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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Interfaces;
5using OpenSim.Framework.Types;
6using OpenSim.Framework.Console;
7using libsecondlife;
8using OpenSim.Region.Environment;
9using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
10using OpenSim.Region.Environment.Scenes;
11using OpenSim.Framework;
12using OpenSim.Region.Caches;
13using OpenSim.Framework.Communications;
14using OpenSim.Framework.Servers;
15
16namespace SimpleApp
17{
18 public class MyWorld : Scene
19 {
20 private RegionInfo m_regionInfo;
21 private List<OpenSim.Region.Environment.Scenes.ScenePresence> m_avatars;
22
23 public MyWorld(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
24 : base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer)
25 {
26 m_regionInfo = regionInfo;
27 m_avatars = new List<Avatar>();
28 }
29
30 public override void SendLayerData(IClientAPI remoteClient)
31 {
32 float[] map = new float[65536];
33
34 for (int i = 0; i < 65536; i++)
35 {
36 int x = i % 256;
37 int y = i / 256;
38
39 map[i] = (float)(x + y / 2);
40 }
41
42 remoteClient.SendLayerData(map);
43 }
44
45 #region IWorld Members
46
47 override public void AddNewClient(IClientAPI client, LLUUID agentID, bool child)
48
49 {
50 LLVector3 pos = new LLVector3(128, 128, 128);
51
52 client.OnRegionHandShakeReply += SendLayerData;
53 client.OnChatFromViewer +=
54 delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
55 {
56 // Echo it (so you know what you typed)
57 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
58 client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
59 };
60
61 client.OnRequestWearables += SendWearables;
62
63 client.OnCompleteMovementToRegion += delegate()
64 {
65 client.MoveAgentIntoRegion(m_regionInfo, pos, LLVector3.Zero );
66 };
67
68 client.OnCompleteMovementToRegion += delegate()
69 {
70 client.SendAvatarData(m_regionInfo.RegionHandle, client.FirstName,
71 client.LastName, client.AgentId, 0,
72 pos, null);
73
74 client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
75 };
76
77 client.SendRegionHandshake(m_regionInfo);
78
79 OpenSim.Region.Environment.Scenes.ScenePresence avatar = new Avatar( client, this, m_regionInfo );
80
81 }
82
83 private void SendWearables( IClientAPI client )
84 {
85 client.SendWearables( AvatarWearable.DefaultWearables );
86 }
87
88
89 override public void RemoveClient(LLUUID agentID)
90 {
91
92 }
93
94 public RegionInfo RegionInfo
95 {
96 get { return m_regionInfo; }
97 }
98
99 public object SyncRoot
100 {
101 get { return this; }
102 }
103
104 private uint m_nextLocalId = 1;
105
106 public uint NextLocalId
107 {
108 get { return m_nextLocalId++; }
109 }
110
111 #endregion
112 }
113}