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-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs4
2 files changed, 14 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 0dad3c4..596174b 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -137,13 +137,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
137 foreach (Scene scene in m_Scenes) 137 foreach (Scene scene in m_Scenes)
138 { 138 {
139// m_log.DebugFormat( 139// m_log.DebugFormat(
140// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", 140// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
141// toAgentID.ToString(), scene.RegionInfo.RegionName); 141// toAgentID.ToString(), scene.RegionInfo.RegionName);
142
142 ScenePresence sp = scene.GetScenePresence(toAgentID); 143 ScenePresence sp = scene.GetScenePresence(toAgentID);
143 if (sp != null && !sp.IsChildAgent) 144 if (sp != null && !sp.IsChildAgent)
144 { 145 {
145 // Local message 146 // Local message
146// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); 147 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID);
148
147 sp.ControllingClient.SendInstantMessage(im); 149 sp.ControllingClient.SendInstantMessage(im);
148 150
149 // Message sent 151 // Message sent
@@ -155,13 +157,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
155 // try child avatar second 157 // try child avatar second
156 foreach (Scene scene in m_Scenes) 158 foreach (Scene scene in m_Scenes)
157 { 159 {
158// m_log.DebugFormat( 160 m_log.DebugFormat(
159// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); 161 "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
162
160 ScenePresence sp = scene.GetScenePresence(toAgentID); 163 ScenePresence sp = scene.GetScenePresence(toAgentID);
161 if (sp != null) 164 if (sp != null)
162 { 165 {
163 // Local message 166 // Local message
164// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); 167 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID);
168
165 sp.ControllingClient.SendInstantMessage(im); 169 sp.ControllingClient.SendInstantMessage(im);
166 170
167 // Message sent 171 // Message sent
@@ -170,10 +174,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
170 } 174 }
171 } 175 }
172 176
173// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); 177 m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
174 SendGridInstantMessageViaXMLRPC(im, result);
175 178
176 return; 179 SendGridInstantMessageViaXMLRPC(im, result);
177 } 180 }
178 181
179 private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result) 182 private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 19c774f..f3af59a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -297,7 +297,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
297 }); 297 });
298 } 298 }
299 } 299 }
300 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) 300 else if (
301 im.dialog == (byte)InstantMessageDialog.InventoryDeclined
302 || im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)
301 { 303 {
302 // Here, the recipient is local and we can assume that the 304 // Here, the recipient is local and we can assume that the
303 // inventory is loaded. Courtesy of the above bulk update, 305 // inventory is loaded. Courtesy of the above bulk update,