diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs deleted file mode 100644 index b7fd170..0000000 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs +++ /dev/null | |||
@@ -1,138 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using OpenMetaverse; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications.Cache; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Modules.World.Archiver | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Encapsulate the asynchronous requests for the assets required for an archive operation | ||
43 | /// </summary> | ||
44 | class AssetsRequest | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | /// <summary> | ||
49 | /// uuids to request | ||
50 | /// </summary> | ||
51 | protected ICollection<UUID> m_uuids; | ||
52 | |||
53 | /// <summary> | ||
54 | /// Callback used when all the assets requested have been received. | ||
55 | /// </summary> | ||
56 | protected AssetsRequestCallback m_assetsRequestCallback; | ||
57 | |||
58 | /// <summary> | ||
59 | /// Assets retrieved in this request | ||
60 | /// </summary> | ||
61 | protected Dictionary<UUID, AssetBase> m_assets = new Dictionary<UUID, AssetBase>(); | ||
62 | |||
63 | /// <summary> | ||
64 | /// Maintain a list of assets that could not be found. This will be passed back to the requester. | ||
65 | /// </summary> | ||
66 | protected List<UUID> m_notFoundAssetUuids = new List<UUID>(); | ||
67 | |||
68 | /// <summary> | ||
69 | /// Record the number of asset replies required so we know when we've finished | ||
70 | /// </summary> | ||
71 | private int m_repliesRequired; | ||
72 | |||
73 | /// <summary> | ||
74 | /// Asset cache used to request the assets | ||
75 | /// </summary> | ||
76 | protected IAssetCache m_assetCache; | ||
77 | |||
78 | protected internal AssetsRequest(ICollection<UUID> uuids, IAssetCache assetCache, AssetsRequestCallback assetsRequestCallback) | ||
79 | { | ||
80 | m_uuids = uuids; | ||
81 | m_assetsRequestCallback = assetsRequestCallback; | ||
82 | m_assetCache = assetCache; | ||
83 | m_repliesRequired = uuids.Count; | ||
84 | } | ||
85 | |||
86 | protected internal void Execute() | ||
87 | { | ||
88 | // We can stop here if there are no assets to fetch | ||
89 | if (m_repliesRequired == 0) | ||
90 | m_assetsRequestCallback(m_assets, m_notFoundAssetUuids); | ||
91 | |||
92 | foreach (UUID uuid in m_uuids) | ||
93 | { | ||
94 | m_assetCache.GetAsset(uuid, AssetRequestCallback, true); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// Called back by the asset cache when it has the asset | ||
100 | /// </summary> | ||
101 | /// <param name="assetID"></param> | ||
102 | /// <param name="asset"></param> | ||
103 | public void AssetRequestCallback(UUID assetID, AssetBase asset) | ||
104 | { | ||
105 | if (asset != null) | ||
106 | m_assets[assetID] = asset; | ||
107 | else | ||
108 | m_notFoundAssetUuids.Add(assetID); | ||
109 | |||
110 | //m_log.DebugFormat( | ||
111 | // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count); | ||
112 | |||
113 | if (m_assets.Count + m_notFoundAssetUuids.Count == m_repliesRequired) | ||
114 | { | ||
115 | // We want to stop using the asset cache thread asap as we now need to do the actual work of producing the archive | ||
116 | Thread newThread = new Thread(PerformAssetsRequestCallback); | ||
117 | newThread.Name = "OpenSimulator archiving thread post assets receipt"; | ||
118 | newThread.Start(); | ||
119 | } | ||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// Perform the callback on the original requester of the assets | ||
124 | /// </summary> | ||
125 | protected void PerformAssetsRequestCallback() | ||
126 | { | ||
127 | try | ||
128 | { | ||
129 | m_assetsRequestCallback(m_assets, m_notFoundAssetUuids); | ||
130 | } | ||
131 | catch (Exception e) | ||
132 | { | ||
133 | m_log.ErrorFormat( | ||
134 | "[ARCHIVER]: Terminating archive creation since asset requster callback failed with {0}", e); | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | } | ||