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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs24
1 files changed, 22 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 6defe30..464a29a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -130,6 +130,11 @@ namespace OpenSim.Region.Environment.Scenes
130 private int physicsMS = 0; 130 private int physicsMS = 0;
131 private int otherMS = 0; 131 private int otherMS = 0;
132 132
133 private bool m_physics_enabled = true;
134 private bool m_physics_collisions_enabled = true;
135 private bool m_scripts_enabled = true;
136
137
133 138
134 #endregion 139 #endregion
135 140
@@ -475,6 +480,21 @@ namespace OpenSim.Region.Environment.Scenes
475 } 480 }
476 } 481 }
477 482
483 public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine)
484 {
485 if (m_scripts_enabled != !ScriptEngine)
486 {
487 // Tedd! Here's the method to disable the scripting engine!
488 MainLog.Instance.Verbose("TOTEDD", "Here is the method to trigger disabling of the scripting engine");
489 }
490 if (m_physics_enabled != !PhysicsEngine)
491 {
492 m_physics_enabled = !PhysicsEngine;
493
494 }
495
496 }
497
478 // This is the method that shuts down the scene. 498 // This is the method that shuts down the scene.
479 public override void Close() 499 public override void Close()
480 { 500 {
@@ -575,7 +595,7 @@ namespace OpenSim.Region.Environment.Scenes
575 595
576 596
577 physicsMS2 = System.Environment.TickCount; 597 physicsMS2 = System.Environment.TickCount;
578 if (m_frame%m_update_physics == 0) 598 if ((m_frame%m_update_physics == 0) && m_physics_enabled)
579 m_innerScene.UpdatePreparePhysics(); 599 m_innerScene.UpdatePreparePhysics();
580 physicsMS2 = System.Environment.TickCount - physicsMS2; 600 physicsMS2 = System.Environment.TickCount - physicsMS2;
581 601
@@ -583,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
583 m_innerScene.UpdateEntityMovement(); 603 m_innerScene.UpdateEntityMovement();
584 604
585 physicsMS = System.Environment.TickCount; 605 physicsMS = System.Environment.TickCount;
586 if (m_frame%m_update_physics == 0) 606 if ((m_frame%m_update_physics == 0) && m_physics_enabled)
587 physicsFPS = m_innerScene.UpdatePhysics( 607 physicsFPS = m_innerScene.UpdatePhysics(
588 Math.Max(SinceLastFrame.TotalSeconds, m_timespan) 608 Math.Max(SinceLastFrame.TotalSeconds, m_timespan)
589 ); 609 );