> | ||
35 | /// Provide mechanisms for messaging groups. | ||
36 | /// </summary> | ||
37 | /// | ||
38 | /// TODO: Provide a mechanism for receiving group messages as well as sending them | ||
39 | /// | ||
40 | public interface IGroupsMessagingModule | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Start a group chat session. | ||
44 | /// </summary> | ||
45 | /// You must call this before calling SendMessageToGroup(). If a chat session for this group is already taking | ||
46 | /// place then the agent will added to that session. | ||
47 | /// <param name="agentID"> | ||
48 | /// A UUID that represents the agent being added. If you are agentless (e.g. you are | ||
49 | /// a region module), then you can use any random ID. | ||
50 | /// </param> | ||
51 | /// <param name="groupID"> | ||
52 | /// The ID for the group to join. Currently, the session ID used is identical to the | ||
53 | /// group ID. | ||
54 | /// </param> | ||
55 | /// <returns> | ||
56 | /// True if the chat session was started successfully, false otherwise. | ||
57 | /// </returns> | ||
58 | bool StartGroupChatSession(UUID agentID, UUID groupID); | ||
59 | |||
60 | /// <summary> | ||
61 | /// Send a message to each member of a group whose chat session is active. | ||
62 | /// </summary> | ||
63 | /// <param name="im"> | ||
64 | /// The message itself. The fields that must be populated are | ||
65 | /// | ||
66 | /// imSessionID - Populate this with the group ID (session ID and group ID are currently identical) | ||
67 | /// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog | ||
68 | /// message - The message itself | ||
69 | /// dialog - This must be (byte)InstantMessageDialog.SessionSend | ||
70 | /// </param> | ||
71 | /// <param name="groupID"></param> | ||
72 | void SendMessageToGroup(GridInstantMessage im, UUID groupID); | ||
73 | |||
74 | /// <summary> | ||
75 | /// Send a message to all the members of a group that fulfill a condition. | ||
76 | /// </summary> | ||
77 | /// <param name="im"> | ||
78 | /// The message itself. The fields that must be populated are | ||
79 | /// | ||
80 | /// imSessionID - Populate this with the group ID (session ID and group ID are currently identical) | ||
81 | /// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog | ||
82 | /// message - The message itself | ||
83 | /// dialog - This must be (byte)InstantMessageDialog.SessionSend | ||
84 | /// </param> | ||
85 | /// <param name="groupID"></param> | ||
86 | /// <param name="sendingAgentForGroupCalls"> | ||
87 | /// The requesting agent to use when querying the groups service. Sometimes this is different from | ||
88 | /// im.fromAgentID, with group notices, for example. | ||
89 | /// </param> | ||
90 | /// <param name="sendCondition"> | ||
91 | /// The condition that must be met by a member for the message to be sent. If null then the message is sent | ||
92 | /// if the chat session is active. | ||
93 | /// </param> | ||
94 | void SendMessageToGroup( | ||
95 | GridInstantMessage im, UUID groupID, UUID sendingAgentForGroupCalls, Func<GroupMembersData, bool> sendCondition); | ||
96 | } | ||
97 | } \ No newline at end of file | ||