diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
14 files changed, 90 insertions, 1788 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index f0b0f4a..406f4a8 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -162,13 +162,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
162 | 162 | ||
163 | private UUID m_defaultUser; | 163 | private UUID m_defaultUser; |
164 | 164 | ||
165 | <<<<<<< HEAD | ||
166 | private UUID m_defaultUser; | ||
167 | |||
168 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options) | ||
169 | ======= | ||
170 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string, object> options) | 165 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string, object> options) |
171 | >>>>>>> avn/ubitvar | ||
172 | { | 166 | { |
173 | m_rootScene = scene; | 167 | m_rootScene = scene; |
174 | 168 | ||
@@ -177,11 +171,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
177 | m_defaultUser = (UUID)options["default-user"]; | 171 | m_defaultUser = (UUID)options["default-user"]; |
178 | m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); | 172 | m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); |
179 | } | 173 | } |
180 | <<<<<<< HEAD | ||
181 | else | ||
182 | ======= | ||
183 | else | 174 | else |
184 | >>>>>>> avn/ubitvar | ||
185 | { | 175 | { |
186 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; | 176 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; |
187 | } | 177 | } |
@@ -200,10 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
200 | } | 190 | } |
201 | 191 | ||
202 | m_errorMessage = String.Empty; | 192 | m_errorMessage = String.Empty; |
203 | <<<<<<< HEAD | ||
204 | ======= | ||
205 | 193 | ||
206 | >>>>>>> avn/ubitvar | ||
207 | m_merge = options.ContainsKey("merge"); | 194 | m_merge = options.ContainsKey("merge"); |
208 | m_forceTerrain = options.ContainsKey("force-terrain"); | 195 | m_forceTerrain = options.ContainsKey("force-terrain"); |
209 | m_forceParcels = options.ContainsKey("force-parcels"); | 196 | m_forceParcels = options.ContainsKey("force-parcels"); |
@@ -212,34 +199,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
212 | m_requestId = requestId; | 199 | m_requestId = requestId; |
213 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; | 200 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; |
214 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; | 201 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; |
215 | <<<<<<< HEAD | ||
216 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] | ||
217 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); | ||
218 | |||
219 | // Zero can never be a valid user or group id | ||
220 | m_validUserUuids[UUID.Zero] = false; | ||
221 | m_validGroupUuids[UUID.Zero] = false; | ||
222 | ======= | ||
223 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] | 202 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] |
224 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); | 203 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); |
225 | 204 | ||
226 | m_requestId = requestId; | ||
227 | |||
228 | // Zero can never be a valid user id (or group) | 205 | // Zero can never be a valid user id (or group) |
229 | m_validUserUuids[UUID.Zero] = false; | 206 | m_validUserUuids[UUID.Zero] = false; |
230 | m_validGroupUuids[UUID.Zero] = false; | 207 | m_validGroupUuids[UUID.Zero] = false; |
231 | 208 | ||
232 | >>>>>>> avn/ubitvar | ||
233 | |||
234 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); | 209 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); |
235 | m_assetService = m_rootScene.AssetService; | 210 | m_assetService = m_rootScene.AssetService; |
236 | } | 211 | } |
237 | 212 | ||
238 | <<<<<<< HEAD | ||
239 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options) | ||
240 | ======= | ||
241 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object> options) | 213 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object> options) |
242 | >>>>>>> avn/ubitvar | ||
243 | { | 214 | { |
244 | m_rootScene = scene; | 215 | m_rootScene = scene; |
245 | m_loadPath = null; | 216 | m_loadPath = null; |
@@ -249,11 +220,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
249 | m_requestId = requestId; | 220 | m_requestId = requestId; |
250 | 221 | ||
251 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; | 222 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; |
252 | <<<<<<< HEAD | ||
253 | |||
254 | ======= | ||
255 | 223 | ||
256 | >>>>>>> avn/ubitvar | ||
257 | // Zero can never be a valid user id | 224 | // Zero can never be a valid user id |
258 | m_validUserUuids[UUID.Zero] = false; | 225 | m_validUserUuids[UUID.Zero] = false; |
259 | 226 | ||
@@ -327,24 +294,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
327 | if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) | 294 | if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) |
328 | m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); | 295 | m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); |
329 | } | 296 | } |
330 | <<<<<<< HEAD | ||
331 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain)) | 297 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain)) |
332 | ======= | ||
333 | else if ((!m_merge || m_forceTerrain) && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | ||
334 | >>>>>>> avn/ubitvar | ||
335 | { | 298 | { |
336 | LoadTerrain(scene, filePath, data); | 299 | LoadTerrain(scene, filePath, data); |
337 | } | 300 | } |
338 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) | 301 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) |
339 | { | 302 | { |
340 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); | 303 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); |
341 | <<<<<<< HEAD | ||
342 | } | 304 | } |
343 | else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels)) | 305 | else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels)) |
344 | ======= | ||
345 | } | ||
346 | else if ((!m_merge || m_forceParcels) && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) | ||
347 | >>>>>>> avn/ubitvar | ||
348 | { | 306 | { |
349 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); | 307 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); |
350 | } | 308 | } |
@@ -565,10 +523,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
565 | } | 523 | } |
566 | } | 524 | } |
567 | 525 | ||
568 | <<<<<<< HEAD | ||
569 | |||
570 | ======= | ||
571 | >>>>>>> avn/ubitvar | ||
572 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); | 526 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); |
573 | 527 | ||
574 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 528 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
@@ -585,10 +539,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
585 | } | 539 | } |
586 | 540 | ||
587 | ModifySceneObject(scene, sceneObject); | 541 | ModifySceneObject(scene, sceneObject); |
588 | <<<<<<< HEAD | ||
589 | ======= | ||
590 | |||
591 | >>>>>>> avn/ubitvar | ||
592 | 542 | ||
593 | if (scene.AddRestoredSceneObject(sceneObject, true, false)) | 543 | if (scene.AddRestoredSceneObject(sceneObject, true, false)) |
594 | { | 544 | { |
@@ -649,8 +599,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
649 | // being no copy/no mod for everyone | 599 | // being no copy/no mod for everyone |
650 | lock (part.TaskInventory) | 600 | lock (part.TaskInventory) |
651 | { | 601 | { |
652 | <<<<<<< HEAD | ||
653 | ======= | ||
654 | // And zap any troublesome sit target information | 602 | // And zap any troublesome sit target information |
655 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 603 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
656 | part.SitTargetPosition = new Vector3(0, 0, 0); | 604 | part.SitTargetPosition = new Vector3(0, 0, 0); |
@@ -659,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
659 | // Not doing so results in inventory items | 607 | // Not doing so results in inventory items |
660 | // being no copy/no mod for everyone | 608 | // being no copy/no mod for everyone |
661 | part.TaskInventory.LockItemsForRead(true); | 609 | part.TaskInventory.LockItemsForRead(true); |
662 | >>>>>>> avn/ubitvar | 610 | |
663 | TaskInventoryDictionary inv = part.TaskInventory; | 611 | TaskInventoryDictionary inv = part.TaskInventory; |
664 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 612 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
665 | { | 613 | { |
@@ -680,18 +628,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
680 | if (!ResolveGroupUuid(kvp.Value.GroupID)) | 628 | if (!ResolveGroupUuid(kvp.Value.GroupID)) |
681 | kvp.Value.GroupID = UUID.Zero; | 629 | kvp.Value.GroupID = UUID.Zero; |
682 | } | 630 | } |
683 | <<<<<<< HEAD | ||
684 | ======= | ||
685 | part.TaskInventory.LockItemsForRead(false); | 631 | part.TaskInventory.LockItemsForRead(false); |
686 | >>>>>>> avn/ubitvar | 632 | |
687 | } | 633 | } |
688 | } | 634 | } |
689 | } | 635 | } |
690 | 636 | ||
691 | <<<<<<< HEAD | ||
692 | |||
693 | ======= | ||
694 | >>>>>>> avn/ubitvar | ||
695 | /// <summary> | 637 | /// <summary> |
696 | /// Load serialized parcels. | 638 | /// Load serialized parcels. |
697 | /// </summary> | 639 | /// </summary> |
@@ -712,11 +654,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
712 | parcel.AABBMin += parcelDisp; | 654 | parcel.AABBMin += parcelDisp; |
713 | parcel.AABBMax += parcelDisp; | 655 | parcel.AABBMax += parcelDisp; |
714 | } | 656 | } |
715 | <<<<<<< HEAD | 657 | |
716 | |||
717 | ======= | ||
718 | |||
719 | >>>>>>> avn/ubitvar | ||
720 | // Validate User and Group UUID's | 658 | // Validate User and Group UUID's |
721 | 659 | ||
722 | if (!ResolveGroupUuid(parcel.GroupID)) | 660 | if (!ResolveGroupUuid(parcel.GroupID)) |
@@ -731,26 +669,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
731 | } | 669 | } |
732 | else | 670 | else |
733 | { | 671 | { |
734 | <<<<<<< HEAD | ||
735 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
736 | ======= | ||
737 | parcel.OwnerID = m_defaultUser; | 672 | parcel.OwnerID = m_defaultUser; |
738 | parcel.GroupID = UUID.Zero; | 673 | parcel.GroupID = UUID.Zero; |
739 | >>>>>>> avn/ubitvar | ||
740 | parcel.IsGroupOwned = false; | 674 | parcel.IsGroupOwned = false; |
741 | } | 675 | } |
742 | } | 676 | } |
743 | else | 677 | else |
744 | { | 678 | { |
745 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | 679 | if (!ResolveUserUuid(scene, parcel.OwnerID)) |
746 | <<<<<<< HEAD | ||
747 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
748 | ======= | ||
749 | parcel.OwnerID = m_defaultUser; | 680 | parcel.OwnerID = m_defaultUser; |
750 | 681 | ||
751 | if (!ResolveGroupUuid(parcel.GroupID)) | 682 | if (!ResolveGroupUuid(parcel.GroupID)) |
752 | parcel.GroupID = UUID.Zero; | 683 | parcel.GroupID = UUID.Zero; |
753 | >>>>>>> avn/ubitvar | ||
754 | } | 684 | } |
755 | 685 | ||
756 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | 686 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); |
@@ -879,10 +809,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
879 | if (data == null) | 809 | if (data == null) |
880 | return false; | 810 | return false; |
881 | } | 811 | } |
882 | <<<<<<< HEAD | ||
883 | 812 | ||
884 | ======= | ||
885 | >>>>>>> avn/ubitvar | ||
886 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 813 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
887 | 814 | ||
888 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); | 815 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); |
@@ -1004,11 +931,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
1004 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) | 931 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) |
1005 | { | 932 | { |
1006 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); | 933 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); |
1007 | <<<<<<< HEAD | ||
1008 | |||
1009 | ======= | ||
1010 | |||
1011 | >>>>>>> avn/ubitvar | ||
1012 | using (MemoryStream ms = new MemoryStream(data)) | 934 | using (MemoryStream ms = new MemoryStream(data)) |
1013 | { | 935 | { |
1014 | if (m_displacement != Vector3.Zero || m_rotation != 0f) | 936 | if (m_displacement != Vector3.Zero || m_rotation != 0f) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index 0fb8a32..4178a57 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -111,19 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
111 | String defaultUser = ""; | 111 | String defaultUser = ""; |
112 | float rotation = 0f; | 112 | float rotation = 0f; |
113 | Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); | 113 | Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); |
114 | <<<<<<< HEAD | 114 | |
115 | |||
116 | OptionSet options = new OptionSet(); | ||
117 | options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); | ||
118 | options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); }); | ||
119 | options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); }); | ||
120 | options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility | ||
121 | options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); }); | ||
122 | options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility | ||
123 | options.Add("no-objects", delegate (string v) { noObjects = (v != null); }); | ||
124 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); | ||
125 | options.Add("displacement=", delegate (string v) { | ||
126 | ======= | ||
127 | 115 | ||
128 | OptionSet options = new OptionSet(); | 116 | OptionSet options = new OptionSet(); |
129 | options.Add("m|merge", delegate(string v) { mergeOar = (v != null); }); | 117 | options.Add("m|merge", delegate(string v) { mergeOar = (v != null); }); |
@@ -136,7 +124,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
136 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); | 124 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); |
137 | options.Add("displacement=", delegate(string v) | 125 | options.Add("displacement=", delegate(string v) |
138 | { | 126 | { |
139 | >>>>>>> avn/ubitvar | ||
140 | try | 127 | try |
141 | { | 128 | { |
142 | displacement = v == null ? Vector3.Zero : Vector3.Parse(v); | 129 | displacement = v == null ? Vector3.Zero : Vector3.Parse(v); |
@@ -163,12 +150,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
163 | // Convert to radians for internals | 150 | // Convert to radians for internals |
164 | rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; | 151 | rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; |
165 | }); | 152 | }); |
166 | <<<<<<< HEAD | ||
167 | options.Add("rotation-center=", delegate (string v) { | ||
168 | ======= | ||
169 | options.Add("rotation-center=", delegate(string v) | 153 | options.Add("rotation-center=", delegate(string v) |
170 | { | 154 | { |
171 | >>>>>>> avn/ubitvar | ||
172 | try | 155 | try |
173 | { | 156 | { |
174 | rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); | 157 | rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); |
@@ -308,21 +291,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
308 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); | 291 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
309 | DearchiveRegion(loadPath, Guid.Empty, archiveOptions); | 292 | DearchiveRegion(loadPath, Guid.Empty, archiveOptions); |
310 | } | 293 | } |
311 | <<<<<<< HEAD | ||
312 | |||
313 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options) | ||
314 | { | ||
315 | m_log.InfoFormat( | ||
316 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); | ||
317 | |||
318 | ======= | ||
319 | 294 | ||
320 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string, object> options) | 295 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string, object> options) |
321 | { | 296 | { |
322 | m_log.InfoFormat( | 297 | m_log.InfoFormat( |
323 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); | 298 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); |
324 | 299 | ||
325 | >>>>>>> avn/ubitvar | ||
326 | new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); | 300 | new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); |
327 | } | 301 | } |
328 | 302 | ||
@@ -331,11 +305,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
331 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); | 305 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
332 | DearchiveRegion(loadStream, Guid.Empty, archiveOptions); | 306 | DearchiveRegion(loadStream, Guid.Empty, archiveOptions); |
333 | } | 307 | } |
334 | <<<<<<< HEAD | ||
335 | |||
336 | ======= | ||
337 | |||
338 | >>>>>>> avn/ubitvar | ||
339 | public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) | 308 | public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) |
340 | { | 309 | { |
341 | new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); | 310 | new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index e6e6485..3ded00c 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -68,6 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
68 | public event ChangeDelegate OnEstateInfoChange; | 68 | public event ChangeDelegate OnEstateInfoChange; |
69 | public event MessageDelegate OnEstateMessage; | 69 | public event MessageDelegate OnEstateMessage; |
70 | 70 | ||
71 | private int m_delayCount = 0; | ||
72 | |||
71 | #region Region Module interface | 73 | #region Region Module interface |
72 | 74 | ||
73 | public string Name { get { return "EstateManagementModule"; } } | 75 | public string Name { get { return "EstateManagementModule"; } } |
@@ -146,6 +148,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
146 | flags |= RegionFlags.AllowParcelChanges; | 148 | flags |= RegionFlags.AllowParcelChanges; |
147 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) | 149 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) |
148 | flags |= RegionFlags.BlockParcelSearch; | 150 | flags |= RegionFlags.BlockParcelSearch; |
151 | if (Scene.RegionInfo.RegionSettings.GodBlockSearch) | ||
152 | flags |= (RegionFlags)(1 << 11); | ||
153 | if (Scene.RegionInfo.RegionSettings.Casino) | ||
154 | flags |= (RegionFlags)(1 << 10); | ||
149 | 155 | ||
150 | if (Scene.RegionInfo.RegionSettings.FixedSun) | 156 | if (Scene.RegionInfo.RegionSettings.FixedSun) |
151 | flags |= RegionFlags.SunFixed; | 157 | flags |= RegionFlags.SunFixed; |
@@ -198,6 +204,14 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
198 | change(Scene.RegionInfo.RegionID); | 204 | change(Scene.RegionInfo.RegionID); |
199 | } | 205 | } |
200 | 206 | ||
207 | protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e) | ||
208 | { | ||
209 | ChangeDelegate change = OnRegionInfoChange; | ||
210 | |||
211 | if (change != null) | ||
212 | change(Scene.RegionInfo.RegionID); | ||
213 | } | ||
214 | |||
201 | public void TriggerRegionInfoChange() | 215 | public void TriggerRegionInfoChange() |
202 | { | 216 | { |
203 | m_regionChangeTimer.Stop(); | 217 | m_regionChangeTimer.Stop(); |
@@ -1491,68 +1505,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1491 | sendRegionHandshake(client); | 1505 | sendRegionHandshake(client); |
1492 | } | 1506 | } |
1493 | 1507 | ||
1494 | <<<<<<< HEAD | ||
1495 | private uint GetEstateFlags() | ||
1496 | ======= | ||
1497 | public uint GetRegionFlags() | ||
1498 | { | ||
1499 | RegionFlags flags = RegionFlags.None; | ||
1500 | |||
1501 | // Fully implemented | ||
1502 | // | ||
1503 | if (Scene.RegionInfo.RegionSettings.AllowDamage) | ||
1504 | flags |= RegionFlags.AllowDamage; | ||
1505 | if (Scene.RegionInfo.RegionSettings.BlockTerraform) | ||
1506 | flags |= RegionFlags.BlockTerraform; | ||
1507 | if (!Scene.RegionInfo.RegionSettings.AllowLandResell) | ||
1508 | flags |= RegionFlags.BlockLandResell; | ||
1509 | if (Scene.RegionInfo.RegionSettings.DisableCollisions) | ||
1510 | flags |= RegionFlags.SkipCollisions; | ||
1511 | if (Scene.RegionInfo.RegionSettings.DisableScripts) | ||
1512 | flags |= RegionFlags.SkipScripts; | ||
1513 | if (Scene.RegionInfo.RegionSettings.DisablePhysics) | ||
1514 | flags |= RegionFlags.SkipPhysics; | ||
1515 | if (Scene.RegionInfo.RegionSettings.BlockFly) | ||
1516 | flags |= RegionFlags.NoFly; | ||
1517 | if (Scene.RegionInfo.RegionSettings.RestrictPushing) | ||
1518 | flags |= RegionFlags.RestrictPushObject; | ||
1519 | if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide) | ||
1520 | flags |= RegionFlags.AllowParcelChanges; | ||
1521 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) | ||
1522 | flags |= RegionFlags.BlockParcelSearch; | ||
1523 | if (Scene.RegionInfo.RegionSettings.GodBlockSearch) | ||
1524 | flags |= (RegionFlags)(1 << 11); | ||
1525 | if (Scene.RegionInfo.RegionSettings.Casino) | ||
1526 | flags |= (RegionFlags)(1 << 10); | ||
1527 | |||
1528 | if (Scene.RegionInfo.RegionSettings.FixedSun) | ||
1529 | flags |= RegionFlags.SunFixed; | ||
1530 | if (Scene.RegionInfo.RegionSettings.Sandbox) | ||
1531 | flags |= RegionFlags.Sandbox; | ||
1532 | if (Scene.RegionInfo.EstateSettings.AllowVoice) | ||
1533 | flags |= RegionFlags.AllowVoice; | ||
1534 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) | ||
1535 | flags |= RegionFlags.AllowLandmark; | ||
1536 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) | ||
1537 | flags |= RegionFlags.AllowSetHome; | ||
1538 | if (Scene.RegionInfo.EstateSettings.BlockDwell) | ||
1539 | flags |= RegionFlags.BlockDwell; | ||
1540 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) | ||
1541 | flags |= RegionFlags.ResetHomeOnTeleport; | ||
1542 | |||
1543 | |||
1544 | // TODO: SkipUpdateInterestList | ||
1545 | |||
1546 | // Omitted | ||
1547 | // | ||
1548 | // Omitted: NullLayer (what is that?) | ||
1549 | // Omitted: SkipAgentAction (what does it do?) | ||
1550 | |||
1551 | return (uint)flags; | ||
1552 | } | ||
1553 | 1508 | ||
1554 | public uint GetEstateFlags() | 1509 | public uint GetEstateFlags() |
1555 | >>>>>>> avn/ubitvar | ||
1556 | { | 1510 | { |
1557 | RegionFlags flags = RegionFlags.None; | 1511 | RegionFlags flags = RegionFlags.None; |
1558 | 1512 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 8bd46f6..749c2cc 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -69,11 +69,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Minimum land unit size in region co-ordinates. | 70 | /// Minimum land unit size in region co-ordinates. |
71 | /// </summary> | 71 | /// </summary> |
72 | <<<<<<< HEAD | 72 | |
73 | public const int LandUnit = 4; | 73 | public const int LandUnit = 4; |
74 | ======= | ||
75 | public const int landUnit = 4; | ||
76 | >>>>>>> avn/ubitvar | ||
77 | 74 | ||
78 | private static readonly string remoteParcelRequestPath = "0009/"; | 75 | private static readonly string remoteParcelRequestPath = "0009/"; |
79 | 76 | ||
@@ -106,17 +103,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
106 | 103 | ||
107 | // caches ExtendedLandData | 104 | // caches ExtendedLandData |
108 | private Cache parcelInfoCache; | 105 | private Cache parcelInfoCache; |
109 | <<<<<<< HEAD | ||
110 | |||
111 | 106 | ||
112 | /// <summary> | 107 | /// <summary> |
113 | /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. | 108 | /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. |
114 | /// </summary> | 109 | /// </summary> |
115 | private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); | 110 | private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); |
116 | ======= | 111 | |
117 | private Dictionary<UUID, Vector3> forcedPosition = | ||
118 | new Dictionary<UUID, Vector3>(); | ||
119 | >>>>>>> avn/ubitvar | ||
120 | 112 | ||
121 | // Enables limiting parcel layer info transmission when doing simple updates | 113 | // Enables limiting parcel layer info transmission when doing simple updates |
122 | private bool shouldLimitParcelLayerInfoToViewDistance { get; set; } | 114 | private bool shouldLimitParcelLayerInfoToViewDistance { get; set; } |
@@ -132,7 +124,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
132 | 124 | ||
133 | public void Initialise(IConfigSource source) | 125 | public void Initialise(IConfigSource source) |
134 | { | 126 | { |
135 | <<<<<<< HEAD | ||
136 | shouldLimitParcelLayerInfoToViewDistance = true; | 127 | shouldLimitParcelLayerInfoToViewDistance = true; |
137 | parcelLayerViewDistance = 128; | 128 | parcelLayerViewDistance = 128; |
138 | IConfig landManagementConfig = source.Configs["LandManagement"]; | 129 | IConfig landManagementConfig = source.Configs["LandManagement"]; |
@@ -140,24 +131,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
140 | { | 131 | { |
141 | shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance); | 132 | shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance); |
142 | parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance); | 133 | parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance); |
143 | ======= | 134 | DefaultGodParcelGroup = new UUID(landManagementConfig.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString())); |
144 | IConfig cnf = source.Configs["LandManagement"]; | 135 | DefaultGodParcelName = landManagementConfig.GetString("DefaultAdministratorParcelName", "Default Parcel"); |
145 | if (cnf != null) | ||
146 | { | ||
147 | DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString())); | ||
148 | DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel"); | ||
149 | >>>>>>> avn/ubitvar | ||
150 | } | 136 | } |
151 | } | 137 | } |
152 | 138 | ||
153 | public void AddRegion(Scene scene) | 139 | public void AddRegion(Scene scene) |
154 | { | 140 | { |
155 | m_scene = scene; | 141 | m_scene = scene; |
156 | <<<<<<< HEAD | ||
157 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; | 142 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; |
158 | ======= | 143 | |
159 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
160 | >>>>>>> avn/ubitvar | ||
161 | landChannel = new LandChannel(scene, this); | 144 | landChannel = new LandChannel(scene, this); |
162 | 145 | ||
163 | parcelInfoCache = new Cache(); | 146 | parcelInfoCache = new Cache(); |
@@ -299,11 +282,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
299 | { | 282 | { |
300 | m_landList.Clear(); | 283 | m_landList.Clear(); |
301 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 284 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
302 | <<<<<<< HEAD | 285 | |
303 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; | 286 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; |
304 | ======= | ||
305 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
306 | >>>>>>> avn/ubitvar | ||
307 | } | 287 | } |
308 | } | 288 | } |
309 | 289 | ||
@@ -313,16 +293,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
313 | /// <returns>The parcel created.</returns> | 293 | /// <returns>The parcel created.</returns> |
314 | protected ILandObject CreateDefaultParcel() | 294 | protected ILandObject CreateDefaultParcel() |
315 | { | 295 | { |
316 | <<<<<<< HEAD | ||
317 | m_log.DebugFormat( | ||
318 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | ||
319 | |||
320 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | ||
321 | ======= | ||
322 | m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName); | 296 | m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName); |
323 | 297 | ||
324 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 298 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
325 | >>>>>>> avn/ubitvar | 299 | |
326 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, | 300 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, |
327 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); | 301 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); |
328 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 302 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
@@ -456,15 +430,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
456 | 430 | ||
457 | public void SendLandUpdate(ScenePresence avatar, bool force) | 431 | public void SendLandUpdate(ScenePresence avatar, bool force) |
458 | { | 432 | { |
459 | <<<<<<< HEAD | ||
460 | ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | ||
461 | (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | ||
462 | ======= | ||
463 | if (avatar.IsChildAgent) | 433 | if (avatar.IsChildAgent) |
464 | return; | 434 | return; |
465 | 435 | ||
466 | ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 436 | ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
467 | >>>>>>> avn/ubitvar | ||
468 | 437 | ||
469 | if (over != null) | 438 | if (over != null) |
470 | { | 439 | { |
@@ -621,28 +590,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
621 | new_land.LandData.LocalID = newLandLocalID; | 590 | new_land.LandData.LocalID = newLandLocalID; |
622 | 591 | ||
623 | bool[,] landBitmap = new_land.GetLandBitmap(); | 592 | bool[,] landBitmap = new_land.GetLandBitmap(); |
624 | <<<<<<< HEAD | ||
625 | // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}", | ||
626 | // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID); | ||
627 | |||
628 | ======= | ||
629 | >>>>>>> avn/ubitvar | ||
630 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) | 593 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) |
631 | { | 594 | { |
632 | // Going to variable sized regions can cause mismatches | 595 | // Going to variable sized regions can cause mismatches |
633 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", | 596 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", |
634 | <<<<<<< HEAD | ||
635 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) ); | ||
636 | ======= | ||
637 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1)); | 597 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1)); |
638 | >>>>>>> avn/ubitvar | ||
639 | } | 598 | } |
640 | else | 599 | else |
641 | { | 600 | { |
642 | // If other land objects still believe that they occupy any parts of the same space, | 601 | // If other land objects still believe that they occupy any parts of the same space, |
643 | // then do not allow the add to proceed. | 602 | // then do not allow the add to proceed. |
644 | for (int x = 0; x < landBitmap.GetLength(0); x++) | 603 | for (int x = 0; x < landBitmap.GetLength(0); x++) |
645 | <<<<<<< HEAD | ||
646 | { | 604 | { |
647 | for (int y = 0; y < landBitmap.GetLength(1); y++) | 605 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
648 | { | 606 | { |
@@ -658,40 +616,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
658 | { | 616 | { |
659 | m_log.ErrorFormat( | 617 | m_log.ErrorFormat( |
660 | "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}", | 618 | "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}", |
661 | LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y, | ||
662 | lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name); | ||
663 | |||
664 | return null; | ||
665 | } | ||
666 | } | ||
667 | } | ||
668 | } | ||
669 | } | ||
670 | |||
671 | for (int x = 0; x < landBitmap.GetLength(0); x++) | ||
672 | ======= | ||
673 | >>>>>>> avn/ubitvar | ||
674 | { | ||
675 | for (int y = 0; y < landBitmap.GetLength(1); y++) | ||
676 | { | ||
677 | if (landBitmap[x, y]) | ||
678 | { | ||
679 | <<<<<<< HEAD | ||
680 | // m_log.DebugFormat( | ||
681 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | ||
682 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | ||
683 | |||
684 | ======= | ||
685 | int lastRecordedLandId = m_landIDList[x, y]; | ||
686 | |||
687 | if (lastRecordedLandId > 0) | ||
688 | { | ||
689 | ILandObject lastRecordedLo = m_landList[lastRecordedLandId]; | ||
690 | |||
691 | if (lastRecordedLo.LandBitmap[x, y]) | ||
692 | { | ||
693 | m_log.ErrorFormat( | ||
694 | "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}", | ||
695 | LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y, | 619 | LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y, |
696 | lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name); | 620 | lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name); |
697 | 621 | ||
@@ -712,7 +636,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
712 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | 636 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", |
713 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | 637 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); |
714 | 638 | ||
715 | >>>>>>> avn/ubitvar | ||
716 | m_landIDList[x, y] = newLandLocalID; | 639 | m_landIDList[x, y] = newLandLocalID; |
717 | } | 640 | } |
718 | } | 641 | } |
@@ -829,33 +752,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
829 | /// <returns>Land object at the point supplied</returns> | 752 | /// <returns>Land object at the point supplied</returns> |
830 | public ILandObject GetLandObject(float x_float, float y_float) | 753 | public ILandObject GetLandObject(float x_float, float y_float) |
831 | { | 754 | { |
832 | <<<<<<< HEAD | ||
833 | return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */); | ||
834 | /* | ||
835 | int x; | ||
836 | int y; | ||
837 | |||
838 | if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0) | ||
839 | return null; | ||
840 | |||
841 | try | ||
842 | { | ||
843 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit)); | ||
844 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit)); | ||
845 | } | ||
846 | catch (OverflowException) | ||
847 | { | ||
848 | return null; | ||
849 | } | ||
850 | |||
851 | if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit) | ||
852 | || y >= (m_scene.RegionInfo.RegionSizeY / landUnit) | ||
853 | || x < 0 | ||
854 | || y < 0) | ||
855 | { | ||
856 | return null; | ||
857 | } | ||
858 | ======= | ||
859 | return GetLandObject((int)x_float, (int)y_float, true); | 755 | return GetLandObject((int)x_float, (int)y_float, true); |
860 | } | 756 | } |
861 | 757 | ||
@@ -875,45 +771,18 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
875 | avy = 0; | 771 | avy = 0; |
876 | else if (avy >= m_scene.RegionInfo.RegionSizeY) | 772 | else if (avy >= m_scene.RegionInfo.RegionSizeY) |
877 | avy = (int)Constants.RegionSize - 1; | 773 | avy = (int)Constants.RegionSize - 1; |
878 | >>>>>>> avn/ubitvar | ||
879 | 774 | ||
880 | lock (m_landIDList) | 775 | lock (m_landIDList) |
881 | { | 776 | { |
882 | <<<<<<< HEAD | ||
883 | // Corner case. If an autoreturn happens during sim startup | ||
884 | // we will come here with the list uninitialized | ||
885 | // | ||
886 | // int landId = m_landIDList[x, y]; | ||
887 | |||
888 | // if (landId == 0) | ||
889 | // m_log.DebugFormat( | ||
890 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", | ||
891 | // x, y, m_scene.RegionInfo.RegionName); | ||
892 | |||
893 | try | ||
894 | { | ||
895 | if (m_landList.ContainsKey(m_landIDList[x, y])) | ||
896 | return m_landList[m_landIDList[x, y]]; | ||
897 | } | ||
898 | catch (Exception e) | ||
899 | { | ||
900 | m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})", | ||
901 | LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); | ||
902 | } | ||
903 | |||
904 | return null; | ||
905 | ======= | ||
906 | try | 777 | try |
907 | { | 778 | { |
908 | return m_landList[m_landIDList[avx / landUnit, avy / landUnit]]; | 779 | return m_landList[m_landIDList[avx / LandUnit, avy / LandUnit]]; |
909 | } | 780 | } |
910 | catch (IndexOutOfRangeException) | 781 | catch (IndexOutOfRangeException) |
911 | { | 782 | { |
912 | return null; | 783 | return null; |
913 | } | 784 | } |
914 | >>>>>>> avn/ubitvar | ||
915 | } | 785 | } |
916 | */ | ||
917 | } | 786 | } |
918 | 787 | ||
919 | // Public entry. | 788 | // Public entry. |
@@ -923,38 +792,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
923 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); | 792 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); |
924 | } | 793 | } |
925 | 794 | ||
926 | <<<<<<< HEAD | ||
927 | /// <summary> | ||
928 | /// Given a region position, return the parcel land object for that location | ||
929 | /// </summary> | ||
930 | /// <returns> | ||
931 | /// The land object. | ||
932 | /// </returns> | ||
933 | /// <param name='x'></param> | ||
934 | /// <param name='y'></param> | ||
935 | /// <param name='returnNullIfLandObjectNotFound'> | ||
936 | /// Return null if the land object requested is not within the region's bounds. | ||
937 | /// </param> | ||
938 | private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) | ||
939 | { | ||
940 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) | ||
941 | ======= | ||
942 | public ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) | 795 | public ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) |
943 | { | 796 | { |
944 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) | 797 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) |
945 | >>>>>>> avn/ubitvar | ||
946 | { | 798 | { |
947 | // These exceptions here will cause a lot of complaints from the users specifically because | 799 | // These exceptions here will cause a lot of complaints from the users specifically because |
948 | // they happen every time at border crossings | 800 | // they happen every time at border crossings |
949 | if (returnNullIfLandObjectOutsideBounds) | 801 | if (returnNullIfLandObjectOutsideBounds) |
950 | return null; | 802 | return null; |
951 | else | 803 | else |
952 | <<<<<<< HEAD | ||
953 | throw new Exception( | ||
954 | String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}", | ||
955 | LogHeader, m_scene.RegionInfo.RegionName, x, y) | ||
956 | ); | ||
957 | ======= | ||
958 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | 804 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); |
959 | } | 805 | } |
960 | 806 | ||
@@ -968,7 +814,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
968 | { | 814 | { |
969 | return null; | 815 | return null; |
970 | } | 816 | } |
971 | >>>>>>> avn/ubitvar | ||
972 | } | 817 | } |
973 | 818 | ||
974 | return m_landList[m_landIDList[x / 4, y / 4]]; | 819 | return m_landList[m_landIDList[x / 4, y / 4]]; |
@@ -987,19 +832,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
987 | return ret; | 832 | return ret; |
988 | } | 833 | } |
989 | 834 | ||
990 | // Create a 'parcel is here' bitmap for the parcel identified by the passed landID | ||
991 | private bool[,] CreateBitmapForID(int landID) | ||
992 | { | ||
993 | bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)]; | ||
994 | |||
995 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
996 | for (int yy = 0; yy < m_landIDList.GetLength(0); yy++) | ||
997 | if (m_landIDList[xx, yy] == landID) | ||
998 | ret[xx, yy] = true; | ||
999 | |||
1000 | return ret; | ||
1001 | } | ||
1002 | |||
1003 | #endregion | 835 | #endregion |
1004 | 836 | ||
1005 | #region Parcel Modification | 837 | #region Parcel Modification |
@@ -1169,19 +1001,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1169 | 1001 | ||
1170 | //Now add the new land object | 1002 | //Now add the new land object |
1171 | ILandObject result = AddLandObject(newLand); | 1003 | ILandObject result = AddLandObject(newLand); |
1172 | <<<<<<< HEAD | ||
1173 | 1004 | ||
1174 | if (result != null) | ||
1175 | { | ||
1176 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); | ||
1177 | result.SendLandUpdateToAvatarsOverMe(); | ||
1178 | } | ||
1179 | ======= | ||
1180 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); | 1005 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); |
1181 | result.SendLandUpdateToAvatarsOverMe(); | 1006 | result.SendLandUpdateToAvatarsOverMe(); |
1182 | startLandObject.SendLandUpdateToAvatarsOverMe(); | 1007 | startLandObject.SendLandUpdateToAvatarsOverMe(); |
1183 | m_scene.ForEachClient(SendParcelOverlay); | 1008 | m_scene.ForEachClient(SendParcelOverlay); |
1184 | >>>>>>> avn/ubitvar | 1009 | |
1185 | } | 1010 | } |
1186 | 1011 | ||
1187 | /// <summary> | 1012 | /// <summary> |
@@ -1263,15 +1088,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1263 | 1088 | ||
1264 | #region Parcel Updating | 1089 | #region Parcel Updating |
1265 | 1090 | ||
1266 | <<<<<<< HEAD | ||
1267 | // Send parcel layer info for the whole region | ||
1268 | public void SendParcelOverlay(IClientAPI remote_client) | ||
1269 | { | ||
1270 | SendParcelOverlay(remote_client, 0, 0, (int)Constants.MaximumRegionSize); | ||
1271 | } | ||
1272 | ======= | ||
1273 | >>>>>>> avn/ubitvar | ||
1274 | |||
1275 | /// <summary> | 1091 | /// <summary> |
1276 | /// Send the parcel overlay blocks to the client. We send the overlay packets | 1092 | /// Send the parcel overlay blocks to the client. We send the overlay packets |
1277 | /// around a location and limited by the 'parcelLayerViewDistance'. This number | 1093 | /// around a location and limited by the 'parcelLayerViewDistance'. This number |
@@ -1285,7 +1101,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1285 | /// <param name="xPlace">X position in the region to send surrounding parcel layer info</param> | 1101 | /// <param name="xPlace">X position in the region to send surrounding parcel layer info</param> |
1286 | /// <param name="yPlace">y position in the region to send surrounding parcel layer info</param> | 1102 | /// <param name="yPlace">y position in the region to send surrounding parcel layer info</param> |
1287 | /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param> | 1103 | /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param> |
1288 | private void SendParcelOverlay(IClientAPI remote_client, int xPlace, int yPlace, int layerViewDistance) | 1104 | public void SendParcelOverlay(IClientAPI remote_client) |
1289 | { | 1105 | { |
1290 | if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) | 1106 | if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) |
1291 | return; | 1107 | return; |
@@ -1295,149 +1111,18 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1295 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 1111 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
1296 | int byteArrayCount = 0; | 1112 | int byteArrayCount = 0; |
1297 | int sequenceID = 0; | 1113 | int sequenceID = 0; |
1298 | <<<<<<< HEAD | ||
1299 | |||
1300 | int xLow = 0; | ||
1301 | int xHigh = (int)m_scene.RegionInfo.RegionSizeX; | ||
1302 | int yLow = 0; | ||
1303 | int yHigh = (int)m_scene.RegionInfo.RegionSizeY; | ||
1304 | |||
1305 | if (shouldLimitParcelLayerInfoToViewDistance) | ||
1306 | { | ||
1307 | // Compute view distance around the given point | ||
1308 | int txLow = xPlace - layerViewDistance; | ||
1309 | int txHigh = xPlace + layerViewDistance; | ||
1310 | // If the distance is outside the region area, move the view distance to ba all in the region | ||
1311 | if (txLow < xLow) | ||
1312 | ======= | ||
1313 | 1114 | ||
1314 | // Layer data is in landUnit (4m) chunks | 1115 | // Layer data is in LandUnit (4m) chunks |
1315 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += landUnit) | 1116 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += LandUnit) |
1316 | { | 1117 | { |
1317 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += landUnit) | 1118 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += LandUnit) |
1318 | >>>>>>> avn/ubitvar | ||
1319 | { | 1119 | { |
1320 | txLow = xLow; | 1120 | byte tempByte = 0; //This represents the byte for the current 4x4 |
1321 | txHigh = Math.Min(yLow + (layerViewDistance * 2), xHigh); | ||
1322 | } | ||
1323 | if (txHigh > xHigh) | ||
1324 | { | ||
1325 | txLow = Math.Max(xLow, xHigh - (layerViewDistance * 2)); | ||
1326 | txHigh = xHigh; | ||
1327 | } | ||
1328 | xLow = txLow; | ||
1329 | xHigh = txHigh; | ||
1330 | 1121 | ||
1331 | <<<<<<< HEAD | ||
1332 | int tyLow = yPlace - layerViewDistance; | ||
1333 | int tyHigh = yPlace + layerViewDistance; | ||
1334 | if (tyLow < yLow) | ||
1335 | { | ||
1336 | tyLow = yLow; | ||
1337 | tyHigh = Math.Min(yLow + (layerViewDistance * 2), yHigh); | ||
1338 | } | ||
1339 | if (tyHigh > yHigh) | ||
1340 | { | ||
1341 | tyLow = Math.Max(yLow, yHigh - (layerViewDistance * 2)); | ||
1342 | tyHigh = yHigh; | ||
1343 | } | ||
1344 | yLow = tyLow; | ||
1345 | yHigh = tyHigh; | ||
1346 | } | ||
1347 | // m_log.DebugFormat("{0} SendParcelOverlay: place=<{1},{2}>, vDist={3}, xLH=<{4},{5}, yLH=<{6},{7}>", | ||
1348 | // LogHeader, xPlace, yPlace, layerViewDistance, xLow, xHigh, yLow, yHigh); | ||
1349 | ======= | ||
1350 | ILandObject currentParcelBlock = GetLandObject(x, y); | 1122 | ILandObject currentParcelBlock = GetLandObject(x, y); |
1351 | >>>>>>> avn/ubitvar | ||
1352 | 1123 | ||
1353 | // Layer data is in landUnit (4m) chunks | 1124 | if (currentParcelBlock != null) |
1354 | for (int y = yLow; y < yHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) | ||
1355 | { | ||
1356 | for (int x = xLow; x < xHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) | ||
1357 | { | ||
1358 | byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * LandUnit, y * LandUnit), x, y, remote_client); | ||
1359 | byteArrayCount++; | ||
1360 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | ||
1361 | { | 1125 | { |
1362 | <<<<<<< HEAD | ||
1363 | // m_log.DebugFormat("{0} SendParcelOverlay, sending packet, bytes={1}", LogHeader, byteArray.Length); | ||
1364 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1365 | byteArrayCount = 0; | ||
1366 | sequenceID++; | ||
1367 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
1368 | } | ||
1369 | |||
1370 | } | ||
1371 | } | ||
1372 | |||
1373 | if (byteArrayCount != 0) | ||
1374 | { | ||
1375 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1376 | // m_log.DebugFormat("{0} SendParcelOverlay, complete sending packet, bytes={1}", LogHeader, byteArray.Length); | ||
1377 | } | ||
1378 | } | ||
1379 | |||
1380 | private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client) | ||
1381 | { | ||
1382 | byte tempByte = 0; //This represents the byte for the current 4x4 | ||
1383 | |||
1384 | if (currentParcelBlock != null) | ||
1385 | { | ||
1386 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | ||
1387 | { | ||
1388 | //Owner Flag | ||
1389 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); | ||
1390 | } | ||
1391 | else if (currentParcelBlock.LandData.SalePrice > 0 && | ||
1392 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1393 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1394 | { | ||
1395 | //Sale Flag | ||
1396 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); | ||
1397 | } | ||
1398 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1399 | { | ||
1400 | //Public Flag | ||
1401 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); | ||
1402 | } | ||
1403 | else | ||
1404 | { | ||
1405 | //Other Flag | ||
1406 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); | ||
1407 | } | ||
1408 | |||
1409 | //Now for border control | ||
1410 | |||
1411 | ILandObject westParcel = null; | ||
1412 | ILandObject southParcel = null; | ||
1413 | if (x > 0) | ||
1414 | { | ||
1415 | westParcel = GetLandObject((x - 1) * LandUnit, y * LandUnit); | ||
1416 | } | ||
1417 | if (y > 0) | ||
1418 | { | ||
1419 | southParcel = GetLandObject(x * LandUnit, (y - 1) * LandUnit); | ||
1420 | } | ||
1421 | |||
1422 | if (x == 0) | ||
1423 | { | ||
1424 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | ||
1425 | } | ||
1426 | else if (westParcel != null && westParcel != currentParcelBlock) | ||
1427 | { | ||
1428 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); | ||
1429 | } | ||
1430 | |||
1431 | if (y == 0) | ||
1432 | { | ||
1433 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | ||
1434 | } | ||
1435 | else if (southParcel != null && southParcel != currentParcelBlock) | ||
1436 | { | ||
1437 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | ||
1438 | } | ||
1439 | |||
1440 | ======= | ||
1441 | // types | 1126 | // types |
1442 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | 1127 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) |
1443 | { | 1128 | { |
@@ -1525,10 +1210,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1525 | if (byteArrayCount > 0) | 1210 | if (byteArrayCount > 0) |
1526 | { | 1211 | { |
1527 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | 1212 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); |
1528 | >>>>>>> avn/ubitvar | ||
1529 | } | 1213 | } |
1530 | |||
1531 | return tempByte; | ||
1532 | } | 1214 | } |
1533 | 1215 | ||
1534 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, | 1216 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, |
@@ -1569,10 +1251,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1569 | temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client); | 1251 | temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client); |
1570 | } | 1252 | } |
1571 | 1253 | ||
1572 | <<<<<<< HEAD | ||
1573 | // Also send the layer data around the point of interest | ||
1574 | SendParcelOverlay(remote_client, (start_x + end_x) / 2, (start_y + end_y) / 2, parcelLayerViewDistance); | ||
1575 | ======= | ||
1576 | // SendParcelOverlay(remote_client); | 1254 | // SendParcelOverlay(remote_client); |
1577 | } | 1255 | } |
1578 | 1256 | ||
@@ -1612,7 +1290,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1612 | avatar.currentParcelUUID = parcelID; // force parcel flags review | 1290 | avatar.currentParcelUUID = parcelID; // force parcel flags review |
1613 | }); | 1291 | }); |
1614 | } | 1292 | } |
1615 | >>>>>>> avn/ubitvar | ||
1616 | } | 1293 | } |
1617 | 1294 | ||
1618 | public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) | 1295 | public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) |
@@ -1821,35 +1498,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1821 | for (int i = 0; i < data.Count; i++) | 1498 | for (int i = 0; i < data.Count; i++) |
1822 | IncomingLandObjectFromStorage(data[i]); | 1499 | IncomingLandObjectFromStorage(data[i]); |
1823 | 1500 | ||
1824 | <<<<<<< HEAD | 1501 | // Layer data is in LandUnit (4m) chunks |
1825 | // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading | ||
1826 | // the existing parcels. | ||
1827 | lock (m_landList) | ||
1828 | { | ||
1829 | for (int i = 0; i < data.Count; i++) | ||
1830 | IncomingLandObjectFromStorage(data[i]); | ||
1831 | |||
1832 | // Layer data is in landUnit (4m) chunks | ||
1833 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) | 1502 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) |
1834 | { | 1503 | { |
1835 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) | 1504 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) |
1836 | ======= | ||
1837 | // Layer data is in landUnit (4m) chunks | ||
1838 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++) | ||
1839 | { | ||
1840 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++) | ||
1841 | >>>>>>> avn/ubitvar | ||
1842 | { | 1505 | { |
1843 | if (m_landIDList[x, y] == 0) | 1506 | if (m_landIDList[x, y] == 0) |
1844 | { | 1507 | { |
1845 | if (m_landList.Count == 1) | 1508 | if (m_landList.Count == 1) |
1846 | { | 1509 | { |
1847 | m_log.DebugFormat( | 1510 | m_log.DebugFormat( |
1848 | <<<<<<< HEAD | ||
1849 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", | ||
1850 | ======= | ||
1851 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", | 1511 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", |
1852 | >>>>>>> avn/ubitvar | ||
1853 | LogHeader, x, y, m_scene.Name); | 1512 | LogHeader, x, y, m_scene.Name); |
1854 | 1513 | ||
1855 | int onlyParcelID = 0; | 1514 | int onlyParcelID = 0; |
@@ -1872,19 +1531,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1872 | else if (m_landList.Count > 1) | 1531 | else if (m_landList.Count > 1) |
1873 | { | 1532 | { |
1874 | m_log.DebugFormat( | 1533 | m_log.DebugFormat( |
1875 | <<<<<<< HEAD | ||
1876 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", | ||
1877 | LogHeader, x, y, m_scene.Name); | ||
1878 | |||
1879 | // There are several other parcels so we must create a new one for the unassigned space | ||
1880 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | ||
1881 | ======= | ||
1882 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", | 1534 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", |
1883 | LogHeader, x, y, m_scene.Name); | 1535 | LogHeader, x, y, m_scene.Name); |
1884 | 1536 | ||
1885 | // There are several other parcels so we must create a new one for the unassigned space | 1537 | // There are several other parcels so we must create a new one for the unassigned space |
1886 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | 1538 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); |
1887 | >>>>>>> avn/ubitvar | ||
1888 | // Claim all the unclaimed "0" ids | 1539 | // Claim all the unclaimed "0" ids |
1889 | newLand.SetLandBitmap(CreateBitmapForID(0)); | 1540 | newLand.SetLandBitmap(CreateBitmapForID(0)); |
1890 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 1541 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
@@ -1895,11 +1546,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1895 | { | 1546 | { |
1896 | // We should never reach this point as the separate code path when no land data exists should have fired instead. | 1547 | // We should never reach this point as the separate code path when no land data exists should have fired instead. |
1897 | m_log.WarnFormat( | 1548 | m_log.WarnFormat( |
1898 | <<<<<<< HEAD | ||
1899 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", | ||
1900 | ======= | ||
1901 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", | 1549 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", |
1902 | >>>>>>> avn/ubitvar | ||
1903 | LogHeader, m_scene.Name); | 1550 | LogHeader, m_scene.Name); |
1904 | } | 1551 | } |
1905 | } | 1552 | } |
@@ -1910,13 +1557,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1910 | 1557 | ||
1911 | private void IncomingLandObjectFromStorage(LandData data) | 1558 | private void IncomingLandObjectFromStorage(LandData data) |
1912 | { | 1559 | { |
1913 | <<<<<<< HEAD | ||
1914 | ILandObject new_land = new LandObject(data, m_scene); | ||
1915 | ======= | ||
1916 | |||
1917 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1560 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1918 | new_land.LandData = data.Copy(); | 1561 | new_land.LandData = data.Copy(); |
1919 | >>>>>>> avn/ubitvar | 1562 | |
1920 | new_land.SetLandBitmapFromByteArray(); | 1563 | new_land.SetLandBitmapFromByteArray(); |
1921 | AddLandObject(new_land); | 1564 | AddLandObject(new_land); |
1922 | // new_land.SendLandUpdateToAvatarsOverMe(); | 1565 | // new_land.SendLandUpdateToAvatarsOverMe(); |
@@ -2568,17 +2211,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2568 | 2211 | ||
2569 | private void AppendParcelsSummaryReport(StringBuilder report) | 2212 | private void AppendParcelsSummaryReport(StringBuilder report) |
2570 | { | 2213 | { |
2571 | <<<<<<< HEAD | ||
2572 | report.AppendFormat("Land information for {0}\n", m_scene.Name); | ||
2573 | |||
2574 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
2575 | cdt.AddColumn("Parcel Name", ConsoleDisplayUtil.ParcelNameSize); | ||
2576 | cdt.AddColumn("ID", 3); | ||
2577 | cdt.AddColumn("Area", 6); | ||
2578 | cdt.AddColumn("Starts", ConsoleDisplayUtil.VectorSize); | ||
2579 | cdt.AddColumn("Ends", ConsoleDisplayUtil.VectorSize); | ||
2580 | cdt.AddColumn("Owner", ConsoleDisplayUtil.UserNameSize); | ||
2581 | ======= | ||
2582 | report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName); | 2214 | report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName); |
2583 | report.AppendFormat( | 2215 | report.AppendFormat( |
2584 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", | 2216 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", |
@@ -2588,27 +2220,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2588 | "AABBMin", | 2220 | "AABBMin", |
2589 | "AABBMax", | 2221 | "AABBMax", |
2590 | "Owner"); | 2222 | "Owner"); |
2591 | >>>>>>> avn/ubitvar | ||
2592 | 2223 | ||
2593 | lock (m_landList) | 2224 | lock (m_landList) |
2594 | { | 2225 | { |
2595 | foreach (ILandObject lo in m_landList.Values) | 2226 | foreach (ILandObject lo in m_landList.Values) |
2596 | { | 2227 | { |
2597 | LandData ld = lo.LandData; | 2228 | LandData ld = lo.LandData; |
2598 | <<<<<<< HEAD | ||
2599 | string ownerName; | ||
2600 | if (ld.IsGroupOwned) | ||
2601 | { | ||
2602 | GroupRecord rec = m_groupManager.GetGroupRecord(ld.GroupID); | ||
2603 | ownerName = (rec != null) ? rec.GroupName : "Unknown Group"; | ||
2604 | } | ||
2605 | else | ||
2606 | { | ||
2607 | ownerName = m_userManager.GetUserName(ld.OwnerID); | ||
2608 | } | ||
2609 | cdt.AddRow( | ||
2610 | ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, ownerName); | ||
2611 | ======= | ||
2612 | 2229 | ||
2613 | report.AppendFormat( | 2230 | report.AppendFormat( |
2614 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", | 2231 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", |
@@ -2636,11 +2253,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2636 | else | 2253 | else |
2637 | { | 2254 | { |
2638 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); | 2255 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); |
2639 | >>>>>>> avn/ubitvar | ||
2640 | } | 2256 | } |
2641 | } | 2257 | } |
2642 | |||
2643 | report.Append(cdt.ToString()); | ||
2644 | } | 2258 | } |
2645 | 2259 | ||
2646 | private void AppendParcelReport(StringBuilder report, ILandObject lo) | 2260 | private void AppendParcelReport(StringBuilder report, ILandObject lo) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 3b81d6b..040c90b 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -46,20 +46,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
46 | 46 | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | private static readonly string LogHeader = "[LAND OBJECT]"; | 48 | private static readonly string LogHeader = "[LAND OBJECT]"; |
49 | <<<<<<< HEAD | ||
50 | |||
51 | private readonly int landUnit = 4; | ||
52 | |||
53 | private int m_lastSeqId = 0; | ||
54 | |||
55 | ======= | ||
56 | 49 | ||
57 | private readonly int landUnit = 4; | 50 | private readonly int landUnit = 4; |
58 | 51 | ||
59 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
60 | private int m_expiryCounter = 0; | 53 | private int m_expiryCounter = 0; |
61 | 54 | ||
62 | >>>>>>> avn/ubitvar | ||
63 | protected Scene m_scene; | 55 | protected Scene m_scene; |
64 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
65 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -67,16 +59,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
67 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); | 59 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); |
68 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds | 60 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds |
69 | 61 | ||
70 | <<<<<<< HEAD | ||
71 | public bool[,] LandBitmap { get; set; } | ||
72 | ======= | ||
73 | private bool[,] m_landBitmap; | 62 | private bool[,] m_landBitmap; |
74 | public bool[,] LandBitmap | 63 | public bool[,] LandBitmap |
75 | { | 64 | { |
76 | get { return m_landBitmap; } | 65 | get { return m_landBitmap; } |
77 | set { m_landBitmap = value; } | 66 | set { m_landBitmap = value; } |
78 | } | 67 | } |
79 | >>>>>>> avn/ubitvar | ||
80 | 68 | ||
81 | #endregion | 69 | #endregion |
82 | 70 | ||
@@ -87,9 +75,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
87 | return free; | 75 | return free; |
88 | } | 76 | } |
89 | 77 | ||
90 | <<<<<<< HEAD | ||
91 | public LandData LandData { get; set; } | ||
92 | ======= | ||
93 | protected LandData m_landData; | 78 | protected LandData m_landData; |
94 | public LandData LandData | 79 | public LandData LandData |
95 | { | 80 | { |
@@ -97,7 +82,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
97 | 82 | ||
98 | set { m_landData = value; } | 83 | set { m_landData = value; } |
99 | } | 84 | } |
100 | >>>>>>> avn/ubitvar | ||
101 | 85 | ||
102 | public IPrimCounts PrimCounts { get; set; } | 86 | public IPrimCounts PrimCounts { get; set; } |
103 | 87 | ||
@@ -225,12 +209,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
225 | else | 209 | else |
226 | { | 210 | { |
227 | // Normal Calculations | 211 | // Normal Calculations |
228 | <<<<<<< HEAD | ||
229 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) | ||
230 | * (float)m_scene.RegionInfo.ObjectCapacity | ||
231 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | ||
232 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | ||
233 | ======= | ||
234 | int parcelMax = (int)( (long)LandData.Area | 212 | int parcelMax = (int)( (long)LandData.Area |
235 | * (long)m_scene.RegionInfo.ObjectCapacity | 213 | * (long)m_scene.RegionInfo.ObjectCapacity |
236 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus | 214 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus |
@@ -252,7 +230,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
252 | int parcelMax = (int)((long)LandData.Area | 230 | int parcelMax = (int)((long)LandData.Area |
253 | * (long)m_scene.RegionInfo.ObjectCapacity | 231 | * (long)m_scene.RegionInfo.ObjectCapacity |
254 | / 65536L); | 232 | / 65536L); |
255 | >>>>>>> avn/ubitvar | ||
256 | return parcelMax; | 233 | return parcelMax; |
257 | } | 234 | } |
258 | } | 235 | } |
@@ -266,15 +243,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
266 | else | 243 | else |
267 | { | 244 | { |
268 | //Normal Calculations | 245 | //Normal Calculations |
269 | <<<<<<< HEAD | ||
270 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) | ||
271 | * (float)m_scene.RegionInfo.ObjectCapacity); | ||
272 | ======= | ||
273 | int simMax = (int)( (long)LandData.SimwideArea | 246 | int simMax = (int)( (long)LandData.SimwideArea |
274 | * (long)m_scene.RegionInfo.ObjectCapacity | 247 | * (long)m_scene.RegionInfo.ObjectCapacity |
275 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); | 248 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); |
276 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); | 249 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); |
277 | >>>>>>> avn/ubitvar | ||
278 | return simMax; | 250 | return simMax; |
279 | } | 251 | } |
280 | } | 252 | } |
@@ -439,12 +411,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
439 | { | 411 | { |
440 | uint preserve = LandData.Flags & ~allowedDelta; | 412 | uint preserve = LandData.Flags & ~allowedDelta; |
441 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); | 413 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); |
442 | <<<<<<< HEAD | ||
443 | |||
444 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | ||
445 | SendLandUpdateToAvatarsOverMe(snap_selection); | ||
446 | } | ||
447 | ======= | ||
448 | 414 | ||
449 | uint curdelta = LandData.Flags ^ newData.Flags; | 415 | uint curdelta = LandData.Flags ^ newData.Flags; |
450 | curdelta &= (uint)(ParcelFlags.SoundLocal); | 416 | curdelta &= (uint)(ParcelFlags.SoundLocal); |
@@ -456,7 +422,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
456 | return true; | 422 | return true; |
457 | } | 423 | } |
458 | return false; | 424 | return false; |
459 | >>>>>>> avn/ubitvar | ||
460 | } | 425 | } |
461 | 426 | ||
462 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | 427 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) |
@@ -806,17 +771,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
806 | /// </summary> | 771 | /// </summary> |
807 | private void UpdateAABBAndAreaValues() | 772 | private void UpdateAABBAndAreaValues() |
808 | { | 773 | { |
809 | <<<<<<< HEAD | 774 | |
810 | int min_x = 10000; | ||
811 | int min_y = 10000; | ||
812 | int max_x = 0; | ||
813 | int max_y = 0; | ||
814 | ======= | ||
815 | int min_x = Int32.MaxValue; | 775 | int min_x = Int32.MaxValue; |
816 | int min_y = Int32.MaxValue; | 776 | int min_y = Int32.MaxValue; |
817 | int max_x = Int32.MinValue; | 777 | int max_x = Int32.MinValue; |
818 | int max_y = Int32.MinValue; | 778 | int max_y = Int32.MinValue; |
819 | >>>>>>> avn/ubitvar | ||
820 | int tempArea = 0; | 779 | int tempArea = 0; |
821 | int x, y; | 780 | int x, y; |
822 | for (x = 0; x < LandBitmap.GetLength(0); x++) | 781 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
@@ -825,12 +784,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
825 | { | 784 | { |
826 | if (LandBitmap[x, y] == true) | 785 | if (LandBitmap[x, y] == true) |
827 | { | 786 | { |
828 | <<<<<<< HEAD | ||
829 | if (min_x > x) min_x = x; | ||
830 | if (min_y > y) min_y = y; | ||
831 | if (max_x < x) max_x = x; | ||
832 | if (max_y < y) max_y = y; | ||
833 | ======= | ||
834 | if (min_x > x) | 787 | if (min_x > x) |
835 | min_x = x; | 788 | min_x = x; |
836 | if (min_y > y) | 789 | if (min_y > y) |
@@ -839,7 +792,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
839 | max_x = x; | 792 | max_x = x; |
840 | if (max_y < y) | 793 | if (max_y < y) |
841 | max_y = y; | 794 | max_y = y; |
842 | >>>>>>> avn/ubitvar | ||
843 | tempArea += landUnit * landUnit; //16sqm peice of land | 795 | tempArea += landUnit * landUnit; //16sqm peice of land |
844 | } | 796 | } |
845 | } | 797 | } |
@@ -847,27 +799,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
847 | int tx = min_x * landUnit; | 799 | int tx = min_x * landUnit; |
848 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) | 800 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
849 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); | 801 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
850 | <<<<<<< HEAD | ||
851 | int ty = min_y * landUnit; | ||
852 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) | ||
853 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); | ||
854 | |||
855 | LandData.AABBMin = | ||
856 | new Vector3( | ||
857 | (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | ||
858 | |||
859 | tx = max_x * landUnit; | ||
860 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) | ||
861 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); | ||
862 | ty = max_y * landUnit; | ||
863 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) | ||
864 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); | ||
865 | |||
866 | LandData.AABBMax | ||
867 | = new Vector3( | ||
868 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | ||
869 | ======= | ||
870 | |||
871 | int htx; | 802 | int htx; |
872 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) | 803 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) |
873 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; | 804 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; |
@@ -904,7 +835,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
904 | LandData.AABBMax | 835 | LandData.AABBMax |
905 | = new Vector3( | 836 | = new Vector3( |
906 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); | 837 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); |
907 | >>>>>>> avn/ubitvar | ||
908 | 838 | ||
909 | LandData.Area = tempArea; | 839 | LandData.Area = tempArea; |
910 | } | 840 | } |
@@ -920,10 +850,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
920 | public void SetLandBitmap(bool[,] bitmap) | 850 | public void SetLandBitmap(bool[,] bitmap) |
921 | { | 851 | { |
922 | LandBitmap = bitmap; | 852 | LandBitmap = bitmap; |
923 | <<<<<<< HEAD | ||
924 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | ||
925 | ======= | ||
926 | >>>>>>> avn/ubitvar | ||
927 | ForceUpdateLandInfo(); | 853 | ForceUpdateLandInfo(); |
928 | } | 854 | } |
929 | 855 | ||
@@ -1024,16 +950,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1024 | private byte[] ConvertLandBitmapToBytes() | 950 | private byte[] ConvertLandBitmapToBytes() |
1025 | { | 951 | { |
1026 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; | 952 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
1027 | <<<<<<< HEAD | 953 | |
1028 | byte tempByte = 0; | ||
1029 | int byteNum = 0; | ||
1030 | int i = 0; | ||
1031 | ======= | ||
1032 | int tempByte = 0; | 954 | int tempByte = 0; |
1033 | int i, byteNum = 0; | 955 | int i, byteNum = 0; |
1034 | int mask = 1; | 956 | int mask = 1; |
1035 | i = 0; | 957 | i = 0; |
1036 | >>>>>>> avn/ubitvar | ||
1037 | for (int y = 0; y < LandBitmap.GetLength(1); y++) | 958 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
1038 | { | 959 | { |
1039 | for (int x = 0; x < LandBitmap.GetLength(0); x++) | 960 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
@@ -1070,7 +991,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1070 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | 991 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
1071 | ======= | 992 | ======= |
1072 | */ | 993 | */ |
1073 | >>>>>>> avn/ubitvar | ||
1074 | return tempConvertArr; | 994 | return tempConvertArr; |
1075 | } | 995 | } |
1076 | 996 | ||
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index a228e7a..5155804 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -104,7 +104,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
104 | 104 | ||
105 | terrainRenderer.Initialise(m_scene, m_config); | 105 | terrainRenderer.Initialise(m_scene, m_config); |
106 | 106 | ||
107 | <<<<<<< HEAD | ||
108 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, | 107 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, |
109 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); | 108 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); |
110 | //long t = System.Environment.TickCount; | 109 | //long t = System.Environment.TickCount; |
@@ -113,17 +112,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
113 | //} | 112 | //} |
114 | //t = System.Environment.TickCount - t; | 113 | //t = System.Environment.TickCount - t; |
115 | //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); | 114 | //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); |
116 | ======= | ||
117 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, | ||
118 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); | ||
119 | //long t = System.Environment.TickCount; | ||
120 | //for (int i = 0; i < 10; ++i) { | ||
121 | terrainRenderer.TerrainToBitmap(mapbmp); | ||
122 | //} | ||
123 | //t = System.Environment.TickCount - t; | ||
124 | //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); | ||
125 | >>>>>>> avn/ubitvar | ||
126 | |||
127 | if (drawPrimVolume) | 115 | if (drawPrimVolume) |
128 | { | 116 | { |
129 | DrawObjectVolume(m_scene, mapbmp); | 117 | DrawObjectVolume(m_scene, mapbmp); |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index a9cc993..0ec2053 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -270,14 +270,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
270 | 270 | ||
271 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, | 271 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, |
272 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. | 272 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. |
273 | <<<<<<< HEAD | ||
274 | private float getHeight(ITerrainChannel hm, int x, int y) { | 273 | private float getHeight(ITerrainChannel hm, int x, int y) { |
275 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) | 274 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) |
276 | ======= | ||
277 | private float getHeight(ITerrainChannel hm, int x, int y) | ||
278 | { | ||
279 | if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) | ||
280 | >>>>>>> avn/ubitvar | ||
281 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); | 275 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); |
282 | else | 276 | else |
283 | return (float)hm[x, y]; | 277 | return (float)hm[x, y]; |
@@ -294,14 +288,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
294 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | 288 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) |
295 | { | 289 | { |
296 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | 290 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", |
297 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | ||
298 | } | ||
299 | |||
300 | ITerrainChannel hm = m_scene.Heightmap; | ||
301 | |||
302 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | ||
303 | { | ||
304 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | ||
305 | "[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | 291 | "[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); |
306 | } | 292 | } |
307 | 293 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs index 236584a..d634e8b 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -46,10 +46,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
46 | if (fillArea[x, y]) | 46 | if (fillArea[x, y]) |
47 | { | 47 | { |
48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); | 48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); |
49 | <<<<<<< HEAD | ||
50 | |||
51 | ======= | ||
52 | >>>>>>> avn/ubitvar | ||
53 | map[x, y] += noise * strength; | 49 | map[x, y] += noise * strength; |
54 | } | 50 | } |
55 | } | 51 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 925de2a..22723fc 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -75,15 +75,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
75 | #endregion | 75 | #endregion |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | <<<<<<< HEAD | ||
79 | ======= | ||
80 | |||
81 | #pragma warning disable 414 | ||
82 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | ||
83 | #pragma warning restore 414 | ||
84 | |||
85 | private readonly Commander m_commander = new Commander("terrain"); | ||
86 | >>>>>>> avn/ubitvar | ||
87 | 78 | ||
88 | #pragma warning disable 414 | 79 | #pragma warning disable 414 |
89 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | 80 | private static readonly string LogHeader = "[TERRAIN MODULE]"; |
@@ -95,16 +86,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
95 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | 86 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); |
96 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | 87 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = |
97 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | 88 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); |
98 | <<<<<<< HEAD | ||
99 | private Dictionary<string, ITerrainEffect> m_plugineffects; | ||
100 | private Dictionary<string, ITerrainModifier> m_modifyOperations = | ||
101 | new Dictionary<string, ITerrainModifier>(); | ||
102 | private ITerrainChannel m_channel; | ||
103 | private ITerrainChannel m_revert; | ||
104 | private Scene m_scene; | ||
105 | private volatile bool m_tainted; | ||
106 | private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); | ||
107 | ======= | ||
108 | 89 | ||
109 | private Dictionary<string, ITerrainEffect> m_plugineffects; | 90 | private Dictionary<string, ITerrainEffect> m_plugineffects; |
110 | private ITerrainChannel m_channel; | 91 | private ITerrainChannel m_channel; |
@@ -112,7 +93,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
112 | private Scene m_scene; | 93 | private Scene m_scene; |
113 | private volatile bool m_tainted; | 94 | private volatile bool m_tainted; |
114 | 95 | ||
115 | >>>>>>> avn/ubitvar | ||
116 | private String m_InitialTerrain = "pinhead-island"; | 96 | private String m_InitialTerrain = "pinhead-island"; |
117 | 97 | ||
118 | // If true, send terrain patch updates to clients based on their view distance | 98 | // If true, send terrain patch updates to clients based on their view distance |
@@ -126,19 +106,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
126 | private bool[,] updated; // for each patch, whether it needs to be sent to this client | 106 | private bool[,] updated; // for each patch, whether it needs to be sent to this client |
127 | private int updateCount; // number of patches that need to be sent | 107 | private int updateCount; // number of patches that need to be sent |
128 | public ScenePresence Presence; // a reference to the client to send to | 108 | public ScenePresence Presence; // a reference to the client to send to |
129 | <<<<<<< HEAD | 109 | |
130 | public TerrainData Terrain; // reference to the underlying terrain | ||
131 | ======= | ||
132 | >>>>>>> avn/ubitvar | ||
133 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) | 110 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) |
134 | { | 111 | { |
135 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; | 112 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; |
136 | updateCount = 0; | 113 | updateCount = 0; |
137 | Presence = pPresence; | 114 | Presence = pPresence; |
138 | <<<<<<< HEAD | ||
139 | Terrain = terrData; | ||
140 | ======= | ||
141 | >>>>>>> avn/ubitvar | ||
142 | // Initially, send all patches to the client | 115 | // Initially, send all patches to the client |
143 | SetAll(true); | 116 | SetAll(true); |
144 | } | 117 | } |
@@ -147,26 +120,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
147 | { | 120 | { |
148 | return (updateCount > 0); | 121 | return (updateCount > 0); |
149 | } | 122 | } |
150 | <<<<<<< HEAD | ||
151 | 123 | ||
152 | ======= | ||
153 | >>>>>>> avn/ubitvar | ||
154 | public void SetByXY(int x, int y, bool state) | 124 | public void SetByXY(int x, int y, bool state) |
155 | { | 125 | { |
156 | this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); | 126 | this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); |
157 | } | 127 | } |
158 | <<<<<<< HEAD | ||
159 | 128 | ||
160 | ======= | ||
161 | >>>>>>> avn/ubitvar | ||
162 | public bool GetByPatch(int patchX, int patchY) | 129 | public bool GetByPatch(int patchX, int patchY) |
163 | { | 130 | { |
164 | return updated[patchX, patchY]; | 131 | return updated[patchX, patchY]; |
165 | } | 132 | } |
166 | <<<<<<< HEAD | ||
167 | 133 | ||
168 | ======= | ||
169 | >>>>>>> avn/ubitvar | ||
170 | public void SetByPatch(int patchX, int patchY, bool state) | 134 | public void SetByPatch(int patchX, int patchY, bool state) |
171 | { | 135 | { |
172 | bool prevState = updated[patchX, patchY]; | 136 | bool prevState = updated[patchX, patchY]; |
@@ -176,24 +140,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
176 | updateCount--; | 140 | updateCount--; |
177 | updated[patchX, patchY] = state; | 141 | updated[patchX, patchY] = state; |
178 | } | 142 | } |
179 | <<<<<<< HEAD | ||
180 | 143 | ||
181 | public void SetAll(bool state) | 144 | public void SetAll(bool state) |
182 | { | 145 | { |
183 | updateCount = 0; | 146 | updateCount = 0; |
184 | for(int xx = 0; xx < updated.GetLength(0); xx++) | ||
185 | for(int yy = 0; yy < updated.GetLength(1); yy++) | ||
186 | ======= | ||
187 | public void SetAll(bool state) | ||
188 | { | ||
189 | updateCount = 0; | ||
190 | for (int xx = 0; xx < updated.GetLength(0); xx++) | 147 | for (int xx = 0; xx < updated.GetLength(0); xx++) |
191 | for (int yy = 0; yy < updated.GetLength(1); yy++) | 148 | for (int yy = 0; yy < updated.GetLength(1); yy++) |
192 | >>>>>>> avn/ubitvar | ||
193 | updated[xx, yy] = state; | 149 | updated[xx, yy] = state; |
194 | if (state) | 150 | if (state) |
195 | updateCount = updated.GetLength(0) * updated.GetLength(1); | 151 | updateCount = updated.GetLength(0) * updated.GetLength(1); |
196 | } | 152 | } |
153 | |||
197 | // Logically OR's the terrain data's patch taint map into this client's update map. | 154 | // Logically OR's the terrain data's patch taint map into this client's update map. |
198 | public void SetAll(TerrainData terrData) | 155 | public void SetAll(TerrainData terrData) |
199 | { | 156 | { |
@@ -206,15 +163,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
206 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) | 163 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) |
207 | ); | 164 | ); |
208 | } | 165 | } |
209 | <<<<<<< HEAD | 166 | |
210 | for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | ||
211 | { | ||
212 | for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) | ||
213 | ======= | ||
214 | for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | 167 | for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) |
215 | { | 168 | { |
216 | for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) | 169 | for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) |
217 | >>>>>>> avn/ubitvar | ||
218 | { | 170 | { |
219 | // Only set tainted. The patch bit may be set if the patch was to be sent later. | 171 | // Only set tainted. The patch bit may be set if the patch was to be sent later. |
220 | if (terrData.IsTaintedAt(xx, yy, false)) | 172 | if (terrData.IsTaintedAt(xx, yy, false)) |
@@ -275,20 +227,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
275 | (int)m_scene.RegionInfo.RegionSizeY, | 227 | (int)m_scene.RegionInfo.RegionSizeY, |
276 | (int)m_scene.RegionInfo.RegionSizeZ); | 228 | (int)m_scene.RegionInfo.RegionSizeZ); |
277 | m_scene.Heightmap = m_channel; | 229 | m_scene.Heightmap = m_channel; |
278 | <<<<<<< HEAD | 230 | |
279 | UpdateRevertMap(); | ||
280 | ======= | ||
281 | UpdateBakedMap(); | 231 | UpdateBakedMap(); |
282 | >>>>>>> avn/ubitvar | ||
283 | } | 232 | } |
284 | else | 233 | else |
285 | { | 234 | { |
286 | m_channel = m_scene.Heightmap; | 235 | m_channel = m_scene.Heightmap; |
287 | <<<<<<< HEAD | ||
288 | UpdateRevertMap(); | ||
289 | ======= | ||
290 | UpdateBakedMap(); | 236 | UpdateBakedMap(); |
291 | >>>>>>> avn/ubitvar | ||
292 | } | 237 | } |
293 | 238 | ||
294 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | 239 | m_scene.RegisterModuleInterface<ITerrainModule>(this); |
@@ -296,11 +241,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
296 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; | 241 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; |
297 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 242 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
298 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | 243 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; |
299 | <<<<<<< HEAD | ||
300 | m_scene.EventManager.OnFrame += EventManager_OnFrame; | ||
301 | ======= | ||
302 | m_scene.EventManager.OnTerrainCheckUpdates += EventManager_TerrainCheckUpdates; | 244 | m_scene.EventManager.OnTerrainCheckUpdates += EventManager_TerrainCheckUpdates; |
303 | >>>>>>> avn/ubitvar | ||
304 | } | 245 | } |
305 | 246 | ||
306 | InstallDefaultEffects(); | 247 | InstallDefaultEffects(); |
@@ -339,11 +280,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
339 | // remove the commands | 280 | // remove the commands |
340 | m_scene.UnregisterModuleCommander(m_commander.Name); | 281 | m_scene.UnregisterModuleCommander(m_commander.Name); |
341 | // remove the event-handlers | 282 | // remove the event-handlers |
342 | <<<<<<< HEAD | 283 | |
343 | m_scene.EventManager.OnFrame -= EventManager_OnFrame; | ||
344 | ======= | ||
345 | m_scene.EventManager.OnTerrainCheckUpdates -= EventManager_TerrainCheckUpdates; | 284 | m_scene.EventManager.OnTerrainCheckUpdates -= EventManager_TerrainCheckUpdates; |
346 | >>>>>>> avn/ubitvar | ||
347 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; | 285 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; |
348 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | 286 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; |
349 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; | 287 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; |
@@ -490,11 +428,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
490 | { | 428 | { |
491 | ITerrainChannel channel = loader.Value.LoadStream(stream); | 429 | ITerrainChannel channel = loader.Value.LoadStream(stream); |
492 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); | 430 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); |
493 | <<<<<<< HEAD | ||
494 | UpdateRevertMap(); | ||
495 | ======= | ||
496 | UpdateBakedMap(); | 431 | UpdateBakedMap(); |
497 | >>>>>>> avn/ubitvar | ||
498 | } | 432 | } |
499 | catch(NotImplementedException) | 433 | catch(NotImplementedException) |
500 | { | 434 | { |
@@ -574,27 +508,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
574 | 508 | ||
575 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. | 509 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. |
576 | // ITerrainModule.TaintTerrain() | 510 | // ITerrainModule.TaintTerrain() |
577 | <<<<<<< HEAD | ||
578 | public void TaintTerrain() | ||
579 | { | ||
580 | lock(m_perClientPatchUpdates) | ||
581 | { | ||
582 | // Set the flags for all clients so the tainted patches will be sent out | ||
583 | foreach(PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
584 | ======= | ||
585 | public void TaintTerrain () | 511 | public void TaintTerrain () |
586 | { | 512 | { |
587 | lock (m_perClientPatchUpdates) | 513 | lock (m_perClientPatchUpdates) |
588 | { | 514 | { |
589 | // Set the flags for all clients so the tainted patches will be sent out | 515 | // Set the flags for all clients so the tainted patches will be sent out |
590 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) | 516 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) |
591 | >>>>>>> avn/ubitvar | ||
592 | { | 517 | { |
593 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); | 518 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); |
594 | } | 519 | } |
595 | } | 520 | } |
596 | <<<<<<< HEAD | ||
597 | ======= | ||
598 | } | 521 | } |
599 | 522 | ||
600 | // ITerrainModule.PushTerrain() | 523 | // ITerrainModule.PushTerrain() |
@@ -615,38 +538,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
615 | pups.SetAll(true); | 538 | pups.SetAll(true); |
616 | } | 539 | } |
617 | } | 540 | } |
618 | >>>>>>> avn/ubitvar | ||
619 | } | 541 | } |
620 | 542 | ||
621 | // ITerrainModule.PushTerrain() | ||
622 | public void PushTerrain(IClientAPI pClient) | ||
623 | { | ||
624 | // If view distance based, set the modified patch bits and the frame event will send the updates | ||
625 | if (m_sendTerrainUpdatesByViewDistance) | ||
626 | { | ||
627 | ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId); | ||
628 | if (presence != null) | ||
629 | { | ||
630 | lock(m_perClientPatchUpdates) | ||
631 | { | ||
632 | PatchUpdates pups; | ||
633 | if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups)) | ||
634 | { | ||
635 | // There is a ScenePresence without a send patch map. Create one. | ||
636 | pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence); | ||
637 | m_perClientPatchUpdates.Add(presence.UUID, pups); | ||
638 | } | ||
639 | // By setting all to modified, the next update tick will send the patches | ||
640 | pups.SetAll(true); | ||
641 | } | ||
642 | } | ||
643 | } | ||
644 | else | ||
645 | { | ||
646 | // The traditional way is to call into the protocol stack to send them all. | ||
647 | pClient.SendLayerData(new float[10]); | ||
648 | } | ||
649 | } | ||
650 | #region Plugin Loading Methods | 543 | #region Plugin Loading Methods |
651 | 544 | ||
652 | private void LoadPlugins() | 545 | private void LoadPlugins() |
@@ -750,6 +643,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
750 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); | 643 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); |
751 | 644 | ||
752 | // Terrain Modifier operations | 645 | // Terrain Modifier operations |
646 | /* | ||
753 | m_modifyOperations["min"] = new MinModifier(this); | 647 | m_modifyOperations["min"] = new MinModifier(this); |
754 | m_modifyOperations["max"] = new MaxModifier(this); | 648 | m_modifyOperations["max"] = new MaxModifier(this); |
755 | m_modifyOperations["raise"] = new RaiseModifier(this); | 649 | m_modifyOperations["raise"] = new RaiseModifier(this); |
@@ -757,7 +651,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
757 | m_modifyOperations["fill"] = new FillModifier(this); | 651 | m_modifyOperations["fill"] = new FillModifier(this); |
758 | m_modifyOperations["smooth"] = new SmoothModifier(this); | 652 | m_modifyOperations["smooth"] = new SmoothModifier(this); |
759 | m_modifyOperations["noise"] = new NoiseModifier(this); | 653 | m_modifyOperations["noise"] = new NoiseModifier(this); |
760 | 654 | */ | |
761 | // Filesystem load/save loaders | 655 | // Filesystem load/save loaders |
762 | m_loaders[".r32"] = new RAW32(); | 656 | m_loaders[".r32"] = new RAW32(); |
763 | m_loaders[".f32"] = m_loaders[".r32"]; | 657 | m_loaders[".f32"] = m_loaders[".r32"]; |
@@ -778,24 +672,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
778 | /// </summary> | 672 | /// </summary> |
779 | public void UpdateBakedMap() | 673 | public void UpdateBakedMap() |
780 | { | 674 | { |
781 | <<<<<<< HEAD | ||
782 | /* | ||
783 | int x; | ||
784 | for (x = 0; x < m_channel.Width; x++) | ||
785 | { | ||
786 | int y; | ||
787 | for (y = 0; y < m_channel.Height; y++) | ||
788 | { | ||
789 | m_revert[x, y] = m_channel[x, y]; | ||
790 | } | ||
791 | } | ||
792 | */ | ||
793 | m_revert = m_channel.MakeCopy(); | ||
794 | ======= | ||
795 | m_baked = m_channel.MakeCopy(); | 675 | m_baked = m_channel.MakeCopy(); |
796 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); | 676 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); |
797 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); | 677 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); |
798 | >>>>>>> avn/ubitvar | ||
799 | } | 678 | } |
800 | 679 | ||
801 | /// <summary> | 680 | /// <summary> |
@@ -822,13 +701,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
822 | { | 701 | { |
823 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 702 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
824 | fileWidth, fileHeight, | 703 | fileWidth, fileHeight, |
825 | <<<<<<< HEAD | ||
826 | (int)m_scene.RegionInfo.RegionSizeX, | ||
827 | (int)m_scene.RegionInfo.RegionSizeY); | ||
828 | ======= | ||
829 | (int) m_scene.RegionInfo.RegionSizeX, | 704 | (int) m_scene.RegionInfo.RegionSizeX, |
830 | (int) m_scene.RegionInfo.RegionSizeY); | 705 | (int) m_scene.RegionInfo.RegionSizeY); |
831 | >>>>>>> avn/ubitvar | ||
832 | m_scene.Heightmap = channel; | 706 | m_scene.Heightmap = channel; |
833 | m_channel = channel; | 707 | m_channel = channel; |
834 | UpdateBakedMap(); | 708 | UpdateBakedMap(); |
@@ -894,27 +768,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
894 | } | 768 | } |
895 | 769 | ||
896 | /// <summary> | 770 | /// <summary> |
897 | <<<<<<< HEAD | ||
898 | /// Called before processing of every simulation frame. | ||
899 | ======= | ||
900 | >>>>>>> avn/ubitvar | ||
901 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule | 771 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule |
902 | /// updates for all the presences. | 772 | /// updates for all the presences. |
903 | /// This also checks to see if there are updates that need to be sent for each presence. | 773 | /// This also checks to see if there are updates that need to be sent for each presence. |
904 | /// This is where the logic is to send terrain updates to clients. | 774 | /// This is where the logic is to send terrain updates to clients. |
905 | /// </summary> | 775 | /// </summary> |
906 | <<<<<<< HEAD | ||
907 | private void EventManager_OnFrame() | ||
908 | { | ||
909 | TerrainData terrData = m_channel.GetTerrainData(); | ||
910 | |||
911 | bool shouldTaint = false; | ||
912 | for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
913 | { | ||
914 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | ||
915 | { | ||
916 | if (terrData.IsTaintedAt(x, y)) | ||
917 | ======= | ||
918 | private void EventManager_TerrainCheckUpdates() | 776 | private void EventManager_TerrainCheckUpdates() |
919 | { | 777 | { |
920 | // this needs fixing | 778 | // this needs fixing |
@@ -926,7 +784,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
926 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | 784 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
927 | { | 785 | { |
928 | if (terrData.IsTaintedAt(x, y,true)) | 786 | if (terrData.IsTaintedAt(x, y,true)) |
929 | >>>>>>> avn/ubitvar | ||
930 | { | 787 | { |
931 | // Found a patch that was modified. Push this flag into the clients. | 788 | // Found a patch that was modified. Push this flag into the clients. |
932 | SendToClients(terrData, x, y); | 789 | SendToClients(terrData, x, y); |
@@ -944,10 +801,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
944 | m_scene.EventManager.TriggerTerrainTainted(); | 801 | m_scene.EventManager.TriggerTerrainTainted(); |
945 | m_tainted = true; | 802 | m_tainted = true; |
946 | } | 803 | } |
947 | <<<<<<< HEAD | ||
948 | ======= | ||
949 | |||
950 | >>>>>>> avn/ubitvar | ||
951 | } | 804 | } |
952 | 805 | ||
953 | /// <summary> | 806 | /// <summary> |
@@ -1016,14 +869,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1016 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; | 869 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; |
1017 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; | 870 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; |
1018 | } | 871 | } |
1019 | <<<<<<< HEAD | ||
1020 | |||
1021 | lock(m_perClientPatchUpdates) | ||
1022 | m_perClientPatchUpdates.Remove(client); | ||
1023 | } | ||
1024 | ======= | ||
1025 | >>>>>>> avn/ubitvar | ||
1026 | |||
1027 | lock (m_perClientPatchUpdates) | 872 | lock (m_perClientPatchUpdates) |
1028 | m_perClientPatchUpdates.Remove(client); | 873 | m_perClientPatchUpdates.Remove(client); |
1029 | } | 874 | } |
@@ -1038,21 +883,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1038 | TerrainData terrData = m_channel.GetTerrainData(); | 883 | TerrainData terrData = m_channel.GetTerrainData(); |
1039 | 884 | ||
1040 | bool wasLimited = false; | 885 | bool wasLimited = false; |
1041 | <<<<<<< HEAD | ||
1042 | for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
1043 | { | ||
1044 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | ||
1045 | { | ||
1046 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) | ||
1047 | { | ||
1048 | ======= | ||
1049 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | 886 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) |
1050 | { | 887 | { |
1051 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | 888 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
1052 | { | 889 | { |
1053 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) | 890 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) |
1054 | { | 891 | { |
1055 | >>>>>>> avn/ubitvar | ||
1056 | // If we should respect the estate settings then | 892 | // If we should respect the estate settings then |
1057 | // fixup and height deltas that don't respect them. | 893 | // fixup and height deltas that don't respect them. |
1058 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | 894 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. |
@@ -1075,22 +911,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1075 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 911 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
1076 | 912 | ||
1077 | // loop through the height map for this patch and compare it against | 913 | // loop through the height map for this patch and compare it against |
1078 | <<<<<<< HEAD | ||
1079 | // the revert map | ||
1080 | for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) | ||
1081 | ======= | ||
1082 | // the baked map | 914 | // the baked map |
1083 | for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) | 915 | for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) |
1084 | >>>>>>> avn/ubitvar | ||
1085 | { | 916 | { |
1086 | for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) | 917 | for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) |
1087 | { | 918 | { |
1088 | float requestedHeight = terrData[x, y]; | 919 | float requestedHeight = terrData[x, y]; |
1089 | <<<<<<< HEAD | ||
1090 | float bakedHeight = (float)m_revert[x, y]; | ||
1091 | ======= | ||
1092 | float bakedHeight = (float)m_baked[x, y]; | 920 | float bakedHeight = (float)m_baked[x, y]; |
1093 | >>>>>>> avn/ubitvar | ||
1094 | float requestedDelta = requestedHeight - bakedHeight; | 921 | float requestedDelta = requestedHeight - bakedHeight; |
1095 | 922 | ||
1096 | if (requestedDelta > maxDelta) | 923 | if (requestedDelta > maxDelta) |
@@ -1111,19 +938,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1111 | 938 | ||
1112 | private void client_OnLandUndo(IClientAPI client) | 939 | private void client_OnLandUndo(IClientAPI client) |
1113 | { | 940 | { |
1114 | <<<<<<< HEAD | ||
1115 | lock(m_undo) | ||
1116 | { | ||
1117 | if (m_undo.Count > 0) | ||
1118 | { | ||
1119 | LandUndoState goback = m_undo.Pop(); | ||
1120 | if (goback != null) | ||
1121 | goback.PlaybackState(); | ||
1122 | } | ||
1123 | } | ||
1124 | ======= | ||
1125 | |||
1126 | >>>>>>> avn/ubitvar | ||
1127 | } | 941 | } |
1128 | 942 | ||
1129 | /// <summary> | 943 | /// <summary> |
@@ -1133,175 +947,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1133 | /// <param name="x">The patch corner to send</param> | 947 | /// <param name="x">The patch corner to send</param> |
1134 | /// <param name="y">The patch corner to send</param> | 948 | /// <param name="y">The patch corner to send</param> |
1135 | private void SendToClients(TerrainData terrData, int x, int y) | 949 | private void SendToClients(TerrainData terrData, int x, int y) |
1136 | <<<<<<< HEAD | ||
1137 | { | ||
1138 | if (m_sendTerrainUpdatesByViewDistance) | ||
1139 | { | ||
1140 | // Add that this patch needs to be sent to the accounting for each client. | ||
1141 | lock(m_perClientPatchUpdates) | ||
1142 | { | ||
1143 | m_scene.ForEachScenePresence(presence => | ||
1144 | { | ||
1145 | PatchUpdates thisClientUpdates; | ||
1146 | if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates)) | ||
1147 | { | ||
1148 | // There is a ScenePresence without a send patch map. Create one. | ||
1149 | thisClientUpdates = new PatchUpdates(terrData, presence); | ||
1150 | m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates); | ||
1151 | } | ||
1152 | thisClientUpdates.SetByXY(x, y, true); | ||
1153 | } | ||
1154 | ); | ||
1155 | } | ||
1156 | } | ||
1157 | else | ||
1158 | { | ||
1159 | // Legacy update sending where the update is sent out as soon as noticed | ||
1160 | // We know the actual terrain data that is passed is ignored so this passes a dummy heightmap. | ||
1161 | //float[] heightMap = terrData.GetFloatsSerialized(); | ||
1162 | float[] heightMap = new float[10]; | ||
1163 | m_scene.ForEachClient( | ||
1164 | delegate(IClientAPI controller) | ||
1165 | { | ||
1166 | controller.SendLayerData(x / Constants.TerrainPatchSize, | ||
1167 | y / Constants.TerrainPatchSize, | ||
1168 | heightMap); | ||
1169 | } | ||
1170 | ); | ||
1171 | } | ||
1172 | } | ||
1173 | |||
1174 | private class PatchesToSend : IComparable<PatchesToSend> | ||
1175 | { | ||
1176 | public int PatchX; | ||
1177 | public int PatchY; | ||
1178 | public float Dist; | ||
1179 | |||
1180 | public PatchesToSend(int pX, int pY, float pDist) | ||
1181 | { | ||
1182 | PatchX = pX; | ||
1183 | PatchY = pY; | ||
1184 | Dist = pDist; | ||
1185 | } | ||
1186 | |||
1187 | public int CompareTo(PatchesToSend other) | ||
1188 | { | ||
1189 | return Dist.CompareTo(other.Dist); | ||
1190 | } | ||
1191 | } | ||
1192 | |||
1193 | // Called each frame time to see if there are any patches to send to any of the | ||
1194 | // ScenePresences. | ||
1195 | // We know this is only called if we are doing view distance patch sending so some | ||
1196 | // tests are not made. | ||
1197 | // Loop through all the per-client info and send any patches necessary. | ||
1198 | private void CheckSendingPatchesToClients() | ||
1199 | { | ||
1200 | lock(m_perClientPatchUpdates) | ||
1201 | { | ||
1202 | foreach(PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
1203 | { | ||
1204 | if (pups.HasUpdates()) | ||
1205 | { | ||
1206 | // There is something that could be sent to this client. | ||
1207 | List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups); | ||
1208 | if (toSend.Count > 0) | ||
1209 | { | ||
1210 | // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}", | ||
1211 | // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName); | ||
1212 | // Sort the patches to send by the distance from the presence | ||
1213 | toSend.Sort(); | ||
1214 | /* old way that sent individual patches | ||
1215 | foreach (PatchesToSend pts in toSend) | ||
1216 | { | ||
1217 | pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null); | ||
1218 | // presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land); | ||
1219 | } | ||
1220 | */ | ||
1221 | |||
1222 | // new way that sends all patches to the protocol so they can be sent in one block | ||
1223 | int[] xPieces = new int[toSend.Count]; | ||
1224 | int[] yPieces = new int[toSend.Count]; | ||
1225 | float[] patchPieces = new float[toSend.Count * 2]; | ||
1226 | int pieceIndex = 0; | ||
1227 | foreach(PatchesToSend pts in toSend) | ||
1228 | { | ||
1229 | patchPieces[pieceIndex++] = pts.PatchX; | ||
1230 | patchPieces[pieceIndex++] = pts.PatchY; | ||
1231 | } | ||
1232 | pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces); | ||
1233 | } | ||
1234 | } | ||
1235 | } | ||
1236 | } | ||
1237 | } | ||
1238 | |||
1239 | // Compute a list of modified patches that are within our view distance. | ||
1240 | private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups) | ||
1241 | { | ||
1242 | List<PatchesToSend> ret = new List<PatchesToSend>(); | ||
1243 | |||
1244 | ScenePresence presence = pups.Presence; | ||
1245 | if (presence == null) | ||
1246 | return ret; | ||
1247 | |||
1248 | Vector3 presencePos = presence.AbsolutePosition; | ||
1249 | |||
1250 | // Before this distance check, the whole region just showed up. Adding the distance | ||
1251 | // check causes different things to happen for the current and adjacent regions. | ||
1252 | // So, to keep legacy views, if the region is legacy sized, don't do distance check. | ||
1253 | bool isLegacySizedRegion = pups.Terrain.SizeX == Constants.RegionSize && pups.Terrain.SizeY == Constants.RegionSize; | ||
1254 | bool shouldCheckViewDistance = m_sendTerrainUpdatesByViewDistance && !isLegacySizedRegion; | ||
1255 | |||
1256 | int startX = 0; | ||
1257 | int endX = (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize; | ||
1258 | int startY = 0; | ||
1259 | int endY = (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize; | ||
1260 | |||
1261 | // The following only reduces the size of area scanned for updates. Only significant for very large varregions. | ||
1262 | if (shouldCheckViewDistance) | ||
1263 | { | ||
1264 | // Compute the area of patches within our draw distance | ||
1265 | startX = (((int)(presencePos.X - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2; | ||
1266 | startX = Math.Max(startX, 0); | ||
1267 | startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize); | ||
1268 | startY = (((int)(presencePos.Y - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2; | ||
1269 | startY = Math.Max(startY, 0); | ||
1270 | startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize); | ||
1271 | endX = (((int)(presencePos.X + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2; | ||
1272 | endX = Math.Max(endX, 0); | ||
1273 | endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize); | ||
1274 | endY = (((int)(presencePos.Y + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2; | ||
1275 | endY = Math.Max(endY, 0); | ||
1276 | endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize); | ||
1277 | } | ||
1278 | |||
1279 | // m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, cpos={4}, isChild={5}, start=<{6},{7}>, end=<{8},{9}>", | ||
1280 | // LogHeader, m_scene.RegionInfo.RegionName, | ||
1281 | // presence.DrawDistance, presencePos, presence.CameraPosition, | ||
1282 | // isLegacySizeChildRegion, | ||
1283 | // startX, startY, endX, endY); | ||
1284 | for(int x = startX; x < endX; x++) | ||
1285 | { | ||
1286 | for(int y = startY; y < endY; y++) | ||
1287 | { | ||
1288 | //Need to make sure we don't send the same ones over and over | ||
1289 | Vector3 patchPos = new Vector3(x * Constants.TerrainPatchSize, y * Constants.TerrainPatchSize, presencePos.Z); | ||
1290 | if (pups.GetByPatch(x, y)) | ||
1291 | { | ||
1292 | //Check which has less distance, camera or avatar position, both have to be done. | ||
1293 | //Its not a radius, its a diameter and we add 50 so that it doesn't look like it cuts off | ||
1294 | if (!shouldCheckViewDistance | ||
1295 | || Util.DistanceLessThan(presencePos, patchPos, presence.DrawDistance + 50) | ||
1296 | || Util.DistanceLessThan(presence.CameraPosition, patchPos, presence.DrawDistance + 50)) | ||
1297 | { | ||
1298 | //They can see it, send it to them | ||
1299 | pups.SetByPatch(x, y, false); | ||
1300 | float dist = Vector3.DistanceSquared(presencePos, patchPos); | ||
1301 | ret.Add(new PatchesToSend(x, y, dist)); | ||
1302 | } | ||
1303 | } | ||
1304 | ======= | ||
1305 | { | 950 | { |
1306 | // Add that this patch needs to be sent to the accounting for each client. | 951 | // Add that this patch needs to be sent to the accounting for each client. |
1307 | lock (m_perClientPatchUpdates) | 952 | lock (m_perClientPatchUpdates) |
@@ -1475,7 +1120,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1475 | } | 1120 | } |
1476 | } | 1121 | } |
1477 | } | 1122 | } |
1478 | >>>>>>> avn/ubitvar | ||
1479 | } | 1123 | } |
1480 | } | 1124 | } |
1481 | return ret; | 1125 | return ret; |
@@ -1499,24 +1143,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1499 | int zx = (int)(west + 0.5); | 1143 | int zx = (int)(west + 0.5); |
1500 | int zy = (int)(north + 0.5); | 1144 | int zy = (int)(north + 0.5); |
1501 | 1145 | ||
1502 | <<<<<<< HEAD | ||
1503 | int dx; | ||
1504 | for(dx=-n; dx<=n; dx++) | ||
1505 | { | ||
1506 | int dy; | ||
1507 | for(dy=-n; dy<=n; dy++) | ||
1508 | { | ||
1509 | int x = zx + dx; | ||
1510 | int y = zy + dy; | ||
1511 | if (x >= 0 && y >= 0 && x < m_channel.Width && y < m_channel.Height) | ||
1512 | { | ||
1513 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) | ||
1514 | { | ||
1515 | allowMask[x, y] = true; | ||
1516 | allowed = true; | ||
1517 | } | ||
1518 | ======= | ||
1519 | |||
1520 | int startX = zx - n; | 1146 | int startX = zx - n; |
1521 | if (startX < 0) | 1147 | if (startX < 0) |
1522 | startX = 0; | 1148 | startX = 0; |
@@ -1542,25 +1168,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1542 | { | 1168 | { |
1543 | allowMask[x, y] = true; | 1169 | allowMask[x, y] = true; |
1544 | allowed = true; | 1170 | allowed = true; |
1545 | >>>>>>> avn/ubitvar | ||
1546 | } | 1171 | } |
1547 | } | 1172 | } |
1548 | } | 1173 | } |
1549 | if (allowed) | 1174 | if (allowed) |
1550 | { | 1175 | { |
1551 | StoreUndoState(); | 1176 | StoreUndoState(); |
1552 | <<<<<<< HEAD | ||
1553 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( | ||
1554 | m_channel, allowMask, west, south, height, size, seconds); | ||
1555 | |||
1556 | //revert changes outside estate limits | ||
1557 | ======= | ||
1558 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | 1177 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( |
1559 | m_channel, allowMask, west, south, height, size, seconds, | 1178 | m_channel, allowMask, west, south, height, size, seconds, |
1560 | startX, endX, startY, endY); | 1179 | startX, endX, startY, endY); |
1561 | 1180 | ||
1562 | //block changes outside estate limits | 1181 | //block changes outside estate limits |
1563 | >>>>>>> avn/ubitvar | ||
1564 | if (!god) | 1182 | if (!god) |
1565 | EnforceEstateLimits(); | 1183 | EnforceEstateLimits(); |
1566 | } | 1184 | } |
@@ -1577,22 +1195,42 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1577 | bool[,] fillArea = new bool[m_channel.Width, m_channel.Height]; | 1195 | bool[,] fillArea = new bool[m_channel.Width, m_channel.Height]; |
1578 | fillArea.Initialize(); | 1196 | fillArea.Initialize(); |
1579 | 1197 | ||
1580 | int x; | 1198 | int startX = (int)west; |
1581 | for(x = 0; x < m_channel.Width; x++) | 1199 | int startY = (int)south; |
1200 | int endX = (int)east; | ||
1201 | int endY = (int)north; | ||
1202 | |||
1203 | if (startX < 0) | ||
1204 | startX = 0; | ||
1205 | else if (startX >= m_channel.Width) | ||
1206 | startX = m_channel.Width - 1; | ||
1207 | |||
1208 | if (endX < 0) | ||
1209 | endX = 0; | ||
1210 | else if (endX >= m_channel.Width) | ||
1211 | endX = m_channel.Width - 1; | ||
1212 | |||
1213 | if (startY < 0) | ||
1214 | startY = 0; | ||
1215 | else if (startY >= m_channel.Height) | ||
1216 | startY = m_channel.Height - 1; | ||
1217 | |||
1218 | if (endY < 0) | ||
1219 | endY = 0; | ||
1220 | else if (endY >= m_channel.Height) | ||
1221 | endY = m_channel.Height - 1; | ||
1222 | |||
1223 | |||
1224 | int x, y; | ||
1225 | |||
1226 | for (x = startX; x <= endX; x++) | ||
1582 | { | 1227 | { |
1583 | int y; | 1228 | for (y = startY; y <= endY; y++) |
1584 | for(y = 0; y < m_channel.Height; y++) | ||
1585 | { | 1229 | { |
1586 | if (x < east && x > west) | 1230 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) |
1587 | { | 1231 | { |
1588 | if (y < north && y > south) | 1232 | fillArea[x, y] = true; |
1589 | { | 1233 | allowed = true; |
1590 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) | ||
1591 | { | ||
1592 | fillArea[x, y] = true; | ||
1593 | allowed = true; | ||
1594 | } | ||
1595 | } | ||
1596 | } | 1234 | } |
1597 | } | 1235 | } |
1598 | } | 1236 | } |
@@ -1600,15 +1238,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1600 | if (allowed) | 1238 | if (allowed) |
1601 | { | 1239 | { |
1602 | StoreUndoState(); | 1240 | StoreUndoState(); |
1603 | <<<<<<< HEAD | 1241 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size, |
1604 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size); | 1242 | startX, endX, startY, endY); |
1605 | |||
1606 | //revert changes outside estate limits | ||
1607 | ======= | ||
1608 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size); | ||
1609 | 1243 | ||
1610 | //block changes outside estate limits | 1244 | //block changes outside estate limits |
1611 | >>>>>>> avn/ubitvar | ||
1612 | if (!god) | 1245 | if (!god) |
1613 | EnforceEstateLimits(); | 1246 | EnforceEstateLimits(); |
1614 | } | 1247 | } |
@@ -1641,52 +1274,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1641 | 1274 | ||
1642 | private void StoreUndoState() | 1275 | private void StoreUndoState() |
1643 | { | 1276 | { |
1644 | <<<<<<< HEAD | ||
1645 | lock(m_undo) | ||
1646 | { | ||
1647 | if (m_undo.Count > 0) | ||
1648 | { | ||
1649 | LandUndoState last = m_undo.Peek(); | ||
1650 | if (last != null) | ||
1651 | { | ||
1652 | if (last.Compare(m_channel)) | ||
1653 | return; | ||
1654 | } | ||
1655 | } | ||
1656 | |||
1657 | LandUndoState nUndo = new LandUndoState(this, m_channel); | ||
1658 | m_undo.Push(nUndo); | ||
1659 | } | ||
1660 | ======= | ||
1661 | >>>>>>> avn/ubitvar | ||
1662 | } | 1277 | } |
1663 | 1278 | ||
1664 | #region Console Commands | 1279 | #region Console Commands |
1665 | 1280 | ||
1666 | private void InterfaceLoadFile(Object[] args) | 1281 | private void InterfaceLoadFile(Object[] args) |
1667 | { | 1282 | { |
1668 | <<<<<<< HEAD | ||
1669 | LoadFromFile((string)args[0]); | ||
1670 | ======= | ||
1671 | LoadFromFile((string) args[0]); | 1283 | LoadFromFile((string) args[0]); |
1672 | >>>>>>> avn/ubitvar | ||
1673 | } | 1284 | } |
1674 | 1285 | ||
1675 | private void InterfaceLoadTileFile(Object[] args) | 1286 | private void InterfaceLoadTileFile(Object[] args) |
1676 | { | 1287 | { |
1677 | <<<<<<< HEAD | ||
1678 | LoadFromFile((string)args[0], | ||
1679 | (int)args[1], | ||
1680 | (int)args[2], | ||
1681 | (int)args[3], | ||
1682 | (int)args[4]); | ||
1683 | ======= | ||
1684 | LoadFromFile((string) args[0], | 1288 | LoadFromFile((string) args[0], |
1685 | (int) args[1], | 1289 | (int) args[1], |
1686 | (int) args[2], | 1290 | (int) args[2], |
1687 | (int) args[3], | 1291 | (int) args[3], |
1688 | (int) args[4]); | 1292 | (int) args[4]); |
1689 | >>>>>>> avn/ubitvar | ||
1690 | } | 1293 | } |
1691 | 1294 | ||
1692 | private void InterfaceSaveFile(Object[] args) | 1295 | private void InterfaceSaveFile(Object[] args) |
@@ -1711,15 +1314,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1711 | private void InterfaceRevertTerrain(Object[] args) | 1314 | private void InterfaceRevertTerrain(Object[] args) |
1712 | { | 1315 | { |
1713 | int x, y; | 1316 | int x, y; |
1714 | <<<<<<< HEAD | ||
1715 | for(x = 0; x < m_channel.Width; x++) | ||
1716 | for(y = 0; y < m_channel.Height; y++) | ||
1717 | m_channel[x, y] = m_revert[x, y]; | ||
1718 | ======= | ||
1719 | for (x = 0; x < m_channel.Width; x++) | 1317 | for (x = 0; x < m_channel.Width; x++) |
1720 | for (y = 0; y < m_channel.Height; y++) | 1318 | for (y = 0; y < m_channel.Height; y++) |
1721 | m_channel[x, y] = m_baked[x, y]; | 1319 | m_channel[x, y] = m_baked[x, y]; |
1722 | >>>>>>> avn/ubitvar | ||
1723 | 1320 | ||
1724 | } | 1321 | } |
1725 | 1322 | ||
@@ -1729,15 +1326,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1729 | 1326 | ||
1730 | if (direction.ToLower().StartsWith("y")) | 1327 | if (direction.ToLower().StartsWith("y")) |
1731 | { | 1328 | { |
1732 | <<<<<<< HEAD | ||
1733 | for(int x = 0; x < m_channel.Width; x++) | ||
1734 | { | ||
1735 | for(int y = 0; y < m_channel.Height / 2; y++) | ||
1736 | ======= | ||
1737 | for (int x = 0; x < m_channel.Width; x++) | 1329 | for (int x = 0; x < m_channel.Width; x++) |
1738 | { | 1330 | { |
1739 | for (int y = 0; y < m_channel.Height / 2; y++) | 1331 | for (int y = 0; y < m_channel.Height / 2; y++) |
1740 | >>>>>>> avn/ubitvar | ||
1741 | { | 1332 | { |
1742 | double height = m_channel[x, y]; | 1333 | double height = m_channel[x, y]; |
1743 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; | 1334 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; |
@@ -1749,15 +1340,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1749 | } | 1340 | } |
1750 | else if (direction.ToLower().StartsWith("x")) | 1341 | else if (direction.ToLower().StartsWith("x")) |
1751 | { | 1342 | { |
1752 | <<<<<<< HEAD | ||
1753 | for(int y = 0; y < m_channel.Height; y++) | ||
1754 | { | ||
1755 | for(int x = 0; x < m_channel.Width / 2; x++) | ||
1756 | ======= | ||
1757 | for (int y = 0; y < m_channel.Height; y++) | 1343 | for (int y = 0; y < m_channel.Height; y++) |
1758 | { | 1344 | { |
1759 | for (int x = 0; x < m_channel.Width / 2; x++) | 1345 | for (int x = 0; x < m_channel.Width / 2; x++) |
1760 | >>>>>>> avn/ubitvar | ||
1761 | { | 1346 | { |
1762 | double height = m_channel[x, y]; | 1347 | double height = m_channel[x, y]; |
1763 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; | 1348 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; |
@@ -1837,47 +1422,29 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1837 | double val = (double)args[0]; | 1422 | double val = (double)args[0]; |
1838 | 1423 | ||
1839 | int x, y; | 1424 | int x, y; |
1840 | <<<<<<< HEAD | ||
1841 | for(x = 0; x < m_channel.Width; x++) | ||
1842 | for(y = 0; y < m_channel.Height; y++) | ||
1843 | m_channel[x, y] += (double)args[0]; | ||
1844 | ======= | ||
1845 | for (x = 0; x < m_channel.Width; x++) | 1425 | for (x = 0; x < m_channel.Width; x++) |
1846 | for (y = 0; y < m_channel.Height; y++) | 1426 | for (y = 0; y < m_channel.Height; y++) |
1847 | m_channel[x, y] += val; | 1427 | m_channel[x, y] += val; |
1848 | >>>>>>> avn/ubitvar | ||
1849 | } | 1428 | } |
1850 | 1429 | ||
1851 | private void InterfaceMultiplyTerrain(Object[] args) | 1430 | private void InterfaceMultiplyTerrain(Object[] args) |
1852 | { | 1431 | { |
1853 | int x, y; | 1432 | int x, y; |
1854 | <<<<<<< HEAD | ||
1855 | for(x = 0; x < m_channel.Width; x++) | ||
1856 | for(y = 0; y < m_channel.Height; y++) | ||
1857 | m_channel[x, y] *= (double)args[0]; | ||
1858 | ======= | ||
1859 | double val = (double)args[0]; | 1433 | double val = (double)args[0]; |
1860 | 1434 | ||
1861 | for (x = 0; x < m_channel.Width; x++) | 1435 | for (x = 0; x < m_channel.Width; x++) |
1862 | for (y = 0; y < m_channel.Height; y++) | 1436 | for (y = 0; y < m_channel.Height; y++) |
1863 | m_channel[x, y] *= val; | 1437 | m_channel[x, y] *= val; |
1864 | >>>>>>> avn/ubitvar | ||
1865 | } | 1438 | } |
1866 | 1439 | ||
1867 | private void InterfaceLowerTerrain(Object[] args) | 1440 | private void InterfaceLowerTerrain(Object[] args) |
1868 | { | 1441 | { |
1869 | int x, y; | 1442 | int x, y; |
1870 | <<<<<<< HEAD | ||
1871 | for(x = 0; x < m_channel.Width; x++) | ||
1872 | for(y = 0; y < m_channel.Height; y++) | ||
1873 | m_channel[x, y] -= (double)args[0]; | ||
1874 | ======= | ||
1875 | double val = (double)args[0]; | 1443 | double val = (double)args[0]; |
1876 | 1444 | ||
1877 | for (x = 0; x < m_channel.Width; x++) | 1445 | for (x = 0; x < m_channel.Width; x++) |
1878 | for (y = 0; y < m_channel.Height; y++) | 1446 | for (y = 0; y < m_channel.Height; y++) |
1879 | m_channel[x, y] -= val; | 1447 | m_channel[x, y] -= val; |
1880 | >>>>>>> avn/ubitvar | ||
1881 | } | 1448 | } |
1882 | 1449 | ||
1883 | public void InterfaceFillTerrain(Object[] args) | 1450 | public void InterfaceFillTerrain(Object[] args) |
@@ -1885,26 +1452,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1885 | int x, y; | 1452 | int x, y; |
1886 | double val = (double)args[0]; | 1453 | double val = (double)args[0]; |
1887 | 1454 | ||
1888 | <<<<<<< HEAD | ||
1889 | for(x = 0; x < m_channel.Width; x++) | ||
1890 | for(y = 0; y < m_channel.Height; y++) | ||
1891 | m_channel[x, y] = (double)args[0]; | ||
1892 | ======= | ||
1893 | for (x = 0; x < m_channel.Width; x++) | 1455 | for (x = 0; x < m_channel.Width; x++) |
1894 | for (y = 0; y < m_channel.Height; y++) | 1456 | for (y = 0; y < m_channel.Height; y++) |
1895 | m_channel[x, y] = val; | 1457 | m_channel[x, y] = val; |
1896 | >>>>>>> avn/ubitvar | ||
1897 | } | 1458 | } |
1898 | 1459 | ||
1899 | private void InterfaceMinTerrain(Object[] args) | 1460 | private void InterfaceMinTerrain(Object[] args) |
1900 | { | 1461 | { |
1901 | int x, y; | 1462 | int x, y; |
1902 | <<<<<<< HEAD | ||
1903 | for(x = 0; x < m_channel.Width; x++) | ||
1904 | ======= | ||
1905 | double val = (double)args[0]; | 1463 | double val = (double)args[0]; |
1906 | for (x = 0; x < m_channel.Width; x++) | 1464 | for (x = 0; x < m_channel.Width; x++) |
1907 | >>>>>>> avn/ubitvar | ||
1908 | { | 1465 | { |
1909 | for(y = 0; y < m_channel.Height; y++) | 1466 | for(y = 0; y < m_channel.Height; y++) |
1910 | { | 1467 | { |
@@ -1916,19 +1473,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1916 | private void InterfaceMaxTerrain(Object[] args) | 1473 | private void InterfaceMaxTerrain(Object[] args) |
1917 | { | 1474 | { |
1918 | int x, y; | 1475 | int x, y; |
1919 | <<<<<<< HEAD | ||
1920 | for(x = 0; x < m_channel.Width; x++) | ||
1921 | ======= | ||
1922 | double val = (double)args[0]; | 1476 | double val = (double)args[0]; |
1923 | for (x = 0; x < m_channel.Width; x++) | 1477 | for (x = 0; x < m_channel.Width; x++) |
1924 | >>>>>>> avn/ubitvar | ||
1925 | { | 1478 | { |
1926 | for(y = 0; y < m_channel.Height; y++) | 1479 | for(y = 0; y < m_channel.Height; y++) |
1927 | { | 1480 | { |
1928 | m_channel[x, y] = Math.Min(val, m_channel[x, y]); | 1481 | m_channel[x, y] = Math.Min(val, m_channel[x, y]); |
1929 | } | 1482 | } |
1930 | } | 1483 | } |
1931 | <<<<<<< HEAD | ||
1932 | } | 1484 | } |
1933 | 1485 | ||
1934 | private void InterfaceShow(Object[] args) | 1486 | private void InterfaceShow(Object[] args) |
@@ -1944,8 +1496,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1944 | double height = m_channel[(int)point.X, (int)point.Y]; | 1496 | double height = m_channel[(int)point.X, (int)point.Y]; |
1945 | 1497 | ||
1946 | Console.WriteLine("Terrain height at {0} is {1}", point, height); | 1498 | Console.WriteLine("Terrain height at {0} is {1}", point, height); |
1947 | ======= | ||
1948 | >>>>>>> avn/ubitvar | ||
1949 | } | 1499 | } |
1950 | 1500 | ||
1951 | private void InterfaceShowDebugStats(Object[] args) | 1501 | private void InterfaceShowDebugStats(Object[] args) |
@@ -2157,6 +1707,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
2157 | 1707 | ||
2158 | public void ModifyCommand(string module, string[] cmd) | 1708 | public void ModifyCommand(string module, string[] cmd) |
2159 | { | 1709 | { |
1710 | /* | ||
2160 | string result; | 1711 | string result; |
2161 | Scene scene = SceneManager.Instance.CurrentScene; | 1712 | Scene scene = SceneManager.Instance.CurrentScene; |
2162 | if ((scene != null) && (scene != m_scene)) | 1713 | if ((scene != null) && (scene != m_scene)) |
@@ -2196,6 +1747,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
2196 | { | 1747 | { |
2197 | MainConsole.Instance.Output(result); | 1748 | MainConsole.Instance.Output(result); |
2198 | } | 1749 | } |
1750 | */ | ||
2199 | } | 1751 | } |
2200 | 1752 | ||
2201 | #endregion | 1753 | #endregion |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs index 40db370..b209b33 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs | |||
@@ -60,12 +60,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); | 60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); |
61 | ITerrainPaintableEffect effect = new RaiseSphere(); | 61 | ITerrainPaintableEffect effect = new RaiseSphere(); |
62 | 62 | ||
63 | <<<<<<< HEAD | ||
64 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); | ||
65 | ======= | ||
66 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, | 63 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, |
67 | 0, midRegion - 1,0, (int)Constants.RegionSize -1); | 64 | 0, midRegion - 1,0, (int)Constants.RegionSize -1); |
68 | >>>>>>> avn/ubitvar | ||
69 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); | 65 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); |
70 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); | 66 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); |
71 | Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); | 67 | Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); |
@@ -84,12 +80,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
84 | } | 80 | } |
85 | effect = new LowerSphere(); | 81 | effect = new LowerSphere(); |
86 | 82 | ||
87 | <<<<<<< HEAD | ||
88 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); | ||
89 | ======= | ||
90 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, | 83 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, |
91 | 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1); | 84 | 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1); |
92 | >>>>>>> avn/ubitvar | ||
93 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); | 85 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); |
94 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); | 86 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); |
95 | Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); | 87 | Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs index 77c10b8..4719ba3 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs | |||
@@ -79,13 +79,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
79 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting | 79 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting |
80 | /// Note we create a 256x256 dimension texture even if the actual terrain is larger. | 80 | /// Note we create a 256x256 dimension texture even if the actual terrain is larger. |
81 | /// </remarks> | 81 | /// </remarks> |
82 | <<<<<<< HEAD | 82 | |
83 | public static Bitmap Splat(ITerrainChannel terrain, | 83 | public static Bitmap Splat(ITerrainChannel terrain, |
84 | UUID[] textureIDs, float[] startHeights, float[] heightRanges, | 84 | UUID[] textureIDs, float[] startHeights, float[] heightRanges, |
85 | Vector3d regionPosition, IAssetService assetService, bool textureTerrain) | 85 | Vector3d regionPosition, IAssetService assetService, bool textureTerrain) |
86 | ======= | ||
87 | public static Bitmap Splat(ITerrainChannel terrain, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain) | ||
88 | >>>>>>> avn/ubitvar | ||
89 | { | 86 | { |
90 | Debug.Assert(textureIDs.Length == 4); | 87 | Debug.Assert(textureIDs.Length == 4); |
91 | Debug.Assert(startHeights.Length == 4); | 88 | Debug.Assert(startHeights.Length == 4); |
@@ -133,8 +130,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
133 | asset = assetService.Get(textureIDs[i].ToString()); | 130 | asset = assetService.Get(textureIDs[i].ToString()); |
134 | if (asset != null) | 131 | if (asset != null) |
135 | { | 132 | { |
136 | // m_log.DebugFormat( | 133 | // m_log.DebugFormat( |
137 | // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); | 134 | // "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID); |
138 | 135 | ||
139 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } | 136 | try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } |
140 | catch (Exception ex) | 137 | catch (Exception ex) |
@@ -144,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
144 | } | 141 | } |
145 | 142 | ||
146 | if (detailTexture[i] != null) | 143 | if (detailTexture[i] != null) |
147 | { | 144 | { |
148 | // Make sure this texture is the correct size, otherwise resize | 145 | // Make sure this texture is the correct size, otherwise resize |
149 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | 146 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) |
150 | { | 147 | { |
@@ -199,74 +196,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
199 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) | 196 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) |
200 | gfx.FillRectangle(brush, 0, 0, 256, 256); | 197 | gfx.FillRectangle(brush, 0, 0, 256, 256); |
201 | } | 198 | } |
202 | else | ||
203 | { | ||
204 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | ||
205 | { | ||
206 | detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); | ||
207 | } | ||
208 | } | ||
209 | } | 199 | } |
210 | <<<<<<< HEAD | ||
211 | else | 200 | else |
212 | ======= | ||
213 | |||
214 | #region Layer Map | ||
215 | |||
216 | float[,] layermap = new float[256 , 256]; | ||
217 | |||
218 | int xFactor = terrain.Width / 256; | ||
219 | int yFactor = terrain.Height / 256; | ||
220 | |||
221 | for (int y = 0; y < 256; y++) | ||
222 | >>>>>>> avn/ubitvar | ||
223 | { | 201 | { |
224 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | 202 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) |
225 | { | 203 | { |
226 | <<<<<<< HEAD | ||
227 | detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); | 204 | detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); |
228 | ======= | ||
229 | float height = (float)terrain[x * xFactor, y * yFactor]; | ||
230 | |||
231 | float pctX = (float)x / 255f; | ||
232 | float pctY = (float)y / 255f; | ||
233 | |||
234 | // Use bilinear interpolation between the four corners of start height and | ||
235 | // height range to select the current values at this position | ||
236 | float startHeight = ImageUtils.Bilinear( | ||
237 | startHeights[0], | ||
238 | startHeights[2], | ||
239 | startHeights[1], | ||
240 | startHeights[3], | ||
241 | pctX, pctY); | ||
242 | startHeight = Utils.Clamp(startHeight, 0f, 255f); | ||
243 | |||
244 | float heightRange = ImageUtils.Bilinear( | ||
245 | heightRanges[0], | ||
246 | heightRanges[2], | ||
247 | heightRanges[1], | ||
248 | heightRanges[3], | ||
249 | pctX, pctY); | ||
250 | heightRange = Utils.Clamp(heightRange, 0f, 255f); | ||
251 | |||
252 | // Generate two frequencies of perlin noise based on our global position | ||
253 | // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting | ||
254 | Vector3 vec = new Vector3 | ||
255 | ( | ||
256 | ((float)regionPosition.X + (x * xFactor)) * 0.20319f, | ||
257 | ((float)regionPosition.Y + (y * yFactor)) * 0.20319f, | ||
258 | height * 0.25f | ||
259 | ); | ||
260 | |||
261 | float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f; | ||
262 | float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f; | ||
263 | float noise = (lowFreq + highFreq) * 2f; | ||
264 | |||
265 | // Combine the current height, generated noise, start height, and height range parameters, then scale all of it | ||
266 | float layer = ((height + noise - startHeight) / heightRange) * 4f; | ||
267 | if (Single.IsNaN(layer)) layer = 0f; | ||
268 | layermap[x,y] = Utils.Clamp(layer, 0f, 3f); | ||
269 | >>>>>>> avn/ubitvar | ||
270 | } | 205 | } |
271 | } | 206 | } |
272 | } | 207 | } |
@@ -286,7 +221,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
286 | { | 221 | { |
287 | for (int x = 0; x < 256; x++) | 222 | for (int x = 0; x < 256; x++) |
288 | { | 223 | { |
289 | <<<<<<< HEAD | ||
290 | float height = (float)terrain[x * xFactor, y * yFactor]; | 224 | float height = (float)terrain[x * xFactor, y * yFactor]; |
291 | 225 | ||
292 | float pctX = (float)x / 255f; | 226 | float pctX = (float)x / 255f; |
@@ -328,58 +262,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
328 | if (Single.IsNaN(layer)) | 262 | if (Single.IsNaN(layer)) |
329 | layer = 0f; | 263 | layer = 0f; |
330 | layermap[x, y] = Utils.Clamp(layer, 0f, 3f); | 264 | layermap[x, y] = Utils.Clamp(layer, 0f, 3f); |
331 | ======= | ||
332 | // Get handles to all of the texture data arrays | ||
333 | BitmapData[] datas = new BitmapData[] | ||
334 | { | ||
335 | detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), | ||
336 | detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), | ||
337 | detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), | ||
338 | detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) | ||
339 | }; | ||
340 | |||
341 | int[] comps = new int[] | ||
342 | { | ||
343 | (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
344 | (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
345 | (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
346 | (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3 | ||
347 | }; | ||
348 | |||
349 | for (int y = 0; y < 256; y++) | ||
350 | { | ||
351 | for (int x = 0; x < 256; x++) | ||
352 | { | ||
353 | float layer = layermap[x, y]; | ||
354 | |||
355 | // Select two textures | ||
356 | int l0 = (int)Math.Floor(layer); | ||
357 | int l1 = Math.Min(l0 + 1, 3); | ||
358 | |||
359 | byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; | ||
360 | byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; | ||
361 | byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; | ||
362 | |||
363 | float aB = *(ptrA + 0); | ||
364 | float aG = *(ptrA + 1); | ||
365 | float aR = *(ptrA + 2); | ||
366 | |||
367 | float bB = *(ptrB + 0); | ||
368 | float bG = *(ptrB + 1); | ||
369 | float bR = *(ptrB + 2); | ||
370 | |||
371 | float layerDiff = layer - l0; | ||
372 | |||
373 | // Interpolate between the two selected textures | ||
374 | *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB)); | ||
375 | *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG)); | ||
376 | *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR)); | ||
377 | } | ||
378 | } | ||
379 | |||
380 | for (int i = 0; i < 4; i++) | ||
381 | detailTexture[i].UnlockBits(datas[i]); | ||
382 | >>>>>>> avn/ubitvar | ||
383 | } | 265 | } |
384 | } | 266 | } |
385 | 267 | ||
@@ -471,10 +353,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
471 | b.Dispose(); | 353 | b.Dispose(); |
472 | return result; | 354 | return result; |
473 | } | 355 | } |
474 | <<<<<<< HEAD | ||
475 | |||
476 | ======= | ||
477 | >>>>>>> avn/ubitvar | ||
478 | public static Bitmap SplatSimple(float[] heightmap) | 356 | public static Bitmap SplatSimple(float[] heightmap) |
479 | { | 357 | { |
480 | const float BASE_HSV_H = 93f / 360f; | 358 | const float BASE_HSV_H = 93f / 360f; |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index d8420d9..8e843ee 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -156,13 +156,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
156 | 156 | ||
157 | public Bitmap CreateMapTile() | 157 | public Bitmap CreateMapTile() |
158 | { | 158 | { |
159 | <<<<<<< HEAD | ||
160 | // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); | ||
161 | // Camera above the middle of the region | ||
162 | Vector3 camPos = new Vector3( | ||
163 | m_scene.RegionInfo.RegionSizeX/2 - 0.5f, | ||
164 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f, | ||
165 | ======= | ||
166 | /* this must be on all map, not just its image | 159 | /* this must be on all map, not just its image |
167 | if ((DateTime.Now - lastImageTime).TotalSeconds < 3600) | 160 | if ((DateTime.Now - lastImageTime).TotalSeconds < 3600) |
168 | { | 161 | { |
@@ -179,16 +172,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
179 | Vector3 camPos = new Vector3( | 172 | Vector3 camPos = new Vector3( |
180 | m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, | 173 | m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, |
181 | m_scene.RegionInfo.RegionSizeY / 2 - 0.5f, | 174 | m_scene.RegionInfo.RegionSizeY / 2 - 0.5f, |
182 | >>>>>>> avn/ubitvar | ||
183 | 221.7025033688163f); | 175 | 221.7025033688163f); |
184 | // Viewport viewing down onto the region | 176 | // Viewport viewing down onto the region |
185 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, | 177 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, |
186 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, | 178 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, |
187 | <<<<<<< HEAD | ||
188 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY ); | ||
189 | // Fill the viewport and return the image | ||
190 | return CreateMapTile(viewport, false); | ||
191 | ======= | ||
192 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY); | 179 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY); |
193 | 180 | ||
194 | Bitmap tile = CreateMapTile(viewport, false); | 181 | Bitmap tile = CreateMapTile(viewport, false); |
@@ -199,7 +186,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
199 | lastImageTime = DateTime.Now; | 186 | lastImageTime = DateTime.Now; |
200 | return (Bitmap)lastImage.Clone(); | 187 | return (Bitmap)lastImage.Clone(); |
201 | */ | 188 | */ |
202 | >>>>>>> avn/ubitvar | ||
203 | } | 189 | } |
204 | 190 | ||
205 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) | 191 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) |
@@ -315,15 +301,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
315 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 301 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
316 | 302 | ||
317 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); | 303 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); |
318 | <<<<<<< HEAD | ||
319 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f, | ||
320 | waterHeight, | ||
321 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f ); | ||
322 | ======= | ||
323 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, | 304 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, |
324 | waterHeight, | 305 | waterHeight, |
325 | m_scene.RegionInfo.RegionSizeY / 2 - 0.5f); | 306 | m_scene.RegionInfo.RegionSizeY / 2 - 0.5f); |
326 | >>>>>>> avn/ubitvar | ||
327 | 307 | ||
328 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); | 308 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); |
329 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif | 309 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif |
@@ -352,11 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
352 | warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); | 332 | warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); |
353 | obj.addVertex(new warp_Vertex(pos, | 333 | obj.addVertex(new warp_Vertex(pos, |
354 | x / (float)m_scene.RegionInfo.RegionSizeX, | 334 | x / (float)m_scene.RegionInfo.RegionSizeX, |
355 | <<<<<<< HEAD | ||
356 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) ); | ||
357 | ======= | ||
358 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY)); | 335 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY)); |
359 | >>>>>>> avn/ubitvar | ||
360 | } | 336 | } |
361 | } | 337 | } |
362 | 338 | ||
@@ -424,12 +400,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
424 | warp_Texture texture; | 400 | warp_Texture texture; |
425 | using ( | 401 | using ( |
426 | Bitmap image | 402 | Bitmap image |
427 | <<<<<<< HEAD | ||
428 | = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, | ||
429 | ======= | ||
430 | = TerrainSplat.Splat( | 403 | = TerrainSplat.Splat( |
431 | terrain, textureIDs, startHeights, heightRanges, | 404 | terrain, textureIDs, startHeights, heightRanges, |
432 | >>>>>>> avn/ubitvar | ||
433 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) | 405 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) |
434 | { | 406 | { |
435 | texture = new warp_Texture(image); | 407 | texture = new warp_Texture(image); |
@@ -711,12 +683,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
711 | return new warp_Vector(x, z, y); | 683 | return new warp_Vector(x, z, y); |
712 | } | 684 | } |
713 | 685 | ||
714 | // Note: axis change. | ||
715 | private static warp_Vector ConvertVector(float x, float y, float z) | ||
716 | { | ||
717 | return new warp_Vector(x, z, y); | ||
718 | } | ||
719 | |||
720 | private static warp_Vector ConvertVector(Vector3 vector) | 686 | private static warp_Vector ConvertVector(Vector3 vector) |
721 | { | 687 | { |
722 | return new warp_Vector(vector.X, vector.Z, vector.Y); | 688 | return new warp_Vector(vector.X, vector.Z, vector.Y); |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index 553d057..e08bdc0 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -141,12 +141,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
141 | 141 | ||
142 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) | 142 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) |
143 | { | 143 | { |
144 | <<<<<<< HEAD | ||
145 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
146 | if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) | ||
147 | ======= | ||
148 | Util.FireAndForget(x => | 144 | Util.FireAndForget(x => |
149 | >>>>>>> avn/ubitvar | ||
150 | { | 145 | { |
151 | List<MapBlockData> blocks = new List<MapBlockData>(); | 146 | List<MapBlockData> blocks = new List<MapBlockData>(); |
152 | if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) | 147 | if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) |
@@ -232,74 +227,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
232 | // they have different values depending on different viewers, apparently | 227 | // they have different values depending on different viewers, apparently |
233 | remoteClient.SendMapBlock(blocks, flags); | 228 | remoteClient.SendMapBlock(blocks, flags); |
234 | 229 | ||
235 | <<<<<<< HEAD | ||
236 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); | ||
237 | |||
238 | string mapNameOrig = mapName; | ||
239 | if (regionInfos.Count == 0) | ||
240 | { | ||
241 | // Hack to get around the fact that ll V3 now drops the port from the | ||
242 | // map name. See https://jira.secondlife.com/browse/VWR-28570 | ||
243 | // | ||
244 | // Caller, use this magic form instead: | ||
245 | // secondlife://http|!!mygrid.com|8002|Region+Name/128/128 | ||
246 | // or url encode if possible. | ||
247 | // the hacks we do with this viewer... | ||
248 | // | ||
249 | if (mapName.Contains("|")) | ||
250 | mapName = mapName.Replace('|', ':'); | ||
251 | if (mapName.Contains("+")) | ||
252 | mapName = mapName.Replace('+', ' '); | ||
253 | if (mapName.Contains("!")) | ||
254 | mapName = mapName.Replace('!', '/'); | ||
255 | |||
256 | if (mapName != mapNameOrig) | ||
257 | regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); | ||
258 | } | ||
259 | |||
260 | m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags); | ||
261 | |||
262 | if (regionInfos.Count > 0) | ||
263 | { | ||
264 | foreach (GridRegion info in regionInfos) | ||
265 | { | ||
266 | if ((flags & 2) == 2) // V2 sends this | ||
267 | { | ||
268 | List<MapBlockData> datas = WorldMap.Map2BlockFromGridRegion(info, flags); | ||
269 | // ugh! V2-3 is very sensitive about the result being | ||
270 | // exactly the same as the requested name | ||
271 | if (regionInfos.Count == 1 && (mapName != mapNameOrig)) | ||
272 | datas.ForEach(d => d.Name = mapNameOrig); | ||
273 | |||
274 | blocks.AddRange(datas); | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | MapBlockData data = WorldMap.MapBlockFromGridRegion(info, flags); | ||
279 | blocks.Add(data); | ||
280 | } | ||
281 | } | ||
282 | } | ||
283 | |||
284 | // final block, closing the search result | ||
285 | AddFinalBlock(blocks); | ||
286 | |||
287 | // flags are agent flags sent from the viewer. | ||
288 | // they have different values depending on different viewers, apparently | ||
289 | remoteClient.SendMapBlock(blocks, flags); | ||
290 | |||
291 | // send extra user messages for V3 | ||
292 | // because the UI is very confusing | ||
293 | // while we don't fix the hard-coded urls | ||
294 | if (flags == 2) | ||
295 | { | ||
296 | if (regionInfos.Count == 0) | ||
297 | remoteClient.SendAlertMessage("No regions found with that name."); | ||
298 | // this seems unnecessary because found regions will show up in the search results | ||
299 | //else if (regionInfos.Count == 1) | ||
300 | // remoteClient.SendAlertMessage("Region found!"); | ||
301 | } | ||
302 | ======= | ||
303 | // send extra user messages for V3 | 230 | // send extra user messages for V3 |
304 | // because the UI is very confusing | 231 | // because the UI is very confusing |
305 | // while we don't fix the hard-coded urls | 232 | // while we don't fix the hard-coded urls |
@@ -311,7 +238,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
311 | // remoteClient.SendAgentAlertMessage("Region found!", false); | 238 | // remoteClient.SendAgentAlertMessage("Region found!", false); |
312 | } | 239 | } |
313 | }); | 240 | }); |
314 | >>>>>>> avn/ubitvar | ||
315 | } | 241 | } |
316 | 242 | ||
317 | private void AddFinalBlock(List<MapBlockData> blocks) | 243 | private void AddFinalBlock(List<MapBlockData> blocks) |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 2fbd017..b6d96ac 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -68,12 +68,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
68 | private static readonly UUID STOP_UUID = UUID.Random(); | 68 | private static readonly UUID STOP_UUID = UUID.Random(); |
69 | private static readonly string m_mapLayerPath = "0001/"; | 69 | private static readonly string m_mapLayerPath = "0001/"; |
70 | 70 | ||
71 | <<<<<<< HEAD | ||
72 | private IMapImageGenerator m_mapImageGenerator; | ||
73 | private IMapImageUploadModule m_mapImageServiceModule; | ||
74 | |||
75 | private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); | ||
76 | ======= | ||
77 | private ManualResetEvent queueEvent = new ManualResetEvent(false); | 71 | private ManualResetEvent queueEvent = new ManualResetEvent(false); |
78 | private Queue<MapRequestState> requests = new Queue<MapRequestState>(); | 72 | private Queue<MapRequestState> requests = new Queue<MapRequestState>(); |
79 | 73 | ||
@@ -82,7 +76,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
82 | 76 | ||
83 | private IMapImageGenerator m_mapImageGenerator; | 77 | private IMapImageGenerator m_mapImageGenerator; |
84 | private IMapImageUploadModule m_mapImageServiceModule; | 78 | private IMapImageUploadModule m_mapImageServiceModule; |
85 | >>>>>>> avn/ubitvar | ||
86 | 79 | ||
87 | protected Scene m_scene; | 80 | protected Scene m_scene; |
88 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); | 81 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); |
@@ -154,14 +147,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
154 | if (!m_Enabled) | 147 | if (!m_Enabled) |
155 | return; | 148 | return; |
156 | 149 | ||
157 | <<<<<<< HEAD | ||
158 | m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>(); | ||
159 | ======= | ||
160 | m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); | ||
161 | m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); | ||
162 | } | ||
163 | >>>>>>> avn/ubitvar | ||
164 | |||
165 | m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); | 150 | m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); |
166 | m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); | 151 | m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); |
167 | } | 152 | } |
@@ -275,56 +260,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
275 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is | 260 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is |
276 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. | 261 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. |
277 | 262 | ||
278 | <<<<<<< HEAD | ||
279 | if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) | ||
280 | { | ||
281 | ScenePresence avatarPresence = null; | ||
282 | |||
283 | m_scene.TryGetScenePresence(agentID, out avatarPresence); | ||
284 | |||
285 | if (avatarPresence != null) | ||
286 | { | ||
287 | bool lookup = false; | ||
288 | |||
289 | lock (cachedMapBlocks) | ||
290 | { | ||
291 | if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) | ||
292 | { | ||
293 | List<MapBlockData> mapBlocks; | ||
294 | |||
295 | mapBlocks = cachedMapBlocks; | ||
296 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
297 | } | ||
298 | else | ||
299 | { | ||
300 | lookup = true; | ||
301 | } | ||
302 | } | ||
303 | if (lookup) | ||
304 | { | ||
305 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | ||
306 | |||
307 | // Get regions that are within 8 regions of here | ||
308 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | ||
309 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX - 8), | ||
310 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocX + 8), | ||
311 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY - 8), | ||
312 | (int)Util.RegionToWorldLoc(m_scene.RegionInfo.RegionLocY + 8) ); | ||
313 | foreach (GridRegion r in regions) | ||
314 | { | ||
315 | MapBlockData block = MapBlockFromGridRegion(r, 0); | ||
316 | mapBlocks.Add(block); | ||
317 | } | ||
318 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
319 | |||
320 | lock (cachedMapBlocks) | ||
321 | cachedMapBlocks = mapBlocks; | ||
322 | |||
323 | cachedTime = Util.UnixTimeSinceEpoch(); | ||
324 | } | ||
325 | } | ||
326 | } | ||
327 | ======= | ||
328 | //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) | 263 | //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) |
329 | //{ | 264 | //{ |
330 | // ScenePresence avatarPresence = null; | 265 | // ScenePresence avatarPresence = null; |
@@ -373,7 +308,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
373 | // } | 308 | // } |
374 | // } | 309 | // } |
375 | //} | 310 | //} |
376 | >>>>>>> avn/ubitvar | ||
377 | 311 | ||
378 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | 312 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); |
379 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); | 313 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); |
@@ -459,7 +393,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
459 | ThreadPriority.BelowNormal, | 393 | ThreadPriority.BelowNormal, |
460 | true, | 394 | true, |
461 | true); | 395 | true); |
462 | Watchdog.StartThread( | 396 | WorkManager.StartThread( |
463 | MapBlockSendThread, | 397 | MapBlockSendThread, |
464 | string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName), | 398 | string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName), |
465 | ThreadPriority.BelowNormal, | 399 | ThreadPriority.BelowNormal, |
@@ -516,12 +450,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
516 | uint xstart = 0; | 450 | uint xstart = 0; |
517 | uint ystart = 0; | 451 | uint ystart = 0; |
518 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); | 452 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); |
519 | <<<<<<< HEAD | ||
520 | if (itemtype == (int)GridItemType.AgentLocations) | ||
521 | ======= | ||
522 | 453 | ||
523 | if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) | 454 | if (itemtype == (int)GridItemType.AgentLocations) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) |
524 | >>>>>>> avn/ubitvar | ||
525 | { | 455 | { |
526 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 456 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) |
527 | { | 457 | { |
@@ -531,22 +461,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
531 | mapItemReply mapitem = new mapItemReply(); | 461 | mapItemReply mapitem = new mapItemReply(); |
532 | if (m_scene.GetRootAgentCount() <= 1) | 462 | if (m_scene.GetRootAgentCount() <= 1) |
533 | { | 463 | { |
534 | <<<<<<< HEAD | ||
535 | mapitem = new mapItemReply( | 464 | mapitem = new mapItemReply( |
536 | xstart + 1, | 465 | xstart + 1, |
537 | ystart + 1, | 466 | ystart + 1, |
538 | UUID.Zero, | 467 | UUID.Zero, |
539 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), | 468 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), |
540 | 0, 0); | 469 | 0, 0); |
541 | ======= | ||
542 | mapitem = new mapItemReply(); | ||
543 | mapitem.x = xstart + 1; | ||
544 | mapitem.y = ystart + 1; | ||
545 | mapitem.id = UUID.Zero; | ||
546 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); | ||
547 | mapitem.Extra = 0; | ||
548 | mapitem.Extra2 = 0; | ||
549 | >>>>>>> avn/ubitvar | ||
550 | mapitems.Add(mapitem); | 470 | mapitems.Add(mapitem); |
551 | } | 471 | } |
552 | else | 472 | else |
@@ -556,22 +476,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
556 | // Don't send a green dot for yourself | 476 | // Don't send a green dot for yourself |
557 | if (sp.UUID != remoteClient.AgentId) | 477 | if (sp.UUID != remoteClient.AgentId) |
558 | { | 478 | { |
559 | <<<<<<< HEAD | ||
560 | mapitem = new mapItemReply( | 479 | mapitem = new mapItemReply( |
561 | xstart + (uint)sp.AbsolutePosition.X, | 480 | xstart + (uint)sp.AbsolutePosition.X, |
562 | ystart + (uint)sp.AbsolutePosition.Y, | 481 | ystart + (uint)sp.AbsolutePosition.Y, |
563 | UUID.Zero, | 482 | UUID.Zero, |
564 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), | 483 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), |
565 | 1, 0); | 484 | 1, 0); |
566 | ======= | ||
567 | mapitem = new mapItemReply(); | ||
568 | mapitem.x = xstart + (uint)sp.AbsolutePosition.X; | ||
569 | mapitem.y = ystart + (uint)sp.AbsolutePosition.Y; | ||
570 | mapitem.id = UUID.Zero; | ||
571 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); | ||
572 | mapitem.Extra = 1; | ||
573 | mapitem.Extra2 = 0; | ||
574 | >>>>>>> avn/ubitvar | ||
575 | mapitems.Add(mapitem); | 485 | mapitems.Add(mapitem); |
576 | } | 486 | } |
577 | }); | 487 | }); |
@@ -615,8 +525,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
615 | Vector3 max = parcel.AABBMax; | 525 | Vector3 max = parcel.AABBMax; |
616 | float x = (min.X+max.X)/2; | 526 | float x = (min.X+max.X)/2; |
617 | float y = (min.Y+max.Y)/2; | 527 | float y = (min.Y+max.Y)/2; |
618 | |||
619 | <<<<<<< HEAD | ||
620 | mapitem = new mapItemReply( | 528 | mapitem = new mapItemReply( |
621 | xstart + (uint)x, | 529 | xstart + (uint)x, |
622 | ystart + (uint)y, | 530 | ystart + (uint)y, |
@@ -625,16 +533,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
625 | parcel.Area, | 533 | parcel.Area, |
626 | parcel.SalePrice | 534 | parcel.SalePrice |
627 | ); | 535 | ); |
628 | ======= | ||
629 | mapitem = new mapItemReply(); | ||
630 | mapitem.x = xstart + (uint)x; | ||
631 | mapitem.y = ystart +(uint)y; | ||
632 | // mapitem.z = (uint)m_scene.GetGroundHeight(x,y); | ||
633 | mapitem.id = parcel.GlobalID; | ||
634 | mapitem.name = parcel.Name; | ||
635 | mapitem.Extra = parcel.Area; | ||
636 | mapitem.Extra2 = parcel.SalePrice; | ||
637 | >>>>>>> avn/ubitvar | ||
638 | mapitems.Add(mapitem); | 536 | mapitems.Add(mapitem); |
639 | } | 537 | } |
640 | } | 538 | } |
@@ -659,7 +557,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
659 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); | 557 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); |
660 | if (sog != null) | 558 | if (sog != null) |
661 | { | 559 | { |
662 | <<<<<<< HEAD | ||
663 | mapitem = new mapItemReply( | 560 | mapitem = new mapItemReply( |
664 | xstart + (uint)sog.AbsolutePosition.X, | 561 | xstart + (uint)sog.AbsolutePosition.X, |
665 | ystart + (uint)sog.AbsolutePosition.Y, | 562 | ystart + (uint)sog.AbsolutePosition.Y, |
@@ -668,15 +565,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
668 | 0, // color (not used) | 565 | 0, // color (not used) |
669 | 0 // 0 = telehub / 1 = infohub | 566 | 0 // 0 = telehub / 1 = infohub |
670 | ); | 567 | ); |
671 | ======= | ||
672 | mapitem = new mapItemReply(); | ||
673 | mapitem.x = xstart + (uint)sog.AbsolutePosition.X; | ||
674 | mapitem.y = ystart + (uint)sog.AbsolutePosition.Y; | ||
675 | mapitem.id = UUID.Zero; | ||
676 | mapitem.name = sog.Name; | ||
677 | mapitem.Extra = 0; // color (not used) | ||
678 | mapitem.Extra2 = 0; // 0 = telehub / 1 = infohub | ||
679 | >>>>>>> avn/ubitvar | ||
680 | mapitems.Add(mapitem); | 568 | mapitems.Add(mapitem); |
681 | 569 | ||
682 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | 570 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); |
@@ -763,126 +651,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
763 | { | 651 | { |
764 | lock (requests) | 652 | lock (requests) |
765 | { | 653 | { |
766 | <<<<<<< HEAD | ||
767 | if (st.agentID != UUID.Zero) | ||
768 | { | ||
769 | bool dorequest = true; | ||
770 | lock (m_rootAgents) | ||
771 | { | ||
772 | if (!m_rootAgents.Contains(st.agentID)) | ||
773 | dorequest = false; | ||
774 | } | ||
775 | |||
776 | if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) | ||
777 | { | ||
778 | if (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break | ||
779 | { | ||
780 | // AH!!! Recursive ! | ||
781 | // Put this request back in the queue and return | ||
782 | EnqueueMapItemRequest(st); | ||
783 | return; | ||
784 | } | ||
785 | |||
786 | RequestMapItemsDelegate d = RequestMapItemsAsync; | ||
787 | d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null); | ||
788 | //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); | ||
789 | //RequestMapItemsCompleted(response); | ||
790 | Interlocked.Increment(ref nAsyncRequests); | ||
791 | } | ||
792 | } | ||
793 | }); | ||
794 | } | ||
795 | |||
796 | /// <summary> | ||
797 | /// Sends the mapitem response to the IClientAPI | ||
798 | /// </summary> | ||
799 | /// <param name="response">The OSDMap Response for the mapitem</param> | ||
800 | private void RequestMapItemsCompleted(IAsyncResult iar) | ||
801 | { | ||
802 | AsyncResult result = (AsyncResult)iar; | ||
803 | RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate; | ||
804 | |||
805 | OSDMap response = (OSDMap)icon.EndInvoke(iar); | ||
806 | |||
807 | Interlocked.Decrement(ref nAsyncRequests); | ||
808 | |||
809 | if (!response.ContainsKey("requestID")) | ||
810 | return; | ||
811 | |||
812 | UUID requestID = response["requestID"].AsUUID(); | ||
813 | |||
814 | if (requestID != UUID.Zero) | ||
815 | { | ||
816 | MapRequestState mrs = new MapRequestState(); | ||
817 | mrs.agentID = UUID.Zero; | ||
818 | lock (m_openRequests) | ||
819 | { | ||
820 | if (m_openRequests.ContainsKey(requestID)) | ||
821 | { | ||
822 | mrs = m_openRequests[requestID]; | ||
823 | m_openRequests.Remove(requestID); | ||
824 | } | ||
825 | } | ||
826 | |||
827 | if (mrs.agentID != UUID.Zero) | ||
828 | { | ||
829 | ScenePresence av = null; | ||
830 | m_scene.TryGetScenePresence(mrs.agentID, out av); | ||
831 | if (av != null) | ||
832 | { | ||
833 | if (response.ContainsKey(mrs.itemtype.ToString())) | ||
834 | { | ||
835 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
836 | OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()]; | ||
837 | for (int i = 0; i < itemarray.Count; i++) | ||
838 | { | ||
839 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
840 | mapItemReply mi = new mapItemReply(); | ||
841 | mi.FromOSD(mapitem); | ||
842 | returnitems.Add(mi); | ||
843 | } | ||
844 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags); | ||
845 | } | ||
846 | |||
847 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) | ||
848 | uint itemtype = (uint)GridItemType.LandForSale; | ||
849 | |||
850 | if (response.ContainsKey(itemtype.ToString())) | ||
851 | { | ||
852 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
853 | OSDArray itemarray = (OSDArray)response[itemtype.ToString()]; | ||
854 | for (int i = 0; i < itemarray.Count; i++) | ||
855 | { | ||
856 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
857 | mapItemReply mi = new mapItemReply(); | ||
858 | mi.FromOSD(mapitem); | ||
859 | returnitems.Add(mi); | ||
860 | } | ||
861 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); | ||
862 | } | ||
863 | |||
864 | // Service 1 (MAP_ITEM_TELEHUB) | ||
865 | itemtype = (uint)GridItemType.Telehub; | ||
866 | |||
867 | if (response.ContainsKey(itemtype.ToString())) | ||
868 | { | ||
869 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
870 | OSDArray itemarray = (OSDArray)response[itemtype.ToString()]; | ||
871 | for (int i = 0; i < itemarray.Count; i++) | ||
872 | { | ||
873 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
874 | mapItemReply mi = new mapItemReply(); | ||
875 | mi.FromOSD(mapitem); | ||
876 | returnitems.Add(mi); | ||
877 | } | ||
878 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags); | ||
879 | } | ||
880 | } | ||
881 | } | ||
882 | ======= | ||
883 | queueEvent.Set(); | 654 | queueEvent.Set(); |
884 | requests.Enqueue(state); | 655 | requests.Enqueue(state); |
885 | >>>>>>> avn/ubitvar | 656 | |
886 | } | 657 | } |
887 | } | 658 | } |
888 | 659 | ||
@@ -1228,11 +999,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1228 | /// <param name="maxY"></param> | 999 | /// <param name="maxY"></param> |
1229 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 1000 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
1230 | { | 1001 | { |
1231 | <<<<<<< HEAD | ||
1232 | ======= | ||
1233 | m_log.DebugFormat("[WoldMapModule] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); | 1002 | m_log.DebugFormat("[WoldMapModule] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); |
1234 | /* this flag does not seem to mean what his says | 1003 | /* this flag does not seem to mean what his says |
1235 | >>>>>>> avn/ubitvar | ||
1236 | if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible | 1004 | if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible |
1237 | { | 1005 | { |
1238 | List<MapBlockData> response = new List<MapBlockData>(); | 1006 | List<MapBlockData> response = new List<MapBlockData>(); |
@@ -1241,34 +1009,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1241 | // on an unloaded square. | 1009 | // on an unloaded square. |
1242 | // But make sure: Look whether the one we requested is in there | 1010 | // But make sure: Look whether the one we requested is in there |
1243 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1011 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1244 | <<<<<<< HEAD | ||
1245 | (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX), | ||
1246 | (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) ); | ||
1247 | |||
1248 | m_log.DebugFormat("[WORLD MAP MODULE] RequestMapBlocks min=<{0},{1}>, max=<{2},{3}>, flag={4}, cntFound={5}", | ||
1249 | minX, minY, maxX, maxY, flag.ToString("X"), regions.Count); | ||
1250 | ======= | ||
1251 | (int)Util.RegionToWorldLoc((uint)minX), | 1012 | (int)Util.RegionToWorldLoc((uint)minX), |
1252 | (int)Util.RegionToWorldLoc((uint)maxX), | 1013 | (int)Util.RegionToWorldLoc((uint)maxX), |
1253 | (int)Util.RegionToWorldLoc((uint)minY), | 1014 | (int)Util.RegionToWorldLoc((uint)minY), |
1254 | (int)Util.RegionToWorldLoc((uint)maxY) ); | 1015 | (int)Util.RegionToWorldLoc((uint)maxY) ); |
1255 | 1016 | ||
1256 | >>>>>>> avn/ubitvar | ||
1257 | if (regions != null) | 1017 | if (regions != null) |
1258 | { | 1018 | { |
1259 | foreach (GridRegion r in regions) | 1019 | foreach (GridRegion r in regions) |
1260 | { | 1020 | { |
1261 | <<<<<<< HEAD | ||
1262 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) | ||
1263 | && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) ) | ||
1264 | { | ||
1265 | // found it => add it to response | ||
1266 | // Version 2 viewers can handle the larger regions | ||
1267 | if ((flag & 2) == 2) | ||
1268 | response.AddRange(Map2BlockFromGridRegion(r, flag)); | ||
1269 | else | ||
1270 | response.Add(MapBlockFromGridRegion(r, flag)); | ||
1271 | ======= | ||
1272 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) && | 1021 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) && |
1273 | r.RegionLocY == Util.RegionToWorldLoc((uint)minY)) | 1022 | r.RegionLocY == Util.RegionToWorldLoc((uint)minY)) |
1274 | { | 1023 | { |
@@ -1281,7 +1030,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1281 | MapBlockFromGridRegion(block, r, flag); | 1030 | MapBlockFromGridRegion(block, r, flag); |
1282 | response.Add(block); | 1031 | response.Add(block); |
1283 | } | 1032 | } |
1284 | >>>>>>> avn/ubitvar | ||
1285 | break; | 1033 | break; |
1286 | } | 1034 | } |
1287 | } | 1035 | } |
@@ -1373,19 +1121,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1373 | List<MapBlockData> allBlocks = new List<MapBlockData>(); | 1121 | List<MapBlockData> allBlocks = new List<MapBlockData>(); |
1374 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1122 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1375 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1123 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1376 | <<<<<<< HEAD | ||
1377 | (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)), | ||
1378 | (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) ); | ||
1379 | //m_log.DebugFormat("{0} GetAndSendBlocks. min=<{1},{2}>, max=<{3},{4}>, cntFound={5}", | ||
1380 | // LogHeader, minX, minY, maxX, maxY, regions.Count); | ||
1381 | foreach (GridRegion r in regions) | ||
1382 | { | ||
1383 | // Version 2 viewers can handle the larger regions | ||
1384 | if ((flag & 2) == 2) | ||
1385 | mapBlocks.AddRange(Map2BlockFromGridRegion(r, flag)); | ||
1386 | else | ||
1387 | mapBlocks.Add(MapBlockFromGridRegion(r, flag)); | ||
1388 | ======= | ||
1389 | minX * (int)Constants.RegionSize, | 1124 | minX * (int)Constants.RegionSize, |
1390 | maxX * (int)Constants.RegionSize, | 1125 | maxX * (int)Constants.RegionSize, |
1391 | minY * (int)Constants.RegionSize, | 1126 | minY * (int)Constants.RegionSize, |
@@ -1407,7 +1142,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1407 | mapBlocks.Add(block); | 1142 | mapBlocks.Add(block); |
1408 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | 1143 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); |
1409 | return allBlocks; | 1144 | return allBlocks; |
1410 | >>>>>>> avn/ubitvar | ||
1411 | } | 1145 | } |
1412 | 1146 | ||
1413 | foreach (GridRegion r in regions) | 1147 | foreach (GridRegion r in regions) |
@@ -1438,15 +1172,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1438 | return allBlocks; | 1172 | return allBlocks; |
1439 | } | 1173 | } |
1440 | 1174 | ||
1441 | <<<<<<< HEAD | ||
1442 | // Fill a passed MapBlockData from a GridRegion | ||
1443 | public MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag) | ||
1444 | ======= | ||
1445 | public void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) | 1175 | public void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) |
1446 | >>>>>>> avn/ubitvar | ||
1447 | { | 1176 | { |
1448 | MapBlockData block = new MapBlockData(); | ||
1449 | |||
1450 | block.Access = r.Access; | 1177 | block.Access = r.Access; |
1451 | switch (flag & 0xffff) | 1178 | switch (flag & 0xffff) |
1452 | { | 1179 | { |
@@ -1461,14 +1188,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1461 | break; | 1188 | break; |
1462 | } | 1189 | } |
1463 | block.Name = r.RegionName; | 1190 | block.Name = r.RegionName; |
1464 | <<<<<<< HEAD | ||
1465 | block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX); | ||
1466 | block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY); | ||
1467 | block.SizeX = (ushort) r.RegionSizeX; | ||
1468 | block.SizeY = (ushort) r.RegionSizeY; | ||
1469 | |||
1470 | return block; | ||
1471 | ======= | ||
1472 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); | 1191 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); |
1473 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); | 1192 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); |
1474 | block.SizeX = (ushort)r.RegionSizeX; | 1193 | block.SizeX = (ushort)r.RegionSizeX; |
@@ -1508,45 +1227,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1508 | blocks.Add(block); | 1227 | blocks.Add(block); |
1509 | } | 1228 | } |
1510 | return blocks; | 1229 | return blocks; |
1511 | >>>>>>> avn/ubitvar | ||
1512 | } | 1230 | } |
1513 | 1231 | ||
1514 | public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag) | ||
1515 | { | ||
1516 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
1517 | MapBlockData block = new MapBlockData(); | ||
1518 | if (r == null) | ||
1519 | { | ||
1520 | block.Access = (byte)SimAccess.Down; | ||
1521 | block.MapImageId = UUID.Zero; | ||
1522 | blocks.Add(block); | ||
1523 | } | ||
1524 | else | ||
1525 | { | ||
1526 | block.Access = r.Access; | ||
1527 | switch (flag & 0xffff) | ||
1528 | { | ||
1529 | case 0: | ||
1530 | block.MapImageId = r.TerrainImage; | ||
1531 | break; | ||
1532 | case 2: | ||
1533 | block.MapImageId = r.ParcelImage; | ||
1534 | break; | ||
1535 | default: | ||
1536 | block.MapImageId = UUID.Zero; | ||
1537 | break; | ||
1538 | } | ||
1539 | block.Name = r.RegionName; | ||
1540 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); | ||
1541 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); | ||
1542 | block.SizeX = (ushort)r.RegionSizeX; | ||
1543 | block.SizeY = (ushort)r.RegionSizeY; | ||
1544 | blocks.Add(block); | ||
1545 | } | ||
1546 | return blocks; | ||
1547 | } | ||
1548 | |||
1549 | |||
1550 | public Hashtable OnHTTPThrottled(Hashtable keysvals) | 1232 | public Hashtable OnHTTPThrottled(Hashtable keysvals) |
1551 | { | 1233 | { |
1552 | Hashtable reply = new Hashtable(); | 1234 | Hashtable reply = new Hashtable(); |
@@ -1681,7 +1363,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1681 | 1363 | ||
1682 | foreach (GridRegion r in regions) | 1364 | foreach (GridRegion r in regions) |
1683 | { | 1365 | { |
1684 | MapBlockData mapBlock = MapBlockFromGridRegion(r, 0); | 1366 | MapBlockData mapBlock = new MapBlockData(); |
1367 | MapBlockFromGridRegion(mapBlock, r , 0); | ||
1685 | AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); | 1368 | AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); |
1686 | 1369 | ||
1687 | if (texAsset != null) | 1370 | if (texAsset != null) |
@@ -1752,13 +1435,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1752 | uint xstart = 0; | 1435 | uint xstart = 0; |
1753 | uint ystart = 0; | 1436 | uint ystart = 0; |
1754 | 1437 | ||
1755 | <<<<<<< HEAD | ||
1756 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); | ||
1757 | // m_log.DebugFormat("{0} HandleRemoteMapItemRequest. loc=<{1},{2}>", | ||
1758 | // LogHeader, Util.WorldToRegionLoc(xstart), Util.WorldToRegionLoc(ystart)); | ||
1759 | ======= | ||
1760 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); | 1438 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); |
1761 | >>>>>>> avn/ubitvar | ||
1762 | 1439 | ||
1763 | // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) | 1440 | // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) |
1764 | 1441 | ||
@@ -1878,7 +1555,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1878 | return; | 1555 | return; |
1879 | 1556 | ||
1880 | m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name); | 1557 | m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name); |
1881 | <<<<<<< HEAD | ||
1882 | 1558 | ||
1883 | using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) | 1559 | using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) |
1884 | { | 1560 | { |
@@ -1894,23 +1570,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1894 | { | 1570 | { |
1895 | byte[] data; | 1571 | byte[] data; |
1896 | 1572 | ||
1897 | ======= | ||
1898 | |||
1899 | using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) | ||
1900 | { | ||
1901 | // V1 (This Module) | ||
1902 | GenerateMaptile(mapbmp); | ||
1903 | |||
1904 | // v2/3 (MapImageServiceModule) | ||
1905 | m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp); | ||
1906 | } | ||
1907 | } | ||
1908 | |||
1909 | private void GenerateMaptile(Bitmap mapbmp) | ||
1910 | { | ||
1911 | byte[] data; | ||
1912 | |||
1913 | >>>>>>> avn/ubitvar | ||
1914 | try | 1573 | try |
1915 | { | 1574 | { |
1916 | data = OpenJPEG.EncodeFromImage(mapbmp, true); | 1575 | data = OpenJPEG.EncodeFromImage(mapbmp, true); |
@@ -2027,11 +1686,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
2027 | int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX; | 1686 | int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX; |
2028 | int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY; | 1687 | int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY; |
2029 | 1688 | ||
2030 | <<<<<<< HEAD | ||
2031 | int landTileSize = LandManagementModule.LandUnit; | 1689 | int landTileSize = LandManagementModule.LandUnit; |
2032 | ======= | ||
2033 | int landTileSize = LandManagementModule.landUnit; | ||
2034 | >>>>>>> avn/ubitvar | ||
2035 | int regionLandTilesX = regionSizeX / landTileSize; | 1690 | int regionLandTilesX = regionSizeX / landTileSize; |
2036 | int regionLandTilesY = regionSizeY / landTileSize; | 1691 | int regionLandTilesY = regionSizeY / landTileSize; |
2037 | 1692 | ||
@@ -2054,10 +1709,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
2054 | { | 1709 | { |
2055 | using (SolidBrush transparent = new SolidBrush(background)) | 1710 | using (SolidBrush transparent = new SolidBrush(background)) |
2056 | g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY); | 1711 | g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY); |
2057 | <<<<<<< HEAD | ||
2058 | ======= | ||
2059 | |||
2060 | >>>>>>> avn/ubitvar | ||
2061 | 1712 | ||
2062 | foreach (ILandObject land in parcels) | 1713 | foreach (ILandObject land in parcels) |
2063 | { | 1714 | { |
@@ -2080,17 +1731,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
2080 | 1731 | ||
2081 | using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9))) | 1732 | using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9))) |
2082 | { | 1733 | { |
2083 | <<<<<<< HEAD | ||
2084 | for (int x = 0 ; x < regionLandTilesX ; x++) | ||
2085 | { | ||
2086 | for (int y = 0 ; y < regionLandTilesY ; y++) | ||
2087 | { | ||
2088 | if (saleBitmap[x, y]) | ||
2089 | g.FillRectangle( | ||
2090 | yellow, x * landTileSize, | ||
2091 | regionSizeX - landTileSize - (y * landTileSize), | ||
2092 | landTileSize, | ||
2093 | ======= | ||
2094 | for (int x = 0; x < regionLandTilesX ; x++) | 1734 | for (int x = 0; x < regionLandTilesX ; x++) |
2095 | { | 1735 | { |
2096 | for (int y = 0; y < regionLandTilesY ; y++) | 1736 | for (int y = 0; y < regionLandTilesY ; y++) |
@@ -2101,7 +1741,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
2101 | x * landTileSize, | 1741 | x * landTileSize, |
2102 | regionSizeX - landTileSize - (y * landTileSize), | 1742 | regionSizeX - landTileSize - (y * landTileSize), |
2103 | landTileSize, | 1743 | landTileSize, |
2104 | >>>>>>> avn/ubitvar | ||
2105 | landTileSize); | 1744 | landTileSize); |
2106 | } | 1745 | } |
2107 | } | 1746 | } |