diff options
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs new file mode 100644 index 0000000..3614686 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -0,0 +1,338 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Threading; | ||
32 | using libsecondlife; | ||
33 | using Nini.Config; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications.Cache; | ||
36 | using OpenSim.Data.MySQLMapper; | ||
37 | using OpenSim.Region.Environment.Interfaces; | ||
38 | using OpenSim.Region.Environment.Scenes; | ||
39 | using OpenSim.Data.Base; | ||
40 | |||
41 | namespace OpenSim.Region.Environment.Modules | ||
42 | { | ||
43 | public class AvatarFactoryModule : IAvatarFactory | ||
44 | { | ||
45 | private Scene m_scene = null; | ||
46 | private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>(); | ||
47 | |||
48 | private bool m_enablePersist = false; | ||
49 | private string m_connectionString; | ||
50 | private bool m_configured = false; | ||
51 | private BaseDatabaseConnector m_databaseMapper; | ||
52 | private AppearanceTableMapper m_appearanceMapper; | ||
53 | |||
54 | private Dictionary<LLUUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<LLUUID, EventWaitHandle>(); | ||
55 | private object m_syncLock = new object(); | ||
56 | |||
57 | public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance) | ||
58 | { | ||
59 | |||
60 | //should only let one thread at a time do this part | ||
61 | EventWaitHandle waitHandle = null; | ||
62 | bool fetchInProgress = false; | ||
63 | lock (m_syncLock) | ||
64 | { | ||
65 | appearance = CheckCache(avatarId); | ||
66 | if (appearance != null) | ||
67 | { | ||
68 | return true; | ||
69 | } | ||
70 | |||
71 | //not in cache so check to see if another thread is already fetching it | ||
72 | if (m_fetchesInProgress.TryGetValue(avatarId, out waitHandle)) | ||
73 | { | ||
74 | fetchInProgress = true; | ||
75 | } | ||
76 | else | ||
77 | { | ||
78 | fetchInProgress = false; | ||
79 | |||
80 | //no thread already fetching this appearance, so add a wait handle to list | ||
81 | //for any following threads that want the same appearance | ||
82 | waitHandle = new EventWaitHandle(false, EventResetMode.ManualReset); | ||
83 | m_fetchesInProgress.Add(avatarId, waitHandle); | ||
84 | } | ||
85 | } | ||
86 | |||
87 | if (fetchInProgress) | ||
88 | { | ||
89 | waitHandle.WaitOne(); | ||
90 | appearance = CheckCache(avatarId); | ||
91 | if (appearance != null) | ||
92 | { | ||
93 | waitHandle = null; | ||
94 | return true; | ||
95 | } | ||
96 | else | ||
97 | { | ||
98 | waitHandle = null; | ||
99 | return false; | ||
100 | } | ||
101 | } | ||
102 | else | ||
103 | { | ||
104 | Thread.Sleep(5000); | ||
105 | |||
106 | //this is the first thread to request this appearance | ||
107 | //so let it check the db and if not found then create a default appearance | ||
108 | //and add that to the cache | ||
109 | appearance = CheckDatabase(avatarId); | ||
110 | if (appearance != null) | ||
111 | { | ||
112 | //appearance has now been added to cache so lets pulse any waiting threads | ||
113 | lock (m_syncLock) | ||
114 | { | ||
115 | m_fetchesInProgress.Remove(avatarId); | ||
116 | waitHandle.Set(); | ||
117 | } | ||
118 | // waitHandle.Close(); | ||
119 | waitHandle = null; | ||
120 | return true; | ||
121 | } | ||
122 | |||
123 | //not found a appearance for the user, so create a new default one | ||
124 | appearance = CreateDefault(avatarId); | ||
125 | if (appearance != null) | ||
126 | { | ||
127 | //update database | ||
128 | if (m_enablePersist) | ||
129 | { | ||
130 | m_appearanceMapper.Add(avatarId.UUID, appearance); | ||
131 | } | ||
132 | |||
133 | //add appearance to dictionary cache | ||
134 | lock (m_avatarsAppearance) | ||
135 | { | ||
136 | m_avatarsAppearance[avatarId] = appearance; | ||
137 | } | ||
138 | |||
139 | //appearance has now been added to cache so lets pulse any waiting threads | ||
140 | lock (m_syncLock) | ||
141 | { | ||
142 | m_fetchesInProgress.Remove(avatarId); | ||
143 | waitHandle.Set(); | ||
144 | } | ||
145 | // waitHandle.Close(); | ||
146 | waitHandle = null; | ||
147 | return true; | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | //something went wrong, so release the wait handle and remove it | ||
152 | //all waiting threads will fail to find cached appearance | ||
153 | //but its better for them to fail than wait for ever | ||
154 | lock (m_syncLock) | ||
155 | { | ||
156 | m_fetchesInProgress.Remove(avatarId); | ||
157 | waitHandle.Set(); | ||
158 | } | ||
159 | //waitHandle.Close(); | ||
160 | waitHandle = null; | ||
161 | return false; | ||
162 | } | ||
163 | } | ||
164 | } | ||
165 | |||
166 | private AvatarAppearance CreateDefault(LLUUID avatarId) | ||
167 | { | ||
168 | AvatarAppearance appearance = null; | ||
169 | AvatarWearable[] wearables; | ||
170 | byte[] visualParams; | ||
171 | GetDefaultAvatarAppearance(out wearables, out visualParams); | ||
172 | appearance = new AvatarAppearance(avatarId, wearables, visualParams); | ||
173 | |||
174 | return appearance; | ||
175 | } | ||
176 | |||
177 | private AvatarAppearance CheckDatabase(LLUUID avatarId) | ||
178 | { | ||
179 | AvatarAppearance appearance = null; | ||
180 | if (m_enablePersist) | ||
181 | { | ||
182 | if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance)) | ||
183 | { | ||
184 | appearance.VisualParams = GetDefaultVisualParams(); | ||
185 | appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry(); | ||
186 | lock (m_avatarsAppearance) | ||
187 | { | ||
188 | m_avatarsAppearance[avatarId] = appearance; | ||
189 | } | ||
190 | } | ||
191 | } | ||
192 | return appearance; | ||
193 | } | ||
194 | |||
195 | private AvatarAppearance CheckCache(LLUUID avatarId) | ||
196 | { | ||
197 | AvatarAppearance appearance = null; | ||
198 | lock (m_avatarsAppearance) | ||
199 | { | ||
200 | if (m_avatarsAppearance.ContainsKey(avatarId)) | ||
201 | { | ||
202 | appearance = m_avatarsAppearance[avatarId]; | ||
203 | } | ||
204 | } | ||
205 | return appearance; | ||
206 | } | ||
207 | |||
208 | public void Initialise(Scene scene, IConfigSource source) | ||
209 | { | ||
210 | scene.RegisterModuleInterface<IAvatarFactory>(this); | ||
211 | scene.EventManager.OnNewClient += NewClient; | ||
212 | |||
213 | if (m_scene == null) | ||
214 | { | ||
215 | m_scene = scene; | ||
216 | } | ||
217 | |||
218 | if (!m_configured) | ||
219 | { | ||
220 | m_configured = true; | ||
221 | try | ||
222 | { | ||
223 | m_enablePersist = source.Configs["Startup"].GetBoolean("appearance_persist", false); | ||
224 | m_connectionString = source.Configs["Startup"].GetString("appearance_connection_string", ""); | ||
225 | } | ||
226 | catch (Exception) | ||
227 | { | ||
228 | } | ||
229 | if (m_enablePersist) | ||
230 | { | ||
231 | m_databaseMapper = new MySQLDatabaseMapper(m_connectionString); | ||
232 | m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance"); | ||
233 | } | ||
234 | } | ||
235 | } | ||
236 | |||
237 | public void PostInitialise() | ||
238 | { | ||
239 | } | ||
240 | |||
241 | public void Close() | ||
242 | { | ||
243 | } | ||
244 | |||
245 | public string Name | ||
246 | { | ||
247 | get { return "Default Avatar Factory"; } | ||
248 | } | ||
249 | |||
250 | public bool IsSharedModule | ||
251 | { | ||
252 | get { return true; } | ||
253 | } | ||
254 | |||
255 | public void NewClient(IClientAPI client) | ||
256 | { | ||
257 | client.OnAvatarNowWearing += AvatarIsWearing; | ||
258 | } | ||
259 | |||
260 | public void RemoveClient(IClientAPI client) | ||
261 | { | ||
262 | // client.OnAvatarNowWearing -= AvatarIsWearing; | ||
263 | } | ||
264 | |||
265 | public void AvatarIsWearing(Object sender, AvatarWearingArgs e) | ||
266 | { | ||
267 | IClientAPI clientView = (IClientAPI)sender; | ||
268 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId); | ||
269 | if (profile != null) | ||
270 | { | ||
271 | if (profile.RootFolder != null) | ||
272 | { | ||
273 | if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) | ||
274 | { | ||
275 | AvatarAppearance avatAppearance = null; | ||
276 | lock (m_avatarsAppearance) | ||
277 | { | ||
278 | avatAppearance = m_avatarsAppearance[clientView.AgentId]; | ||
279 | } | ||
280 | |||
281 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | ||
282 | { | ||
283 | if (wear.Type < 13) | ||
284 | { | ||
285 | if (wear.ItemID == LLUUID.Zero) | ||
286 | { | ||
287 | avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero; | ||
288 | avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero; | ||
289 | |||
290 | UpdateDatabase(clientView.AgentId, avatAppearance); | ||
291 | } | ||
292 | else | ||
293 | { | ||
294 | LLUUID assetId; | ||
295 | |||
296 | InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); | ||
297 | if (baseItem != null) | ||
298 | { | ||
299 | assetId = baseItem.assetID; | ||
300 | avatAppearance.Wearables[wear.Type].AssetID = assetId; | ||
301 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; | ||
302 | |||
303 | UpdateDatabase(clientView.AgentId, avatAppearance); | ||
304 | } | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | } | ||
312 | |||
313 | public void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance) | ||
314 | { | ||
315 | if (m_enablePersist) | ||
316 | { | ||
317 | m_appearanceMapper.Update(userID.UUID, avatAppearance); | ||
318 | } | ||
319 | } | ||
320 | |||
321 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | ||
322 | { | ||
323 | visualParams = GetDefaultVisualParams(); | ||
324 | wearables = AvatarWearable.DefaultWearables; | ||
325 | } | ||
326 | |||
327 | private static byte[] GetDefaultVisualParams() | ||
328 | { | ||
329 | byte[] visualParams; | ||
330 | visualParams = new byte[218]; | ||
331 | for (int i = 0; i < 218; i++) | ||
332 | { | ||
333 | visualParams[i] = 100; | ||
334 | } | ||
335 | return visualParams; | ||
336 | } | ||
337 | } | ||
338 | }*/ | ||