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-rw-r--r--OpenSim/Region/Environment/Scenes/EntityList.cs161
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diff --git a/OpenSim/Region/Environment/Scenes/EntityList.cs b/OpenSim/Region/Environment/Scenes/EntityList.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Reflection;
32using OpenMetaverse;
33using OpenMetaverse.Packets;
34using log4net;
35using OpenSim.Framework;
36using OpenSim.Region.Environment.Types;
37using OpenSim.Region.Physics.Manager;
38
39namespace OpenSim.Region.Environment.Scenes
40{
41 public class EntityList
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 // we are intentionally using non generics here as testing has
46 // shown synchronized collections are faster than manually
47 // locked generics.
48
49 private Hashtable m_obj_by_uuid;
50 private Hashtable m_obj_by_local;
51
52 private Hashtable m_pres_by_uuid;
53
54 public EntityList()
55 {
56 m_obj_by_uuid = Hashtable.Synchronized(new Hashtable());
57 m_obj_by_local = Hashtable.Synchronized(new Hashtable());
58 m_pres_by_uuid = Hashtable.Synchronized(new Hashtable());
59 }
60
61 // Interface definition
62 //
63 // Add(SOG)
64 // Add(SP)
65 // RemoveObject(SOG)
66 // RemovePresence(SP)
67 // List()
68 // ListObjects()
69 // ListPresenes()
70 // RemoveAll()
71 // FindObject(UUID)
72 // FindObject(int)
73 // FindPresence(UUID)
74
75 public void Add(SceneObjectGroup obj)
76 {
77 m_obj_by_uuid[obj.UUID] = obj;
78 m_obj_by_local[obj.LocalId] = obj.UUID;
79 }
80
81 public void Add(ScenePresence pres)
82 {
83 m_pres_by_uuid[pres.UUID] = pres;
84 }
85
86 public SceneObjectGroup RemoveObject(UUID uuid)
87 {
88 SceneObjectGroup sog = null;
89 try
90 {
91 sog = (SceneObjectGroup)m_obj_by_uuid[uuid];
92 m_obj_by_uuid.Remove(uuid);
93 m_obj_by_local.Remove(sog.LocalId);
94 }
95 catch (Exception e)
96 {
97 m_log.ErrorFormat("RemoveObject failed for {0}", uuid, e);
98 sog = null;
99 }
100 return sog;
101 }
102
103 public ScenePresence RemovePresence(UUID uuid)
104 {
105 ScenePresence sp = null;
106 try
107 {
108 sp = (ScenePresence)m_pres_by_uuid[uuid];
109 m_pres_by_uuid.Remove(uuid);
110 }
111 catch (Exception e)
112 {
113 m_log.ErrorFormat("RemovePresence failed for {0}", uuid, e);
114 sp = null;
115 }
116 return sp;
117 }
118
119 public SceneObjectGroup FindObject(UUID uuid)
120 {
121 try
122 {
123 SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid];
124 return sog;
125 }
126 catch (Exception e)
127 {
128 m_log.ErrorFormat("FindObject failed for {0}", uuid, e);
129 return null;
130 }
131 }
132
133 public SceneObjectGroup FindObject(uint local)
134 {
135 try
136 {
137 UUID uuid = (UUID)m_obj_by_local[local];
138 SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid];
139 return sog;
140 }
141 catch (Exception e)
142 {
143 m_log.ErrorFormat("FindObject failed for {0}", local, e);
144 return null;
145 }
146 }
147
148 public ScenePresence FindPresense(UUID uuid)
149 {
150 try
151 {
152 ScenePresence sp = (ScenePresence)m_pres_by_uuid[uuid];
153 return sp;
154 }
155 catch (Exception)
156 {
157 return null;
158 }
159 }
160 }
161}