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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 9306ace..7263b51 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -352,7 +352,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
352 352
353 // the avatar.Close below will clear the child region list. We need this below for (possibly) 353 // the avatar.Close below will clear the child region list. We need this below for (possibly)
354 // closing the child agents, so save it here (we need a copy as it is Clear()-ed). 354 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
355 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); 355 //List<ulong> childRegions = avatar.KnownRegionHandles;
356 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport 356 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
357 // failure at this point (unlike a border crossing failure). So perhaps this can never fail 357 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
358 // once we reach here... 358 // once we reach here...