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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs95
1 files changed, 79 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 38152cc..bd9e621 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -174,16 +174,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
174 UUID itemID = UUID.Zero; 174 UUID itemID = UUID.Zero;
175 if (sp != null) 175 if (sp != null)
176 { 176 {
177 foreach(SceneObjectGroup grp in sp.Attachments) 177 foreach(SceneObjectGroup grp in sp.GetAttachments(AttachmentPt))
178 { 178 {
179 if (grp.GetAttachmentPoint() == (byte)AttachmentPt) 179 itemID = grp.GetFromItemID();
180 { 180 if (itemID != UUID.Zero)
181 itemID = grp.GetFromItemID(); 181 DetachSingleAttachmentToInv(itemID, remoteClient);
182 break; 182 }
183 }
184 }
185 if (itemID != UUID.Zero)
186 DetachSingleAttachmentToInv(itemID, remoteClient);
187 } 183 }
188 184
189 if (group.GetFromItemID() == UUID.Zero) 185 if (group.GetFromItemID() == UUID.Zero)
@@ -197,12 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
197 193
198 SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group); 194 SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group);
199 195
200 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); 196 AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
201
202 // In case it is later dropped again, don't let
203 // it get cleaned up
204 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
205 group.HasGroupChanged = false;
206 } 197 }
207 else 198 else
208 { 199 {
@@ -551,6 +542,78 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
551 remoteClient.SendInventoryItemCreateUpdate(item, 0); 542 remoteClient.SendInventoryItemCreateUpdate(item, 0);
552 } 543 }
553 } 544 }
554 } 545 }
546
547 /// <summary>
548 /// Attach this scene object to the given avatar.
549 /// </summary>
550 ///
551 /// This isn't publicly available since attachments should always perform the corresponding inventory
552 /// operation (to show the attach in user inventory and update the asset with positional information).
553 ///
554 /// <param name="sp"></param>
555 /// <param name="so"></param>
556 /// <param name="attachmentpoint"></param>
557 /// <param name="AttachOffset"></param>
558 /// <param name="silent"></param>
559 protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 AttachOffset, bool silent)
560 {
561 // don't attach attachments to child agents
562 if (avatar.IsChildAgent) return;
563
564// m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
565
566 so.DetachFromBackup();
567
568 // Remove from database and parcel prim count
569 m_scene.DeleteFromStorage(so.UUID);
570 m_scene.EventManager.TriggerParcelPrimCountTainted();
571
572 so.RootPart.AttachedAvatar = avatar.UUID;
573
574 //Anakin Lohner bug #3839
575 lock (so.Children)
576 {
577 foreach (SceneObjectPart p in so.Children.Values)
578 {
579 p.AttachedAvatar = avatar.UUID;
580 }
581 }
582
583 if (so.RootPart.PhysActor != null)
584 {
585 m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
586 so.RootPart.PhysActor = null;
587 }
588
589 so.AbsolutePosition = AttachOffset;
590 so.RootPart.AttachedPos = AttachOffset;
591 so.RootPart.IsAttachment = true;
592
593 so.RootPart.SetParentLocalId(avatar.LocalId);
594 so.SetAttachmentPoint(Convert.ToByte(attachmentpoint));
595
596 avatar.AddAttachment(so);
597
598 if (!silent)
599 {
600 // Killing it here will cause the client to deselect it
601 // It then reappears on the avatar, deselected
602 // through the full update below
603 //
604 if (so.IsSelected)
605 {
606 m_scene.SendKillObject(so.RootPart.LocalId);
607 }
608
609 so.IsSelected = false; // fudge....
610 so.ScheduleGroupForFullUpdate();
611 }
612
613 // In case it is later dropped again, don't let
614 // it get cleaned up
615 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
616 so.HasGroupChanged = false;
617 }
555 } 618 }
556} \ No newline at end of file 619} \ No newline at end of file