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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | 1001 |
1 files changed, 0 insertions, 1001 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs deleted file mode 100644 index bc601dc..0000000 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ /dev/null | |||
@@ -1,1001 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using OpenMetaverse; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; | ||
39 | using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders; | ||
40 | using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; | ||
41 | using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; | ||
42 | |||
43 | namespace OpenSim.Region.Environment.Modules.World.Terrain | ||
44 | { | ||
45 | public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule | ||
46 | { | ||
47 | #region StandardTerrainEffects enum | ||
48 | |||
49 | /// <summary> | ||
50 | /// A standard set of terrain brushes and effects recognised by viewers | ||
51 | /// </summary> | ||
52 | public enum StandardTerrainEffects : byte | ||
53 | { | ||
54 | Flatten = 0, | ||
55 | Raise = 1, | ||
56 | Lower = 2, | ||
57 | Smooth = 3, | ||
58 | Noise = 4, | ||
59 | Revert = 5, | ||
60 | |||
61 | // Extended brushes | ||
62 | Erode = 255, | ||
63 | Weather = 254, | ||
64 | Olsen = 253 | ||
65 | } | ||
66 | |||
67 | #endregion | ||
68 | |||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
71 | private readonly Commander m_commander = new Commander("terrain"); | ||
72 | |||
73 | private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = | ||
74 | new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>(); | ||
75 | |||
76 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | ||
77 | |||
78 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | ||
79 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | ||
80 | |||
81 | private ITerrainChannel m_channel; | ||
82 | private Dictionary<string, ITerrainEffect> m_plugineffects; | ||
83 | private ITerrainChannel m_revert; | ||
84 | private Scene m_scene; | ||
85 | private bool m_tainted; | ||
86 | |||
87 | #region ICommandableModule Members | ||
88 | |||
89 | public ICommander CommandInterface | ||
90 | { | ||
91 | get { return m_commander; } | ||
92 | } | ||
93 | |||
94 | #endregion | ||
95 | |||
96 | #region IRegionModule Members | ||
97 | |||
98 | /// <summary> | ||
99 | /// Creates and initialises a terrain module for a region | ||
100 | /// </summary> | ||
101 | /// <param name="scene">Region initialising</param> | ||
102 | /// <param name="config">Config for the region</param> | ||
103 | public void Initialise(Scene scene, IConfigSource config) | ||
104 | { | ||
105 | m_scene = scene; | ||
106 | |||
107 | // Install terrain module in the simulator | ||
108 | if (m_scene.Heightmap == null) | ||
109 | { | ||
110 | lock (m_scene) | ||
111 | { | ||
112 | m_channel = new TerrainChannel(); | ||
113 | m_scene.Heightmap = m_channel; | ||
114 | m_revert = new TerrainChannel(); | ||
115 | UpdateRevertMap(); | ||
116 | } | ||
117 | } | ||
118 | else | ||
119 | { | ||
120 | m_channel = m_scene.Heightmap; | ||
121 | m_revert = new TerrainChannel(); | ||
122 | UpdateRevertMap(); | ||
123 | } | ||
124 | |||
125 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | ||
126 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | ||
127 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
128 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Enables terrain module when called | ||
133 | /// </summary> | ||
134 | public void PostInitialise() | ||
135 | { | ||
136 | InstallDefaultEffects(); | ||
137 | InstallInterfaces(); | ||
138 | LoadPlugins(); | ||
139 | } | ||
140 | |||
141 | public void Close() | ||
142 | { | ||
143 | } | ||
144 | |||
145 | public string Name | ||
146 | { | ||
147 | get { return "TerrainModule"; } | ||
148 | } | ||
149 | |||
150 | public bool IsSharedModule | ||
151 | { | ||
152 | get { return false; } | ||
153 | } | ||
154 | |||
155 | #endregion | ||
156 | |||
157 | #region ITerrainModule Members | ||
158 | |||
159 | /// <summary> | ||
160 | /// Loads a terrain file from disk and installs it in the scene. | ||
161 | /// </summary> | ||
162 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> | ||
163 | public void LoadFromFile(string filename) | ||
164 | { | ||
165 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
166 | { | ||
167 | if (filename.EndsWith(loader.Key)) | ||
168 | { | ||
169 | lock (m_scene) | ||
170 | { | ||
171 | try | ||
172 | { | ||
173 | ITerrainChannel channel = loader.Value.LoadFile(filename); | ||
174 | if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) | ||
175 | { | ||
176 | // TerrainChannel expects a RegionSize x RegionSize map, currently | ||
177 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", | ||
178 | Constants.RegionSize, Constants.RegionSize)); | ||
179 | } | ||
180 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); | ||
181 | m_scene.Heightmap = channel; | ||
182 | m_channel = channel; | ||
183 | UpdateRevertMap(); | ||
184 | } | ||
185 | catch (NotImplementedException) | ||
186 | { | ||
187 | m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value + | ||
188 | " parser does not support file loading. (May be save only)"); | ||
189 | throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value)); | ||
190 | } | ||
191 | catch (FileNotFoundException) | ||
192 | { | ||
193 | m_log.Error( | ||
194 | "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)"); | ||
195 | throw new TerrainException( | ||
196 | String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename)); | ||
197 | } | ||
198 | catch (ArgumentException e) | ||
199 | { | ||
200 | m_log.ErrorFormat("[TERRAIN]: Unable to load heightmap: {0}", e.Message); | ||
201 | throw new TerrainException( | ||
202 | String.Format("Unable to load heightmap: {0}", e.Message)); | ||
203 | } | ||
204 | } | ||
205 | CheckForTerrainUpdates(); | ||
206 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); | ||
207 | return; | ||
208 | } | ||
209 | } | ||
210 | |||
211 | m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format."); | ||
212 | throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); | ||
213 | } | ||
214 | |||
215 | /// <summary> | ||
216 | /// Saves the current heightmap to a specified file. | ||
217 | /// </summary> | ||
218 | /// <param name="filename">The destination filename</param> | ||
219 | public void SaveToFile(string filename) | ||
220 | { | ||
221 | try | ||
222 | { | ||
223 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
224 | { | ||
225 | if (filename.EndsWith(loader.Key)) | ||
226 | { | ||
227 | loader.Value.SaveFile(filename, m_channel); | ||
228 | return; | ||
229 | } | ||
230 | } | ||
231 | } | ||
232 | catch (NotImplementedException) | ||
233 | { | ||
234 | m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); | ||
235 | throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); | ||
236 | } | ||
237 | } | ||
238 | |||
239 | /// <summary> | ||
240 | /// Loads a terrain file from a stream and installs it in the scene. | ||
241 | /// </summary> | ||
242 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> | ||
243 | /// <param name="stream"></param> | ||
244 | public void LoadFromStream(string filename, Stream stream) | ||
245 | { | ||
246 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
247 | { | ||
248 | if (@filename.EndsWith(loader.Key)) | ||
249 | { | ||
250 | lock (m_scene) | ||
251 | { | ||
252 | try | ||
253 | { | ||
254 | ITerrainChannel channel = loader.Value.LoadStream(stream); | ||
255 | m_scene.Heightmap = channel; | ||
256 | m_channel = channel; | ||
257 | UpdateRevertMap(); | ||
258 | } | ||
259 | catch (NotImplementedException) | ||
260 | { | ||
261 | m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value + | ||
262 | " parser does not support file loading. (May be save only)"); | ||
263 | throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value)); | ||
264 | } | ||
265 | } | ||
266 | |||
267 | CheckForTerrainUpdates(); | ||
268 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); | ||
269 | return; | ||
270 | } | ||
271 | } | ||
272 | m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format."); | ||
273 | throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); | ||
274 | } | ||
275 | |||
276 | /// <summary> | ||
277 | /// Modify Land | ||
278 | /// </summary> | ||
279 | /// <param name="pos">Land-position (X,Y,0)</param> | ||
280 | /// <param name="size">The size of the brush (0=small, 1=medium, 2=large)</param> | ||
281 | /// <param name="action">0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT</param> | ||
282 | /// <param name="agentId">UUID of script-owner</param> | ||
283 | public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId) | ||
284 | { | ||
285 | client_OnModifyTerrain(user, (float)pos.Z, (float)0.25, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId); | ||
286 | } | ||
287 | |||
288 | /// <summary> | ||
289 | /// Saves the current heightmap to a specified stream. | ||
290 | /// </summary> | ||
291 | /// <param name="filename">The destination filename. Used here only to identify the image type</param> | ||
292 | /// <param name="stream"></param> | ||
293 | public void SaveToStream(string filename, Stream stream) | ||
294 | { | ||
295 | try | ||
296 | { | ||
297 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
298 | { | ||
299 | if (filename.EndsWith(loader.Key)) | ||
300 | { | ||
301 | loader.Value.SaveStream(stream, m_channel); | ||
302 | return; | ||
303 | } | ||
304 | } | ||
305 | } | ||
306 | catch (NotImplementedException) | ||
307 | { | ||
308 | m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); | ||
309 | throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); | ||
310 | } | ||
311 | } | ||
312 | |||
313 | #region Plugin Loading Methods | ||
314 | |||
315 | private void LoadPlugins() | ||
316 | { | ||
317 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); | ||
318 | // Load the files in the Terrain/ dir | ||
319 | string[] files = Directory.GetFiles("Terrain"); | ||
320 | foreach (string file in files) | ||
321 | { | ||
322 | m_log.Info("Loading effects in " + file); | ||
323 | try | ||
324 | { | ||
325 | Assembly library = Assembly.LoadFrom(file); | ||
326 | foreach (Type pluginType in library.GetTypes()) | ||
327 | { | ||
328 | try | ||
329 | { | ||
330 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | ||
331 | continue; | ||
332 | |||
333 | string typeName = pluginType.Name; | ||
334 | |||
335 | if (pluginType.GetInterface("ITerrainEffect", false) != null) | ||
336 | { | ||
337 | ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); | ||
338 | |||
339 | InstallPlugin(typeName, terEffect); | ||
340 | } | ||
341 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) | ||
342 | { | ||
343 | ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); | ||
344 | m_loaders[terLoader.FileExtension] = terLoader; | ||
345 | m_log.Info("L ... " + typeName); | ||
346 | } | ||
347 | } | ||
348 | catch (AmbiguousMatchException) | ||
349 | { | ||
350 | } | ||
351 | } | ||
352 | } | ||
353 | catch (BadImageFormatException) | ||
354 | { | ||
355 | } | ||
356 | } | ||
357 | } | ||
358 | |||
359 | public void InstallPlugin(string pluginName, ITerrainEffect effect) | ||
360 | { | ||
361 | lock (m_plugineffects) | ||
362 | { | ||
363 | if (!m_plugineffects.ContainsKey(pluginName)) | ||
364 | { | ||
365 | m_plugineffects.Add(pluginName, effect); | ||
366 | m_log.Info("E ... " + pluginName); | ||
367 | } | ||
368 | else | ||
369 | { | ||
370 | m_plugineffects[pluginName] = effect; | ||
371 | m_log.Warn("E ... " + pluginName + " (Replaced)"); | ||
372 | } | ||
373 | } | ||
374 | } | ||
375 | |||
376 | #endregion | ||
377 | |||
378 | #endregion | ||
379 | |||
380 | /// <summary> | ||
381 | /// Installs into terrain module the standard suite of brushes | ||
382 | /// </summary> | ||
383 | private void InstallDefaultEffects() | ||
384 | { | ||
385 | // Draggable Paint Brush Effects | ||
386 | m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere(); | ||
387 | m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere(); | ||
388 | m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); | ||
389 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); | ||
390 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); | ||
391 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); | ||
392 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); | ||
393 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); | ||
394 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); | ||
395 | |||
396 | // Area of effect selection effects | ||
397 | m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea(); | ||
398 | m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea(); | ||
399 | m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); | ||
400 | m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); | ||
401 | m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); | ||
402 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); | ||
403 | |||
404 | // Filesystem load/save loaders | ||
405 | m_loaders[".r32"] = new RAW32(); | ||
406 | m_loaders[".f32"] = m_loaders[".r32"]; | ||
407 | m_loaders[".ter"] = new Terragen(); | ||
408 | m_loaders[".raw"] = new LLRAW(); | ||
409 | m_loaders[".jpg"] = new JPEG(); | ||
410 | m_loaders[".jpeg"] = m_loaders[".jpg"]; | ||
411 | m_loaders[".bmp"] = new BMP(); | ||
412 | m_loaders[".png"] = new PNG(); | ||
413 | m_loaders[".gif"] = new GIF(); | ||
414 | m_loaders[".tif"] = new TIFF(); | ||
415 | m_loaders[".tiff"] = m_loaders[".tif"]; | ||
416 | } | ||
417 | |||
418 | /// <summary> | ||
419 | /// Saves the current state of the region into the revert map buffer. | ||
420 | /// </summary> | ||
421 | public void UpdateRevertMap() | ||
422 | { | ||
423 | int x; | ||
424 | for (x = 0; x < m_channel.Width; x++) | ||
425 | { | ||
426 | int y; | ||
427 | for (y = 0; y < m_channel.Height; y++) | ||
428 | { | ||
429 | m_revert[x, y] = m_channel[x, y]; | ||
430 | } | ||
431 | } | ||
432 | } | ||
433 | |||
434 | /// <summary> | ||
435 | /// Loads a tile from a larger terrain file and installs it into the region. | ||
436 | /// </summary> | ||
437 | /// <param name="filename">The terrain file to load</param> | ||
438 | /// <param name="fileWidth">The width of the file in units</param> | ||
439 | /// <param name="fileHeight">The height of the file in units</param> | ||
440 | /// <param name="fileStartX">Where to begin our slice</param> | ||
441 | /// <param name="fileStartY">Where to begin our slice</param> | ||
442 | public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) | ||
443 | { | ||
444 | int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; | ||
445 | int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; | ||
446 | |||
447 | if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) | ||
448 | { | ||
449 | // this region is included in the tile request | ||
450 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
451 | { | ||
452 | if (filename.EndsWith(loader.Key)) | ||
453 | { | ||
454 | lock (m_scene) | ||
455 | { | ||
456 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | ||
457 | fileWidth, fileHeight, | ||
458 | (int) Constants.RegionSize, | ||
459 | (int) Constants.RegionSize); | ||
460 | m_scene.Heightmap = channel; | ||
461 | m_channel = channel; | ||
462 | UpdateRevertMap(); | ||
463 | } | ||
464 | return; | ||
465 | } | ||
466 | } | ||
467 | } | ||
468 | } | ||
469 | |||
470 | /// <summary> | ||
471 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections | ||
472 | /// </summary> | ||
473 | private void EventManager_OnTerrainTick() | ||
474 | { | ||
475 | if (m_tainted) | ||
476 | { | ||
477 | m_tainted = false; | ||
478 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | ||
479 | m_scene.SaveTerrain(); | ||
480 | |||
481 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | ||
482 | //m_scene.CreateTerrainTexture(true); | ||
483 | } | ||
484 | } | ||
485 | |||
486 | /// <summary> | ||
487 | /// Processes commandline input. Do not call directly. | ||
488 | /// </summary> | ||
489 | /// <param name="args">Commandline arguments</param> | ||
490 | private void EventManager_OnPluginConsole(string[] args) | ||
491 | { | ||
492 | if (args[0] == "terrain") | ||
493 | { | ||
494 | if (args.Length == 1) | ||
495 | { | ||
496 | m_commander.ProcessConsoleCommand("help", new string[0]); | ||
497 | return; | ||
498 | } | ||
499 | |||
500 | string[] tmpArgs = new string[args.Length - 2]; | ||
501 | int i; | ||
502 | for (i = 2; i < args.Length; i++) | ||
503 | tmpArgs[i - 2] = args[i]; | ||
504 | |||
505 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
506 | } | ||
507 | } | ||
508 | |||
509 | /// <summary> | ||
510 | /// Installs terrain brush hook to IClientAPI | ||
511 | /// </summary> | ||
512 | /// <param name="client"></param> | ||
513 | private void EventManager_OnNewClient(IClientAPI client) | ||
514 | { | ||
515 | client.OnModifyTerrain += client_OnModifyTerrain; | ||
516 | client.OnBakeTerrain += client_OnBakeTerrain; | ||
517 | } | ||
518 | |||
519 | /// <summary> | ||
520 | /// Checks to see if the terrain has been modified since last check | ||
521 | /// but won't attempt to limit those changes to the limits specified in the estate settings | ||
522 | /// currently invoked by the command line operations in the region server only | ||
523 | /// </summary> | ||
524 | private void CheckForTerrainUpdates() | ||
525 | { | ||
526 | CheckForTerrainUpdates(false); | ||
527 | } | ||
528 | |||
529 | /// <summary> | ||
530 | /// Checks to see if the terrain has been modified since last check. | ||
531 | /// If it has been modified, every all the terrain patches are sent to the client. | ||
532 | /// If the call is asked to respect the estate settings for terrain_raise_limit and | ||
533 | /// terrain_lower_limit, it will clamp terrain updates between these values | ||
534 | /// currently invoked by client_OnModifyTerrain only and not the Commander interfaces | ||
535 | /// <param name="respectEstateSettings">should height map deltas be limited to the estate settings limits</param> | ||
536 | /// </summary> | ||
537 | private void CheckForTerrainUpdates(bool respectEstateSettings) | ||
538 | { | ||
539 | bool shouldTaint = false; | ||
540 | float[] serialised = m_channel.GetFloatsSerialised(); | ||
541 | int x; | ||
542 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | ||
543 | { | ||
544 | int y; | ||
545 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
546 | { | ||
547 | if (m_channel.Tainted(x, y)) | ||
548 | { | ||
549 | // if we should respect the estate settings then | ||
550 | // fixup and height deltas that don't respect them | ||
551 | if (respectEstateSettings && LimitChannelChanges(x, y)) | ||
552 | { | ||
553 | // this has been vetoed, so update | ||
554 | // what we are going to send to the client | ||
555 | serialised = m_channel.GetFloatsSerialised(); | ||
556 | } | ||
557 | |||
558 | SendToClients(serialised, x, y); | ||
559 | shouldTaint = true; | ||
560 | } | ||
561 | } | ||
562 | } | ||
563 | if (shouldTaint) | ||
564 | { | ||
565 | m_tainted = true; | ||
566 | } | ||
567 | } | ||
568 | |||
569 | /// <summary> | ||
570 | /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart | ||
571 | /// are all within the current estate limits | ||
572 | /// <returns>true if changes were limited, false otherwise</returns> | ||
573 | /// </summary> | ||
574 | private bool LimitChannelChanges(int xStart, int yStart) | ||
575 | { | ||
576 | bool changesLimited = false; | ||
577 | double minDelta = m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; | ||
578 | double maxDelta = m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | ||
579 | |||
580 | // loop through the height map for this patch and compare it against | ||
581 | // the revert map | ||
582 | for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) | ||
583 | { | ||
584 | for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) | ||
585 | { | ||
586 | |||
587 | double requestedHeight = m_channel[x, y]; | ||
588 | double bakedHeight = m_revert[x, y]; | ||
589 | double requestedDelta = requestedHeight - bakedHeight; | ||
590 | |||
591 | if (requestedDelta > maxDelta) | ||
592 | { | ||
593 | m_channel[x, y] = bakedHeight + maxDelta; | ||
594 | changesLimited = true; | ||
595 | } | ||
596 | else if (requestedDelta < minDelta) | ||
597 | { | ||
598 | m_channel[x, y] = bakedHeight + minDelta; //as lower is a -ve delta | ||
599 | changesLimited = true; | ||
600 | } | ||
601 | } | ||
602 | } | ||
603 | |||
604 | return changesLimited; | ||
605 | } | ||
606 | |||
607 | /// <summary> | ||
608 | /// Sends a copy of the current terrain to the scenes clients | ||
609 | /// </summary> | ||
610 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> | ||
611 | /// <param name="x">The patch corner to send</param> | ||
612 | /// <param name="y">The patch corner to send</param> | ||
613 | private void SendToClients(float[] serialised, int x, int y) | ||
614 | { | ||
615 | m_scene.ForEachClient( | ||
616 | delegate(IClientAPI controller) | ||
617 | { controller.SendLayerData( | ||
618 | x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | ||
619 | } | ||
620 | ); | ||
621 | } | ||
622 | |||
623 | private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, | ||
624 | float north, float west, float south, float east, UUID agentId) | ||
625 | { | ||
626 | bool god = m_scene.Permissions.IsGod(user); | ||
627 | bool allowed = false; | ||
628 | if (north == south && east == west) | ||
629 | { | ||
630 | if (m_painteffects.ContainsKey((StandardTerrainEffects) action)) | ||
631 | { | ||
632 | bool[,] allowMask = new bool[m_channel.Width,m_channel.Height]; | ||
633 | allowMask.Initialize(); | ||
634 | int n = size + 1; | ||
635 | if (n > 2) | ||
636 | n = 4; | ||
637 | |||
638 | int zx = (int) (west + 0.5); | ||
639 | int zy = (int) (north + 0.5); | ||
640 | |||
641 | int dx; | ||
642 | for (dx=-n; dx<=n; dx++) | ||
643 | { | ||
644 | int dy; | ||
645 | for (dy=-n; dy<=n; dy++) | ||
646 | { | ||
647 | int x = zx + dx; | ||
648 | int y = zy + dy; | ||
649 | if (x>=0 && y>=0 && x<m_channel.Width && y<m_channel.Height) | ||
650 | { | ||
651 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0))) | ||
652 | { | ||
653 | allowMask[x, y] = true; | ||
654 | allowed = true; | ||
655 | } | ||
656 | } | ||
657 | } | ||
658 | } | ||
659 | if (allowed) | ||
660 | { | ||
661 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | ||
662 | m_channel, allowMask, west, south, height, size, seconds); | ||
663 | |||
664 | CheckForTerrainUpdates(!god); //revert changes outside estate limits | ||
665 | } | ||
666 | } | ||
667 | else | ||
668 | { | ||
669 | m_log.Debug("Unknown terrain brush type " + action); | ||
670 | } | ||
671 | } | ||
672 | else | ||
673 | { | ||
674 | if (m_floodeffects.ContainsKey((StandardTerrainEffects) action)) | ||
675 | { | ||
676 | bool[,] fillArea = new bool[m_channel.Width,m_channel.Height]; | ||
677 | fillArea.Initialize(); | ||
678 | |||
679 | int x; | ||
680 | for (x = 0; x < m_channel.Width; x++) | ||
681 | { | ||
682 | int y; | ||
683 | for (y = 0; y < m_channel.Height; y++) | ||
684 | { | ||
685 | if (x < east && x > west) | ||
686 | { | ||
687 | if (y < north && y > south) | ||
688 | { | ||
689 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0))) | ||
690 | { | ||
691 | fillArea[x, y] = true; | ||
692 | allowed = true; | ||
693 | } | ||
694 | } | ||
695 | } | ||
696 | } | ||
697 | } | ||
698 | |||
699 | if (allowed) | ||
700 | { | ||
701 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( | ||
702 | m_channel, fillArea, size); | ||
703 | |||
704 | CheckForTerrainUpdates(!god); //revert changes outside estate limits | ||
705 | } | ||
706 | } | ||
707 | else | ||
708 | { | ||
709 | m_log.Debug("Unknown terrain flood type " + action); | ||
710 | } | ||
711 | } | ||
712 | } | ||
713 | |||
714 | private void client_OnBakeTerrain(IClientAPI remoteClient) | ||
715 | { | ||
716 | // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. | ||
717 | // for now check a point in the centre of the region | ||
718 | |||
719 | if (m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, true)) | ||
720 | { | ||
721 | InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter | ||
722 | } | ||
723 | } | ||
724 | |||
725 | #region Console Commands | ||
726 | |||
727 | private void InterfaceLoadFile(Object[] args) | ||
728 | { | ||
729 | LoadFromFile((string) args[0]); | ||
730 | CheckForTerrainUpdates(); | ||
731 | } | ||
732 | |||
733 | private void InterfaceLoadTileFile(Object[] args) | ||
734 | { | ||
735 | LoadFromFile((string) args[0], | ||
736 | (int) args[1], | ||
737 | (int) args[2], | ||
738 | (int) args[3], | ||
739 | (int) args[4]); | ||
740 | CheckForTerrainUpdates(); | ||
741 | } | ||
742 | |||
743 | private void InterfaceSaveFile(Object[] args) | ||
744 | { | ||
745 | SaveToFile((string) args[0]); | ||
746 | } | ||
747 | |||
748 | private void InterfaceBakeTerrain(Object[] args) | ||
749 | { | ||
750 | UpdateRevertMap(); | ||
751 | } | ||
752 | |||
753 | private void InterfaceRevertTerrain(Object[] args) | ||
754 | { | ||
755 | int x, y; | ||
756 | for (x = 0; x < m_channel.Width; x++) | ||
757 | for (y = 0; y < m_channel.Height; y++) | ||
758 | m_channel[x, y] = m_revert[x, y]; | ||
759 | |||
760 | CheckForTerrainUpdates(); | ||
761 | } | ||
762 | |||
763 | private void InterfaceFlipTerrain(Object[] args) | ||
764 | { | ||
765 | String direction = (String)args[0]; | ||
766 | |||
767 | if (direction.ToLower().StartsWith("y")) | ||
768 | { | ||
769 | for (int x = 0; x < Constants.RegionSize; x++) | ||
770 | { | ||
771 | for (int y = 0; y < Constants.RegionSize / 2; y++) | ||
772 | { | ||
773 | double height = m_channel[x, y]; | ||
774 | double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; | ||
775 | m_channel[x, y] = flippedHeight; | ||
776 | m_channel[x, (int)Constants.RegionSize - 1 - y] = height; | ||
777 | |||
778 | } | ||
779 | } | ||
780 | } | ||
781 | else if (direction.ToLower().StartsWith("x")) | ||
782 | { | ||
783 | for (int y = 0; y < Constants.RegionSize; y++) | ||
784 | { | ||
785 | for (int x = 0; x < Constants.RegionSize / 2; x++) | ||
786 | { | ||
787 | double height = m_channel[x, y]; | ||
788 | double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; | ||
789 | m_channel[x, y] = flippedHeight; | ||
790 | m_channel[(int)Constants.RegionSize - 1 - x, y] = height; | ||
791 | |||
792 | } | ||
793 | } | ||
794 | } | ||
795 | else | ||
796 | { | ||
797 | m_log.Error("Unrecognised direction - need x or y"); | ||
798 | } | ||
799 | |||
800 | |||
801 | CheckForTerrainUpdates(); | ||
802 | } | ||
803 | |||
804 | private void InterfaceElevateTerrain(Object[] args) | ||
805 | { | ||
806 | int x, y; | ||
807 | for (x = 0; x < m_channel.Width; x++) | ||
808 | for (y = 0; y < m_channel.Height; y++) | ||
809 | m_channel[x, y] += (double) args[0]; | ||
810 | CheckForTerrainUpdates(); | ||
811 | } | ||
812 | |||
813 | private void InterfaceMultiplyTerrain(Object[] args) | ||
814 | { | ||
815 | int x, y; | ||
816 | for (x = 0; x < m_channel.Width; x++) | ||
817 | for (y = 0; y < m_channel.Height; y++) | ||
818 | m_channel[x, y] *= (double) args[0]; | ||
819 | CheckForTerrainUpdates(); | ||
820 | } | ||
821 | |||
822 | private void InterfaceLowerTerrain(Object[] args) | ||
823 | { | ||
824 | int x, y; | ||
825 | for (x = 0; x < m_channel.Width; x++) | ||
826 | for (y = 0; y < m_channel.Height; y++) | ||
827 | m_channel[x, y] -= (double) args[0]; | ||
828 | CheckForTerrainUpdates(); | ||
829 | } | ||
830 | |||
831 | private void InterfaceFillTerrain(Object[] args) | ||
832 | { | ||
833 | int x, y; | ||
834 | |||
835 | for (x = 0; x < m_channel.Width; x++) | ||
836 | for (y = 0; y < m_channel.Height; y++) | ||
837 | m_channel[x, y] = (double) args[0]; | ||
838 | CheckForTerrainUpdates(); | ||
839 | } | ||
840 | |||
841 | private void InterfaceShowDebugStats(Object[] args) | ||
842 | { | ||
843 | double max = Double.MinValue; | ||
844 | double min = double.MaxValue; | ||
845 | double sum = 0; | ||
846 | |||
847 | int x; | ||
848 | for (x = 0; x < m_channel.Width; x++) | ||
849 | { | ||
850 | int y; | ||
851 | for (y = 0; y < m_channel.Height; y++) | ||
852 | { | ||
853 | sum += m_channel[x, y]; | ||
854 | if (max < m_channel[x, y]) | ||
855 | max = m_channel[x, y]; | ||
856 | if (min > m_channel[x, y]) | ||
857 | min = m_channel[x, y]; | ||
858 | } | ||
859 | } | ||
860 | |||
861 | double avg = sum / (m_channel.Height * m_channel.Width); | ||
862 | |||
863 | m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height); | ||
864 | m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum); | ||
865 | } | ||
866 | |||
867 | private void InterfaceEnableExperimentalBrushes(Object[] args) | ||
868 | { | ||
869 | if ((bool) args[0]) | ||
870 | { | ||
871 | m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere(); | ||
872 | m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere(); | ||
873 | m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere(); | ||
874 | } | ||
875 | else | ||
876 | { | ||
877 | InstallDefaultEffects(); | ||
878 | } | ||
879 | } | ||
880 | |||
881 | private void InterfaceRunPluginEffect(Object[] args) | ||
882 | { | ||
883 | if ((string) args[0] == "list") | ||
884 | { | ||
885 | m_log.Info("List of loaded plugins"); | ||
886 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) | ||
887 | { | ||
888 | m_log.Info(kvp.Key); | ||
889 | } | ||
890 | return; | ||
891 | } | ||
892 | if ((string) args[0] == "reload") | ||
893 | { | ||
894 | LoadPlugins(); | ||
895 | return; | ||
896 | } | ||
897 | if (m_plugineffects.ContainsKey((string) args[0])) | ||
898 | { | ||
899 | m_plugineffects[(string) args[0]].RunEffect(m_channel); | ||
900 | CheckForTerrainUpdates(); | ||
901 | } | ||
902 | else | ||
903 | { | ||
904 | m_log.Warn("No such plugin effect loaded."); | ||
905 | } | ||
906 | } | ||
907 | |||
908 | private void InstallInterfaces() | ||
909 | { | ||
910 | // Load / Save | ||
911 | string supportedFileExtensions = ""; | ||
912 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
913 | supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")"; | ||
914 | |||
915 | Command loadFromFileCommand = | ||
916 | new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file."); | ||
917 | loadFromFileCommand.AddArgument("filename", | ||
918 | "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + | ||
919 | supportedFileExtensions, "String"); | ||
920 | |||
921 | Command saveToFileCommand = | ||
922 | new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveFile, "Saves the current heightmap to a specified file."); | ||
923 | saveToFileCommand.AddArgument("filename", | ||
924 | "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + | ||
925 | supportedFileExtensions, "String"); | ||
926 | |||
927 | Command loadFromTileCommand = | ||
928 | new Command("load-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadTileFile, "Loads a terrain from a section of a larger file."); | ||
929 | loadFromTileCommand.AddArgument("filename", | ||
930 | "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + | ||
931 | supportedFileExtensions, "String"); | ||
932 | loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer"); | ||
933 | loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer"); | ||
934 | loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", | ||
935 | "Integer"); | ||
936 | loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", | ||
937 | "Integer"); | ||
938 | |||
939 | // Terrain adjustments | ||
940 | Command fillRegionCommand = | ||
941 | new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); | ||
942 | fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", | ||
943 | "Double"); | ||
944 | |||
945 | Command elevateCommand = | ||
946 | new Command("elevate", CommandIntentions.COMMAND_HAZARDOUS, InterfaceElevateTerrain, "Raises the current heightmap by the specified amount."); | ||
947 | elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double"); | ||
948 | |||
949 | Command lowerCommand = | ||
950 | new Command("lower", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount."); | ||
951 | lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double"); | ||
952 | |||
953 | Command multiplyCommand = | ||
954 | new Command("multiply", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified."); | ||
955 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); | ||
956 | |||
957 | Command bakeRegionCommand = | ||
958 | new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); | ||
959 | Command revertRegionCommand = | ||
960 | new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); | ||
961 | |||
962 | Command flipCommand = | ||
963 | new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); | ||
964 | flipCommand.AddArgument("direction", "[x|y] the direction to flip the terrain in", "String"); | ||
965 | |||
966 | // Debug | ||
967 | Command showDebugStatsCommand = | ||
968 | new Command("stats", CommandIntentions.COMMAND_STATISTICAL, InterfaceShowDebugStats, | ||
969 | "Shows some information about the regions heightmap for debugging purposes."); | ||
970 | |||
971 | Command experimentalBrushesCommand = | ||
972 | new Command("newbrushes", CommandIntentions.COMMAND_HAZARDOUS, InterfaceEnableExperimentalBrushes, | ||
973 | "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time."); | ||
974 | experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean"); | ||
975 | |||
976 | //Plugins | ||
977 | Command pluginRunCommand = | ||
978 | new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect"); | ||
979 | pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String"); | ||
980 | |||
981 | m_commander.RegisterCommand("load", loadFromFileCommand); | ||
982 | m_commander.RegisterCommand("load-tile", loadFromTileCommand); | ||
983 | m_commander.RegisterCommand("save", saveToFileCommand); | ||
984 | m_commander.RegisterCommand("fill", fillRegionCommand); | ||
985 | m_commander.RegisterCommand("elevate", elevateCommand); | ||
986 | m_commander.RegisterCommand("lower", lowerCommand); | ||
987 | m_commander.RegisterCommand("multiply", multiplyCommand); | ||
988 | m_commander.RegisterCommand("bake", bakeRegionCommand); | ||
989 | m_commander.RegisterCommand("revert", revertRegionCommand); | ||
990 | m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand); | ||
991 | m_commander.RegisterCommand("stats", showDebugStatsCommand); | ||
992 | m_commander.RegisterCommand("effect", pluginRunCommand); | ||
993 | m_commander.RegisterCommand("flip", flipCommand); | ||
994 | |||
995 | // Add this to our scene so scripts can call these functions | ||
996 | m_scene.RegisterModuleCommander(m_commander); | ||
997 | } | ||
998 | |||
999 | #endregion | ||
1000 | } | ||
1001 | } | ||