diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 9cd27f9..5bc8e51 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -57,6 +57,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
58 | Vector3 position, Vector3 lookAt, uint teleportFlags); | 58 | Vector3 position, Vector3 lookAt, uint teleportFlags); |
59 | 59 | ||
60 | /// <summary> | ||
61 | /// Show whether the given agent is being teleported. | ||
62 | /// </summary> | ||
63 | /// <param name='id'>The agent ID</para></param> | ||
64 | /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns> | ||
65 | bool IsInTransit(UUID id); | ||
66 | |||
60 | bool Cross(ScenePresence agent, bool isFlying); | 67 | bool Cross(ScenePresence agent, bool isFlying); |
61 | 68 | ||
62 | void AgentArrivedAtDestination(UUID agent); | 69 | void AgentArrivedAtDestination(UUID agent); |