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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs92
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs7
2 files changed, 46 insertions, 53 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index fcf682b..1fa5ec0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -366,10 +366,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
366 // At the moment we can only deal with a single attachment 366 // At the moment we can only deal with a single attachment
367 if (attachments.Count != 0) 367 if (attachments.Count != 0)
368 { 368 {
369 UUID oldAttachmentItemID = attachments[0].FromItemID; 369 if (attachments[0].FromItemID != UUID.Zero)
370 370 DetachSingleAttachmentToInvInternal(sp, attachments[0]);
371 if (oldAttachmentItemID != UUID.Zero)
372 DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
373 else 371 else
374 m_log.WarnFormat( 372 m_log.WarnFormat(
375 "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", 373 "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
@@ -434,12 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
434 return null; 432 return null;
435 } 433 }
436 434
437 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc); 435 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
438
439 if (att == null)
440 DetachSingleAttachmentToInv(sp, itemID);
441
442 return att;
443 } 436 }
444 437
445 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 438 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -516,18 +509,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
516 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); 509 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
517 } 510 }
518 511
519 public void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID) 512 public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
520 { 513 {
521 lock (sp.AttachmentsSyncLock) 514 lock (sp.AttachmentsSyncLock)
522 { 515 {
523 // Save avatar attachment information 516 // Save avatar attachment information
524// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); 517// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
525 518
526 bool changed = sp.Appearance.DetachAttachment(itemID); 519 if (so.AttachedAvatar != sp.UUID)
520 {
521 m_log.WarnFormat(
522 "[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}",
523 so.Name, sp.Name, sp.UUID, so.AttachedAvatar, m_scene.RegionInfo.RegionName);
524
525 return;
526 }
527
528 bool changed = sp.Appearance.DetachAttachment(so.FromItemID);
527 if (changed && m_scene.AvatarFactory != null) 529 if (changed && m_scene.AvatarFactory != null)
528 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); 530 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
529 531
530 DetachSingleAttachmentToInvInternal(sp, itemID); 532 DetachSingleAttachmentToInvInternal(sp, so);
531 } 533 }
532 } 534 }
533 535
@@ -794,46 +796,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
794 return item; 796 return item;
795 } 797 }
796 798
797 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 799 private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
798 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
799 private void DetachSingleAttachmentToInvInternal(IScenePresence sp, UUID itemID)
800 { 800 {
801 // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); 801 // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
802 802
803 if (itemID == UUID.Zero) // If this happened, someone made a mistake.... 803 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
804 return; 804 sp.RemoveAttachment(so);
805 805 m_scene.DeleteSceneObject(so, false);
806 // We can NOT use the dictionries here, as we are looking
807 // for an entity by the fromAssetID, which is NOT the prim UUID
808 EntityBase[] detachEntities = m_scene.GetEntities();
809 SceneObjectGroup group;
810
811 lock (sp.AttachmentsSyncLock)
812 {
813 foreach (EntityBase entity in detachEntities)
814 {
815 if (entity is SceneObjectGroup)
816 {
817 group = (SceneObjectGroup)entity;
818 if (group.FromItemID == itemID)
819 {
820 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
821 sp.RemoveAttachment(group);
822 m_scene.DeleteSceneObject(group, false);
823
824 // Prepare sog for storage
825 group.AttachedAvatar = UUID.Zero;
826 group.RootPart.SetParentLocalId(0);
827 group.IsAttachment = false;
828 group.AbsolutePosition = group.RootPart.AttachedPos;
829 806
830 UpdateKnownItem(sp, group, true); 807 // Prepare sog for storage
808 so.AttachedAvatar = UUID.Zero;
809 so.RootPart.SetParentLocalId(0);
810 so.IsAttachment = false;
811 so.AbsolutePosition = so.RootPart.AttachedPos;
831 812
832 return; 813 UpdateKnownItem(sp, so, true);
833 }
834 }
835 }
836 }
837 } 814 }
838 815
839 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 816 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
@@ -1047,8 +1024,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1047 1024
1048 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); 1025 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
1049 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); 1026 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
1027
1050 if (sp != null && group != null) 1028 if (sp != null && group != null)
1051 DetachSingleAttachmentToInv(sp, group.FromItemID); 1029 DetachSingleAttachmentToInv(sp, group);
1052 } 1030 }
1053 1031
1054 private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) 1032 private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)
@@ -1058,7 +1036,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1058 1036
1059 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); 1037 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
1060 if (sp != null) 1038 if (sp != null)
1061 DetachSingleAttachmentToInv(sp, itemID); 1039 {
1040 lock (sp.AttachmentsSyncLock)
1041 {
1042 List<SceneObjectGroup> attachments = sp.GetAttachments();
1043
1044 foreach (SceneObjectGroup group in attachments)
1045 {
1046 if (group.FromItemID == itemID)
1047 {
1048 DetachSingleAttachmentToInv(sp, group);
1049 return;
1050 }
1051 }
1052 }
1053 }
1062 } 1054 }
1063 1055
1064 private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient) 1056 private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 1c10422..df99d0c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -227,9 +227,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
227 227
228 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); 228 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
229 229
230 scene.AttachmentsModule.RezSingleAttachmentFromInventory( 230 SceneObjectGroup so
231 sp, attItem.ID, (uint)AttachmentPoint.Chest); 231 = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(
232 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, attItem.ID); 232 sp, attItem.ID, (uint)AttachmentPoint.Chest);
233 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so);
233 234
234 // Check status on scene presence 235 // Check status on scene presence
235 Assert.That(sp.HasAttachments(), Is.False); 236 Assert.That(sp.HasAttachments(), Is.False);