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-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs16
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 9bcaf32..4f24415 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -367,10 +367,18 @@ namespace OpenSim.Region.CoreModules.World.Land
367 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 367 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
368 { 368 {
369 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 369 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
370 if (position.HasValue) 370
371 { 371 if (!position.HasValue)
372 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 372 return;
373 } 373
374 bool isFlying = avatar.PhysicsActor.Flying;
375 avatar.RemoveFromPhysicalScene();
376
377 avatar.AbsolutePosition = (Vector3)position;
378
379 avatar.AddToPhysicalScene(isFlying);
380
381 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
374 } 382 }
375 383
376 public void SendYouAreRestrictedNotice(ScenePresence avatar) 384 public void SendYouAreRestrictedNotice(ScenePresence avatar)