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-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs81
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs18
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs18
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs223
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs237
12 files changed, 101 insertions, 519 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 1386e86..7dd9087 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -152,6 +152,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
152 /// <param name="j2kData">JPEG2000 data</param> 152 /// <param name="j2kData">JPEG2000 data</param>
153 private void DoJ2KDecode(UUID assetID, byte[] j2kData) 153 private void DoJ2KDecode(UUID assetID, byte[] j2kData)
154 { 154 {
155// m_log.DebugFormat(
156// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
157
155 //int DecodeTime = 0; 158 //int DecodeTime = 0;
156 //DecodeTime = Environment.TickCount; 159 //DecodeTime = Environment.TickCount;
157 OpenJPEG.J2KLayerInfo[] layers; 160 OpenJPEG.J2KLayerInfo[] layers;
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index 9a97925..a77646c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -50,6 +50,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 IUserManagement m_uMan;
54 IUserManagement UserManagementModule
55 {
56 get
57 {
58 if (m_uMan == null)
59 m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
60 return m_uMan;
61 }
62 }
63
53 #region ISharedRegionModule 64 #region ISharedRegionModule
54 public override string Name 65 public override string Name
55 { 66 {
@@ -369,9 +380,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
369 protected override FriendInfo[] GetFriendsFromService(IClientAPI client) 380 protected override FriendInfo[] GetFriendsFromService(IClientAPI client)
370 { 381 {
371// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name); 382// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
383 Boolean agentIsLocal = true;
384 if (UserManagementModule != null)
385 agentIsLocal = UserManagementModule.IsLocalGridUser(client.AgentId);
372 386
373 UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId); 387 if (agentIsLocal)
374 if (account1 != null)
375 return base.GetFriendsFromService(client); 388 return base.GetFriendsFromService(client);
376 389
377 FriendInfo[] finfos = new FriendInfo[0]; 390 FriendInfo[] finfos = new FriendInfo[0];
@@ -392,16 +405,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
392 405
393 protected override bool StoreRights(UUID agentID, UUID friendID, int rights) 406 protected override bool StoreRights(UUID agentID, UUID friendID, int rights)
394 { 407 {
395 UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); 408 Boolean agentIsLocal = true;
396 UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); 409 Boolean friendIsLocal = true;
410 if (UserManagementModule != null)
411 {
412 agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
413 friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
414 }
415
397 // Are they both local users? 416 // Are they both local users?
398 if (account1 != null && account2 != null) 417 if (agentIsLocal && friendIsLocal)
399 { 418 {
400 // local grid users 419 // local grid users
401 return base.StoreRights(agentID, friendID, rights); 420 return base.StoreRights(agentID, friendID, rights);
402 } 421 }
403 422
404 if (account1 != null) // agent is local, friend is foreigner 423 if (agentIsLocal) // agent is local, friend is foreigner
405 { 424 {
406 FriendInfo[] finfos = GetFriends(agentID); 425 FriendInfo[] finfos = GetFriends(agentID);
407 FriendInfo finfo = GetFriend(finfos, friendID); 426 FriendInfo finfo = GetFriend(finfos, friendID);
@@ -412,7 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
412 } 431 }
413 } 432 }
414 433
415 if (account2 != null) // agent is foreigner, friend is local 434 if (friendIsLocal) // agent is foreigner, friend is local
416 { 435 {
417 string agentUUI = GetUUI(friendID, agentID); 436 string agentUUI = GetUUI(friendID, agentID);
418 if (agentUUI != string.Empty) 437 if (agentUUI != string.Empty)
@@ -427,10 +446,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
427 446
428 protected override void StoreBackwards(UUID friendID, UUID agentID) 447 protected override void StoreBackwards(UUID friendID, UUID agentID)
429 { 448 {
430 UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); 449 Boolean agentIsLocal = true;
431 UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); 450 Boolean friendIsLocal = true;
451 if (UserManagementModule != null)
452 {
453 agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
454 friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
455 }
456
432 // Are they both local users? 457 // Are they both local users?
433 if (account1 != null && account2 != null) 458 if (agentIsLocal && friendIsLocal)
434 { 459 {
435 // local grid users 460 // local grid users
436 m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local"); 461 m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
@@ -444,10 +469,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
444 469
445 protected override void StoreFriendships(UUID agentID, UUID friendID) 470 protected override void StoreFriendships(UUID agentID, UUID friendID)
446 { 471 {
447 UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); 472 Boolean agentIsLocal = true;
448 UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); 473 Boolean friendIsLocal = true;
474 if (UserManagementModule != null)
475 {
476 agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
477 friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
478 }
479
449 // Are they both local users? 480 // Are they both local users?
450 if (agentAccount != null && friendAccount != null) 481 if (agentIsLocal && friendIsLocal)
451 { 482 {
452 // local grid users 483 // local grid users
453 m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local"); 484 m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
@@ -465,13 +496,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
465 string agentFriendService = string.Empty; 496 string agentFriendService = string.Empty;
466 string friendFriendService = string.Empty; 497 string friendFriendService = string.Empty;
467 498
468 if (agentClient != null) 499 if (agentIsLocal)
469 { 500 {
470 agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); 501 agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
471 agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); 502 agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
472 agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); 503 agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
473 } 504 }
474 if (friendClient != null) 505 if (friendIsLocal)
475 { 506 {
476 friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); 507 friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
477 friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); 508 friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
@@ -484,7 +515,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
484 // Generate a random 8-character hex number that will sign this friendship 515 // Generate a random 8-character hex number that will sign this friendship
485 string secret = UUID.Random().ToString().Substring(0, 8); 516 string secret = UUID.Random().ToString().Substring(0, 8);
486 517
487 if (agentAccount != null) // agent is local, 'friend' is foreigner 518 if (agentIsLocal) // agent is local, 'friend' is foreigner
488 { 519 {
489 // This may happen when the agent returned home, in which case the friend is not there 520 // This may happen when the agent returned home, in which case the friend is not there
490 // We need to look for its information in the friends list itself 521 // We need to look for its information in the friends list itself
@@ -520,7 +551,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
520 friendsConn.NewFriendship(friendID, agentUUI + ";" + secret); 551 friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
521 } 552 }
522 } 553 }
523 else if (friendAccount != null) // 'friend' is local, agent is foreigner 554 else if (friendIsLocal) // 'friend' is local, agent is foreigner
524 { 555 {
525 // store in the local friends service a reference to the foreign agent 556 // store in the local friends service a reference to the foreign agent
526 FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1); 557 FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
@@ -553,10 +584,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
553 584
554 protected override bool DeleteFriendship(UUID agentID, UUID exfriendID) 585 protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
555 { 586 {
556 UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); 587 Boolean agentIsLocal = true;
557 UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, exfriendID); 588 Boolean friendIsLocal = true;
589 if (UserManagementModule != null)
590 {
591 agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
592 friendIsLocal = UserManagementModule.IsLocalGridUser(exfriendID);
593 }
594
558 // Are they both local users? 595 // Are they both local users?
559 if (agentAccount != null && friendAccount != null) 596 if (agentIsLocal && friendIsLocal)
560 { 597 {
561 // local grid users 598 // local grid users
562 return base.DeleteFriendship(agentID, exfriendID); 599 return base.DeleteFriendship(agentID, exfriendID);
@@ -566,7 +603,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
566 string agentUUI = string.Empty; 603 string agentUUI = string.Empty;
567 string friendUUI = string.Empty; 604 string friendUUI = string.Empty;
568 605
569 if (agentAccount != null) // agent is local, 'friend' is foreigner 606 if (agentIsLocal) // agent is local, 'friend' is foreigner
570 { 607 {
571 // We need to look for its information in the friends list itself 608 // We need to look for its information in the friends list itself
572 FriendInfo[] finfos = GetFriends(agentID); 609 FriendInfo[] finfos = GetFriends(agentID);
@@ -587,7 +624,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
587 return true; 624 return true;
588 } 625 }
589 } 626 }
590 else if (friendAccount != null) // agent is foreigner, 'friend' is local 627 else if (friendIsLocal) // agent is foreigner, 'friend' is local
591 { 628 {
592 agentUUI = GetUUI(exfriendID, agentID); 629 agentUUI = GetUUI(exfriendID, agentID);
593 630
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs
index 560d913..bf1d787 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs
@@ -180,10 +180,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
180 180
181// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); 181// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
182 // Is the user a local user? 182 // Is the user a local user?
183 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, toAgentID);
184 string url = string.Empty; 183 string url = string.Empty;
185 bool foreigner = false; 184 bool foreigner = false;
186 if (account == null) // foreign user 185 if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(toAgentID)) // foreign user
187 { 186 {
188 url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI"); 187 url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI");
189 foreigner = true; 188 foreigner = true;
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 37b36f6..b16d0d3 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -192,8 +192,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
192 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 192 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
193 193
194 // Let's find out if this is a foreign user or a local user 194 // Let's find out if this is a foreign user or a local user
195 UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, id); 195 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
196 if (account != null) 196 if (uMan != null && uMan.IsLocalGridUser(id))
197 { 197 {
198 // local grid user 198 // local grid user
199 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); 199 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
@@ -231,8 +231,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
231 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 231 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
232 GridRegion homeGatekeeper = MakeRegion(aCircuit); 232 GridRegion homeGatekeeper = MakeRegion(aCircuit);
233 233
234 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}:{5}", 234 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
235 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName); 235 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
236 236
237 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); 237 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq);
238 return true; 238 return true;
@@ -318,8 +318,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
318 } 318 }
319 319
320 // Let's find out if this is a foreign user or a local user 320 // Let's find out if this is a foreign user or a local user
321 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
321 UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, obj.AgentId); 322 UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, obj.AgentId);
322 if (account != null) 323 if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
323 { 324 {
324 // local grid user 325 // local grid user
325 return; 326 return;
@@ -352,6 +353,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
352 353
353 region.ExternalHostName = uri.Host; 354 region.ExternalHostName = uri.Host;
354 region.HttpPort = (uint)uri.Port; 355 region.HttpPort = (uint)uri.Port;
356 region.ServerURI = uri.ToString();
355 region.RegionName = string.Empty; 357 region.RegionName = string.Empty;
356 region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); 358 region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
357 return region; 359 return region;
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 49d484b..bf24ebc 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -124,8 +124,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
124 124
125 protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix) 125 protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
126 { 126 {
127 UserAccount account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, presence.UUID); 127 if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(presence.UUID))
128 if (account == null)
129 prefix = "HG "; 128 prefix = "HG ";
130 else 129 else
131 prefix = string.Empty; 130 prefix = string.Empty;
@@ -210,12 +209,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
210 public override bool IsForeignUser(UUID userID, out string assetServerURL) 209 public override bool IsForeignUser(UUID userID, out string assetServerURL)
211 { 210 {
212 assetServerURL = string.Empty; 211 assetServerURL = string.Empty;
213 UserAccount account = null;
214 if (m_Scene.UserAccountService != null)
215 account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
216 212
217 if (account == null) // foreign 213 if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
218 { 214 { // foreign
219 ScenePresence sp = null; 215 ScenePresence sp = null;
220 if (m_Scene.TryGetScenePresence(userID, out sp)) 216 if (m_Scene.TryGetScenePresence(userID, out sp))
221 { 217 {
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index a40a6a4..dbe2560 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -425,6 +425,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
425 425
426 //} 426 //}
427 427
428 public bool IsLocalGridUser(UUID uuid)
429 {
430 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
431 if (account == null || (account != null && !account.LocalToGrid))
432 return false;
433
434 return true;
435 }
436
428 #endregion IUserManagement 437 #endregion IUserManagement
429 438
430 private void HandleShowUsers(string module, string[] cmd) 439 private void HandleShowUsers(string module, string[] cmd)
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index 84ff22b..2fe36c1 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -415,8 +415,21 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
415 } 415 }
416 416
417 Request.Timeout = HttpTimeout; 417 Request.Timeout = HttpTimeout;
418 // execute the request 418 try
419 response = (HttpWebResponse) Request.GetResponse(); 419 {
420 // execute the request
421 response = (HttpWebResponse) Request.GetResponse();
422 }
423 catch (WebException e)
424 {
425 if (e.Status != WebExceptionStatus.ProtocolError)
426 {
427 throw;
428 }
429 response = (HttpWebResponse)e.Response;
430 }
431
432 Status = (int)response.StatusCode;
420 433
421 Stream resStream = response.GetResponseStream(); 434 Stream resStream = response.GetResponseStream();
422 435
@@ -473,7 +486,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
473 response.Close(); 486 response.Close();
474 } 487 }
475 488
476 Status = (int)OSHttpStatusCode.SuccessOk;
477 _finished = true; 489 _finished = true;
478 } 490 }
479 491
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
index e31be21..8395f83 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
@@ -382,23 +382,5 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
382 return result; 382 return result;
383 } 383 }
384 384
385 #region IHyperAssetService
386
387 public string GetUserAssetServer(UUID userID)
388 {
389 UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, userID);
390
391 if (account != null && account.ServiceURLs.ContainsKey("AssetServerURI") && account.ServiceURLs["AssetServerURI"] != null)
392 return account.ServiceURLs["AssetServerURI"].ToString();
393
394 return string.Empty;
395 }
396
397 public string GetSimAssetServer()
398 {
399 return m_LocalAssetServiceURI;
400 }
401
402 #endregion
403 } 385 }
404} 386}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index cc5d061..2e6ec90 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -170,6 +170,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
170 170
171 public AssetBase GetCached(string id) 171 public AssetBase GetCached(string id)
172 { 172 {
173// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Cache request for {0}", id);
174
173 if (m_Cache != null) 175 if (m_Cache != null)
174 return m_Cache.Get(id); 176 return m_Cache.Get(id);
175 177
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
deleted file mode 100644
index dcf08e3..0000000
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
+++ /dev/null
@@ -1,223 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using Nini.Config;
32using log4net;
33using OpenSim.Framework;
34using OpenSim.Services.Interfaces;
35
36namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
37{
38 public abstract class BaseInventoryConnector : IInventoryService
39 {
40 protected static InventoryCache m_cache;
41 private static bool m_Initialized;
42
43 protected virtual void Init(IConfigSource source)
44 {
45 if (!m_Initialized)
46 {
47 m_cache = new InventoryCache();
48 m_cache.Init(source, this);
49 m_Initialized = true;
50 }
51 }
52
53 /// <summary>
54 /// Create the entire inventory for a given user
55 /// </summary>
56 /// <param name="user"></param>
57 /// <returns></returns>
58 public abstract bool CreateUserInventory(UUID user);
59
60 /// <summary>
61 /// Gets the skeleton of the inventory -- folders only
62 /// </summary>
63 /// <param name="userId"></param>
64 /// <returns></returns>
65 public abstract List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
66
67 /// <summary>
68 /// Synchronous inventory fetch.
69 /// </summary>
70 /// <param name="userID"></param>
71 /// <returns></returns>
72 public abstract InventoryCollection GetUserInventory(UUID userID);
73
74 /// <summary>
75 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
76 /// inventory has been received
77 /// </summary>
78 /// <param name="userID"></param>
79 /// <param name="callback"></param>
80 public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
81
82 /// <summary>
83 /// Retrieve the root inventory folder for the given user.
84 /// </summary>
85 /// <param name="userID"></param>
86 /// <returns>null if no root folder was found</returns>
87 public InventoryFolderBase GetRootFolder(UUID userID)
88 {
89 // Root folder is here as system type Folder.
90 return m_cache.GetFolderForType(userID, AssetType.Folder);
91 }
92
93 public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
94
95 /// <summary>
96 /// Gets the user folder for the given folder-type
97 /// </summary>
98 /// <param name="userID"></param>
99 /// <param name="type"></param>
100 /// <returns></returns>
101 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
102 {
103 return m_cache.GetFolderForType(userID, type);
104 }
105
106 /// <summary>
107 /// Gets everything (folders and items) inside a folder
108 /// </summary>
109 /// <param name="userId"></param>
110 /// <param name="folderID"></param>
111 /// <returns></returns>
112 public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID);
113
114 /// <summary>
115 /// Gets the items inside a folder
116 /// </summary>
117 /// <param name="userID"></param>
118 /// <param name="folderID"></param>
119 /// <returns></returns>
120 public abstract List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID);
121
122 /// <summary>
123 /// Add a new folder to the user's inventory
124 /// </summary>
125 /// <param name="folder"></param>
126 /// <returns>true if the folder was successfully added</returns>
127 public abstract bool AddFolder(InventoryFolderBase folder);
128
129 /// <summary>
130 /// Update a folder in the user's inventory
131 /// </summary>
132 /// <param name="folder"></param>
133 /// <returns>true if the folder was successfully updated</returns>
134 public abstract bool UpdateFolder(InventoryFolderBase folder);
135
136 /// <summary>
137 /// Move an inventory folder to a new location
138 /// </summary>
139 /// <param name="folder">A folder containing the details of the new location</param>
140 /// <returns>true if the folder was successfully moved</returns>
141 public abstract bool MoveFolder(InventoryFolderBase folder);
142
143 /// <summary>
144 /// Delete a list of inventory folders (from trash)
145 /// </summary>
146 public abstract bool DeleteFolders(UUID ownerID, List<UUID> folderIDs);
147
148 /// <summary>
149 /// Purge an inventory folder of all its items and subfolders.
150 /// </summary>
151 /// <param name="folder"></param>
152 /// <returns>true if the folder was successfully purged</returns>
153 public abstract bool PurgeFolder(InventoryFolderBase folder);
154
155 /// <summary>
156 /// Add a new item to the user's inventory.
157 /// If the given item has to parent folder, it tries to find the most
158 /// suitable folder for it.
159 /// </summary>
160 /// <param name="item"></param>
161 /// <returns>true if the item was successfully added</returns>
162 public bool AddItem(InventoryItemBase item)
163 {
164 if (item == null)
165 return false;
166
167 if (item.Folder == UUID.Zero)
168 {
169 InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);
170 if (f != null)
171 item.Folder = f.ID;
172 else
173 {
174 f = GetRootFolder(item.Owner);
175 if (f != null)
176 item.Folder = f.ID;
177 else
178 return false;
179 }
180 }
181
182 return AddItemPlain(item);
183 }
184
185 protected abstract bool AddItemPlain(InventoryItemBase item);
186
187 /// <summary>
188 /// Update an item in the user's inventory
189 /// </summary>
190 /// <param name="item"></param>
191 /// <returns>true if the item was successfully updated</returns>
192 public abstract bool UpdateItem(InventoryItemBase item);
193
194 public abstract bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
195
196 /// <summary>
197 /// Delete an item from the user's inventory
198 /// </summary>
199 /// <param name="item"></param>
200 /// <returns>true if the item was successfully deleted</returns>
201 public abstract bool DeleteItems(UUID ownerID, List<UUID> itemIDs);
202
203 public abstract InventoryItemBase GetItem(InventoryItemBase item);
204
205 public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
206
207 /// <summary>
208 /// Does the given user have an inventory structure?
209 /// </summary>
210 /// <param name="userID"></param>
211 /// <returns></returns>
212 public abstract bool HasInventoryForUser(UUID userID);
213
214 /// <summary>
215 /// Get the active gestures of the agent.
216 /// </summary>
217 /// <param name="userId"></param>
218 /// <returns></returns>
219 public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
220
221 public abstract int GetAssetPermissions(UUID userID, UUID assetID);
222 }
223}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index 0d121ed..b5c0af6 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -218,9 +218,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
218 /// <param name="userID"></param> 218 /// <param name="userID"></param>
219 private void CacheInventoryServiceURL(UUID userID) 219 private void CacheInventoryServiceURL(UUID userID)
220 { 220 {
221 if (m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID) == null) 221 if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
222 { 222 {
223 // The user does not have a local account; let's cache its service URL 223 // The user is not local; let's cache its service URL
224 string inventoryURL = string.Empty; 224 string inventoryURL = string.Empty;
225 ScenePresence sp = null; 225 ScenePresence sp = null;
226 foreach (Scene scene in m_Scenes) 226 foreach (Scene scene in m_Scenes)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
deleted file mode 100644
index 2322d7c..0000000
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ /dev/null
@@ -1,237 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31
32using OpenSim.Framework;
33using OpenSim.Framework.Client;
34using OpenSim.Region.Framework.Scenes;
35
36using OpenMetaverse;
37using Nini.Config;
38using log4net;
39
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
41{
42 public class InventoryCache
43 {
44 private static readonly ILog m_log =
45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType);
47
48 protected BaseInventoryConnector m_Connector;
49 protected List<Scene> m_Scenes;
50
51 // The cache proper
52 protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
53
54 // A cache of userIDs --> ServiceURLs, for HGBroker only
55 protected Dictionary<UUID, string> m_InventoryURLs =
56 new Dictionary<UUID, string>();
57
58 public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
59 {
60 m_Scenes = new List<Scene>();
61 m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>();
62 m_Connector = connector;
63 }
64
65 public virtual void AddRegion(Scene scene)
66 {
67 m_Scenes.Add(scene);
68 scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
69 scene.EventManager.OnClientClosed += OnClientClosed;
70 }
71
72 public virtual void RemoveRegion(Scene scene)
73 {
74 if ((m_Scenes != null) && m_Scenes.Contains(scene))
75 {
76 m_Scenes.Remove(scene);
77 }
78 }
79
80 void OnMakeRootAgent(ScenePresence presence)
81 {
82 // Get system folders
83
84 // First check if they're here already
85 lock (m_InventoryCache)
86 {
87 if (m_InventoryCache.ContainsKey(presence.UUID))
88 {
89 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, system folders for {0} {1} already in cache", presence.Firstname, presence.Lastname);
90 return;
91 }
92 }
93
94 // If not, go get them and place them in the cache
95 Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID);
96 CacheInventoryServiceURL(presence.Scene, presence.UUID);
97
98 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
99 presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
100
101 }
102
103 void OnClientClosed(UUID clientID, Scene scene)
104 {
105 if (m_InventoryCache.ContainsKey(clientID)) // if it's still in cache
106 {
107 ScenePresence sp = null;
108 foreach (Scene s in m_Scenes)
109 {
110 s.TryGetScenePresence(clientID, out sp);
111 if ((sp != null) && !sp.IsChildAgent && (s != scene))
112 {
113 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
114 scene.RegionInfo.RegionName, clientID);
115 return;
116 }
117 }
118
119 m_log.DebugFormat(
120 "[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
121 scene.RegionInfo.RegionName, clientID);
122 DropCachedSystemFolders(clientID);
123 DropInventoryServiceURL(clientID);
124 }
125 }
126
127 /// <summary>
128 /// Cache a user's 'system' folders.
129 /// </summary>
130 /// <param name="userID"></param>
131 /// <returns>Folders cached</returns>
132 protected Dictionary<AssetType, InventoryFolderBase> CacheSystemFolders(UUID userID)
133 {
134 // If not, go get them and place them in the cache
135 Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(userID);
136
137 if (folders.Count > 0)
138 lock (m_InventoryCache)
139 m_InventoryCache.Add(userID, folders);
140
141 return folders;
142 }
143
144 /// <summary>
145 /// Drop a user's cached 'system' folders
146 /// </summary>
147 /// <param name="userID"></param>
148 protected void DropCachedSystemFolders(UUID userID)
149 {
150 // Drop system folders
151 lock (m_InventoryCache)
152 if (m_InventoryCache.ContainsKey(userID))
153 m_InventoryCache.Remove(userID);
154 }
155
156 /// <summary>
157 /// Get the system folder for a particular asset type
158 /// </summary>
159 /// <param name="userID"></param>
160 /// <param name="type"></param>
161 /// <returns></returns>
162 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
163 {
164 m_log.DebugFormat("[INVENTORY CACHE]: Getting folder for asset type {0} for user {1}", type, userID);
165
166 Dictionary<AssetType, InventoryFolderBase> folders = null;
167
168 lock (m_InventoryCache)
169 {
170 m_InventoryCache.TryGetValue(userID, out folders);
171
172 // In some situations (such as non-secured standalones), system folders can be requested without
173 // the user being logged in. So we need to try caching them here if we don't already have them.
174 if (null == folders)
175 CacheSystemFolders(userID);
176
177 m_InventoryCache.TryGetValue(userID, out folders);
178 }
179
180 if ((folders != null) && folders.ContainsKey(type))
181 {
182 m_log.DebugFormat(
183 "[INVENTORY CACHE]: Returning folder {0} as type {1} for {2}", folders[type], type, userID);
184
185 return folders[type];
186 }
187
188 m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);
189
190 return null;
191 }
192
193 /// <summary>
194 /// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
195 /// and sticks it in the cache
196 /// </summary>
197 /// <param name="userID"></param>
198 private void CacheInventoryServiceURL(Scene scene, UUID userID)
199 {
200 if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
201 {
202 // The user does not have a local account; let's cache its service URL
203 string inventoryURL = string.Empty;
204 ScenePresence sp = null;
205 scene.TryGetScenePresence(userID, out sp);
206 if (sp != null)
207 {
208 AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
209 if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
210 {
211 inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
212 if (inventoryURL != null && inventoryURL != string.Empty)
213 {
214 inventoryURL = inventoryURL.Trim(new char[] { '/' });
215 m_InventoryURLs.Add(userID, inventoryURL);
216 }
217 }
218 }
219 }
220 }
221
222 private void DropInventoryServiceURL(UUID userID)
223 {
224 lock (m_InventoryURLs)
225 if (m_InventoryURLs.ContainsKey(userID))
226 m_InventoryURLs.Remove(userID);
227 }
228
229 public string GetInventoryServiceURL(UUID userID)
230 {
231 if (m_InventoryURLs.ContainsKey(userID))
232 return m_InventoryURLs[userID];
233
234 return null;
235 }
236 }
237}