diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 98149f5..c4078c9 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1749,7 +1749,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1749 | 1749 | ||
1750 | public void SavePrimsToXml(string fileName) | 1750 | public void SavePrimsToXml(string fileName) |
1751 | { | 1751 | { |
1752 | m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); | 1752 | m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName); |
1753 | 1753 | ||
1754 | m_serialiser.SavePrimsToXml(this, fileName); | 1754 | m_serialiser.SavePrimsToXml(this, fileName); |
1755 | } | 1755 | } |
@@ -1763,12 +1763,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1763 | 1763 | ||
1764 | public void SavePrimsToXml2(string fileName) | 1764 | public void SavePrimsToXml2(string fileName) |
1765 | { | 1765 | { |
1766 | m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName); | 1766 | m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); |
1767 | 1767 | ||
1768 | m_serialiser.SavePrimsToXml2(this, fileName); | 1768 | m_serialiser.SavePrimsToXml2(this, fileName); |
1769 | } | 1769 | } |
1770 | 1770 | ||
1771 | |||
1772 | public void SaveNamedPrimsToXml2(string primName, string fileName) | 1771 | public void SaveNamedPrimsToXml2(string primName, string fileName) |
1773 | { | 1772 | { |
1774 | m_log.InfoFormat( | 1773 | m_log.InfoFormat( |
@@ -1791,7 +1790,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1791 | m_serialiser.SavePrimListToXml2(primList, fileName); | 1790 | m_serialiser.SavePrimListToXml2(primList, fileName); |
1792 | } | 1791 | } |
1793 | 1792 | ||
1794 | |||
1795 | /// <summary> | 1793 | /// <summary> |
1796 | /// Load a prim archive into the scene. This loads both prims and their assets. | 1794 | /// Load a prim archive into the scene. This loads both prims and their assets. |
1797 | /// </summary> | 1795 | /// </summary> |