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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs new file mode 100644 index 0000000..1ebef90 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -0,0 +1,109 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Services.Interfaces; | ||
30 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
31 | |||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Region.Framework.Interfaces | ||
37 | { | ||
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
39 | |||
40 | public interface IEntityTransferModule | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Teleport an agent within the same or to a different region. | ||
44 | /// </summary> | ||
45 | /// <param name='agent'></param> | ||
46 | /// <param name='regionHandle'> | ||
47 | /// The handle of the destination region. If it's the same as the region currently | ||
48 | /// occupied by the agent then the teleport will be within that region. | ||
49 | /// </param> | ||
50 | /// <param name='agent'></param> | ||
51 | /// <param name='regionHandle'></param> | ||
52 | /// <param name='position'></param> | ||
53 | /// <param name='lookAt'></param> | ||
54 | /// <param name='teleportFlags'></param> | ||
55 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
56 | |||
57 | /// <summary> | ||
58 | /// Teleports the agent for the given client to their home destination. | ||
59 | /// </summary> | ||
60 | /// <param name='id'></param> | ||
61 | /// <param name='client'></param> | ||
62 | bool TeleportHome(UUID id, IClientAPI client); | ||
63 | |||
64 | /// <summary> | ||
65 | /// Teleport an agent directly to a given region without checking whether the region should be substituted. | ||
66 | /// </summary> | ||
67 | /// <remarks> | ||
68 | /// Please use Teleport() instead unless you know exactly what you're doing. | ||
69 | /// Do not use for same region teleports. | ||
70 | /// </remarks> | ||
71 | /// <param name='sp'></param> | ||
72 | /// <param name='reg'></param> | ||
73 | /// <param name='finalDestination'>/param> | ||
74 | /// <param name='position'></param> | ||
75 | /// <param name='lookAt'></param> | ||
76 | /// <param name='teleportFlags'></param> | ||
77 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
78 | Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
79 | |||
80 | /// <summary> | ||
81 | /// Show whether the given agent is being teleported. | ||
82 | /// </summary> | ||
83 | /// <param name='id'>The agent ID</para></param> | ||
84 | /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns> | ||
85 | bool IsInTransit(UUID id); | ||
86 | |||
87 | bool Cross(ScenePresence agent, bool isFlying); | ||
88 | |||
89 | void AgentArrivedAtDestination(UUID agent); | ||
90 | |||
91 | void EnableChildAgents(ScenePresence agent); | ||
92 | |||
93 | void EnableChildAgent(ScenePresence agent, GridRegion region); | ||
94 | |||
95 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, | ||
96 | out Vector3 newpos, out string reason); | ||
97 | |||
98 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | ||
99 | |||
100 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
101 | |||
102 | bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition); | ||
103 | } | ||
104 | |||
105 | public interface IUserAgentVerificationModule | ||
106 | { | ||
107 | bool VerifyClient(AgentCircuitData aCircuit, string token); | ||
108 | } | ||
109 | } | ||