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Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs21
1 files changed, 20 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 2e48095..39ab058 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -33,6 +33,7 @@ using OpenSim.Region.Environment.Modules.World.Terrain;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34using System.Collections.Generic; 34using System.Collections.Generic;
35using System.Reflection; 35using System.Reflection;
36using System.Text;
36using System.Threading; 37using System.Threading;
37using libsecondlife; 38using libsecondlife;
38using log4net; 39using log4net;
@@ -145,13 +146,31 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
145 assetUuids[texture.TextureID] = 1; 146 assetUuids[texture.TextureID] = 1;
146 } 147 }
147 } 148 }
149
148 foreach (TaskInventoryItem tii in part.TaskInventory.Values) 150 foreach (TaskInventoryItem tii in part.TaskInventory.Values)
149 { 151 {
152 m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type);
153
150 if (!assetUuids.ContainsKey(tii.AssetID)) 154 if (!assetUuids.ContainsKey(tii.AssetID))
151 { 155 {
152 assetUuids[tii.AssetID] = 1; 156 assetUuids[tii.AssetID] = 1;
153 157
154 if ((int)InventoryType.Object == tii.Type) 158 if ((int)AssetType.Bodypart == tii.Type)
159 {
160 AssetBase bodypartAsset = GetAsset(tii.AssetID);
161 m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data));
162 AssetBodypart bp = new AssetBodypart(bodypartAsset.Data);
163 bp.Decode();
164
165 m_log.DebugFormat("[ARCHIVER]: Body part {0} references {1} assets", bp.AssetID, bp.Textures.Count);
166
167 foreach (LLUUID uuid in bp.Textures.Values)
168 {
169 m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid);
170 assetUuids[uuid] = 1;
171 }
172 }
173 if ((int)AssetType.Object == tii.Type)
155 { 174 {
156 AssetBase objectAsset = GetAsset(tii.AssetID); 175 AssetBase objectAsset = GetAsset(tii.AssetID);
157 176