diff options
Diffstat (limited to 'OpenSim/Region/CoreModules')
3 files changed, 40 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 165dd17..71945c5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -236,9 +236,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
236 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 236 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
237 | // inventory right now. | 237 | // inventory right now. |
238 | if (sp.PresenceType == PresenceType.Npc) | 238 | if (sp.PresenceType == PresenceType.Npc) |
239 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); | 239 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null, true); |
240 | else | 240 | else |
241 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d); | 241 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p | (uint)0x80, d); |
242 | } | 242 | } |
243 | catch (Exception e) | 243 | catch (Exception e) |
244 | { | 244 | { |
@@ -299,12 +299,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
299 | sp.ClearAttachments(); | 299 | sp.ClearAttachments(); |
300 | } | 300 | } |
301 | 301 | ||
302 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp) | 302 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool append) |
303 | { | 303 | { |
304 | if (!Enabled) | 304 | if (!Enabled) |
305 | return false; | 305 | return false; |
306 | 306 | ||
307 | if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp)) | 307 | if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp, append)) |
308 | { | 308 | { |
309 | m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); | 309 | m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); |
310 | return true; | 310 | return true; |
@@ -313,7 +313,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
313 | return false; | 313 | return false; |
314 | } | 314 | } |
315 | 315 | ||
316 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp) | 316 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool append) |
317 | { | 317 | { |
318 | // m_log.DebugFormat( | 318 | // m_log.DebugFormat( |
319 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | 319 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", |
@@ -348,11 +348,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
348 | lock (sp.AttachmentsSyncLock) | 348 | lock (sp.AttachmentsSyncLock) |
349 | { | 349 | { |
350 | Vector3 attachPos = group.AbsolutePosition; | 350 | Vector3 attachPos = group.AbsolutePosition; |
351 | 351 | ||
352 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
353 | // be removed when that functionality is implemented in opensim | ||
354 | attachmentPt &= 0x7f; | ||
355 | |||
356 | // If the attachment point isn't the same as the one previously used | 352 | // If the attachment point isn't the same as the one previously used |
357 | // set it's offset position = 0 so that it appears on the attachment point | 353 | // set it's offset position = 0 so that it appears on the attachment point |
358 | // and not in a weird location somewhere unknown. | 354 | // and not in a weird location somewhere unknown. |
@@ -398,15 +394,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
398 | group.AbsolutePosition = attachPos; | 394 | group.AbsolutePosition = attachPos; |
399 | 395 | ||
400 | if (sp.PresenceType != PresenceType.Npc) | 396 | if (sp.PresenceType != PresenceType.Npc) |
401 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp); | 397 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp, append); |
402 | 398 | ||
403 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); | 399 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); |
404 | } | 400 | } |
405 | 401 | ||
406 | return true; | 402 | return true; |
407 | } | 403 | } |
408 | 404 | ||
409 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp) | 405 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp, bool append) |
410 | { | 406 | { |
411 | // Add the new attachment to inventory if we don't already have it. | 407 | // Add the new attachment to inventory if we don't already have it. |
412 | if (!temp) | 408 | if (!temp) |
@@ -415,7 +411,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
415 | if (newAttachmentItemID == UUID.Zero) | 411 | if (newAttachmentItemID == UUID.Zero) |
416 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | 412 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; |
417 | 413 | ||
418 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); | 414 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
419 | } | 415 | } |
420 | } | 416 | } |
421 | 417 | ||
@@ -433,8 +429,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
433 | // "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}", | 429 | // "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}", |
434 | // (AttachmentPoint)AttachmentPt, itemID, sp.Name); | 430 | // (AttachmentPoint)AttachmentPt, itemID, sp.Name); |
435 | 431 | ||
436 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 432 | bool append = (AttachmentPt & 0x80) != 0; |
437 | // be removed when that functionality is implemented in opensim | ||
438 | AttachmentPt &= 0x7f; | 433 | AttachmentPt &= 0x7f; |
439 | 434 | ||
440 | // Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such). | 435 | // Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such). |
@@ -463,7 +458,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
463 | return null; | 458 | return null; |
464 | } | 459 | } |
465 | 460 | ||
466 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc); | 461 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc, append); |
467 | } | 462 | } |
468 | 463 | ||
469 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 464 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -860,7 +855,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
860 | } | 855 | } |
861 | 856 | ||
862 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 857 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
863 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) | 858 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc, bool append) |
864 | { | 859 | { |
865 | if (m_invAccessModule == null) | 860 | if (m_invAccessModule == null) |
866 | return null; | 861 | return null; |
@@ -885,13 +880,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
885 | return null; | 880 | return null; |
886 | } | 881 | } |
887 | 882 | ||
888 | // Remove any previous attachments | ||
889 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | 883 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
890 | string previousAttachmentScriptedState = null; | 884 | string previousAttachmentScriptedState = null; |
891 | 885 | ||
892 | // At the moment we can only deal with a single attachment | 886 | // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones |
893 | if (attachments.Count != 0) | 887 | while (attachments.Count >= 5) |
894 | DetachSingleAttachmentToInv(sp, attachments[0]); | 888 | { |
889 | if (attachments[0].FromItemID != UUID.Zero) | ||
890 | DetachSingleAttachmentToInv(sp, attachments[0]); | ||
891 | attachments.RemoveAt(0); | ||
892 | } | ||
893 | |||
894 | // If we're not appending, remove the rest as well | ||
895 | if (attachments.Count != 0 && !append) | ||
896 | { | ||
897 | foreach (SceneObjectGroup g in attachments) | ||
898 | { | ||
899 | if (g.FromItemID != UUID.Zero) | ||
900 | DetachSingleAttachmentToInv(sp, g); | ||
901 | } | ||
902 | } | ||
895 | 903 | ||
896 | lock (sp.AttachmentsSyncLock) | 904 | lock (sp.AttachmentsSyncLock) |
897 | { | 905 | { |
@@ -913,7 +921,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
913 | // This will throw if the attachment fails | 921 | // This will throw if the attachment fails |
914 | try | 922 | try |
915 | { | 923 | { |
916 | AttachObjectInternal(sp, objatt, attachmentPt, false, false, false); | 924 | AttachObjectInternal(sp, objatt, attachmentPt, false, false, false, append); |
917 | } | 925 | } |
918 | catch (Exception e) | 926 | catch (Exception e) |
919 | { | 927 | { |
@@ -955,7 +963,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
955 | /// <param name="AttachmentPt"></param> | 963 | /// <param name="AttachmentPt"></param> |
956 | /// <param name="itemID"></param> | 964 | /// <param name="itemID"></param> |
957 | /// <param name="att"></param> | 965 | /// <param name="att"></param> |
958 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 966 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att, bool append) |
959 | { | 967 | { |
960 | // m_log.DebugFormat( | 968 | // m_log.DebugFormat( |
961 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | 969 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", |
@@ -978,7 +986,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
978 | if (item == null) | 986 | if (item == null) |
979 | return; | 987 | return; |
980 | 988 | ||
981 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | 989 | int attFlag = append ? 0x80 : 0; |
990 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt | attFlag, itemID, item.AssetID); | ||
982 | if (changed && m_scene.AvatarFactory != null) | 991 | if (changed && m_scene.AvatarFactory != null) |
983 | { | 992 | { |
984 | // m_log.DebugFormat( | 993 | // m_log.DebugFormat( |
@@ -1062,12 +1071,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1062 | return; | 1071 | return; |
1063 | } | 1072 | } |
1064 | 1073 | ||
1065 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 1074 | bool append = (AttachmentPt & 0x80) != 0; |
1066 | // be removed when that functionality is implemented in opensim | ||
1067 | AttachmentPt &= 0x7f; | 1075 | AttachmentPt &= 0x7f; |
1068 | 1076 | ||
1069 | // Calls attach with a Zero position | 1077 | // Calls attach with a Zero position |
1070 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false)) | 1078 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false, append)) |
1071 | { | 1079 | { |
1072 | // m_log.Debug( | 1080 | // m_log.Debug( |
1073 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | 1081 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 4e9d3f9..545aeda 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
198 | 198 | ||
199 | m_numberOfAttachEventsFired = 0; | 199 | m_numberOfAttachEventsFired = 0; |
200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); | 200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false, false); |
201 | 201 | ||
202 | // Check status on scene presence | 202 | // Check status on scene presence |
203 | Assert.That(sp.HasAttachments(), Is.True); | 203 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
254 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 254 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
255 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 255 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
256 | 256 | ||
257 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); | 257 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false, false); |
258 | 258 | ||
259 | Assert.That(sp.HasAttachments(), Is.False); | 259 | Assert.That(sp.HasAttachments(), Is.False); |
260 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 260 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
diff --git a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index 6bf50d2..fccf053 100644 --- a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -262,6 +262,8 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms | |||
262 | return "modInvokeR"; | 262 | return "modInvokeR"; |
263 | else if (sid.ReturnType == typeof(object[])) | 263 | else if (sid.ReturnType == typeof(object[])) |
264 | return "modInvokeL"; | 264 | return "modInvokeL"; |
265 | else if (sid.ReturnType == typeof(void)) | ||
266 | return "modInvokeN"; | ||
265 | 267 | ||
266 | m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); | 268 | m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); |
267 | } | 269 | } |