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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 38427cf..3313524 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1521,7 +1521,7 @@ namespace OpenSim.Region.Environment.Scenes
1521 return "CROUCH"; 1521 return "CROUCH";
1522 } 1522 }
1523 } 1523 }
1524 else if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6) 1524 else if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -2)
1525 { 1525 {
1526 return "FALLDOWN"; 1526 return "FALLDOWN";
1527 } 1527 }
@@ -1542,7 +1542,7 @@ namespace OpenSim.Region.Environment.Scenes
1542 else 1542 else
1543 { 1543 {
1544 // We are not moving 1544 // We are not moving
1545 if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6 && !PhysicsActor.Flying) 1545 if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -2 && !PhysicsActor.Flying)
1546 { 1546 {
1547 return "FALLDOWN"; 1547 return "FALLDOWN";
1548 } 1548 }