aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs86
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs (renamed from OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs)149
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs194
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs (renamed from OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs)265
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs2
8 files changed, 439 insertions, 273 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 6c3ac0c..659b178 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
161 string filePath = "ERROR"; 161 string filePath = "ERROR";
162 162
163 List<InventoryFolderBase> folderCandidates 163 List<InventoryFolderBase> folderCandidates
164 = InventoryArchiveUtils.FindFolderByPath( 164 = InventoryArchiveUtils.FindFoldersByPath(
165 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); 165 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
166 166
167 if (folderCandidates.Count == 0) 167 if (folderCandidates.Count == 0)
@@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
296 // iar name and try to find that instead. 296 // iar name and try to find that instead.
297 string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath); 297 string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath);
298 List<InventoryFolderBase> folderCandidates 298 List<InventoryFolderBase> folderCandidates
299 = InventoryArchiveUtils.FindFolderByPath( 299 = InventoryArchiveUtils.FindFoldersByPath(
300 m_scene.InventoryService, m_userInfo.PrincipalID, plainPath); 300 m_scene.InventoryService, m_userInfo.PrincipalID, plainPath);
301 301
302 if (folderCandidates.Count != 0) 302 if (folderCandidates.Count != 0)
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index 0d90a15..dbaf2aa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -52,13 +52,82 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
52 /// <summary> 52 /// <summary>
53 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder 53 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
54 /// </summary> 54 /// </summary>
55 /// <remarks>
56 /// This method does not handle paths that contain multiple delimitors
57 ///
58 /// FIXME: We have no way of distinguishing folders with the same path
55 /// 59 ///
60 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
61 /// </remarks>
62 /// <param name="inventoryService">
63 /// Inventory service to query
64 /// </param>
65 /// <param name="userId">
66 /// User id to search
67 /// </param>
68 /// <param name="path">
69 /// The path to the required folder.
70 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
71 /// </param>
72 /// <returns>The folder found. Please note that if there are multiple folders with the same name then an
73 /// unspecified one will be returned. If no such folder eixsts then null is returned</returns>
74 public static InventoryFolderBase FindFolderByPath(
75 IInventoryService inventoryService, UUID userId, string path)
76 {
77 List<InventoryFolderBase> folders = FindFoldersByPath(inventoryService, userId, path);
78
79 if (folders.Count == 0)
80 return null;
81 else
82 return folders[0];
83 }
84
85 /// <summary>
86 /// Find a folder given a PATH_DELIMITER delimited path starting from a given folder
87 /// </summary>
88 /// <remarks>
56 /// This method does not handle paths that contain multiple delimitors 89 /// This method does not handle paths that contain multiple delimitors
57 /// 90 ///
58 /// FIXME: We have no way of distinguishing folders with the same path 91 /// FIXME: We have no way of distinguishing folders with the same path
59 /// 92 ///
60 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 93 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
94 /// </remarks>
95 /// <param name="inventoryService">
96 /// Inventory service to query
97 /// </param>
98 /// <param name="startFolder">
99 /// The folder from which the path starts
100 /// </param>
101 /// <param name="path">
102 /// The path to the required folder.
103 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
104 /// </param>
105 /// <returns>The folder found. Please note that if there are multiple folders with the same name then an
106 /// unspecified one will be returned. If no such folder eixsts then null is returned</returns>
107 public static InventoryFolderBase FindFolderByPath(
108 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
109 {
110 if (null == startFolder)
111 return null;
112
113 List<InventoryFolderBase> folders = FindFoldersByPath(inventoryService, startFolder, path);
114
115 if (folders.Count == 0)
116 return null;
117 else
118 return folders[0];
119 }
120
121 /// <summary>
122 /// Find a set of folders given a PATH_DELIMITER delimited path starting from a user's root folder
123 /// </summary>
124 /// <remarks>
125 /// This method does not handle paths that contain multiple delimitors
126 ///
127 /// FIXME: We have no way of distinguishing folders with the same path
61 /// 128 ///
129 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
130 /// </remarks>
62 /// <param name="inventoryService"> 131 /// <param name="inventoryService">
63 /// Inventory service to query 132 /// Inventory service to query
64 /// </param> 133 /// </param>
@@ -70,7 +139,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
70 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 139 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
71 /// </param> 140 /// </param>
72 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns> 141 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
73 public static List<InventoryFolderBase> FindFolderByPath( 142 public static List<InventoryFolderBase> FindFoldersByPath(
74 IInventoryService inventoryService, UUID userId, string path) 143 IInventoryService inventoryService, UUID userId, string path)
75 { 144 {
76 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); 145 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
@@ -78,19 +147,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
78 if (null == rootFolder) 147 if (null == rootFolder)
79 return new List<InventoryFolderBase>(); 148 return new List<InventoryFolderBase>();
80 149
81 return FindFolderByPath(inventoryService, rootFolder, path); 150 return FindFoldersByPath(inventoryService, rootFolder, path);
82 } 151 }
83 152
84 /// <summary> 153 /// <summary>
85 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder 154 /// Find a set of folders given a PATH_DELIMITER delimited path starting from this folder
86 /// </summary> 155 /// </summary>
87 /// 156 /// <remarks>
88 /// This method does not handle paths that contain multiple delimitors 157 /// This method does not handle paths that contain multiple delimitors
89 /// 158 ///
90 /// FIXME: We have no way of distinguishing folders with the same path. 159 /// FIXME: We have no way of distinguishing folders with the same path.
91 /// 160 ///
92 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 161 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
93 /// 162 /// </remarks>
94 /// <param name="inventoryService"> 163 /// <param name="inventoryService">
95 /// Inventory service to query 164 /// Inventory service to query
96 /// </param> 165 /// </param>
@@ -102,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
102 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 171 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
103 /// </param> 172 /// </param>
104 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns> 173 /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
105 public static List<InventoryFolderBase> FindFolderByPath( 174 public static List<InventoryFolderBase> FindFoldersByPath(
106 IInventoryService inventoryService, InventoryFolderBase startFolder, string path) 175 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
107 { 176 {
108 List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>(); 177 List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>();
@@ -133,12 +202,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
133 202
134 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); 203 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
135 204
205// m_log.DebugFormat(
206// "Found {0} folders in {1} for {2}", contents.Folders.Count, startFolder.Name, startFolder.Owner);
207
136 foreach (InventoryFolderBase folder in contents.Folders) 208 foreach (InventoryFolderBase folder in contents.Folders)
137 { 209 {
138 if (folder.Name == components[0]) 210 if (folder.Name == components[0])
139 { 211 {
140 if (components.Length > 1) 212 if (components.Length > 1)
141 foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1])); 213 foundFolders.AddRange(FindFoldersByPath(inventoryService, folder, components[1]));
142 else 214 else
143 foundFolders.Add(folder); 215 foundFolders.Add(folder);
144 } 216 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4c85637..4ec8ae7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -272,6 +272,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
272 saveFolderContentsOnly = true; 272 saveFolderContentsOnly = true;
273 maxComponentIndex--; 273 maxComponentIndex--;
274 } 274 }
275 else if (maxComponentIndex == -1)
276 {
277 // If the user has just specified "/", then don't save the root "My Inventory" folder. This is
278 // more intuitive then requiring the user to specify "/*" for this.
279 saveFolderContentsOnly = true;
280 }
275 281
276 m_invPath = String.Empty; 282 m_invPath = String.Empty;
277 for (int i = 0; i <= maxComponentIndex; i++) 283 for (int i = 0; i <= maxComponentIndex; i++)
@@ -289,7 +295,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
289 { 295 {
290 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 296 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
291 List<InventoryFolderBase> candidateFolders 297 List<InventoryFolderBase> candidateFolders
292 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); 298 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, rootFolder, m_invPath);
293 if (candidateFolders.Count > 0) 299 if (candidateFolders.Count > 0)
294 inventoryFolder = candidateFolders[0]; 300 inventoryFolder = candidateFolders[0];
295 } 301 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
index 6eb3605..95f562e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
@@ -48,125 +48,9 @@ using OpenSim.Tests.Common.Mock;
48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{ 49{
50 [TestFixture] 50 [TestFixture]
51 public class PathTests : InventoryArchiveTestCase 51 public class InventoryArchiveLoadPathTests : InventoryArchiveTestCase
52 { 52 {
53 /// <summary> 53 /// <summary>
54 /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
55 /// (subject to change since there is no fixed format yet).
56 /// </summary>
57 [Test]
58 public void TestSavePathToIarV0_1()
59 {
60 TestHelpers.InMethod();
61// log4net.Config.XmlConfigurator.Configure();
62
63 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
64
65 Scene scene = new SceneHelpers().SetupScene();
66 SceneHelpers.SetupSceneModules(scene, archiverModule);
67
68 // Create user
69 string userFirstName = "Jock";
70 string userLastName = "Stirrup";
71 string userPassword = "troll";
72 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
73 UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
74
75 // Create asset
76 SceneObjectGroup object1;
77 SceneObjectPart part1;
78 {
79 string partName = "My Little Dog Object";
80 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
81 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
82 Vector3 groupPosition = new Vector3(10, 20, 30);
83 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
84 Vector3 offsetPosition = new Vector3(5, 10, 15);
85
86 part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
87 part1.Name = partName;
88
89 object1 = new SceneObjectGroup(part1);
90 scene.AddNewSceneObject(object1, false);
91 }
92
93 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
94 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
95 scene.AssetService.Store(asset1);
96
97 // Create item
98 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
99 InventoryItemBase item1 = new InventoryItemBase();
100 item1.Name = "My Little Dog";
101 item1.AssetID = asset1.FullID;
102 item1.ID = item1Id;
103 InventoryFolderBase objsFolder
104 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
105 item1.Folder = objsFolder.ID;
106 scene.AddInventoryItem(item1);
107
108 MemoryStream archiveWriteStream = new MemoryStream();
109 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
110
111 // Test saving a particular path
112 mre.Reset();
113 archiverModule.ArchiveInventory(
114 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
115 mre.WaitOne(60000, false);
116
117 byte[] archive = archiveWriteStream.ToArray();
118 MemoryStream archiveReadStream = new MemoryStream(archive);
119 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
120
121 //bool gotControlFile = false;
122 bool gotObject1File = false;
123 //bool gotObject2File = false;
124 string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
125 string expectedObject1FilePath = string.Format(
126 "{0}{1}{2}",
127 ArchiveConstants.INVENTORY_PATH,
128 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
129 expectedObject1FileName);
130
131 string filePath;
132 TarArchiveReader.TarEntryType tarEntryType;
133
134// Console.WriteLine("Reading archive");
135
136 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
137 {
138// Console.WriteLine("Got {0}", filePath);
139
140// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
141// {
142// gotControlFile = true;
143// }
144
145 if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
146 {
147// string fileName = filePath.Remove(0, "Objects/".Length);
148//
149// if (fileName.StartsWith(part1.Name))
150// {
151 Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
152 gotObject1File = true;
153// }
154// else if (fileName.StartsWith(part2.Name))
155// {
156// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
157// gotObject2File = true;
158// }
159 }
160 }
161
162// Assert.That(gotControlFile, Is.True, "No control file in archive");
163 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
164// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
165
166 // TODO: Test presence of more files and contents of files.
167 }
168
169 /// <summary>
170 /// Test loading an IAR to various different inventory paths. 54 /// Test loading an IAR to various different inventory paths.
171 /// </summary> 55 /// </summary>
172 [Test] 56 [Test]
@@ -193,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
193 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 77 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
194 78
195 // Now try loading to a root child folder 79 // Now try loading to a root child folder
196 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); 80 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
197 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); 81 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
198 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); 82 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
199 83
@@ -202,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
202 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); 86 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
203 87
204 // Now try loading to a more deeply nested folder 88 // Now try loading to a more deeply nested folder
205 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); 89 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
206 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 90 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
207 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); 91 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
208 92
@@ -287,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
287 item1.AssetID = asset1.FullID; 171 item1.AssetID = asset1.FullID;
288 item1.ID = item1Id; 172 item1.ID = item1Id;
289 InventoryFolderBase objsFolder 173 InventoryFolderBase objsFolder
290 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; 174 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
291 item1.Folder = objsFolder.ID; 175 item1.Folder = objsFolder.ID;
292 scene.AddInventoryItem(item1); 176 scene.AddInventoryItem(item1);
293 177
@@ -351,12 +235,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
351 foldersCreated, nodesLoaded); 235 foldersCreated, nodesLoaded);
352 236
353 List<InventoryFolderBase> folder1Candidates 237 List<InventoryFolderBase> folder1Candidates
354 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); 238 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
355 Assert.That(folder1Candidates.Count, Is.EqualTo(1)); 239 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
356 240
357 InventoryFolderBase folder1 = folder1Candidates[0]; 241 InventoryFolderBase folder1 = folder1Candidates[0];
358 List<InventoryFolderBase> folder2aCandidates 242 List<InventoryFolderBase> folder2aCandidates
359 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 243 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
360 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 244 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
361 } 245 }
362 246
@@ -368,17 +252,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
368 foldersCreated, nodesLoaded); 252 foldersCreated, nodesLoaded);
369 253
370 List<InventoryFolderBase> folder1Candidates 254 List<InventoryFolderBase> folder1Candidates
371 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); 255 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
372 Assert.That(folder1Candidates.Count, Is.EqualTo(1)); 256 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
373 257
374 InventoryFolderBase folder1 = folder1Candidates[0]; 258 InventoryFolderBase folder1 = folder1Candidates[0];
375 259
376 List<InventoryFolderBase> folder2aCandidates 260 List<InventoryFolderBase> folder2aCandidates
377 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 261 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
378 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 262 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
379 263
380 List<InventoryFolderBase> folder2bCandidates 264 List<InventoryFolderBase> folder2bCandidates
381 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); 265 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
382 Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); 266 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
383 } 267 }
384 } 268 }
@@ -401,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
401 285
402 InventoryFolderBase folder1 286 InventoryFolderBase folder1
403 = UserInventoryHelpers.CreateInventoryFolder( 287 = UserInventoryHelpers.CreateInventoryFolder(
404 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 288 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
405 289
406 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 290 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
407 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 291 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
@@ -414,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
414 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); 298 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
415 299
416 List<InventoryFolderBase> folder1PostCandidates 300 List<InventoryFolderBase> folder1PostCandidates
417 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 301 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
418 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); 302 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
419 303
420 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. 304 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
@@ -430,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
430// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); 314// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
431 315
432 List<InventoryFolderBase> folder2PostCandidates 316 List<InventoryFolderBase> folder2PostCandidates
433 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); 317 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");
434 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 318 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
435 } 319 }
436 320
@@ -452,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
452 336
453 InventoryFolderBase folder1 337 InventoryFolderBase folder1
454 = UserInventoryHelpers.CreateInventoryFolder( 338 = UserInventoryHelpers.CreateInventoryFolder(
455 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 339 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
456 340
457 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 341 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
458 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 342 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
@@ -465,13 +349,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
465 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); 349 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
466 350
467 List<InventoryFolderBase> folder1PostCandidates 351 List<InventoryFolderBase> folder1PostCandidates
468 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 352 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
469 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); 353 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
470 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); 354 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
471 355
472 List<InventoryFolderBase> folder2PostCandidates 356 List<InventoryFolderBase> folder2PostCandidates
473 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); 357 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
474 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 358 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
475 } 359 }
476 } 360 }
477} \ No newline at end of file 361}
362
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs
new file mode 100644
index 0000000..1b521fc
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs
@@ -0,0 +1,194 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using NUnit.Framework;
34using OpenMetaverse;
35using OpenSim.Data;
36using OpenSim.Framework;
37using OpenSim.Framework.Serialization;
38using OpenSim.Framework.Serialization.External;
39using OpenSim.Framework.Communications;
40using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
41using OpenSim.Region.CoreModules.World.Serialiser;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47
48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{
50 [TestFixture]
51 public class InventoryArchiveLoadTests : InventoryArchiveTestCase
52 {
53 protected TestScene m_scene;
54 protected InventoryArchiverModule m_archiverModule;
55
56 [SetUp]
57 public override void SetUp()
58 {
59 base.SetUp();
60
61 SerialiserModule serialiserModule = new SerialiserModule();
62 m_archiverModule = new InventoryArchiverModule();
63
64 m_scene = new SceneHelpers().SetupScene();
65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
66 }
67
68 [Test]
69 public void TestLoadCoalesecedItem()
70 {
71 TestHelpers.InMethod();
72// TestHelpers.EnableLogging();
73
74 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
75 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
76
77 InventoryItemBase coaItem
78 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
79
80 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
81
82 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
83
84 CoalescedSceneObjects coa;
85 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
86
87 Assert.That(readResult, Is.True);
88 Assert.That(coa.Count, Is.EqualTo(2));
89
90 List<SceneObjectGroup> coaObjects = coa.Objects;
91 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
92 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
93
94 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
95 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
96 }
97
98 /// <summary>
99 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
100 /// objects.
101 /// </summary>
102 [Test]
103 public void TestLoadIarCreatorAccountPresent()
104 {
105 TestHelpers.InMethod();
106// log4net.Config.XmlConfigurator.Configure();
107
108 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
109
110 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
111 InventoryItemBase foundItem1
112 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
113
114 Assert.That(
115 foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
116 "Loaded item non-uuid creator doesn't match original");
117 Assert.That(
118 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
119 "Loaded item uuid creator doesn't match original");
120 Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
121 "Loaded item owner doesn't match inventory reciever");
122
123 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
124 string xmlData = Utils.BytesToString(asset1.Data);
125 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
126
127 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
128 }
129
130// /// <summary>
131// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
132// /// an account exists with the same name as the creator, though not the same id.
133// /// </summary>
134// [Test]
135// public void TestLoadIarV0_1SameNameCreator()
136// {
137// TestHelpers.InMethod();
138// TestHelpers.EnableLogging();
139//
140// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
141// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
142//
143// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
144// InventoryItemBase foundItem1
145// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
146//
147// Assert.That(
148// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
149// "Loaded item non-uuid creator doesn't match original");
150// Assert.That(
151// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
152// "Loaded item uuid creator doesn't match original");
153// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
154// "Loaded item owner doesn't match inventory reciever");
155//
156// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
157// string xmlData = Utils.BytesToString(asset1.Data);
158// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
159//
160// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
161// }
162
163 /// <summary>
164 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
165 /// the creator or an account with the creator's name does not exist within the system.
166 /// </summary>
167 [Test]
168 public void TestLoadIarV0_1AbsentCreator()
169 {
170 TestHelpers.InMethod();
171// log4net.Config.XmlConfigurator.Configure();
172
173 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
174 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
175
176 InventoryItemBase foundItem1
177 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
178
179 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
180 Assert.That(
181 foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
182 "Loaded item non-uuid creator doesn't match that of the loading user");
183 Assert.That(
184 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
185 "Loaded item uuid creator doesn't match that of the loading user");
186
187 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
188 string xmlData = Utils.BytesToString(asset1.Data);
189 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
190
191 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
192 }
193 }
194} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs
index 06f6e49..5e7e24c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs
@@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock;
48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{ 49{
50 [TestFixture] 50 [TestFixture]
51 public class InventoryArchiverTests : InventoryArchiveTestCase 51 public class InventoryArchiveSaveTests : InventoryArchiveTestCase
52 { 52 {
53 protected TestScene m_scene; 53 protected TestScene m_scene;
54 protected InventoryArchiverModule m_archiverModule; 54 protected InventoryArchiverModule m_archiverModule;
@@ -64,36 +64,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
64 m_scene = new SceneHelpers().SetupScene(); 64 m_scene = new SceneHelpers().SetupScene();
65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
66 } 66 }
67
68 [Test]
69 public void TestLoadCoalesecedItem()
70 {
71 TestHelpers.InMethod();
72// TestHelpers.EnableLogging();
73
74 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
75 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
76
77 InventoryItemBase coaItem
78 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
79
80 Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
81
82 string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
83
84 CoalescedSceneObjects coa;
85 bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
86
87 Assert.That(readResult, Is.True);
88 Assert.That(coa.Count, Is.EqualTo(2));
89
90 List<SceneObjectGroup> coaObjects = coa.Objects;
91 Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
92 Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
93
94 Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
95 Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
96 }
97 67
98 /// <summary> 68 /// <summary>
99 /// Test that the IAR has the required files in the right order. 69 /// Test that the IAR has the required files in the right order.
@@ -121,6 +91,139 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
121 91
122 Assert.That(iarr.ControlFileLoaded, Is.True); 92 Assert.That(iarr.ControlFileLoaded, Is.True);
123 } 93 }
94
95 [Test]
96 public void TestSaveRootFolderToIar()
97 {
98 TestHelpers.InMethod();
99// TestHelpers.EnableLogging();
100
101 string userFirstName = "Jock";
102 string userLastName = "Stirrup";
103 string userPassword = "troll";
104 UUID userId = TestHelpers.ParseTail(0x20);
105
106 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
107
108 MemoryStream archiveWriteStream = new MemoryStream();
109 m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
110
111 mre.Reset();
112 m_archiverModule.ArchiveInventory(
113 Guid.NewGuid(), userFirstName, userLastName, "/", userPassword, archiveWriteStream);
114 mre.WaitOne(60000, false);
115
116 // Test created iar
117 byte[] archive = archiveWriteStream.ToArray();
118 MemoryStream archiveReadStream = new MemoryStream(archive);
119 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
120
121// InventoryArchiveUtils.
122 bool gotObjectsFolder = false;
123
124 string objectsFolderName
125 = string.Format(
126 "{0}{1}",
127 ArchiveConstants.INVENTORY_PATH,
128 InventoryArchiveWriteRequest.CreateArchiveFolderName(
129 UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, userId, "Objects")));
130
131 string filePath;
132 TarArchiveReader.TarEntryType tarEntryType;
133
134 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
135 {
136// Console.WriteLine("Got {0}", filePath);
137
138 // Lazily, we only bother to look for the system objects folder created when we call CreateUserWithInventory()
139 // XXX: But really we need to stop all that stuff being created in tests or check for such folders
140 // more thoroughly
141 if (filePath == objectsFolderName)
142 gotObjectsFolder = true;
143 }
144
145 Assert.That(gotObjectsFolder, Is.True);
146 }
147
148 [Test]
149 public void TestSaveNonRootFolderToIar()
150 {
151 TestHelpers.InMethod();
152// TestHelpers.EnableLogging();
153
154 string userFirstName = "Jock";
155 string userLastName = "Stirrup";
156 string userPassword = "troll";
157 UUID userId = TestHelpers.ParseTail(0x20);
158
159 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
160
161 // Create base folder
162 InventoryFolderBase f1
163 = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1", true);
164
165 // Create item1
166 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Dog Object", 0x5);
167 InventoryItemBase i1 = UserInventoryHelpers.AddInventoryItem(m_scene, so1, 0x50, 0x60, "f1");
168
169 // Create embedded folder
170 InventoryFolderBase f1_1
171 = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1/f1.1", true);
172
173 // Create embedded item
174 SceneObjectGroup so1_1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Cat Object", 0x6);
175 InventoryItemBase i2 = UserInventoryHelpers.AddInventoryItem(m_scene, so1_1, 0x500, 0x600, "f1/f1.1");
176
177 MemoryStream archiveWriteStream = new MemoryStream();
178 m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
179
180 mre.Reset();
181 m_archiverModule.ArchiveInventory(
182 Guid.NewGuid(), userFirstName, userLastName, "f1", userPassword, archiveWriteStream);
183 mre.WaitOne(60000, false);
184
185 // Test created iar
186 byte[] archive = archiveWriteStream.ToArray();
187 MemoryStream archiveReadStream = new MemoryStream(archive);
188 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
189
190// InventoryArchiveUtils.
191 bool gotf1 = false, gotf1_1 = false, gotso1 = false, gotso2 = false;
192
193 string f1FileName
194 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1));
195 string f1_1FileName
196 = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1_1));
197 string so1FileName
198 = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i1));
199 string so2FileName
200 = string.Format("{0}{1}", f1_1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i2));
201
202 string filePath;
203 TarArchiveReader.TarEntryType tarEntryType;
204
205 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
206 {
207// Console.WriteLine("Got {0}", filePath);
208
209 if (filePath == f1FileName)
210 gotf1 = true;
211 else if (filePath == f1_1FileName)
212 gotf1_1 = true;
213 else if (filePath == so1FileName)
214 gotso1 = true;
215 else if (filePath == so2FileName)
216 gotso2 = true;
217 }
218
219// Assert.That(gotControlFile, Is.True, "No control file in archive");
220 Assert.That(gotf1, Is.True);
221 Assert.That(gotf1_1, Is.True);
222 Assert.That(gotso1, Is.True);
223 Assert.That(gotso2, Is.True);
224
225 // TODO: Test presence of more files and contents of files.
226 }
124 227
125 /// <summary> 228 /// <summary>
126 /// Test saving a single inventory item to an IAR 229 /// Test saving a single inventory item to an IAR
@@ -155,7 +258,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
155 item1.AssetID = asset1.FullID; 258 item1.AssetID = asset1.FullID;
156 item1.ID = item1Id; 259 item1.ID = item1Id;
157 InventoryFolderBase objsFolder 260 InventoryFolderBase objsFolder
158 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0]; 261 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
159 item1.Folder = objsFolder.ID; 262 item1.Folder = objsFolder.ID;
160 m_scene.AddInventoryItem(item1); 263 m_scene.AddInventoryItem(item1);
161 264
@@ -250,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
250 item1.AssetID = asset1.FullID; 353 item1.AssetID = asset1.FullID;
251 item1.ID = item1Id; 354 item1.ID = item1Id;
252 InventoryFolderBase objsFolder 355 InventoryFolderBase objsFolder
253 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0]; 356 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
254 item1.Folder = objsFolder.ID; 357 item1.Folder = objsFolder.ID;
255 m_scene.AddInventoryItem(item1); 358 m_scene.AddInventoryItem(item1);
256 359
@@ -317,101 +420,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
317 420
318 // TODO: Test presence of more files and contents of files. 421 // TODO: Test presence of more files and contents of files.
319 } 422 }
320
321 /// <summary>
322 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
323 /// objects.
324 /// </summary>
325 [Test]
326 public void TestLoadIarCreatorAccountPresent()
327 {
328 TestHelpers.InMethod();
329// log4net.Config.XmlConfigurator.Configure();
330
331 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
332
333 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
334 InventoryItemBase foundItem1
335 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
336
337 Assert.That(
338 foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
339 "Loaded item non-uuid creator doesn't match original");
340 Assert.That(
341 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
342 "Loaded item uuid creator doesn't match original");
343 Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
344 "Loaded item owner doesn't match inventory reciever");
345
346 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
347 string xmlData = Utils.BytesToString(asset1.Data);
348 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
349
350 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
351 }
352
353// /// <summary>
354// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
355// /// an account exists with the same name as the creator, though not the same id.
356// /// </summary>
357// [Test]
358// public void TestLoadIarV0_1SameNameCreator()
359// {
360// TestHelpers.InMethod();
361// TestHelpers.EnableLogging();
362//
363// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
364// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
365//
366// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
367// InventoryItemBase foundItem1
368// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
369//
370// Assert.That(
371// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
372// "Loaded item non-uuid creator doesn't match original");
373// Assert.That(
374// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
375// "Loaded item uuid creator doesn't match original");
376// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
377// "Loaded item owner doesn't match inventory reciever");
378//
379// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
380// string xmlData = Utils.BytesToString(asset1.Data);
381// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
382//
383// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
384// }
385
386 /// <summary>
387 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
388 /// the creator or an account with the creator's name does not exist within the system.
389 /// </summary>
390 [Test]
391 public void TestLoadIarV0_1AbsentCreator()
392 {
393 TestHelpers.InMethod();
394// log4net.Config.XmlConfigurator.Configure();
395
396 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
397 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
398
399 InventoryItemBase foundItem1
400 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
401
402 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
403 Assert.That(
404 foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
405 "Loaded item non-uuid creator doesn't match that of the loading user");
406 Assert.That(
407 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
408 "Loaded item uuid creator doesn't match that of the loading user");
409
410 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
411 string xmlData = Utils.BytesToString(asset1.Data);
412 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
413
414 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
415 }
416 } 423 }
417} \ No newline at end of file 424} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index ac25a93..ad1a0e1 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
109 item1.AssetID = asset1.FullID; 109 item1.AssetID = asset1.FullID;
110 item1.ID = item1Id; 110 item1.ID = item1Id;
111 InventoryFolderBase objsFolder 111 InventoryFolderBase objsFolder
112 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 112 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
113 item1.Folder = objsFolder.ID; 113 item1.Folder = objsFolder.ID;
114 m_scene.AddInventoryItem(item1); 114 m_scene.AddInventoryItem(item1);
115 115
@@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
159 item1.AssetID = asset1.FullID; 159 item1.AssetID = asset1.FullID;
160 item1.ID = item1Id; 160 item1.ID = item1Id;
161 InventoryFolderBase objsFolder 161 InventoryFolderBase objsFolder
162 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 162 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
163 item1.Folder = objsFolder.ID; 163 item1.Folder = objsFolder.ID;
164 m_scene.AddInventoryItem(item1); 164 m_scene.AddInventoryItem(item1);
165 165
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 715bf51..ada7ecc 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -156,6 +156,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
156 156
157 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) 157 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
158 { 158 {
159// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key);
160
159// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback); 161// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
160 AssetBase asset = m_assetService.Get(kvp.Key.ToString()); 162 AssetBase asset = m_assetService.Get(kvp.Key.ToString());
161 PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset); 163 PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset);