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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs6
-rw-r--r--OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml1
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs61
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs73
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs41
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs42
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs44
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs7
11 files changed, 230 insertions, 51 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 7d7176f..d698239 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -49,12 +49,8 @@ using OpenSim.Region.Framework.Scenes;
49using OpenSim.Services.Interfaces; 49using OpenSim.Services.Interfaces;
50 50
51 51
52[assembly: Addin("FlotsamAssetCache", "1.1")] 52namespace OpenSim.Region.CoreModules.Asset
53[assembly: AddinDependency("OpenSim", "0.5")]
54
55namespace Flotsam.RegionModules.AssetCache
56{ 53{
57 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
58 public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService 54 public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService
59 { 55 {
60 private static readonly ILog m_log = 56 private static readonly ILog m_log =
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
index c91b25f..9276d1a 100644
--- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -35,7 +35,7 @@ using Nini.Config;
35using NUnit.Framework; 35using NUnit.Framework;
36using OpenMetaverse; 36using OpenMetaverse;
37using OpenMetaverse.Assets; 37using OpenMetaverse.Assets;
38using Flotsam.RegionModules.AssetCache; 38using OpenSim.Region.CoreModules.Asset;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Framework.Scenes.Serialization; 41using OpenSim.Region.Framework.Scenes.Serialization;
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index 424e0ab..a09945e 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -34,6 +34,7 @@
34 <RegionModule id="LureModule" type="OpenSim.Region.CoreModules.Avatar.Lure.LureModule" /> 34 <RegionModule id="LureModule" type="OpenSim.Region.CoreModules.Avatar.Lure.LureModule" />
35 <RegionModule id="InventoryTransferModule" type="OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.InventoryTransferModule" /> 35 <RegionModule id="InventoryTransferModule" type="OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.InventoryTransferModule" />
36 <RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" /> 36 <RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" />
37 <RegionModule id="FlotsamAssetCache" type="OpenSim.Region.CoreModules.Asset.FlotsamAssetCache" />
37 <RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" /> 38 <RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
38 <RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/> 39 <RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
39 <RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/> 40 <RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/>
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs
new file mode 100644
index 0000000..fce9490
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs
@@ -0,0 +1,61 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Drawing;
30using OpenSim.Region.Framework.Interfaces;
31
32namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
33{
34 public class DynamicTexture : IDynamicTexture
35 {
36 public string InputCommands { get; private set; }
37 public Uri InputUri { get; private set; }
38 public string InputParams { get; private set; }
39 public byte[] Data { get; private set; }
40 public Size Size { get; private set; }
41 public bool IsReuseable { get; private set; }
42
43 public DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable)
44 {
45 InputCommands = inputCommands;
46 InputParams = inputParams;
47 Data = data;
48 Size = size;
49 IsReuseable = isReuseable;
50 }
51
52 public DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable)
53 {
54 InputUri = inputUri;
55 InputParams = inputParams;
56 Data = data;
57 Size = size;
58 IsReuseable = isReuseable;
59 }
60 }
61} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 3eedf49..1f340df 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
42{ 42{
43 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager 43 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
44 { 44 {
45 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 private const int ALL_SIDES = -1; 47 private const int ALL_SIDES = -1;
48 48
@@ -54,6 +54,17 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
54 /// </summary> 54 /// </summary>
55 public bool ReuseTextures { get; set; } 55 public bool ReuseTextures { get; set; }
56 56
57 /// <summary>
58 /// If false, then textures which have a low data size are not reused when ReuseTextures = true.
59 /// </summary>
60 /// <remarks>
61 /// LL viewers 3.3.4 and before appear to not fully render textures pulled from the viewer cache if those
62 /// textures have a relatively high pixel surface but a small data size. Typically, this appears to happen
63 /// if the data size is smaller than the viewer's discard level 2 size estimate. So if this is setting is
64 /// false, textures smaller than the calculation in IsSizeReuseable are always regenerated rather than reused
65 /// to work around this problem.</remarks>
66 public bool ReuseLowDataTextures { get; set; }
67
57 private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); 68 private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
58 69
59 private Dictionary<string, IDynamicTextureRender> RenderPlugins = 70 private Dictionary<string, IDynamicTextureRender> RenderPlugins =
@@ -83,18 +94,17 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
83 /// <summary> 94 /// <summary>
84 /// Called by code which actually renders the dynamic texture to supply texture data. 95 /// Called by code which actually renders the dynamic texture to supply texture data.
85 /// </summary> 96 /// </summary>
86 /// <param name="id"></param> 97 /// <param name="updaterId"></param>
87 /// <param name="data"></param> 98 /// <param name="texture"></param>
88 /// <param name="isReuseable">True if the data generated can be reused for subsequent identical requests</param> 99 public void ReturnData(UUID updaterId, IDynamicTexture texture)
89 public void ReturnData(UUID id, byte[] data, bool isReuseable)
90 { 100 {
91 DynamicTextureUpdater updater = null; 101 DynamicTextureUpdater updater = null;
92 102
93 lock (Updaters) 103 lock (Updaters)
94 { 104 {
95 if (Updaters.ContainsKey(id)) 105 if (Updaters.ContainsKey(updaterId))
96 { 106 {
97 updater = Updaters[id]; 107 updater = Updaters[updaterId];
98 } 108 }
99 } 109 }
100 110
@@ -103,11 +113,16 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
103 if (RegisteredScenes.ContainsKey(updater.SimUUID)) 113 if (RegisteredScenes.ContainsKey(updater.SimUUID))
104 { 114 {
105 Scene scene = RegisteredScenes[updater.SimUUID]; 115 Scene scene = RegisteredScenes[updater.SimUUID];
106 UUID newTextureID = updater.DataReceived(data, scene); 116 UUID newTextureID = updater.DataReceived(texture.Data, scene);
107 117
108 if (ReuseTextures && isReuseable && !updater.BlendWithOldTexture) 118 if (ReuseTextures
119 && !updater.BlendWithOldTexture
120 && texture.IsReuseable
121 && (ReuseLowDataTextures || IsDataSizeReuseable(texture)))
122 {
109 m_reuseableDynamicTextures.Store( 123 m_reuseableDynamicTextures.Store(
110 GenerateReusableTextureKey(updater.BodyData, updater.Params), newTextureID); 124 GenerateReusableTextureKey(texture.InputCommands, texture.InputParams), newTextureID);
125 }
111 } 126 }
112 } 127 }
113 128
@@ -123,6 +138,27 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
123 } 138 }
124 } 139 }
125 140
141 /// <summary>
142 /// Determines whether the texture is reuseable based on its data size.
143 /// </summary>
144 /// <remarks>
145 /// This is a workaround for a viewer bug where very small data size textures relative to their pixel size
146 /// are not redisplayed properly when pulled from cache. The calculation here is based on the typical discard
147 /// level of 2, a 'rate' of 0.125 and 4 components (which makes for a factor of 0.5).
148 /// </remarks>
149 /// <returns></returns>
150 private bool IsDataSizeReuseable(IDynamicTexture texture)
151 {
152// Console.WriteLine("{0} {1}", texture.Size.Width, texture.Size.Height);
153 int discardLevel2DataThreshold = (int)Math.Ceiling((texture.Size.Width >> 2) * (texture.Size.Height >> 2) * 0.5);
154
155// m_log.DebugFormat(
156// "[DYNAMIC TEXTURE MODULE]: Discard level 2 threshold {0}, texture data length {1}",
157// discardLevel2DataThreshold, texture.Data.Length);
158
159 return discardLevel2DataThreshold < texture.Data.Length;
160 }
161
126 public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, 162 public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
127 string extraParams, int updateTimer) 163 string extraParams, int updateTimer)
128 { 164 {
@@ -249,10 +285,18 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
249 } 285 }
250 } 286 }
251 287
288// m_log.DebugFormat(
289// "[DYNAMIC TEXTURE MODULE]: Requesting generation of new dynamic texture for {0} in {1}",
290// part.Name, part.ParentGroup.Scene.Name);
291
252 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); 292 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
253 } 293 }
254 else 294 else
255 { 295 {
296// m_log.DebugFormat(
297// "[DYNAMIC TEXTURE MODULE]: Reusing cached texture {0} for {1} in {2}",
298// objReusableTextureUUID, part.Name, part.ParentGroup.Scene.Name);
299
256 // No need to add to updaters as the texture is always the same. Not that this functionality 300 // No need to add to updaters as the texture is always the same. Not that this functionality
257 // apppears to be implemented anyway. 301 // apppears to be implemented anyway.
258 updater.UpdatePart(part, (UUID)objReusableTextureUUID); 302 updater.UpdatePart(part, (UUID)objReusableTextureUUID);
@@ -285,7 +329,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
285 { 329 {
286 IConfig texturesConfig = config.Configs["Textures"]; 330 IConfig texturesConfig = config.Configs["Textures"];
287 if (texturesConfig != null) 331 if (texturesConfig != null)
332 {
288 ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false); 333 ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false);
334 ReuseLowDataTextures = texturesConfig.GetBoolean("ReuseDynamicLowDataTextures", false);
335 }
289 336
290 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) 337 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
291 { 338 {
@@ -448,8 +495,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
448 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); 495 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
449 if (cacheLayerDecode != null) 496 if (cacheLayerDecode != null)
450 { 497 {
451 cacheLayerDecode.Decode(asset.FullID, asset.Data); 498 if (!cacheLayerDecode.Decode(asset.FullID, asset.Data))
452 cacheLayerDecode = null; 499 m_log.WarnFormat(
500 "[DYNAMIC TEXTURE MODULE]: Decoding of dynamically generated asset {0} for {1} in {2} failed",
501 asset.ID, part.Name, part.ParentGroup.Scene.Name);
453 } 502 }
454 503
455 UUID oldID = UpdatePart(part, asset.FullID); 504 UUID oldID = UpdatePart(part, asset.FullID);
diff --git a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs
index 2b3a0f2..45e6527 100644
--- a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs
@@ -32,6 +32,7 @@ using System.Net;
32using Nini.Config; 32using Nini.Config;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenMetaverse.Imaging; 34using OpenMetaverse.Imaging;
35using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
35using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
37using log4net; 38using log4net;
@@ -73,12 +74,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
73// return false; 74// return false;
74// } 75// }
75 76
76 public byte[] ConvertUrl(string url, string extraParams) 77 public IDynamicTexture ConvertUrl(string url, string extraParams)
77 { 78 {
78 return null; 79 return null;
79 } 80 }
80 81
81 public byte[] ConvertData(string bodyData, string extraParams) 82 public IDynamicTexture ConvertData(string bodyData, string extraParams)
82 { 83 {
83 return null; 84 return null;
84 } 85 }
@@ -171,11 +172,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
171 172
172 private void HttpRequestReturn(IAsyncResult result) 173 private void HttpRequestReturn(IAsyncResult result)
173 { 174 {
174
175 RequestState state = (RequestState) result.AsyncState; 175 RequestState state = (RequestState) result.AsyncState;
176 WebRequest request = (WebRequest) state.Request; 176 WebRequest request = (WebRequest) state.Request;
177 Stream stream = null; 177 Stream stream = null;
178 byte[] imageJ2000 = new byte[0]; 178 byte[] imageJ2000 = new byte[0];
179 Size newSize = new Size(0, 0);
179 180
180 try 181 try
181 { 182 {
@@ -188,37 +189,43 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
188 try 189 try
189 { 190 {
190 Bitmap image = new Bitmap(stream); 191 Bitmap image = new Bitmap(stream);
191 Size newsize;
192 192
193 // TODO: make this a bit less hard coded 193 // TODO: make this a bit less hard coded
194 if ((image.Height < 64) && (image.Width < 64)) 194 if ((image.Height < 64) && (image.Width < 64))
195 { 195 {
196 newsize = new Size(32, 32); 196 newSize.Width = 32;
197 newSize.Height = 32;
197 } 198 }
198 else if ((image.Height < 128) && (image.Width < 128)) 199 else if ((image.Height < 128) && (image.Width < 128))
199 { 200 {
200 newsize = new Size(64, 64); 201 newSize.Width = 64;
202 newSize.Height = 64;
201 } 203 }
202 else if ((image.Height < 256) && (image.Width < 256)) 204 else if ((image.Height < 256) && (image.Width < 256))
203 { 205 {
204 newsize = new Size(128, 128); 206 newSize.Width = 128;
207 newSize.Height = 128;
205 } 208 }
206 else if ((image.Height < 512 && image.Width < 512)) 209 else if ((image.Height < 512 && image.Width < 512))
207 { 210 {
208 newsize = new Size(256, 256); 211 newSize.Width = 256;
212 newSize.Height = 256;
209 } 213 }
210 else if ((image.Height < 1024 && image.Width < 1024)) 214 else if ((image.Height < 1024 && image.Width < 1024))
211 { 215 {
212 newsize = new Size(512, 512); 216 newSize.Width = 512;
217 newSize.Height = 512;
213 } 218 }
214 else 219 else
215 { 220 {
216 newsize = new Size(1024, 1024); 221 newSize.Width = 1024;
222 newSize.Height = 1024;
217 } 223 }
218 224
219 Bitmap resize = new Bitmap(image, newsize); 225 using (Bitmap resize = new Bitmap(image, newSize))
220 226 {
221 imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); 227 imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
228 }
222 } 229 }
223 catch (Exception) 230 catch (Exception)
224 { 231 {
@@ -233,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
233 } 240 }
234 catch (WebException) 241 catch (WebException)
235 { 242 {
236
237 } 243 }
238 finally 244 finally
239 { 245 {
@@ -243,10 +249,13 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
243 } 249 }
244 } 250 }
245 251
246 m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}", 252 m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}",
247 imageJ2000.Length, state.RequestID); 253 imageJ2000.Length, state.RequestID);
248 254
249 m_textureManager.ReturnData(state.RequestID, imageJ2000, false); 255 m_textureManager.ReturnData(
256 state.RequestID,
257 new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
258 request.RequestUri, null, imageJ2000, newSize, false));
250 } 259 }
251 260
252 #region Nested type: RequestState 261 #region Nested type: RequestState
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
index b50c0bd..41baccc 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
57 57
58 m_dtm = new DynamicTextureModule(); 58 m_dtm = new DynamicTextureModule();
59 m_dtm.ReuseTextures = reuseTextures; 59 m_dtm.ReuseTextures = reuseTextures;
60// m_dtm.ReuseLowDataTextures = reuseTextures;
60 61
61 m_vrm = new VectorRenderModule(); 62 m_vrm = new VectorRenderModule();
62 63
@@ -201,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
201 public void TestRepeatSameDrawReusingTexture() 202 public void TestRepeatSameDrawReusingTexture()
202 { 203 {
203 TestHelpers.InMethod(); 204 TestHelpers.InMethod();
205// TestHelpers.EnableLogging();
204 206
205 string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; 207 string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
206 208
@@ -228,6 +230,46 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
228 Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); 230 Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
229 } 231 }
230 232
233 /// <summary>
234 /// Test a low data dynamically generated texture such that it is treated as a low data texture that causes
235 /// problems for current viewers.
236 /// </summary>
237 /// <remarks>
238 /// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the
239 /// texture
240 /// </remarks>
241 [Test]
242 public void TestRepeatSameDrawLowDataTexture()
243 {
244 TestHelpers.InMethod();
245// TestHelpers.EnableLogging();
246
247 string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
248
249 SetupScene(true);
250 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
251
252 m_dtm.AddDynamicTextureData(
253 m_scene.RegionInfo.RegionID,
254 so.UUID,
255 m_vrm.GetContentType(),
256 dtText,
257 "1024",
258 0);
259
260 UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
261
262 m_dtm.AddDynamicTextureData(
263 m_scene.RegionInfo.RegionID,
264 so.UUID,
265 m_vrm.GetContentType(),
266 dtText,
267 "1024",
268 0);
269
270 Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
271 }
272
231 [Test] 273 [Test]
232 public void TestRepeatSameDrawDifferentExtraParamsReusingTexture() 274 public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
233 { 275 {
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index f687646..1e17b02 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -35,6 +35,7 @@ using System.Net;
35using Nini.Config; 35using Nini.Config;
36using OpenMetaverse; 36using OpenMetaverse;
37using OpenMetaverse.Imaging; 37using OpenMetaverse.Imaging;
38using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
40using log4net; 41using log4net;
@@ -46,6 +47,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
46{ 47{
47 public class VectorRenderModule : IRegionModule, IDynamicTextureRender 48 public class VectorRenderModule : IRegionModule, IDynamicTextureRender
48 { 49 {
50 // These fields exist for testing purposes, please do not remove.
51// private static bool s_flipper;
52// private static byte[] s_asset1Data;
53// private static byte[] s_asset2Data;
54
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 56
51 private Scene m_scene; 57 private Scene m_scene;
@@ -80,20 +86,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
80// return lines.Any((str, r) => str.StartsWith("Image")); 86// return lines.Any((str, r) => str.StartsWith("Image"));
81// } 87// }
82 88
83 public byte[] ConvertUrl(string url, string extraParams) 89 public IDynamicTexture ConvertUrl(string url, string extraParams)
84 { 90 {
85 return null; 91 return null;
86 } 92 }
87 93
88 public byte[] ConvertData(string bodyData, string extraParams) 94 public IDynamicTexture ConvertData(string bodyData, string extraParams)
89 {
90 bool reuseable;
91 return Draw(bodyData, extraParams, out reuseable);
92 }
93
94 private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable)
95 { 95 {
96 return Draw(bodyData, extraParams, out reuseable); 96 return Draw(bodyData, extraParams);
97 } 97 }
98 98
99 public bool AsyncConvertUrl(UUID id, string url, string extraParams) 99 public bool AsyncConvertUrl(UUID id, string url, string extraParams)
@@ -104,10 +104,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
104 public bool AsyncConvertData(UUID id, string bodyData, string extraParams) 104 public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
105 { 105 {
106 // XXX: This isn't actually being done asynchronously! 106 // XXX: This isn't actually being done asynchronously!
107 bool reuseable; 107 m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams));
108 byte[] data = ConvertData(bodyData, extraParams, out reuseable);
109
110 m_textureManager.ReturnData(id, data, reuseable);
111 108
112 return true; 109 return true;
113 } 110 }
@@ -161,6 +158,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
161 { 158 {
162 m_textureManager.RegisterRender(GetContentType(), this); 159 m_textureManager.RegisterRender(GetContentType(), this);
163 } 160 }
161
162 // This code exists for testing purposes, please do not remove.
163// s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data;
164// s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data;
165
166 // Terrain dirt - smallest bin/assets file (6004 bytes)
167// s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data;
164 } 168 }
165 169
166 public void Close() 170 public void Close()
@@ -179,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
179 183
180 #endregion 184 #endregion
181 185
182 private byte[] Draw(string data, string extraParams, out bool reuseable) 186 private IDynamicTexture Draw(string data, string extraParams)
183 { 187 {
184 // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha 188 // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
185 // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255 189 // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
@@ -322,6 +326,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
322 326
323 Bitmap bitmap = null; 327 Bitmap bitmap = null;
324 Graphics graph = null; 328 Graphics graph = null;
329 bool reuseable = false;
325 330
326 try 331 try
327 { 332 {
@@ -364,6 +369,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
364 } 369 }
365 370
366 byte[] imageJ2000 = new byte[0]; 371 byte[] imageJ2000 = new byte[0];
372
373 // This code exists for testing purposes, please do not remove.
374// if (s_flipper)
375// imageJ2000 = s_asset1Data;
376// else
377// imageJ2000 = s_asset2Data;
378//
379// s_flipper = !s_flipper;
367 380
368 try 381 try
369 { 382 {
@@ -376,7 +389,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
376 e.Message, e.StackTrace); 389 e.Message, e.StackTrace);
377 } 390 }
378 391
379 return imageJ2000; 392 return new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
393 data, extraParams, imageJ2000, new Size(width, height), reuseable);
380 } 394 }
381 finally 395 finally
382 { 396 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index b286d17..57ae549 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -43,7 +43,7 @@ using OpenSim.Tests.Common;
43namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests 43namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
44{ 44{
45 [TestFixture] 45 [TestFixture]
46 public class GridConnectorsTests 46 public class GridConnectorsTests : OpenSimTestCase
47 { 47 {
48 LocalGridServicesConnector m_LocalConnector; 48 LocalGridServicesConnector m_LocalConnector;
49 private void SetUp() 49 private void SetUp()
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 5deaf52..904110e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -51,7 +51,7 @@ using RegionSettings = OpenSim.Framework.RegionSettings;
51namespace OpenSim.Region.CoreModules.World.Archiver.Tests 51namespace OpenSim.Region.CoreModules.World.Archiver.Tests
52{ 52{
53 [TestFixture] 53 [TestFixture]
54 public class ArchiverTests 54 public class ArchiverTests : OpenSimTestCase
55 { 55 {
56 private Guid m_lastRequestId; 56 private Guid m_lastRequestId;
57 private string m_lastErrorMessage; 57 private string m_lastErrorMessage;
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 3c48d07..33f6c3f 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -222,6 +222,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
222 bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); 222 bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height);
223 } 223 }
224 224
225 // XXX: It shouldn't really be necesary to force a GC here as one should occur anyway pretty shortly
226 // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory
227 // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating
228 // this map tile simply takes a lot of memory.
229 GC.Collect();
230 m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()");
231
225 return bitmap; 232 return bitmap;
226 } 233 }
227 234