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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index b188fdd..d694f67 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -235,6 +235,13 @@ namespace OpenSim.Region.Environment.Scenes
235 if (part != null) 235 if (part != null)
236 { 236 {
237 part.UpdateInventoryItem(item); 237 part.UpdateInventoryItem(item);
238
239 // It might seem somewhat crude to update the whole group for a single prim inventory change,
240 // but it's possible that other prim inventory changes will take place before the region
241 // persistence thread visits this object. In the future, changes can be signalled at a more
242 // granular level, or we could let the datastore worry about whether prims have really
243 // changed since they were last persisted.
244 HasChanged = true;
238 245
239 return true; 246 return true;
240 } 247 }