diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 62 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | 6 |
2 files changed, 21 insertions, 47 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index d1a1af0..f3982ea 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -57,7 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
57 | { | 57 | { |
58 | public UUID PrincipalID; | 58 | public UUID PrincipalID; |
59 | public FriendInfo[] Friends; | 59 | public FriendInfo[] Friends; |
60 | public int Refcount; | ||
61 | 60 | ||
62 | public bool IsFriend(string friend) | 61 | public bool IsFriend(string friend) |
63 | { | 62 | { |
@@ -255,6 +254,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
255 | 254 | ||
256 | private void OnNewClient(IClientAPI client) | 255 | private void OnNewClient(IClientAPI client) |
257 | { | 256 | { |
257 | if (client.SceneAgent.IsChildAgent) | ||
258 | return; | ||
259 | |||
258 | client.OnInstantMessage += OnInstantMessage; | 260 | client.OnInstantMessage += OnInstantMessage; |
259 | client.OnApproveFriendRequest += OnApproveFriendRequest; | 261 | client.OnApproveFriendRequest += OnApproveFriendRequest; |
260 | client.OnDenyFriendRequest += OnDenyFriendRequest; | 262 | client.OnDenyFriendRequest += OnDenyFriendRequest; |
@@ -281,23 +283,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
281 | UUID agentID = client.AgentId; | 283 | UUID agentID = client.AgentId; |
282 | lock (m_Friends) | 284 | lock (m_Friends) |
283 | { | 285 | { |
284 | UserFriendData friendsData; | 286 | UserFriendData friendsData = new UserFriendData(); |
285 | if (m_Friends.TryGetValue(agentID, out friendsData)) | 287 | friendsData.PrincipalID = agentID; |
286 | { | 288 | friendsData.Friends = GetFriendsFromService(client); |
287 | friendsData.Refcount++; | ||
288 | return false; | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | friendsData = new UserFriendData(); | ||
293 | friendsData.PrincipalID = agentID; | ||
294 | friendsData.Friends = GetFriendsFromService(client); | ||
295 | friendsData.Refcount = 1; | ||
296 | 289 | ||
297 | m_Friends[agentID] = friendsData; | 290 | m_Friends[agentID] = friendsData; |
298 | return true; | ||
299 | } | ||
300 | } | 291 | } |
292 | |||
293 | return true; | ||
301 | } | 294 | } |
302 | 295 | ||
303 | private void OnClientClosed(UUID agentID, Scene scene) | 296 | private void OnClientClosed(UUID agentID, Scene scene) |
@@ -307,23 +300,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
307 | { | 300 | { |
308 | // do this for root agents closing out | 301 | // do this for root agents closing out |
309 | StatusChange(agentID, false); | 302 | StatusChange(agentID, false); |
310 | } | ||
311 | 303 | ||
312 | lock (m_Friends) | 304 | lock (m_Friends) |
313 | { | 305 | m_Friends.Remove(agentID); |
314 | UserFriendData friendsData; | ||
315 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
316 | { | ||
317 | friendsData.Refcount--; | ||
318 | if (friendsData.Refcount <= 0) | ||
319 | m_Friends.Remove(agentID); | ||
320 | } | ||
321 | } | 306 | } |
322 | } | 307 | } |
323 | 308 | ||
324 | private void OnMakeRootAgent(ScenePresence sp) | 309 | private void OnMakeRootAgent(ScenePresence sp) |
325 | { | 310 | { |
326 | RecacheFriends(sp.ControllingClient); | 311 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event |
312 | // is on the critical path for transferring an avatar from one region to another. | ||
313 | CacheFriends(sp.ControllingClient); | ||
327 | } | 314 | } |
328 | 315 | ||
329 | private void OnClientLogin(IClientAPI client) | 316 | private void OnClientLogin(IClientAPI client) |
@@ -623,7 +610,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
623 | StoreFriendships(client.AgentId, friendID); | 610 | StoreFriendships(client.AgentId, friendID); |
624 | 611 | ||
625 | // Update the local cache. | 612 | // Update the local cache. |
626 | RecacheFriends(client); | 613 | CacheFriends(client); |
627 | 614 | ||
628 | // | 615 | // |
629 | // Notify the friend | 616 | // Notify the friend |
@@ -685,7 +672,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
685 | client.SendAlertMessage("Unable to terminate friendship on this sim."); | 672 | client.SendAlertMessage("Unable to terminate friendship on this sim."); |
686 | 673 | ||
687 | // Update local cache | 674 | // Update local cache |
688 | RecacheFriends(client); | 675 | CacheFriends(client); |
689 | 676 | ||
690 | client.SendTerminateFriend(exfriendID); | 677 | client.SendTerminateFriend(exfriendID); |
691 | 678 | ||
@@ -799,7 +786,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
799 | friendClient.SendInstantMessage(im); | 786 | friendClient.SendInstantMessage(im); |
800 | 787 | ||
801 | // Update the local cache | 788 | // Update the local cache |
802 | RecacheFriends(friendClient); | 789 | CacheFriends(friendClient); |
803 | 790 | ||
804 | // we're done | 791 | // we're done |
805 | return true; | 792 | return true; |
@@ -832,7 +819,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
832 | // the friend in this sim as root agent | 819 | // the friend in this sim as root agent |
833 | friendClient.SendTerminateFriend(exfriendID); | 820 | friendClient.SendTerminateFriend(exfriendID); |
834 | // update local cache | 821 | // update local cache |
835 | RecacheFriends(friendClient); | 822 | CacheFriends(friendClient); |
836 | // we're done | 823 | // we're done |
837 | return true; | 824 | return true; |
838 | } | 825 | } |
@@ -933,19 +920,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
933 | return FriendsService.GetFriends(client.AgentId); | 920 | return FriendsService.GetFriends(client.AgentId); |
934 | } | 921 | } |
935 | 922 | ||
936 | protected void RecacheFriends(IClientAPI client) | ||
937 | { | ||
938 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event | ||
939 | // is on the critical path for transferring an avatar from one region to another. | ||
940 | UUID agentID = client.AgentId; | ||
941 | lock (m_Friends) | ||
942 | { | ||
943 | UserFriendData friendsData; | ||
944 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
945 | friendsData.Friends = GetFriendsFromService(client); | ||
946 | } | ||
947 | } | ||
948 | |||
949 | /// <summary> | 923 | /// <summary> |
950 | /// Are friends cached on this simulator for a particular user? | 924 | /// Are friends cached on this simulator for a particular user? |
951 | /// </summary> | 925 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index e50a84a..7bc3018 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
121 | { | 121 | { |
122 | UUID agentID = client.AgentId; | 122 | UUID agentID = client.AgentId; |
123 | // we do this only for the root agent | 123 | // we do this only for the root agent |
124 | if (m_Friends[agentID].Refcount == 1) | 124 | if (!client.SceneAgent.IsChildAgent) |
125 | { | 125 | { |
126 | // We need to preload the user management cache with the names | 126 | // We need to preload the user management cache with the names |
127 | // of foreign friends, just like we do with SOPs' creators | 127 | // of foreign friends, just like we do with SOPs' creators |
@@ -426,14 +426,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
426 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); | 426 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); |
427 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | 427 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); |
428 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 428 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
429 | RecacheFriends(agentClient); | 429 | CacheFriends(agentClient); |
430 | } | 430 | } |
431 | if (friendClient != null) | 431 | if (friendClient != null) |
432 | { | 432 | { |
433 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); | 433 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); |
434 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); | 434 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); |
435 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 435 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
436 | RecacheFriends(friendClient); | 436 | CacheFriends(friendClient); |
437 | } | 437 | } |
438 | 438 | ||
439 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", | 439 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", |