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Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | 734 |
1 files changed, 0 insertions, 734 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs deleted file mode 100644 index 67acef7..0000000 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ /dev/null | |||
@@ -1,734 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using libsecondlife; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Environment.Interfaces; | ||
37 | using OpenSim.Region.Environment.Modules.ModuleFramework; | ||
38 | using OpenSim.Region.Environment.Modules.Terrain.FileLoaders; | ||
39 | using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes; | ||
40 | using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes; | ||
41 | using OpenSim.Region.Environment.Scenes; | ||
42 | |||
43 | namespace OpenSim.Region.Environment.Modules.Terrain | ||
44 | { | ||
45 | public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule | ||
46 | { | ||
47 | #region StandardTerrainEffects enum | ||
48 | |||
49 | /// <summary> | ||
50 | /// A standard set of terrain brushes and effects recognised by viewers | ||
51 | /// </summary> | ||
52 | public enum StandardTerrainEffects : byte | ||
53 | { | ||
54 | Flatten = 0, | ||
55 | Raise = 1, | ||
56 | Lower = 2, | ||
57 | Smooth = 3, | ||
58 | Noise = 4, | ||
59 | Revert = 5, | ||
60 | |||
61 | // Extended brushes | ||
62 | Erode = 255, | ||
63 | Weather = 254, | ||
64 | Olsen = 253 | ||
65 | } | ||
66 | |||
67 | #endregion | ||
68 | |||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
71 | private readonly Commander m_commander = new Commander("Terrain"); | ||
72 | |||
73 | private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = | ||
74 | new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>(); | ||
75 | |||
76 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | ||
77 | |||
78 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | ||
79 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | ||
80 | |||
81 | private ITerrainChannel m_channel; | ||
82 | private Dictionary<string, ITerrainEffect> m_plugineffects; | ||
83 | private ITerrainChannel m_revert; | ||
84 | private Scene m_scene; | ||
85 | private bool m_tainted = false; | ||
86 | |||
87 | #region ICommandableModule Members | ||
88 | |||
89 | public ICommander CommandInterface | ||
90 | { | ||
91 | get { return m_commander; } | ||
92 | } | ||
93 | |||
94 | #endregion | ||
95 | |||
96 | #region IRegionModule Members | ||
97 | |||
98 | /// <summary> | ||
99 | /// Creates and initialises a terrain module for a region | ||
100 | /// </summary> | ||
101 | /// <param name="scene">Region initialising</param> | ||
102 | /// <param name="config">Config for the region</param> | ||
103 | public void Initialise(Scene scene, IConfigSource config) | ||
104 | { | ||
105 | m_scene = scene; | ||
106 | |||
107 | // Install terrain module in the simulator | ||
108 | if (m_scene.Heightmap == null) | ||
109 | { | ||
110 | lock (m_scene) | ||
111 | { | ||
112 | m_channel = new TerrainChannel(); | ||
113 | m_scene.Heightmap = m_channel; | ||
114 | m_revert = new TerrainChannel(); | ||
115 | UpdateRevertMap(); | ||
116 | } | ||
117 | } | ||
118 | else | ||
119 | { | ||
120 | m_channel = m_scene.Heightmap; | ||
121 | m_revert = new TerrainChannel(); | ||
122 | UpdateRevertMap(); | ||
123 | } | ||
124 | |||
125 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | ||
126 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | ||
127 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
128 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Enables terrain module when called | ||
133 | /// </summary> | ||
134 | public void PostInitialise() | ||
135 | { | ||
136 | InstallDefaultEffects(); | ||
137 | InstallInterfaces(); | ||
138 | LoadPlugins(); | ||
139 | } | ||
140 | |||
141 | public void Close() | ||
142 | { | ||
143 | } | ||
144 | |||
145 | public string Name | ||
146 | { | ||
147 | get { return "TerrainModule"; } | ||
148 | } | ||
149 | |||
150 | public bool IsSharedModule | ||
151 | { | ||
152 | get { return false; } | ||
153 | } | ||
154 | |||
155 | #endregion | ||
156 | |||
157 | #region ITerrainModule Members | ||
158 | |||
159 | /// <summary> | ||
160 | /// Loads a terrain file from disk and installs it in the scene. | ||
161 | /// </summary> | ||
162 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> | ||
163 | public void LoadFromFile(string filename) | ||
164 | { | ||
165 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
166 | { | ||
167 | if (filename.EndsWith(loader.Key)) | ||
168 | { | ||
169 | lock (m_scene) | ||
170 | { | ||
171 | try | ||
172 | { | ||
173 | ITerrainChannel channel = loader.Value.LoadFile(filename); | ||
174 | m_scene.Heightmap = channel; | ||
175 | m_channel = channel; | ||
176 | UpdateRevertMap(); | ||
177 | } | ||
178 | catch (NotImplementedException) | ||
179 | { | ||
180 | m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value + | ||
181 | " parser does not support file loading. (May be save only)"); | ||
182 | throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value)); | ||
183 | } | ||
184 | catch (FileNotFoundException) | ||
185 | { | ||
186 | m_log.Error( | ||
187 | "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)"); | ||
188 | throw new TerrainException( | ||
189 | String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename)); | ||
190 | } | ||
191 | } | ||
192 | CheckForTerrainUpdates(); | ||
193 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); | ||
194 | return; | ||
195 | } | ||
196 | } | ||
197 | m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format."); | ||
198 | throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Saves the current heightmap to a specified file. | ||
203 | /// </summary> | ||
204 | /// <param name="filename">The destination filename</param> | ||
205 | public void SaveToFile(string filename) | ||
206 | { | ||
207 | try | ||
208 | { | ||
209 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
210 | { | ||
211 | if (filename.EndsWith(loader.Key)) | ||
212 | { | ||
213 | loader.Value.SaveFile(filename, m_channel); | ||
214 | return; | ||
215 | } | ||
216 | } | ||
217 | } | ||
218 | catch (NotImplementedException) | ||
219 | { | ||
220 | m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); | ||
221 | throw new TerrainException(String.Format("unable to save heightmap: {0}: saving of this file format not implemented")); | ||
222 | } | ||
223 | } | ||
224 | |||
225 | #region Plugin Loading Methods | ||
226 | |||
227 | private void LoadPlugins() | ||
228 | { | ||
229 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); | ||
230 | // Load the files in the Terrain/ dir | ||
231 | string[] files = Directory.GetFiles("Terrain"); | ||
232 | foreach (string file in files) | ||
233 | { | ||
234 | m_log.Info("Loading effects in " + file); | ||
235 | try | ||
236 | { | ||
237 | Assembly library = Assembly.LoadFrom(file); | ||
238 | foreach (Type pluginType in library.GetTypes()) | ||
239 | { | ||
240 | try | ||
241 | { | ||
242 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | ||
243 | continue; | ||
244 | |||
245 | if (pluginType.GetInterface("ITerrainEffect", false) != null) | ||
246 | { | ||
247 | ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); | ||
248 | if (!m_plugineffects.ContainsKey(pluginType.Name)) | ||
249 | { | ||
250 | m_plugineffects.Add(pluginType.Name, terEffect); | ||
251 | m_log.Info("E ... " + pluginType.Name); | ||
252 | } else | ||
253 | { | ||
254 | m_log.Warn("E ... " + pluginType.Name + " (Already added)"); | ||
255 | } | ||
256 | } | ||
257 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) | ||
258 | { | ||
259 | ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); | ||
260 | m_loaders[terLoader.FileExtension] = terLoader; | ||
261 | m_log.Info("L ... " + pluginType.Name); | ||
262 | } | ||
263 | } | ||
264 | catch (AmbiguousMatchException) | ||
265 | { | ||
266 | } | ||
267 | } | ||
268 | } | ||
269 | catch (BadImageFormatException) | ||
270 | { | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | |||
275 | #endregion | ||
276 | |||
277 | #endregion | ||
278 | |||
279 | /// <summary> | ||
280 | /// Installs into terrain module the standard suite of brushes | ||
281 | /// </summary> | ||
282 | private void InstallDefaultEffects() | ||
283 | { | ||
284 | // Draggable Paint Brush Effects | ||
285 | m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere(); | ||
286 | m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere(); | ||
287 | m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); | ||
288 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); | ||
289 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); | ||
290 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); | ||
291 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); | ||
292 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); | ||
293 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); | ||
294 | |||
295 | // Area of effect selection effects | ||
296 | m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea(); | ||
297 | m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea(); | ||
298 | m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); | ||
299 | m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); | ||
300 | m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); | ||
301 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); | ||
302 | |||
303 | // Filesystem load/save loaders | ||
304 | m_loaders[".r32"] = new RAW32(); | ||
305 | m_loaders[".f32"] = m_loaders[".r32"]; | ||
306 | m_loaders[".ter"] = new Terragen(); | ||
307 | m_loaders[".raw"] = new LLRAW(); | ||
308 | m_loaders[".jpg"] = new JPEG(); | ||
309 | m_loaders[".jpeg"] = m_loaders[".jpg"]; | ||
310 | m_loaders[".bmp"] = new BMP(); | ||
311 | m_loaders[".png"] = new PNG(); | ||
312 | m_loaders[".gif"] = new GIF(); | ||
313 | m_loaders[".tif"] = new TIFF(); | ||
314 | m_loaders[".tiff"] = m_loaders[".tif"]; | ||
315 | } | ||
316 | |||
317 | /// <summary> | ||
318 | /// Saves the current state of the region into the revert map buffer. | ||
319 | /// </summary> | ||
320 | public void UpdateRevertMap() | ||
321 | { | ||
322 | int x; | ||
323 | for (x = 0; x < m_channel.Width; x++) | ||
324 | { | ||
325 | int y; | ||
326 | for (y = 0; y < m_channel.Height; y++) | ||
327 | { | ||
328 | m_revert[x, y] = m_channel[x, y]; | ||
329 | } | ||
330 | } | ||
331 | } | ||
332 | |||
333 | /// <summary> | ||
334 | /// Loads a tile from a larger terrain file and installs it into the region. | ||
335 | /// </summary> | ||
336 | /// <param name="filename">The terrain file to load</param> | ||
337 | /// <param name="fileWidth">The width of the file in units</param> | ||
338 | /// <param name="fileHeight">The height of the file in units</param> | ||
339 | /// <param name="fileStartX">Where to begin our slice</param> | ||
340 | /// <param name="fileStartY">Where to begin our slice</param> | ||
341 | public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) | ||
342 | { | ||
343 | int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; | ||
344 | int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; | ||
345 | |||
346 | if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) | ||
347 | { | ||
348 | // this region is included in the tile request | ||
349 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
350 | { | ||
351 | if (filename.EndsWith(loader.Key)) | ||
352 | { | ||
353 | lock (m_scene) | ||
354 | { | ||
355 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | ||
356 | fileWidth, fileHeight, | ||
357 | (int) Constants.RegionSize, | ||
358 | (int) Constants.RegionSize); | ||
359 | m_scene.Heightmap = channel; | ||
360 | m_channel = channel; | ||
361 | UpdateRevertMap(); | ||
362 | } | ||
363 | return; | ||
364 | } | ||
365 | } | ||
366 | } | ||
367 | } | ||
368 | |||
369 | /// <summary> | ||
370 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections | ||
371 | /// </summary> | ||
372 | private void EventManager_OnTerrainTick() | ||
373 | { | ||
374 | if (m_tainted) | ||
375 | { | ||
376 | m_tainted = false; | ||
377 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | ||
378 | m_scene.SaveTerrain(); | ||
379 | m_scene.CreateTerrainTexture(true); | ||
380 | } | ||
381 | } | ||
382 | |||
383 | /// <summary> | ||
384 | /// Processes commandline input. Do not call directly. | ||
385 | /// </summary> | ||
386 | /// <param name="args">Commandline arguments</param> | ||
387 | private void EventManager_OnPluginConsole(string[] args) | ||
388 | { | ||
389 | if (args[0] == "terrain") | ||
390 | { | ||
391 | string[] tmpArgs = new string[args.Length - 2]; | ||
392 | int i; | ||
393 | for (i = 2; i < args.Length; i++) | ||
394 | tmpArgs[i - 2] = args[i]; | ||
395 | |||
396 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
397 | } | ||
398 | } | ||
399 | |||
400 | /// <summary> | ||
401 | /// Installs terrain brush hook to IClientAPI | ||
402 | /// </summary> | ||
403 | /// <param name="client"></param> | ||
404 | private void EventManager_OnNewClient(IClientAPI client) | ||
405 | { | ||
406 | client.OnModifyTerrain += client_OnModifyTerrain; | ||
407 | } | ||
408 | |||
409 | /// <summary> | ||
410 | /// Checks to see if the terrain has been modified since last check | ||
411 | /// </summary> | ||
412 | private void CheckForTerrainUpdates() | ||
413 | { | ||
414 | bool shouldTaint = false; | ||
415 | float[] serialised = m_channel.GetFloatsSerialised(); | ||
416 | int x; | ||
417 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | ||
418 | { | ||
419 | int y; | ||
420 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
421 | { | ||
422 | if (m_channel.Tainted(x, y)) | ||
423 | { | ||
424 | SendToClients(serialised, x, y); | ||
425 | shouldTaint = true; | ||
426 | } | ||
427 | } | ||
428 | } | ||
429 | if (shouldTaint) | ||
430 | { | ||
431 | m_tainted = true; | ||
432 | } | ||
433 | } | ||
434 | |||
435 | /// <summary> | ||
436 | /// Sends a copy of the current terrain to the scenes clients | ||
437 | /// </summary> | ||
438 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> | ||
439 | /// <param name="x">The patch corner to send</param> | ||
440 | /// <param name="y">The patch corner to send</param> | ||
441 | private void SendToClients(float[] serialised, int x, int y) | ||
442 | { | ||
443 | m_scene.ForEachClient( | ||
444 | delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); }); | ||
445 | } | ||
446 | |||
447 | private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, | ||
448 | float south, float east, IClientAPI remoteClient) | ||
449 | { | ||
450 | // Not a good permissions check, if in area mode, need to check the entire area. | ||
451 | if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0))) | ||
452 | { | ||
453 | if (north == south && east == west) | ||
454 | { | ||
455 | if (m_painteffects.ContainsKey((StandardTerrainEffects) action)) | ||
456 | { | ||
457 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | ||
458 | m_channel, west, south, size, seconds); | ||
459 | |||
460 | CheckForTerrainUpdates(); | ||
461 | } | ||
462 | else | ||
463 | { | ||
464 | m_log.Debug("Unknown terrain brush type " + action); | ||
465 | } | ||
466 | } | ||
467 | else | ||
468 | { | ||
469 | if (m_floodeffects.ContainsKey((StandardTerrainEffects) action)) | ||
470 | { | ||
471 | bool[,] fillArea = new bool[m_channel.Width,m_channel.Height]; | ||
472 | fillArea.Initialize(); | ||
473 | |||
474 | int x; | ||
475 | for (x = 0; x < m_channel.Width; x++) | ||
476 | { | ||
477 | int y; | ||
478 | for (y = 0; y < m_channel.Height; y++) | ||
479 | { | ||
480 | if (x < east && x > west) | ||
481 | { | ||
482 | if (y < north && y > south) | ||
483 | { | ||
484 | fillArea[x, y] = true; | ||
485 | } | ||
486 | } | ||
487 | } | ||
488 | } | ||
489 | |||
490 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( | ||
491 | m_channel, fillArea, size); | ||
492 | |||
493 | CheckForTerrainUpdates(); | ||
494 | } | ||
495 | else | ||
496 | { | ||
497 | m_log.Debug("Unknown terrain flood type " + action); | ||
498 | } | ||
499 | } | ||
500 | } | ||
501 | } | ||
502 | |||
503 | #region Console Commands | ||
504 | |||
505 | private void InterfaceLoadFile(Object[] args) | ||
506 | { | ||
507 | LoadFromFile((string) args[0]); | ||
508 | CheckForTerrainUpdates(); | ||
509 | } | ||
510 | |||
511 | private void InterfaceLoadTileFile(Object[] args) | ||
512 | { | ||
513 | LoadFromFile((string) args[0], | ||
514 | (int) args[1], | ||
515 | (int) args[2], | ||
516 | (int) args[3], | ||
517 | (int) args[4]); | ||
518 | CheckForTerrainUpdates(); | ||
519 | } | ||
520 | |||
521 | private void InterfaceSaveFile(Object[] args) | ||
522 | { | ||
523 | SaveToFile((string) args[0]); | ||
524 | } | ||
525 | |||
526 | private void InterfaceBakeTerrain(Object[] args) | ||
527 | { | ||
528 | UpdateRevertMap(); | ||
529 | } | ||
530 | |||
531 | private void InterfaceRevertTerrain(Object[] args) | ||
532 | { | ||
533 | int x, y; | ||
534 | for (x = 0; x < m_channel.Width; x++) | ||
535 | for (y = 0; y < m_channel.Height; y++) | ||
536 | m_channel[x, y] = m_revert[x, y]; | ||
537 | |||
538 | CheckForTerrainUpdates(); | ||
539 | } | ||
540 | |||
541 | private void InterfaceElevateTerrain(Object[] args) | ||
542 | { | ||
543 | int x, y; | ||
544 | for (x = 0; x < m_channel.Width; x++) | ||
545 | for (y = 0; y < m_channel.Height; y++) | ||
546 | m_channel[x, y] += (double) args[0]; | ||
547 | CheckForTerrainUpdates(); | ||
548 | } | ||
549 | |||
550 | private void InterfaceMultiplyTerrain(Object[] args) | ||
551 | { | ||
552 | int x, y; | ||
553 | for (x = 0; x < m_channel.Width; x++) | ||
554 | for (y = 0; y < m_channel.Height; y++) | ||
555 | m_channel[x, y] *= (double) args[0]; | ||
556 | CheckForTerrainUpdates(); | ||
557 | } | ||
558 | |||
559 | private void InterfaceLowerTerrain(Object[] args) | ||
560 | { | ||
561 | int x, y; | ||
562 | for (x = 0; x < m_channel.Width; x++) | ||
563 | for (y = 0; y < m_channel.Height; y++) | ||
564 | m_channel[x, y] -= (double) args[0]; | ||
565 | CheckForTerrainUpdates(); | ||
566 | } | ||
567 | |||
568 | private void InterfaceFillTerrain(Object[] args) | ||
569 | { | ||
570 | int x, y; | ||
571 | |||
572 | for (x = 0; x < m_channel.Width; x++) | ||
573 | for (y = 0; y < m_channel.Height; y++) | ||
574 | m_channel[x, y] = (double) args[0]; | ||
575 | CheckForTerrainUpdates(); | ||
576 | } | ||
577 | |||
578 | private void InterfaceShowDebugStats(Object[] args) | ||
579 | { | ||
580 | double max = Double.MinValue; | ||
581 | double min = double.MaxValue; | ||
582 | double avg; | ||
583 | double sum = 0; | ||
584 | |||
585 | int x; | ||
586 | for (x = 0; x < m_channel.Width; x++) | ||
587 | { | ||
588 | int y; | ||
589 | for (y = 0; y < m_channel.Height; y++) | ||
590 | { | ||
591 | sum += m_channel[x, y]; | ||
592 | if (max < m_channel[x, y]) | ||
593 | max = m_channel[x, y]; | ||
594 | if (min > m_channel[x, y]) | ||
595 | min = m_channel[x, y]; | ||
596 | } | ||
597 | } | ||
598 | |||
599 | avg = sum / (m_channel.Height * m_channel.Width); | ||
600 | |||
601 | m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height); | ||
602 | m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum); | ||
603 | } | ||
604 | |||
605 | private void InterfaceEnableExperimentalBrushes(Object[] args) | ||
606 | { | ||
607 | if ((bool) args[0]) | ||
608 | { | ||
609 | m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere(); | ||
610 | m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere(); | ||
611 | m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere(); | ||
612 | } | ||
613 | else | ||
614 | { | ||
615 | InstallDefaultEffects(); | ||
616 | } | ||
617 | } | ||
618 | |||
619 | private void InterfaceRunPluginEffect(Object[] args) | ||
620 | { | ||
621 | if ((string) args[0] == "list") | ||
622 | { | ||
623 | m_log.Info("List of loaded plugins"); | ||
624 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) | ||
625 | { | ||
626 | m_log.Info(kvp.Key); | ||
627 | } | ||
628 | return; | ||
629 | } | ||
630 | if ((string) args[0] == "reload") | ||
631 | { | ||
632 | LoadPlugins(); | ||
633 | return; | ||
634 | } | ||
635 | if (m_plugineffects.ContainsKey((string) args[0])) | ||
636 | { | ||
637 | m_plugineffects[(string) args[0]].RunEffect(m_channel); | ||
638 | CheckForTerrainUpdates(); | ||
639 | } | ||
640 | else | ||
641 | { | ||
642 | m_log.Warn("No such plugin effect loaded."); | ||
643 | } | ||
644 | } | ||
645 | |||
646 | private void InstallInterfaces() | ||
647 | { | ||
648 | // Load / Save | ||
649 | string supportedFileExtensions = ""; | ||
650 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
651 | supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")"; | ||
652 | |||
653 | Command loadFromFileCommand = | ||
654 | new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file."); | ||
655 | loadFromFileCommand.AddArgument("filename", | ||
656 | "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + | ||
657 | supportedFileExtensions, "String"); | ||
658 | |||
659 | Command saveToFileCommand = | ||
660 | new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file."); | ||
661 | saveToFileCommand.AddArgument("filename", | ||
662 | "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + | ||
663 | supportedFileExtensions, "String"); | ||
664 | |||
665 | Command loadFromTileCommand = | ||
666 | new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file."); | ||
667 | loadFromTileCommand.AddArgument("filename", | ||
668 | "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + | ||
669 | supportedFileExtensions, "String"); | ||
670 | loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer"); | ||
671 | loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer"); | ||
672 | loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", | ||
673 | "Integer"); | ||
674 | loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", | ||
675 | "Integer"); | ||
676 | |||
677 | // Terrain adjustments | ||
678 | Command fillRegionCommand = | ||
679 | new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value."); | ||
680 | fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", | ||
681 | "Double"); | ||
682 | |||
683 | Command elevateCommand = | ||
684 | new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount."); | ||
685 | elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double"); | ||
686 | |||
687 | Command lowerCommand = | ||
688 | new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount."); | ||
689 | lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double"); | ||
690 | |||
691 | Command multiplyCommand = | ||
692 | new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified."); | ||
693 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); | ||
694 | |||
695 | Command bakeRegionCommand = | ||
696 | new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); | ||
697 | Command revertRegionCommand = | ||
698 | new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); | ||
699 | |||
700 | // Debug | ||
701 | Command showDebugStatsCommand = | ||
702 | new Command("stats", InterfaceShowDebugStats, | ||
703 | "Shows some information about the regions heightmap for debugging purposes."); | ||
704 | |||
705 | Command experimentalBrushesCommand = | ||
706 | new Command("newbrushes", InterfaceEnableExperimentalBrushes, | ||
707 | "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time."); | ||
708 | experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean"); | ||
709 | |||
710 | //Plugins | ||
711 | Command pluginRunCommand = | ||
712 | new Command("effect", InterfaceRunPluginEffect, "Runs a specified plugin effect"); | ||
713 | pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String"); | ||
714 | |||
715 | m_commander.RegisterCommand("load", loadFromFileCommand); | ||
716 | m_commander.RegisterCommand("load-tile", loadFromTileCommand); | ||
717 | m_commander.RegisterCommand("save", saveToFileCommand); | ||
718 | m_commander.RegisterCommand("fill", fillRegionCommand); | ||
719 | m_commander.RegisterCommand("elevate", elevateCommand); | ||
720 | m_commander.RegisterCommand("lower", lowerCommand); | ||
721 | m_commander.RegisterCommand("multiply", multiplyCommand); | ||
722 | m_commander.RegisterCommand("bake", bakeRegionCommand); | ||
723 | m_commander.RegisterCommand("revert", revertRegionCommand); | ||
724 | m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand); | ||
725 | m_commander.RegisterCommand("stats", showDebugStatsCommand); | ||
726 | m_commander.RegisterCommand("effect", pluginRunCommand); | ||
727 | |||
728 | // Add this to our scene so scripts can call these functions | ||
729 | m_scene.RegisterModuleCommander("Terrain", m_commander); | ||
730 | } | ||
731 | |||
732 | #endregion | ||
733 | } | ||
734 | } \ No newline at end of file | ||