diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 77 |
1 files changed, 51 insertions, 26 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 51dcb67..8bc81ae 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -86,7 +86,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
86 | /// <value> | 86 | /// <value> |
87 | /// Land objects keyed by local id | 87 | /// Land objects keyed by local id |
88 | /// </value> | 88 | /// </value> |
89 | private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); | 89 | // private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); |
90 | |||
91 | //ubit: removed the readonly so i can move it around | ||
92 | private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); | ||
90 | 93 | ||
91 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 94 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
92 | 95 | ||
@@ -242,15 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
242 | { | 245 | { |
243 | LandData newData = data.Copy(); | 246 | LandData newData = data.Copy(); |
244 | newData.LocalID = local_id; | 247 | newData.LocalID = local_id; |
248 | ILandObject landobj = null; | ||
245 | 249 | ||
246 | lock (m_landList) | 250 | lock (m_landList) |
247 | { | 251 | { |
248 | if (m_landList.ContainsKey(local_id)) | 252 | if (m_landList.ContainsKey(local_id)) |
249 | { | 253 | { |
250 | m_landList[local_id].LandData = newData; | 254 | m_landList[local_id].LandData = newData; |
251 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); | 255 | landobj = m_landList[local_id]; |
256 | // m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); | ||
252 | } | 257 | } |
253 | } | 258 | } |
259 | if(landobj != null) | ||
260 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landobj); | ||
254 | } | 261 | } |
255 | 262 | ||
256 | public bool AllowedForcefulBans | 263 | public bool AllowedForcefulBans |
@@ -280,14 +287,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
280 | protected ILandObject CreateDefaultParcel() | 287 | protected ILandObject CreateDefaultParcel() |
281 | { | 288 | { |
282 | m_log.DebugFormat( | 289 | m_log.DebugFormat( |
283 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | 290 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); |
284 | 291 | ||
285 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 292 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
286 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 293 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
287 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 294 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
288 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 295 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
289 | 296 | ||
290 | return AddLandObject(fullSimParcel); | 297 | return AddLandObject(fullSimParcel); |
291 | } | 298 | } |
292 | 299 | ||
293 | public List<ILandObject> AllParcels() | 300 | public List<ILandObject> AllParcels() |
@@ -617,21 +624,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
617 | /// </summary> | 624 | /// </summary> |
618 | public void Clear(bool setupDefaultParcel) | 625 | public void Clear(bool setupDefaultParcel) |
619 | { | 626 | { |
627 | Dictionary<int, ILandObject> landworkList; | ||
628 | // move to work pointer since we are deleting it all | ||
620 | lock (m_landList) | 629 | lock (m_landList) |
621 | { | 630 | { |
622 | foreach (ILandObject lo in m_landList.Values) | 631 | landworkList = m_landList; |
623 | { | 632 | m_landList = new Dictionary<int, ILandObject>(); |
624 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); | 633 | } |
625 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); | ||
626 | } | ||
627 | 634 | ||
628 | m_landList.Clear(); | 635 | // this 2 methods have locks (now) |
636 | ResetSimLandObjects(); | ||
629 | 637 | ||
630 | ResetSimLandObjects(); | 638 | if (setupDefaultParcel) |
639 | CreateDefaultParcel(); | ||
631 | 640 | ||
632 | if (setupDefaultParcel) | 641 | // fire outside events unlocked |
633 | CreateDefaultParcel(); | 642 | foreach (ILandObject lo in landworkList.Values) |
643 | { | ||
644 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); | ||
645 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); | ||
634 | } | 646 | } |
647 | landworkList.Clear(); | ||
648 | |||
635 | } | 649 | } |
636 | 650 | ||
637 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 651 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
@@ -1324,20 +1338,30 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1324 | 1338 | ||
1325 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1339 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1326 | { | 1340 | { |
1341 | Dictionary<int, ILandObject> landworkList; | ||
1342 | // move to work pointer since we are deleting it all | ||
1343 | lock (m_landList) | ||
1344 | { | ||
1345 | landworkList = m_landList; | ||
1346 | m_landList = new Dictionary<int, ILandObject>(); | ||
1347 | } | ||
1348 | |||
1349 | //Remove all the land objects in the sim and then process our new data | ||
1350 | foreach (int n in landworkList.Keys) | ||
1351 | { | ||
1352 | m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID); | ||
1353 | } | ||
1354 | landworkList.Clear(); | ||
1355 | |||
1327 | lock (m_landList) | 1356 | lock (m_landList) |
1328 | { | 1357 | { |
1329 | //Remove all the land objects in the sim and then process our new data | ||
1330 | foreach (int n in m_landList.Keys) | ||
1331 | { | ||
1332 | m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID); | ||
1333 | } | ||
1334 | m_landIDList.Initialize(); | 1358 | m_landIDList.Initialize(); |
1335 | m_landList.Clear(); | 1359 | m_landList.Clear(); |
1360 | } | ||
1336 | 1361 | ||
1337 | for (int i = 0; i < data.Count; i++) | 1362 | for (int i = 0; i < data.Count; i++) |
1338 | { | 1363 | { |
1339 | IncomingLandObjectFromStorage(data[i]); | 1364 | IncomingLandObjectFromStorage(data[i]); |
1340 | } | ||
1341 | } | 1365 | } |
1342 | } | 1366 | } |
1343 | 1367 | ||
@@ -1366,7 +1390,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1366 | 1390 | ||
1367 | public void EventManagerOnNoLandDataFromStorage() | 1391 | public void EventManagerOnNoLandDataFromStorage() |
1368 | { | 1392 | { |
1369 | lock (m_landList) | 1393 | // called methods already have locks |
1394 | // lock (m_landList) | ||
1370 | { | 1395 | { |
1371 | ResetSimLandObjects(); | 1396 | ResetSimLandObjects(); |
1372 | CreateDefaultParcel(); | 1397 | CreateDefaultParcel(); |