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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs5
6 files changed, 16 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index f06d70d..9d6870f 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -43,6 +43,7 @@ using Mono.Addins;
43using OpenMetaverse; 43using OpenMetaverse;
44using OpenSim.Framework; 44using OpenSim.Framework;
45using OpenSim.Framework.Console; 45using OpenSim.Framework.Console;
46using OpenSim.Framework.Monitoring;
46using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
47using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
48using OpenSim.Services.Interfaces; 49using OpenSim.Services.Interfaces;
@@ -963,7 +964,8 @@ namespace OpenSim.Region.CoreModules.Asset
963 case "assets": 964 case "assets":
964 con.Output("Ensuring assets are cached for all scenes."); 965 con.Output("Ensuring assets are cached for all scenes.");
965 966
966 Util.RunThreadNoTimeout(delegate { 967 Watchdog.RunInThread(delegate
968 {
967 int assetReferenceTotal = TouchAllSceneAssets(true); 969 int assetReferenceTotal = TouchAllSceneAssets(true);
968 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); 970 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
969 }, "TouchAllSceneAssets", null); 971 }, "TouchAllSceneAssets", null);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index d15703e..a5b5aa2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -34,6 +34,7 @@ using System.Xml;
34using log4net; 34using log4net;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Monitoring;
37using OpenSim.Framework.Serialization; 38using OpenSim.Framework.Serialization;
38using OpenSim.Framework.Serialization.External; 39using OpenSim.Framework.Serialization.External;
39using OpenSim.Region.CoreModules.World.Archiver; 40using OpenSim.Region.CoreModules.World.Archiver;
@@ -356,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
356 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, 357 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
357 options, ReceivedAllAssets); 358 options, ReceivedAllAssets);
358 359
359 Util.RunThreadNoTimeout(o => ar.Execute(), "AssetsRequest", null); 360 Watchdog.RunInThread(o => ar.Execute(), string.Format("AssetsRequest ({0})", m_scene.Name), null);
360 } 361 }
361 else 362 else
362 { 363 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index f80fab3..470ef02 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -33,6 +33,7 @@ using System;
33using System.Collections.Generic; 33using System.Collections.Generic;
34using System.Reflection; 34using System.Reflection;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Monitoring;
36using OpenSim.Data; 37using OpenSim.Data;
37using OpenSim.Server.Base; 38using OpenSim.Server.Base;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
@@ -183,12 +184,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
183 // Protect ourselves against the caller subsequently modifying the items list 184 // Protect ourselves against the caller subsequently modifying the items list
184 List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items); 185 List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
185 186
186 Util.RunThreadNoTimeout(delegate 187 Watchdog.RunInThread(delegate
187 { 188 {
188 foreach (InventoryItemBase item in items) 189 foreach (InventoryItemBase item in items)
189 if (!string.IsNullOrEmpty(item.CreatorData)) 190 if (!string.IsNullOrEmpty(item.CreatorData))
190 UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); 191 UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
191 }, "GetFolderContent", null); 192 }, string.Format("GetFolderContent (user {0}, folder {1})", userID, folderID), null);
192 } 193 }
193 194
194 return invCol; 195 return invCol;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index c8056d4..3e0c9f3 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -36,6 +36,7 @@ using System.Xml;
36using log4net; 36using log4net;
37using OpenMetaverse; 37using OpenMetaverse;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Monitoring;
39using OpenSim.Framework.Serialization; 40using OpenSim.Framework.Serialization;
40using OpenSim.Framework.Serialization.External; 41using OpenSim.Framework.Serialization.External;
41using OpenSim.Region.CoreModules.World.Terrain; 42using OpenSim.Region.CoreModules.World.Terrain;
@@ -371,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
371 // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so 372 // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so
372 // that users can enter the scene. If we allow the scripts to start in the loop above 373 // that users can enter the scene. If we allow the scripts to start in the loop above
373 // then they significantly increase the time until the OAR finishes loading. 374 // then they significantly increase the time until the OAR finishes loading.
374 Util.RunThreadNoTimeout(delegate(object o) 375 Watchdog.RunInThread(o =>
375 { 376 {
376 Thread.Sleep(15000); 377 Thread.Sleep(15000);
377 m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); 378 m_log.Info("[ARCHIVER]: Starting scripts in scene objects");
@@ -386,7 +387,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
386 387
387 sceneContext.SceneObjects.Clear(); 388 sceneContext.SceneObjects.Clear();
388 } 389 }
389 }, "ReadArchiveStartScripts", null); 390 }, string.Format("ReadArchiveStartScripts (request {0})", m_requestId), null);
390 391
391 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); 392 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
392 393
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index 448147a..803f24e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -36,6 +36,7 @@ using System.Xml;
36using log4net; 36using log4net;
37using OpenMetaverse; 37using OpenMetaverse;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Monitoring;
39using OpenSim.Framework.Serialization; 40using OpenSim.Framework.Serialization;
40using OpenSim.Region.CoreModules.World.Terrain; 41using OpenSim.Region.CoreModules.World.Terrain;
41using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
@@ -199,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
199 m_rootScene.AssetService, m_rootScene.UserAccountService, 200 m_rootScene.AssetService, m_rootScene.UserAccountService,
200 m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); 201 m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets);
201 202
202 Util.RunThreadNoTimeout(o => ar.Execute(), "AssetsRequest", null); 203 Watchdog.RunInThread(o => ar.Execute(), "Archive Assets Request", null);
203 204
204 // CloseArchive() will be called from ReceivedAllAssets() 205 // CloseArchive() will be called from ReceivedAllAssets()
205 } 206 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 4f428c3..ec39bc0 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -33,6 +33,7 @@ using System.Timers;
33using log4net; 33using log4net;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Monitoring;
36using OpenSim.Framework.Serialization; 37using OpenSim.Framework.Serialization;
37using OpenSim.Framework.Serialization.External; 38using OpenSim.Framework.Serialization.External;
38using OpenSim.Services.Interfaces; 39using OpenSim.Services.Interfaces;
@@ -226,7 +227,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
226 finally 227 finally
227 { 228 {
228 if (timedOut) 229 if (timedOut)
229 Util.RunThreadNoTimeout(PerformAssetsRequestCallback, "AssetsRequestCallback", true); 230 Watchdog.RunInThread(PerformAssetsRequestCallback, "Archive Assets Request Callback", true);
230 } 231 }
231 } 232 }
232 233
@@ -295,7 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
295 296
296 // We want to stop using the asset cache thread asap 297 // We want to stop using the asset cache thread asap
297 // as we now need to do the work of producing the rest of the archive 298 // as we now need to do the work of producing the rest of the archive
298 Util.RunThreadNoTimeout(PerformAssetsRequestCallback, "AssetsRequestCallback", false); 299 Watchdog.RunInThread(PerformAssetsRequestCallback, "Archive Assets Request Callback", false);
299 } 300 }
300 else 301 else
301 { 302 {