diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
33 files changed, 3597 insertions, 1182 deletions
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs index e7b1454..1599f15 100644 --- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs +++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using log4net; | 31 | using log4net; |
32 | using Mono.Addins; | ||
32 | using Nini.Config; | 33 | using Nini.Config; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -39,6 +40,7 @@ using OpenSim.Services.Interfaces; | |||
39 | 40 | ||
40 | namespace OpenSim.Region.CoreModules.World | 41 | namespace OpenSim.Region.CoreModules.World |
41 | { | 42 | { |
43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AccessModule")] | ||
42 | public class AccessModule : ISharedRegionModule | 44 | public class AccessModule : ISharedRegionModule |
43 | { | 45 | { |
44 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 619550c..ade5e76 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -43,6 +43,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
43 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Scenes.Serialization; | 44 | using OpenSim.Region.Framework.Scenes.Serialization; |
45 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
46 | using System.Threading; | ||
46 | 47 | ||
47 | namespace OpenSim.Region.CoreModules.World.Archiver | 48 | namespace OpenSim.Region.CoreModules.World.Archiver |
48 | { | 49 | { |
@@ -52,7 +53,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
52 | public class ArchiveReadRequest | 53 | public class ArchiveReadRequest |
53 | { | 54 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
56 | |||
57 | /// <summary> | ||
58 | /// Contains data used while dearchiving a single scene. | ||
59 | /// </summary> | ||
60 | private class DearchiveContext | ||
61 | { | ||
62 | public Scene Scene { get; set; } | ||
63 | |||
64 | public List<string> SerialisedSceneObjects { get; set; } | ||
65 | |||
66 | public List<string> SerialisedParcels { get; set; } | ||
67 | |||
68 | public List<SceneObjectGroup> SceneObjects { get; set; } | ||
69 | |||
70 | public DearchiveContext(Scene scene) | ||
71 | { | ||
72 | Scene = scene; | ||
73 | SerialisedSceneObjects = new List<string>(); | ||
74 | SerialisedParcels = new List<string>(); | ||
75 | SceneObjects = new List<SceneObjectGroup>(); | ||
76 | } | ||
77 | } | ||
55 | 78 | ||
79 | |||
56 | /// <summary> | 80 | /// <summary> |
57 | /// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version | 81 | /// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version |
58 | /// bumps here should be compatible. | 82 | /// bumps here should be compatible. |
@@ -62,9 +86,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
62 | /// <summary> | 86 | /// <summary> |
63 | /// Has the control file been loaded for this archive? | 87 | /// Has the control file been loaded for this archive? |
64 | /// </summary> | 88 | /// </summary> |
65 | public bool ControlFileLoaded { get; private set; } | 89 | public bool ControlFileLoaded { get; private set; } |
66 | 90 | ||
67 | protected Scene m_scene; | 91 | protected string m_loadPath; |
92 | protected Scene m_rootScene; | ||
68 | protected Stream m_loadStream; | 93 | protected Stream m_loadStream; |
69 | protected Guid m_requestId; | 94 | protected Guid m_requestId; |
70 | protected string m_errorMessage; | 95 | protected string m_errorMessage; |
@@ -91,16 +116,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
91 | { | 116 | { |
92 | if (m_UserMan == null) | 117 | if (m_UserMan == null) |
93 | { | 118 | { |
94 | m_UserMan = m_scene.RequestModuleInterface<IUserManagement>(); | 119 | m_UserMan = m_rootScene.RequestModuleInterface<IUserManagement>(); |
95 | } | 120 | } |
96 | return m_UserMan; | 121 | return m_UserMan; |
97 | } | 122 | } |
98 | } | 123 | } |
99 | 124 | ||
125 | /// <summary> | ||
126 | /// Used to cache lookups for valid groups. | ||
127 | /// </summary> | ||
128 | private IDictionary<UUID, bool> m_validGroupUuids = new Dictionary<UUID, bool>(); | ||
129 | |||
130 | private IGroupsModule m_groupsModule; | ||
131 | |||
132 | private IAssetService m_assetService = null; | ||
133 | |||
134 | |||
100 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) | 135 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) |
101 | { | 136 | { |
102 | m_scene = scene; | 137 | m_rootScene = scene; |
103 | 138 | ||
139 | m_loadPath = loadPath; | ||
104 | try | 140 | try |
105 | { | 141 | { |
106 | m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress); | 142 | m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress); |
@@ -120,11 +156,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
120 | 156 | ||
121 | // Zero can never be a valid user id | 157 | // Zero can never be a valid user id |
122 | m_validUserUuids[UUID.Zero] = false; | 158 | m_validUserUuids[UUID.Zero] = false; |
159 | |||
160 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); | ||
161 | m_assetService = m_rootScene.AssetService; | ||
123 | } | 162 | } |
124 | 163 | ||
125 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) | 164 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) |
126 | { | 165 | { |
127 | m_scene = scene; | 166 | m_rootScene = scene; |
167 | m_loadPath = null; | ||
128 | m_loadStream = loadStream; | 168 | m_loadStream = loadStream; |
129 | m_merge = merge; | 169 | m_merge = merge; |
130 | m_skipAssets = skipAssets; | 170 | m_skipAssets = skipAssets; |
@@ -132,6 +172,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
132 | 172 | ||
133 | // Zero can never be a valid user id | 173 | // Zero can never be a valid user id |
134 | m_validUserUuids[UUID.Zero] = false; | 174 | m_validUserUuids[UUID.Zero] = false; |
175 | |||
176 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); | ||
177 | m_assetService = m_rootScene.AssetService; | ||
135 | } | 178 | } |
136 | 179 | ||
137 | /// <summary> | 180 | /// <summary> |
@@ -139,25 +182,25 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
139 | /// </summary> | 182 | /// </summary> |
140 | public void DearchiveRegion() | 183 | public void DearchiveRegion() |
141 | { | 184 | { |
142 | // The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions | ||
143 | DearchiveRegion0DotStar(); | ||
144 | } | ||
145 | |||
146 | private void DearchiveRegion0DotStar() | ||
147 | { | ||
148 | int successfulAssetRestores = 0; | 185 | int successfulAssetRestores = 0; |
149 | int failedAssetRestores = 0; | 186 | int failedAssetRestores = 0; |
150 | List<string> serialisedSceneObjects = new List<string>(); | ||
151 | List<string> serialisedParcels = new List<string>(); | ||
152 | string filePath = "NONE"; | ||
153 | 187 | ||
154 | TarArchiveReader archive = new TarArchiveReader(m_loadStream); | 188 | DearchiveScenesInfo dearchivedScenes; |
189 | |||
190 | // We dearchive all the scenes at once, because the files in the TAR archive might be mixed. | ||
191 | // Therefore, we have to keep track of the dearchive context of all the scenes. | ||
192 | Dictionary<UUID, DearchiveContext> sceneContexts = new Dictionary<UUID, DearchiveContext>(); | ||
193 | |||
194 | string fullPath = "NONE"; | ||
195 | TarArchiveReader archive = null; | ||
155 | byte[] data; | 196 | byte[] data; |
156 | TarArchiveReader.TarEntryType entryType; | 197 | TarArchiveReader.TarEntryType entryType; |
157 | 198 | ||
158 | try | 199 | try |
159 | { | 200 | { |
160 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) | 201 | FindAndLoadControlFile(out archive, out dearchivedScenes); |
202 | |||
203 | while ((data = archive.ReadEntry(out fullPath, out entryType)) != null) | ||
161 | { | 204 | { |
162 | //m_log.DebugFormat( | 205 | //m_log.DebugFormat( |
163 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length); | 206 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length); |
@@ -165,9 +208,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
165 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) | 208 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) |
166 | continue; | 209 | continue; |
167 | 210 | ||
211 | |||
212 | // Find the scene that this file belongs to | ||
213 | |||
214 | Scene scene; | ||
215 | string filePath; | ||
216 | if (!dearchivedScenes.GetRegionFromPath(fullPath, out scene, out filePath)) | ||
217 | continue; // this file belongs to a region that we're not loading | ||
218 | |||
219 | DearchiveContext sceneContext = null; | ||
220 | if (scene != null) | ||
221 | { | ||
222 | if (!sceneContexts.TryGetValue(scene.RegionInfo.RegionID, out sceneContext)) | ||
223 | { | ||
224 | sceneContext = new DearchiveContext(scene); | ||
225 | sceneContexts.Add(scene.RegionInfo.RegionID, sceneContext); | ||
226 | } | ||
227 | } | ||
228 | |||
229 | |||
230 | // Process the file | ||
231 | |||
168 | if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) | 232 | if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) |
169 | { | 233 | { |
170 | serialisedSceneObjects.Add(Encoding.UTF8.GetString(data)); | 234 | sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data)); |
171 | } | 235 | } |
172 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets) | 236 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets) |
173 | { | 237 | { |
@@ -181,19 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
181 | } | 245 | } |
182 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | 246 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) |
183 | { | 247 | { |
184 | LoadTerrain(filePath, data); | 248 | LoadTerrain(scene, filePath, data); |
185 | } | 249 | } |
186 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) | 250 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) |
187 | { | 251 | { |
188 | LoadRegionSettings(filePath, data); | 252 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); |
189 | } | 253 | } |
190 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) | 254 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) |
191 | { | 255 | { |
192 | serialisedParcels.Add(Encoding.UTF8.GetString(data)); | 256 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); |
193 | } | 257 | } |
194 | else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) | 258 | else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) |
195 | { | 259 | { |
196 | LoadControlFile(filePath, data); | 260 | // Ignore, because we already read the control file |
197 | } | 261 | } |
198 | } | 262 | } |
199 | 263 | ||
@@ -201,15 +265,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
201 | } | 265 | } |
202 | catch (Exception e) | 266 | catch (Exception e) |
203 | { | 267 | { |
204 | m_log.ErrorFormat( | 268 | m_log.Error( |
205 | "[ARCHIVER]: Aborting load with error in archive file {0}. {1}", filePath, e); | 269 | String.Format("[ARCHIVER]: Aborting load with error in archive file {0} ", fullPath), e); |
206 | m_errorMessage += e.ToString(); | 270 | m_errorMessage += e.ToString(); |
207 | m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); | 271 | m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List<UUID>(), m_errorMessage); |
208 | return; | 272 | return; |
209 | } | 273 | } |
210 | finally | 274 | finally |
211 | { | 275 | { |
212 | archive.Close(); | 276 | if (archive != null) |
277 | archive.Close(); | ||
213 | } | 278 | } |
214 | 279 | ||
215 | if (!m_skipAssets) | 280 | if (!m_skipAssets) |
@@ -223,32 +288,143 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
223 | } | 288 | } |
224 | } | 289 | } |
225 | 290 | ||
226 | if (!m_merge) | 291 | foreach (DearchiveContext sceneContext in sceneContexts.Values) |
227 | { | 292 | { |
228 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); | 293 | m_log.InfoFormat("[ARCHIVER]: Loading region {0}", sceneContext.Scene.RegionInfo.RegionName); |
229 | m_scene.DeleteAllSceneObjects(); | 294 | |
295 | if (!m_merge) | ||
296 | { | ||
297 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); | ||
298 | sceneContext.Scene.DeleteAllSceneObjects(); | ||
299 | } | ||
300 | |||
301 | try | ||
302 | { | ||
303 | LoadParcels(sceneContext.Scene, sceneContext.SerialisedParcels); | ||
304 | LoadObjects(sceneContext.Scene, sceneContext.SerialisedSceneObjects, sceneContext.SceneObjects); | ||
305 | |||
306 | // Inform any interested parties that the region has changed. We waited until now so that all | ||
307 | // of the region's objects will be loaded when we send this notification. | ||
308 | IEstateModule estateModule = sceneContext.Scene.RequestModuleInterface<IEstateModule>(); | ||
309 | if (estateModule != null) | ||
310 | estateModule.TriggerRegionInfoChange(); | ||
311 | } | ||
312 | catch (Exception e) | ||
313 | { | ||
314 | m_log.Error("[ARCHIVER]: Error loading parcels or objects ", e); | ||
315 | m_errorMessage += e.ToString(); | ||
316 | m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List<UUID>(), m_errorMessage); | ||
317 | return; | ||
318 | } | ||
230 | } | 319 | } |
231 | 320 | ||
232 | LoadParcels(serialisedParcels); | 321 | // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so |
233 | LoadObjects(serialisedSceneObjects); | 322 | // that users can enter the scene. If we allow the scripts to start in the loop above |
323 | // then they significantly increase the time until the OAR finishes loading. | ||
324 | Util.FireAndForget(delegate(object o) | ||
325 | { | ||
326 | Thread.Sleep(15000); | ||
327 | m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); | ||
328 | |||
329 | foreach (DearchiveContext sceneContext in sceneContexts.Values) | ||
330 | { | ||
331 | foreach (SceneObjectGroup sceneObject in sceneContext.SceneObjects) | ||
332 | { | ||
333 | sceneObject.CreateScriptInstances(0, false, sceneContext.Scene.DefaultScriptEngine, 0); // StateSource.RegionStart | ||
334 | sceneObject.ResumeScripts(); | ||
335 | } | ||
336 | |||
337 | sceneContext.SceneObjects.Clear(); | ||
338 | } | ||
339 | }); | ||
234 | 340 | ||
235 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 341 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
236 | 342 | ||
237 | m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); | 343 | m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, dearchivedScenes.GetLoadedScenes(), m_errorMessage); |
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// Searches through the files in the archive for the control file, and reads it. | ||
348 | /// We must read the control file first, in order to know which regions are available. | ||
349 | /// </summary> | ||
350 | /// <remarks> | ||
351 | /// In most cases the control file *is* first, since that's how we create archives. However, | ||
352 | /// it's possible that someone rewrote the archive externally so we can't rely on this fact. | ||
353 | /// </remarks> | ||
354 | /// <param name="archive"></param> | ||
355 | /// <param name="dearchivedScenes"></param> | ||
356 | private void FindAndLoadControlFile(out TarArchiveReader archive, out DearchiveScenesInfo dearchivedScenes) | ||
357 | { | ||
358 | archive = new TarArchiveReader(m_loadStream); | ||
359 | dearchivedScenes = new DearchiveScenesInfo(); | ||
360 | |||
361 | string filePath; | ||
362 | byte[] data; | ||
363 | TarArchiveReader.TarEntryType entryType; | ||
364 | bool firstFile = true; | ||
365 | |||
366 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) | ||
367 | { | ||
368 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) | ||
369 | continue; | ||
370 | |||
371 | if (filePath == ArchiveConstants.CONTROL_FILE_PATH) | ||
372 | { | ||
373 | LoadControlFile(filePath, data, dearchivedScenes); | ||
374 | |||
375 | // Find which scenes are available in the simulator | ||
376 | ArchiveScenesGroup simulatorScenes = new ArchiveScenesGroup(); | ||
377 | SceneManager.Instance.ForEachScene(delegate(Scene scene2) | ||
378 | { | ||
379 | simulatorScenes.AddScene(scene2); | ||
380 | }); | ||
381 | simulatorScenes.CalcSceneLocations(); | ||
382 | dearchivedScenes.SetSimulatorScenes(m_rootScene, simulatorScenes); | ||
383 | |||
384 | // If the control file wasn't the first file then reset the read pointer | ||
385 | if (!firstFile) | ||
386 | { | ||
387 | m_log.Warn("Control file wasn't the first file in the archive"); | ||
388 | if (m_loadStream.CanSeek) | ||
389 | { | ||
390 | m_loadStream.Seek(0, SeekOrigin.Begin); | ||
391 | } | ||
392 | else if (m_loadPath != null) | ||
393 | { | ||
394 | archive.Close(); | ||
395 | archive = null; | ||
396 | m_loadStream.Close(); | ||
397 | m_loadStream = null; | ||
398 | m_loadStream = new GZipStream(ArchiveHelpers.GetStream(m_loadPath), CompressionMode.Decompress); | ||
399 | archive = new TarArchiveReader(m_loadStream); | ||
400 | } | ||
401 | else | ||
402 | { | ||
403 | // There isn't currently a scenario where this happens, but it's best to add a check just in case | ||
404 | throw new Exception("Error reading archive: control file wasn't the first file, and the input stream doesn't allow seeking"); | ||
405 | } | ||
406 | } | ||
407 | |||
408 | return; | ||
409 | } | ||
410 | |||
411 | firstFile = false; | ||
412 | } | ||
413 | |||
414 | throw new Exception("Control file not found"); | ||
238 | } | 415 | } |
239 | 416 | ||
240 | /// <summary> | 417 | /// <summary> |
241 | /// Load serialized scene objects. | 418 | /// Load serialized scene objects. |
242 | /// </summary> | 419 | /// </summary> |
243 | /// <param name="serialisedSceneObjects"></param> | 420 | protected void LoadObjects(Scene scene, List<string> serialisedSceneObjects, List<SceneObjectGroup> sceneObjects) |
244 | protected void LoadObjects(List<string> serialisedSceneObjects) | ||
245 | { | 421 | { |
246 | // Reload serialized prims | 422 | // Reload serialized prims |
247 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); | 423 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
248 | 424 | ||
249 | UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject; | 425 | UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject; |
250 | 426 | ||
251 | IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); | 427 | IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); |
252 | int sceneObjectsLoadedCount = 0; | 428 | int sceneObjectsLoadedCount = 0; |
253 | 429 | ||
254 | foreach (string serialisedSceneObject in serialisedSceneObjects) | 430 | foreach (string serialisedSceneObject in serialisedSceneObjects) |
@@ -269,7 +445,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
269 | 445 | ||
270 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); | 446 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); |
271 | 447 | ||
272 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID); | 448 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); |
273 | 449 | ||
274 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 450 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
275 | // on the same region server and multiple examples a single object archive to be imported | 451 | // on the same region server and multiple examples a single object archive to be imported |
@@ -279,8 +455,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
279 | if (isTelehub) | 455 | if (isTelehub) |
280 | { | 456 | { |
281 | // Change the Telehub Object to the new UUID | 457 | // Change the Telehub Object to the new UUID |
282 | m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; | 458 | scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; |
283 | m_scene.RegionInfo.RegionSettings.Save(); | 459 | scene.RegionInfo.RegionSettings.Save(); |
284 | oldTelehubUUID = UUID.Zero; | 460 | oldTelehubUUID = UUID.Zero; |
285 | } | 461 | } |
286 | 462 | ||
@@ -290,17 +466,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
290 | { | 466 | { |
291 | if (part.CreatorData == null || part.CreatorData == string.Empty) | 467 | if (part.CreatorData == null || part.CreatorData == string.Empty) |
292 | { | 468 | { |
293 | if (!ResolveUserUuid(part.CreatorID)) | 469 | if (!ResolveUserUuid(scene, part.CreatorID)) |
294 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 470 | part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner; |
295 | } | 471 | } |
296 | if (UserManager != null) | 472 | if (UserManager != null) |
297 | UserManager.AddUser(part.CreatorID, part.CreatorData); | 473 | UserManager.AddUser(part.CreatorID, part.CreatorData); |
298 | 474 | ||
299 | if (!ResolveUserUuid(part.OwnerID)) | 475 | if (!ResolveUserUuid(scene, part.OwnerID)) |
300 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 476 | part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
477 | |||
478 | if (!ResolveUserUuid(scene, part.LastOwnerID)) | ||
479 | part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner; | ||
301 | 480 | ||
302 | if (!ResolveUserUuid(part.LastOwnerID)) | 481 | if (!ResolveGroupUuid(part.GroupID)) |
303 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 482 | part.GroupID = UUID.Zero; |
304 | 483 | ||
305 | // And zap any troublesome sit target information | 484 | // And zap any troublesome sit target information |
306 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 485 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
@@ -311,14 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
311 | // being no copy/no mod for everyone | 490 | // being no copy/no mod for everyone |
312 | lock (part.TaskInventory) | 491 | lock (part.TaskInventory) |
313 | { | 492 | { |
314 | if (!ResolveUserUuid(part.CreatorID)) | 493 | if (!ResolveUserUuid(scene, part.CreatorID)) |
315 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 494 | part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner; |
316 | 495 | ||
317 | if (!ResolveUserUuid(part.OwnerID)) | 496 | if (!ResolveUserUuid(scene, part.OwnerID)) |
318 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 497 | part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
319 | 498 | ||
320 | if (!ResolveUserUuid(part.LastOwnerID)) | 499 | if (!ResolveUserUuid(scene, part.LastOwnerID)) |
321 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 500 | part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
322 | 501 | ||
323 | // And zap any troublesome sit target information | 502 | // And zap any troublesome sit target information |
324 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 503 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
@@ -331,26 +510,31 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
331 | TaskInventoryDictionary inv = part.TaskInventory; | 510 | TaskInventoryDictionary inv = part.TaskInventory; |
332 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 511 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
333 | { | 512 | { |
334 | if (!ResolveUserUuid(kvp.Value.OwnerID)) | 513 | if (!ResolveUserUuid(scene, kvp.Value.OwnerID)) |
335 | { | 514 | { |
336 | kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 515 | kvp.Value.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
337 | } | 516 | } |
517 | |||
338 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) | 518 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) |
339 | { | 519 | { |
340 | if (!ResolveUserUuid(kvp.Value.CreatorID)) | 520 | if (!ResolveUserUuid(scene, kvp.Value.CreatorID)) |
341 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 521 | kvp.Value.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner; |
342 | } | 522 | } |
523 | |||
343 | if (UserManager != null) | 524 | if (UserManager != null) |
344 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); | 525 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); |
526 | |||
527 | if (!ResolveGroupUuid(kvp.Value.GroupID)) | ||
528 | kvp.Value.GroupID = UUID.Zero; | ||
345 | } | 529 | } |
346 | part.TaskInventory.LockItemsForRead(false); | 530 | part.TaskInventory.LockItemsForRead(false); |
347 | } | 531 | } |
348 | } | 532 | } |
349 | 533 | ||
350 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) | 534 | if (scene.AddRestoredSceneObject(sceneObject, true, false)) |
351 | { | 535 | { |
352 | sceneObjectsLoadedCount++; | 536 | sceneObjectsLoadedCount++; |
353 | sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0); | 537 | sceneObject.CreateScriptInstances(0, false, scene.DefaultScriptEngine, 0); |
354 | sceneObject.ResumeScripts(); | 538 | sceneObject.ResumeScripts(); |
355 | } | 539 | } |
356 | } | 540 | } |
@@ -365,16 +549,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
365 | if (oldTelehubUUID != UUID.Zero) | 549 | if (oldTelehubUUID != UUID.Zero) |
366 | { | 550 | { |
367 | m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); | 551 | m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); |
368 | m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; | 552 | scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; |
369 | m_scene.RegionInfo.RegionSettings.ClearSpawnPoints(); | 553 | scene.RegionInfo.RegionSettings.ClearSpawnPoints(); |
370 | } | 554 | } |
371 | } | 555 | } |
372 | 556 | ||
373 | /// <summary> | 557 | /// <summary> |
374 | /// Load serialized parcels. | 558 | /// Load serialized parcels. |
375 | /// </summary> | 559 | /// </summary> |
560 | /// <param name="scene"></param> | ||
376 | /// <param name="serialisedParcels"></param> | 561 | /// <param name="serialisedParcels"></param> |
377 | protected void LoadParcels(List<string> serialisedParcels) | 562 | protected void LoadParcels(Scene scene, List<string> serialisedParcels) |
378 | { | 563 | { |
379 | // Reload serialized parcels | 564 | // Reload serialized parcels |
380 | m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); | 565 | m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); |
@@ -382,9 +567,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
382 | foreach (string serialisedParcel in serialisedParcels) | 567 | foreach (string serialisedParcel in serialisedParcels) |
383 | { | 568 | { |
384 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); | 569 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); |
385 | if (!ResolveUserUuid(parcel.OwnerID)) | ||
386 | parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
387 | 570 | ||
571 | // Validate User and Group UUID's | ||
572 | |||
573 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | ||
574 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
575 | |||
576 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
577 | { | ||
578 | parcel.GroupID = UUID.Zero; | ||
579 | parcel.IsGroupOwned = false; | ||
580 | } | ||
581 | |||
582 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | ||
583 | foreach (LandAccessEntry entry in parcel.ParcelAccessList) | ||
584 | { | ||
585 | if (ResolveUserUuid(scene, entry.AgentID)) | ||
586 | accessList.Add(entry); | ||
587 | // else, drop this access rule | ||
588 | } | ||
589 | parcel.ParcelAccessList = accessList; | ||
590 | |||
388 | // m_log.DebugFormat( | 591 | // m_log.DebugFormat( |
389 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", | 592 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", |
390 | // parcel.Name, parcel.LocalID, parcel.Area); | 593 | // parcel.Name, parcel.LocalID, parcel.Area); |
@@ -395,23 +598,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
395 | if (!m_merge) | 598 | if (!m_merge) |
396 | { | 599 | { |
397 | bool setupDefaultParcel = (landData.Count == 0); | 600 | bool setupDefaultParcel = (landData.Count == 0); |
398 | m_scene.LandChannel.Clear(setupDefaultParcel); | 601 | scene.LandChannel.Clear(setupDefaultParcel); |
399 | } | 602 | } |
400 | 603 | ||
401 | m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); | 604 | scene.EventManager.TriggerIncomingLandDataFromStorage(landData); |
402 | m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); | 605 | m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); |
403 | } | 606 | } |
404 | 607 | ||
405 | /// <summary> | 608 | /// <summary> |
406 | /// Look up the given user id to check whether it's one that is valid for this grid. | 609 | /// Look up the given user id to check whether it's one that is valid for this grid. |
407 | /// </summary> | 610 | /// </summary> |
611 | /// <param name="scene"></param> | ||
408 | /// <param name="uuid"></param> | 612 | /// <param name="uuid"></param> |
409 | /// <returns></returns> | 613 | /// <returns></returns> |
410 | private bool ResolveUserUuid(UUID uuid) | 614 | private bool ResolveUserUuid(Scene scene, UUID uuid) |
411 | { | 615 | { |
412 | if (!m_validUserUuids.ContainsKey(uuid)) | 616 | if (!m_validUserUuids.ContainsKey(uuid)) |
413 | { | 617 | { |
414 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid); | 618 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, uuid); |
415 | m_validUserUuids.Add(uuid, account != null); | 619 | m_validUserUuids.Add(uuid, account != null); |
416 | } | 620 | } |
417 | 621 | ||
@@ -419,6 +623,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
419 | } | 623 | } |
420 | 624 | ||
421 | /// <summary> | 625 | /// <summary> |
626 | /// Look up the given group id to check whether it's one that is valid for this grid. | ||
627 | /// </summary> | ||
628 | /// <param name="uuid"></param> | ||
629 | /// <returns></returns> | ||
630 | private bool ResolveGroupUuid(UUID uuid) | ||
631 | { | ||
632 | if (uuid == UUID.Zero) | ||
633 | return true; // this means the object has no group | ||
634 | |||
635 | if (!m_validGroupUuids.ContainsKey(uuid)) | ||
636 | { | ||
637 | bool exists; | ||
638 | |||
639 | if (m_groupsModule == null) | ||
640 | exists = false; | ||
641 | else | ||
642 | exists = (m_groupsModule.GetGroupRecord(uuid) != null); | ||
643 | |||
644 | m_validGroupUuids.Add(uuid, exists); | ||
645 | } | ||
646 | |||
647 | return m_validGroupUuids[uuid]; | ||
648 | } | ||
649 | |||
422 | /// Load an asset | 650 | /// Load an asset |
423 | /// </summary> | 651 | /// </summary> |
424 | /// <param name="assetFilename"></param> | 652 | /// <param name="assetFilename"></param> |
@@ -442,7 +670,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
442 | string extension = filename.Substring(i); | 670 | string extension = filename.Substring(i); |
443 | string uuid = filename.Remove(filename.Length - extension.Length); | 671 | string uuid = filename.Remove(filename.Length - extension.Length); |
444 | 672 | ||
445 | if (m_scene.AssetService.GetMetadata(uuid) != null) | 673 | if (m_assetService.GetMetadata(uuid) != null) |
446 | { | 674 | { |
447 | // m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid); | 675 | // m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid); |
448 | return true; | 676 | return true; |
@@ -462,7 +690,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
462 | 690 | ||
463 | // We're relying on the asset service to do the sensible thing and not store the asset if it already | 691 | // We're relying on the asset service to do the sensible thing and not store the asset if it already |
464 | // exists. | 692 | // exists. |
465 | m_scene.AssetService.Store(asset); | 693 | m_assetService.Store(asset); |
466 | 694 | ||
467 | /** | 695 | /** |
468 | * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so | 696 | * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so |
@@ -490,12 +718,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
490 | /// <summary> | 718 | /// <summary> |
491 | /// Load region settings data | 719 | /// Load region settings data |
492 | /// </summary> | 720 | /// </summary> |
721 | /// <param name="scene"></param> | ||
493 | /// <param name="settingsPath"></param> | 722 | /// <param name="settingsPath"></param> |
494 | /// <param name="data"></param> | 723 | /// <param name="data"></param> |
724 | /// <param name="dearchivedScenes"></param> | ||
495 | /// <returns> | 725 | /// <returns> |
496 | /// true if settings were loaded successfully, false otherwise | 726 | /// true if settings were loaded successfully, false otherwise |
497 | /// </returns> | 727 | /// </returns> |
498 | private bool LoadRegionSettings(string settingsPath, byte[] data) | 728 | private bool LoadRegionSettings(Scene scene, string settingsPath, byte[] data, DearchiveScenesInfo dearchivedScenes) |
499 | { | 729 | { |
500 | RegionSettings loadedRegionSettings; | 730 | RegionSettings loadedRegionSettings; |
501 | 731 | ||
@@ -511,7 +741,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
511 | return false; | 741 | return false; |
512 | } | 742 | } |
513 | 743 | ||
514 | RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; | 744 | RegionSettings currentRegionSettings = scene.RegionInfo.RegionSettings; |
515 | 745 | ||
516 | currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit; | 746 | currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit; |
517 | currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage; | 747 | currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage; |
@@ -548,12 +778,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
548 | foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) | 778 | foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) |
549 | currentRegionSettings.AddSpawnPoint(sp); | 779 | currentRegionSettings.AddSpawnPoint(sp); |
550 | 780 | ||
781 | currentRegionSettings.LoadedCreationDateTime = dearchivedScenes.LoadedCreationDateTime; | ||
782 | currentRegionSettings.LoadedCreationID = dearchivedScenes.GetOriginalRegionID(scene.RegionInfo.RegionID).ToString(); | ||
783 | |||
551 | currentRegionSettings.Save(); | 784 | currentRegionSettings.Save(); |
552 | 785 | ||
553 | m_scene.TriggerEstateSunUpdate(); | 786 | scene.TriggerEstateSunUpdate(); |
554 | 787 | ||
555 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 788 | IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>(); |
556 | |||
557 | if (estateModule != null) | 789 | if (estateModule != null) |
558 | estateModule.sendRegionHandshakeToAll(); | 790 | estateModule.sendRegionHandshakeToAll(); |
559 | 791 | ||
@@ -563,14 +795,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
563 | /// <summary> | 795 | /// <summary> |
564 | /// Load terrain data | 796 | /// Load terrain data |
565 | /// </summary> | 797 | /// </summary> |
798 | /// <param name="scene"></param> | ||
566 | /// <param name="terrainPath"></param> | 799 | /// <param name="terrainPath"></param> |
567 | /// <param name="data"></param> | 800 | /// <param name="data"></param> |
568 | /// <returns> | 801 | /// <returns> |
569 | /// true if terrain was resolved successfully, false otherwise. | 802 | /// true if terrain was resolved successfully, false otherwise. |
570 | /// </returns> | 803 | /// </returns> |
571 | private bool LoadTerrain(string terrainPath, byte[] data) | 804 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) |
572 | { | 805 | { |
573 | ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>(); | 806 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); |
574 | 807 | ||
575 | MemoryStream ms = new MemoryStream(data); | 808 | MemoryStream ms = new MemoryStream(data); |
576 | terrainModule.LoadFromStream(terrainPath, ms); | 809 | terrainModule.LoadFromStream(terrainPath, ms); |
@@ -586,17 +819,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
586 | /// </summary> | 819 | /// </summary> |
587 | /// <param name="path"></param> | 820 | /// <param name="path"></param> |
588 | /// <param name="data"></param> | 821 | /// <param name="data"></param> |
589 | public void LoadControlFile(string path, byte[] data) | 822 | /// <param name="dearchivedScenes"></param> |
823 | public DearchiveScenesInfo LoadControlFile(string path, byte[] data, DearchiveScenesInfo dearchivedScenes) | ||
590 | { | 824 | { |
591 | XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); | 825 | XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); |
592 | XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); | 826 | XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); |
593 | XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context); | 827 | XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context); |
594 | 828 | ||
595 | RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; | 829 | // Loaded metadata will be empty if no information exists in the archive |
830 | dearchivedScenes.LoadedCreationDateTime = 0; | ||
831 | dearchivedScenes.DefaultOriginalID = ""; | ||
596 | 832 | ||
597 | // Loaded metadata will empty if no information exists in the archive | 833 | bool multiRegion = false; |
598 | currentRegionSettings.LoadedCreationDateTime = 0; | ||
599 | currentRegionSettings.LoadedCreationID = ""; | ||
600 | 834 | ||
601 | while (xtr.Read()) | 835 | while (xtr.Read()) |
602 | { | 836 | { |
@@ -622,18 +856,44 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
622 | { | 856 | { |
623 | int value; | 857 | int value; |
624 | if (Int32.TryParse(xtr.ReadElementContentAsString(), out value)) | 858 | if (Int32.TryParse(xtr.ReadElementContentAsString(), out value)) |
625 | currentRegionSettings.LoadedCreationDateTime = value; | 859 | dearchivedScenes.LoadedCreationDateTime = value; |
626 | } | 860 | } |
627 | else if (xtr.Name.ToString() == "id") | 861 | else if (xtr.Name.ToString() == "row") |
862 | { | ||
863 | multiRegion = true; | ||
864 | dearchivedScenes.StartRow(); | ||
865 | } | ||
866 | else if (xtr.Name.ToString() == "region") | ||
867 | { | ||
868 | dearchivedScenes.StartRegion(); | ||
869 | } | ||
870 | else if (xtr.Name.ToString() == "id") | ||
871 | { | ||
872 | string id = xtr.ReadElementContentAsString(); | ||
873 | dearchivedScenes.DefaultOriginalID = id; | ||
874 | if (multiRegion) | ||
875 | dearchivedScenes.SetRegionOriginalID(id); | ||
876 | } | ||
877 | else if (xtr.Name.ToString() == "dir") | ||
628 | { | 878 | { |
629 | currentRegionSettings.LoadedCreationID = xtr.ReadElementContentAsString(); | 879 | dearchivedScenes.SetRegionDirectory(xtr.ReadElementContentAsString()); |
630 | } | 880 | } |
631 | } | 881 | } |
632 | } | 882 | } |
633 | 883 | ||
634 | currentRegionSettings.Save(); | 884 | dearchivedScenes.MultiRegionFormat = multiRegion; |
635 | 885 | if (!multiRegion) | |
886 | { | ||
887 | // Add the single scene | ||
888 | dearchivedScenes.StartRow(); | ||
889 | dearchivedScenes.StartRegion(); | ||
890 | dearchivedScenes.SetRegionOriginalID(dearchivedScenes.DefaultOriginalID); | ||
891 | dearchivedScenes.SetRegionDirectory(""); | ||
892 | } | ||
893 | |||
636 | ControlFileLoaded = true; | 894 | ControlFileLoaded = true; |
895 | |||
896 | return dearchivedScenes; | ||
637 | } | 897 | } |
638 | } | 898 | } |
639 | } \ No newline at end of file | 899 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs new file mode 100644 index 0000000..d8dace2 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs | |||
@@ -0,0 +1,176 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenMetaverse; | ||
34 | using System.Drawing; | ||
35 | |||
36 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// A group of regions arranged in a rectangle, possibly with holes. | ||
40 | /// </summary> | ||
41 | /// <remarks> | ||
42 | /// The regions usually (but not necessarily) belong to an archive file, in which case we | ||
43 | /// store additional information used to create the archive (e.g., each region's | ||
44 | /// directory within the archive). | ||
45 | /// </remarks> | ||
46 | public class ArchiveScenesGroup | ||
47 | { | ||
48 | /// <summary> | ||
49 | /// All the regions. The outer dictionary contains rows (key: Y coordinate). | ||
50 | /// The inner dictionaries contain each row's regions (key: X coordinate). | ||
51 | /// </summary> | ||
52 | public SortedDictionary<uint, SortedDictionary<uint, Scene>> Regions { get; set; } | ||
53 | |||
54 | /// <summary> | ||
55 | /// The subdirectory where each region is stored in the archive. | ||
56 | /// </summary> | ||
57 | protected Dictionary<UUID, string> m_regionDirs; | ||
58 | |||
59 | /// <summary> | ||
60 | /// The grid coordinates of the regions' bounding box. | ||
61 | /// </summary> | ||
62 | public Rectangle Rect { get; set; } | ||
63 | |||
64 | |||
65 | public ArchiveScenesGroup() | ||
66 | { | ||
67 | Regions = new SortedDictionary<uint, SortedDictionary<uint, Scene>>(); | ||
68 | m_regionDirs = new Dictionary<UUID, string>(); | ||
69 | Rect = new Rectangle(0, 0, 0, 0); | ||
70 | } | ||
71 | |||
72 | public void AddScene(Scene scene) | ||
73 | { | ||
74 | uint x = scene.RegionInfo.RegionLocX; | ||
75 | uint y = scene.RegionInfo.RegionLocY; | ||
76 | |||
77 | SortedDictionary<uint, Scene> row; | ||
78 | if (!Regions.TryGetValue(y, out row)) | ||
79 | { | ||
80 | row = new SortedDictionary<uint, Scene>(); | ||
81 | Regions[y] = row; | ||
82 | } | ||
83 | |||
84 | row[x] = scene; | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Called after all the scenes have been added. Performs calculations that require | ||
89 | /// knowledge of all the scenes. | ||
90 | /// </summary> | ||
91 | public void CalcSceneLocations() | ||
92 | { | ||
93 | if (Regions.Count == 0) | ||
94 | return; | ||
95 | |||
96 | // Find the bounding rectangle | ||
97 | |||
98 | uint firstY = Regions.First().Key; | ||
99 | uint lastY = Regions.Last().Key; | ||
100 | |||
101 | uint? firstX = null; | ||
102 | uint? lastX = null; | ||
103 | |||
104 | foreach (SortedDictionary<uint, Scene> row in Regions.Values) | ||
105 | { | ||
106 | uint curFirstX = row.First().Key; | ||
107 | uint curLastX = row.Last().Key; | ||
108 | |||
109 | firstX = (firstX == null) ? curFirstX : (firstX < curFirstX) ? firstX : curFirstX; | ||
110 | lastX = (lastX == null) ? curLastX : (lastX > curLastX) ? lastX : curLastX; | ||
111 | } | ||
112 | |||
113 | Rect = new Rectangle((int)firstX, (int)firstY, (int)(lastX - firstX + 1), (int)(lastY - firstY + 1)); | ||
114 | |||
115 | |||
116 | // Calculate the subdirectory in which each region will be stored in the archive | ||
117 | |||
118 | m_regionDirs.Clear(); | ||
119 | ForEachScene(delegate(Scene scene) | ||
120 | { | ||
121 | // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name | ||
122 | string path = string.Format("{0}_{1}_{2}", | ||
123 | scene.RegionInfo.RegionLocX - Rect.X + 1, | ||
124 | scene.RegionInfo.RegionLocY - Rect.Y + 1, | ||
125 | scene.RegionInfo.RegionName.Replace(' ', '_')); | ||
126 | m_regionDirs[scene.RegionInfo.RegionID] = path; | ||
127 | }); | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Returns the subdirectory where the region is stored. | ||
132 | /// </summary> | ||
133 | /// <param name="regionID"></param> | ||
134 | /// <returns></returns> | ||
135 | public string GetRegionDir(UUID regionID) | ||
136 | { | ||
137 | return m_regionDirs[regionID]; | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// Performs an action on all the scenes in this order: rows from South to North, | ||
142 | /// and within each row West to East. | ||
143 | /// </summary> | ||
144 | /// <param name="action"></param> | ||
145 | public void ForEachScene(Action<Scene> action) | ||
146 | { | ||
147 | foreach (SortedDictionary<uint, Scene> row in Regions.Values) | ||
148 | { | ||
149 | foreach (Scene scene in row.Values) | ||
150 | { | ||
151 | action(scene); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Returns the scene at position 'location'. | ||
158 | /// </summary> | ||
159 | /// <param name="location">A location in the grid</param> | ||
160 | /// <param name="scene">The scene at this location</param> | ||
161 | /// <returns>Whether the scene was found</returns> | ||
162 | public bool TryGetScene(Point location, out Scene scene) | ||
163 | { | ||
164 | SortedDictionary<uint, Scene> row; | ||
165 | if (Regions.TryGetValue((uint)location.Y, out row)) | ||
166 | { | ||
167 | if (row.TryGetValue((uint)location.X, out scene)) | ||
168 | return true; | ||
169 | } | ||
170 | |||
171 | scene = null; | ||
172 | return false; | ||
173 | } | ||
174 | |||
175 | } | ||
176 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs new file mode 100644 index 0000000..d751b1c --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -0,0 +1,634 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.IO.Compression; | ||
32 | using System.Reflection; | ||
33 | using System.Text.RegularExpressions; | ||
34 | using System.Threading; | ||
35 | using System.Xml; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Serialization; | ||
40 | using OpenSim.Region.CoreModules.World.Terrain; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using Ionic.Zlib; | ||
44 | using GZipStream = Ionic.Zlib.GZipStream; | ||
45 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
46 | using OpenSim.Framework.Serialization.External; | ||
47 | |||
48 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Prepare to write out an archive. | ||
52 | /// </summary> | ||
53 | public class ArchiveWriteRequest | ||
54 | { | ||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | /// <summary> | ||
58 | /// The minimum major version of OAR that we can write. | ||
59 | /// </summary> | ||
60 | public static int MIN_MAJOR_VERSION = 0; | ||
61 | |||
62 | /// <summary> | ||
63 | /// The maximum major version of OAR that we can write. | ||
64 | /// </summary> | ||
65 | public static int MAX_MAJOR_VERSION = 1; | ||
66 | |||
67 | /// <summary> | ||
68 | /// Whether we're saving a multi-region archive. | ||
69 | /// </summary> | ||
70 | public bool MultiRegionFormat { get; set; } | ||
71 | |||
72 | /// <summary> | ||
73 | /// Determine whether this archive will save assets. Default is true. | ||
74 | /// </summary> | ||
75 | public bool SaveAssets { get; set; } | ||
76 | |||
77 | /// <summary> | ||
78 | /// Determines which objects will be included in the archive, according to their permissions. | ||
79 | /// Default is null, meaning no permission checks. | ||
80 | /// </summary> | ||
81 | public string CheckPermissions { get; set; } | ||
82 | |||
83 | protected Scene m_rootScene; | ||
84 | protected Stream m_saveStream; | ||
85 | protected TarArchiveWriter m_archiveWriter; | ||
86 | protected Guid m_requestId; | ||
87 | protected Dictionary<string, object> m_options; | ||
88 | |||
89 | /// <summary> | ||
90 | /// Constructor | ||
91 | /// </summary> | ||
92 | /// <param name="module">Calling module</param> | ||
93 | /// <param name="savePath">The path to which to save data.</param> | ||
94 | /// <param name="requestId">The id associated with this request</param> | ||
95 | /// <exception cref="System.IO.IOException"> | ||
96 | /// If there was a problem opening a stream for the file specified by the savePath | ||
97 | /// </exception> | ||
98 | public ArchiveWriteRequest(Scene scene, string savePath, Guid requestId) : this(scene, requestId) | ||
99 | { | ||
100 | try | ||
101 | { | ||
102 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression); | ||
103 | } | ||
104 | catch (EntryPointNotFoundException e) | ||
105 | { | ||
106 | m_log.ErrorFormat( | ||
107 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | ||
108 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | ||
109 | m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace); | ||
110 | } | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Constructor. | ||
115 | /// </summary> | ||
116 | /// <param name="scene">The root scene to archive</param> | ||
117 | /// <param name="saveStream">The stream to which to save data.</param> | ||
118 | /// <param name="requestId">The id associated with this request</param> | ||
119 | public ArchiveWriteRequest(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId) | ||
120 | { | ||
121 | m_saveStream = saveStream; | ||
122 | } | ||
123 | |||
124 | protected ArchiveWriteRequest(Scene scene, Guid requestId) | ||
125 | { | ||
126 | m_rootScene = scene; | ||
127 | m_requestId = requestId; | ||
128 | m_archiveWriter = null; | ||
129 | |||
130 | MultiRegionFormat = false; | ||
131 | SaveAssets = true; | ||
132 | CheckPermissions = null; | ||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// Archive the region requested. | ||
137 | /// </summary> | ||
138 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> | ||
139 | public void ArchiveRegion(Dictionary<string, object> options) | ||
140 | { | ||
141 | m_options = options; | ||
142 | |||
143 | if (options.ContainsKey("all") && (bool)options["all"]) | ||
144 | MultiRegionFormat = true; | ||
145 | |||
146 | if (options.ContainsKey("noassets") && (bool)options["noassets"]) | ||
147 | SaveAssets = false; | ||
148 | |||
149 | Object temp; | ||
150 | if (options.TryGetValue("checkPermissions", out temp)) | ||
151 | CheckPermissions = (string)temp; | ||
152 | |||
153 | |||
154 | // Find the regions to archive | ||
155 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); | ||
156 | if (MultiRegionFormat) | ||
157 | { | ||
158 | m_log.InfoFormat("[ARCHIVER]: Saving {0} regions", SceneManager.Instance.Scenes.Count); | ||
159 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | ||
160 | { | ||
161 | scenesGroup.AddScene(scene); | ||
162 | }); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | scenesGroup.AddScene(m_rootScene); | ||
167 | } | ||
168 | scenesGroup.CalcSceneLocations(); | ||
169 | |||
170 | |||
171 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | ||
172 | |||
173 | try | ||
174 | { | ||
175 | // Write out control file. It should be first so that it will be found ASAP when loading the file. | ||
176 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(scenesGroup)); | ||
177 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | ||
178 | |||
179 | // Archive the regions | ||
180 | |||
181 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | ||
182 | |||
183 | scenesGroup.ForEachScene(delegate(Scene scene) | ||
184 | { | ||
185 | string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : ""; | ||
186 | ArchiveOneRegion(scene, regionDir, assetUuids); | ||
187 | }); | ||
188 | |||
189 | // Archive the assets | ||
190 | |||
191 | if (SaveAssets) | ||
192 | { | ||
193 | m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count); | ||
194 | |||
195 | // Asynchronously request all the assets required to perform this archive operation | ||
196 | AssetsRequest ar | ||
197 | = new AssetsRequest( | ||
198 | new AssetsArchiver(m_archiveWriter), assetUuids, | ||
199 | m_rootScene.AssetService, m_rootScene.UserAccountService, | ||
200 | m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); | ||
201 | |||
202 | Util.FireAndForget(o => ar.Execute()); | ||
203 | |||
204 | // CloseArchive() will be called from ReceivedAllAssets() | ||
205 | } | ||
206 | else | ||
207 | { | ||
208 | m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); | ||
209 | CloseArchive(string.Empty); | ||
210 | } | ||
211 | } | ||
212 | catch (Exception e) | ||
213 | { | ||
214 | CloseArchive(e.Message); | ||
215 | throw; | ||
216 | } | ||
217 | } | ||
218 | |||
219 | |||
220 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) | ||
221 | { | ||
222 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); | ||
223 | |||
224 | EntityBase[] entities = scene.GetEntities(); | ||
225 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
226 | |||
227 | int numObjectsSkippedPermissions = 0; | ||
228 | |||
229 | // Filter entities so that we only have scene objects. | ||
230 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods | ||
231 | // end up having to do this | ||
232 | IPermissionsModule permissionsModule = scene.RequestModuleInterface<IPermissionsModule>(); | ||
233 | foreach (EntityBase entity in entities) | ||
234 | { | ||
235 | if (entity is SceneObjectGroup) | ||
236 | { | ||
237 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
238 | |||
239 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) | ||
240 | { | ||
241 | if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, CheckPermissions, permissionsModule)) | ||
242 | { | ||
243 | // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR. | ||
244 | ++numObjectsSkippedPermissions; | ||
245 | } | ||
246 | else | ||
247 | { | ||
248 | sceneObjects.Add(sceneObject); | ||
249 | } | ||
250 | } | ||
251 | } | ||
252 | } | ||
253 | |||
254 | if (SaveAssets) | ||
255 | { | ||
256 | UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService); | ||
257 | int prevAssets = assetUuids.Count; | ||
258 | |||
259 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
260 | { | ||
261 | assetGatherer.GatherAssetUuids(sceneObject, assetUuids); | ||
262 | } | ||
263 | |||
264 | m_log.DebugFormat( | ||
265 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | ||
266 | sceneObjects.Count, assetUuids.Count - prevAssets); | ||
267 | } | ||
268 | |||
269 | if (numObjectsSkippedPermissions > 0) | ||
270 | { | ||
271 | m_log.DebugFormat( | ||
272 | "[ARCHIVER]: {0} scene objects skipped due to lack of permissions", | ||
273 | numObjectsSkippedPermissions); | ||
274 | } | ||
275 | |||
276 | // Make sure that we also request terrain texture assets | ||
277 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; | ||
278 | |||
279 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | ||
280 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | ||
281 | |||
282 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | ||
283 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | ||
284 | |||
285 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | ||
286 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | ||
287 | |||
288 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | ||
289 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | ||
290 | |||
291 | Save(scene, sceneObjects, regionDir); | ||
292 | } | ||
293 | |||
294 | /// <summary> | ||
295 | /// Checks whether the user has permission to export an object group to an OAR. | ||
296 | /// </summary> | ||
297 | /// <param name="user">The user</param> | ||
298 | /// <param name="objGroup">The object group</param> | ||
299 | /// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param> | ||
300 | /// <param name="permissionsModule">The scene's permissions module</param> | ||
301 | /// <returns>Whether the user is allowed to export the object to an OAR</returns> | ||
302 | private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions, IPermissionsModule permissionsModule) | ||
303 | { | ||
304 | if (checkPermissions == null) | ||
305 | return true; | ||
306 | |||
307 | if (permissionsModule == null) | ||
308 | return true; // this shouldn't happen | ||
309 | |||
310 | // Check whether the user is permitted to export all of the parts in the SOG. If any | ||
311 | // part can't be exported then the entire SOG can't be exported. | ||
312 | |||
313 | bool permitted = true; | ||
314 | //int primNumber = 1; | ||
315 | |||
316 | foreach (SceneObjectPart obj in objGroup.Parts) | ||
317 | { | ||
318 | uint perm; | ||
319 | PermissionClass permissionClass = permissionsModule.GetPermissionClass(user, obj); | ||
320 | switch (permissionClass) | ||
321 | { | ||
322 | case PermissionClass.Owner: | ||
323 | perm = obj.BaseMask; | ||
324 | break; | ||
325 | case PermissionClass.Group: | ||
326 | perm = obj.GroupMask | obj.EveryoneMask; | ||
327 | break; | ||
328 | case PermissionClass.Everyone: | ||
329 | default: | ||
330 | perm = obj.EveryoneMask; | ||
331 | break; | ||
332 | } | ||
333 | |||
334 | bool canCopy = (perm & (uint)PermissionMask.Copy) != 0; | ||
335 | bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0; | ||
336 | |||
337 | // Special case: if Everyone can copy the object then this implies it can also be | ||
338 | // Transferred. | ||
339 | // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask | ||
340 | // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer | ||
341 | // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied. | ||
342 | if (permissionClass != PermissionClass.Owner) | ||
343 | canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0; | ||
344 | |||
345 | bool partPermitted = true; | ||
346 | if (checkPermissions.Contains("C") && !canCopy) | ||
347 | partPermitted = false; | ||
348 | if (checkPermissions.Contains("T") && !canTransfer) | ||
349 | partPermitted = false; | ||
350 | |||
351 | // If the user is the Creator of the object then it can always be included in the OAR | ||
352 | bool creator = (obj.CreatorID.Guid == user.Guid); | ||
353 | if (creator) | ||
354 | partPermitted = true; | ||
355 | |||
356 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); | ||
357 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}", | ||
358 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, | ||
359 | // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted); | ||
360 | |||
361 | if (!partPermitted) | ||
362 | { | ||
363 | permitted = false; | ||
364 | break; | ||
365 | } | ||
366 | |||
367 | //++primNumber; | ||
368 | } | ||
369 | |||
370 | return permitted; | ||
371 | } | ||
372 | |||
373 | /// <summary> | ||
374 | /// Create the control file. | ||
375 | /// </summary> | ||
376 | /// <returns></returns> | ||
377 | public string CreateControlFile(ArchiveScenesGroup scenesGroup) | ||
378 | { | ||
379 | int majorVersion; | ||
380 | int minorVersion; | ||
381 | |||
382 | if (MultiRegionFormat) | ||
383 | { | ||
384 | majorVersion = MAX_MAJOR_VERSION; | ||
385 | minorVersion = 0; | ||
386 | } | ||
387 | else | ||
388 | { | ||
389 | // To support older versions of OpenSim, we continue to create single-region OARs | ||
390 | // using the old file format. In the future this format will be discontinued. | ||
391 | majorVersion = 0; | ||
392 | minorVersion = 8; | ||
393 | } | ||
394 | // | ||
395 | // if (m_options.ContainsKey("version")) | ||
396 | // { | ||
397 | // string[] parts = m_options["version"].ToString().Split('.'); | ||
398 | // if (parts.Length >= 1) | ||
399 | // { | ||
400 | // majorVersion = Int32.Parse(parts[0]); | ||
401 | // | ||
402 | // if (parts.Length >= 2) | ||
403 | // minorVersion = Int32.Parse(parts[1]); | ||
404 | // } | ||
405 | // } | ||
406 | // | ||
407 | // if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) | ||
408 | // { | ||
409 | // throw new Exception( | ||
410 | // string.Format( | ||
411 | // "OAR version number for save must be between {0} and {1}", | ||
412 | // MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); | ||
413 | // } | ||
414 | // else if (majorVersion == MAX_MAJOR_VERSION) | ||
415 | // { | ||
416 | // // Force 1.0 | ||
417 | // minorVersion = 0; | ||
418 | // } | ||
419 | // else if (majorVersion == MIN_MAJOR_VERSION) | ||
420 | // { | ||
421 | // // Force 0.4 | ||
422 | // minorVersion = 4; | ||
423 | // } | ||
424 | |||
425 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | ||
426 | if (majorVersion == 1) | ||
427 | { | ||
428 | m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim versions prior to 0.7.4. Do not use the --all option if you want to produce a compatible OAR"); | ||
429 | } | ||
430 | |||
431 | String s; | ||
432 | |||
433 | using (StringWriter sw = new StringWriter()) | ||
434 | { | ||
435 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) | ||
436 | { | ||
437 | xtw.Formatting = Formatting.Indented; | ||
438 | xtw.WriteStartDocument(); | ||
439 | xtw.WriteStartElement("archive"); | ||
440 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | ||
441 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); | ||
442 | |||
443 | xtw.WriteStartElement("creation_info"); | ||
444 | DateTime now = DateTime.UtcNow; | ||
445 | TimeSpan t = now - new DateTime(1970, 1, 1); | ||
446 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); | ||
447 | if (!MultiRegionFormat) | ||
448 | xtw.WriteElementString("id", m_rootScene.RegionInfo.RegionID.ToString()); | ||
449 | xtw.WriteEndElement(); | ||
450 | |||
451 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | ||
452 | |||
453 | if (MultiRegionFormat) | ||
454 | { | ||
455 | WriteRegionsManifest(scenesGroup, xtw); | ||
456 | } | ||
457 | else | ||
458 | { | ||
459 | xtw.WriteStartElement("region_info"); | ||
460 | WriteRegionInfo(m_rootScene, xtw); | ||
461 | xtw.WriteEndElement(); | ||
462 | } | ||
463 | |||
464 | xtw.WriteEndElement(); | ||
465 | |||
466 | xtw.Flush(); | ||
467 | } | ||
468 | |||
469 | s = sw.ToString(); | ||
470 | } | ||
471 | |||
472 | return s; | ||
473 | } | ||
474 | |||
475 | /// <summary> | ||
476 | /// Writes the list of regions included in a multi-region OAR. | ||
477 | /// </summary> | ||
478 | private static void WriteRegionsManifest(ArchiveScenesGroup scenesGroup, XmlTextWriter xtw) | ||
479 | { | ||
480 | xtw.WriteStartElement("regions"); | ||
481 | |||
482 | // Write the regions in order: rows from South to North, then regions from West to East. | ||
483 | // The list of regions can have "holes"; we write empty elements in their position. | ||
484 | |||
485 | for (uint y = (uint)scenesGroup.Rect.Top; y < scenesGroup.Rect.Bottom; ++y) | ||
486 | { | ||
487 | SortedDictionary<uint, Scene> row; | ||
488 | if (scenesGroup.Regions.TryGetValue(y, out row)) | ||
489 | { | ||
490 | xtw.WriteStartElement("row"); | ||
491 | |||
492 | for (uint x = (uint)scenesGroup.Rect.Left; x < scenesGroup.Rect.Right; ++x) | ||
493 | { | ||
494 | Scene scene; | ||
495 | if (row.TryGetValue(x, out scene)) | ||
496 | { | ||
497 | xtw.WriteStartElement("region"); | ||
498 | xtw.WriteElementString("id", scene.RegionInfo.RegionID.ToString()); | ||
499 | xtw.WriteElementString("dir", scenesGroup.GetRegionDir(scene.RegionInfo.RegionID)); | ||
500 | WriteRegionInfo(scene, xtw); | ||
501 | xtw.WriteEndElement(); | ||
502 | } | ||
503 | else | ||
504 | { | ||
505 | // Write a placeholder for a missing region | ||
506 | xtw.WriteElementString("region", ""); | ||
507 | } | ||
508 | } | ||
509 | |||
510 | xtw.WriteEndElement(); | ||
511 | } | ||
512 | else | ||
513 | { | ||
514 | // Write a placeholder for a missing row | ||
515 | xtw.WriteElementString("row", ""); | ||
516 | } | ||
517 | } | ||
518 | |||
519 | xtw.WriteEndElement(); // "regions" | ||
520 | } | ||
521 | |||
522 | protected static void WriteRegionInfo(Scene scene, XmlTextWriter xtw) | ||
523 | { | ||
524 | bool isMegaregion; | ||
525 | Vector2 size; | ||
526 | |||
527 | IRegionCombinerModule rcMod = scene.RequestModuleInterface<IRegionCombinerModule>(); | ||
528 | |||
529 | if (rcMod != null) | ||
530 | isMegaregion = rcMod.IsRootForMegaregion(scene.RegionInfo.RegionID); | ||
531 | else | ||
532 | isMegaregion = false; | ||
533 | |||
534 | if (isMegaregion) | ||
535 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); | ||
536 | else | ||
537 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | ||
538 | |||
539 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | ||
540 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | ||
541 | } | ||
542 | |||
543 | |||
544 | protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir) | ||
545 | { | ||
546 | if (regionDir != string.Empty) | ||
547 | regionDir = ArchiveConstants.REGIONS_PATH + regionDir + "/"; | ||
548 | |||
549 | m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive."); | ||
550 | |||
551 | // Write out region settings | ||
552 | string settingsPath = String.Format("{0}{1}{2}.xml", | ||
553 | regionDir, ArchiveConstants.SETTINGS_PATH, scene.RegionInfo.RegionName); | ||
554 | m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(scene.RegionInfo.RegionSettings)); | ||
555 | |||
556 | m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive."); | ||
557 | |||
558 | // Write out land data (aka parcel) settings | ||
559 | List<ILandObject> landObjects = scene.LandChannel.AllParcels(); | ||
560 | foreach (ILandObject lo in landObjects) | ||
561 | { | ||
562 | LandData landData = lo.LandData; | ||
563 | string landDataPath = String.Format("{0}{1}{2}.xml", | ||
564 | regionDir, ArchiveConstants.LANDDATA_PATH, landData.GlobalID.ToString()); | ||
565 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); | ||
566 | } | ||
567 | |||
568 | m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive."); | ||
569 | |||
570 | // Write out terrain | ||
571 | string terrainPath = String.Format("{0}{1}{2}.r32", | ||
572 | regionDir, ArchiveConstants.TERRAINS_PATH, scene.RegionInfo.RegionName); | ||
573 | |||
574 | MemoryStream ms = new MemoryStream(); | ||
575 | scene.RequestModuleInterface<ITerrainModule>().SaveToStream(terrainPath, ms); | ||
576 | m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); | ||
577 | ms.Close(); | ||
578 | |||
579 | m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive."); | ||
580 | |||
581 | // Write out scene object metadata | ||
582 | IRegionSerialiserModule serializer = scene.RequestModuleInterface<IRegionSerialiserModule>(); | ||
583 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
584 | { | ||
585 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | ||
586 | |||
587 | string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options); | ||
588 | string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject)); | ||
589 | m_archiveWriter.WriteFile(objectPath, serializedObject); | ||
590 | } | ||
591 | } | ||
592 | |||
593 | protected void ReceivedAllAssets( | ||
594 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
595 | { | ||
596 | foreach (UUID uuid in assetsNotFoundUuids) | ||
597 | { | ||
598 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | ||
599 | } | ||
600 | |||
601 | // m_log.InfoFormat( | ||
602 | // "[ARCHIVER]: Received {0} of {1} assets requested", | ||
603 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); | ||
604 | |||
605 | CloseArchive(String.Empty); | ||
606 | } | ||
607 | |||
608 | |||
609 | /// <summary> | ||
610 | /// Closes the archive and notifies that we're done. | ||
611 | /// </summary> | ||
612 | /// <param name="errorMessage">The error that occurred, or empty for success</param> | ||
613 | protected void CloseArchive(string errorMessage) | ||
614 | { | ||
615 | try | ||
616 | { | ||
617 | if (m_archiveWriter != null) | ||
618 | m_archiveWriter.Close(); | ||
619 | m_saveStream.Close(); | ||
620 | } | ||
621 | catch (Exception e) | ||
622 | { | ||
623 | m_log.Error(string.Format("[ARCHIVER]: Error closing archive: {0} ", e.Message), e); | ||
624 | if (errorMessage == string.Empty) | ||
625 | errorMessage = e.Message; | ||
626 | } | ||
627 | |||
628 | m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_rootScene.RegionInfo.RegionName); | ||
629 | |||
630 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); | ||
631 | } | ||
632 | |||
633 | } | ||
634 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs deleted file mode 100644 index 0780d86..0000000 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs +++ /dev/null | |||
@@ -1,153 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Xml; | ||
33 | using log4net; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Serialization; | ||
37 | using OpenSim.Framework.Serialization.External; | ||
38 | using OpenSim.Region.CoreModules.World.Terrain; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Method called when all the necessary assets for an archive request have been received. | ||
46 | /// </summary> | ||
47 | public delegate void AssetsRequestCallback( | ||
48 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Execute the write of an archive once we have received all the necessary data | ||
52 | /// </summary> | ||
53 | public class ArchiveWriteRequestExecution | ||
54 | { | ||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | protected ITerrainModule m_terrainModule; | ||
58 | protected IRegionSerialiserModule m_serialiser; | ||
59 | protected List<SceneObjectGroup> m_sceneObjects; | ||
60 | protected Scene m_scene; | ||
61 | protected TarArchiveWriter m_archiveWriter; | ||
62 | protected Guid m_requestId; | ||
63 | protected Dictionary<string, object> m_options; | ||
64 | |||
65 | public ArchiveWriteRequestExecution( | ||
66 | List<SceneObjectGroup> sceneObjects, | ||
67 | ITerrainModule terrainModule, | ||
68 | IRegionSerialiserModule serialiser, | ||
69 | Scene scene, | ||
70 | TarArchiveWriter archiveWriter, | ||
71 | Guid requestId, | ||
72 | Dictionary<string, object> options) | ||
73 | { | ||
74 | m_sceneObjects = sceneObjects; | ||
75 | m_terrainModule = terrainModule; | ||
76 | m_serialiser = serialiser; | ||
77 | m_scene = scene; | ||
78 | m_archiveWriter = archiveWriter; | ||
79 | m_requestId = requestId; | ||
80 | m_options = options; | ||
81 | } | ||
82 | |||
83 | protected internal void ReceivedAllAssets( | ||
84 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
85 | { | ||
86 | try | ||
87 | { | ||
88 | Save(assetsFoundUuids, assetsNotFoundUuids); | ||
89 | } | ||
90 | finally | ||
91 | { | ||
92 | m_archiveWriter.Close(); | ||
93 | } | ||
94 | |||
95 | m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName); | ||
96 | |||
97 | m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty); | ||
98 | } | ||
99 | |||
100 | protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
101 | { | ||
102 | foreach (UUID uuid in assetsNotFoundUuids) | ||
103 | { | ||
104 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | ||
105 | } | ||
106 | |||
107 | // m_log.InfoFormat( | ||
108 | // "[ARCHIVER]: Received {0} of {1} assets requested", | ||
109 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); | ||
110 | |||
111 | m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive."); | ||
112 | |||
113 | // Write out region settings | ||
114 | string settingsPath | ||
115 | = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName); | ||
116 | m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings)); | ||
117 | |||
118 | m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive."); | ||
119 | |||
120 | // Write out land data (aka parcel) settings | ||
121 | List<ILandObject>landObjects = m_scene.LandChannel.AllParcels(); | ||
122 | foreach (ILandObject lo in landObjects) | ||
123 | { | ||
124 | LandData landData = lo.LandData; | ||
125 | string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH, | ||
126 | landData.GlobalID.ToString()); | ||
127 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); | ||
128 | } | ||
129 | |||
130 | m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive."); | ||
131 | |||
132 | // Write out terrain | ||
133 | string terrainPath | ||
134 | = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName); | ||
135 | |||
136 | MemoryStream ms = new MemoryStream(); | ||
137 | m_terrainModule.SaveToStream(terrainPath, ms); | ||
138 | m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); | ||
139 | ms.Close(); | ||
140 | |||
141 | m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive."); | ||
142 | |||
143 | // Write out scene object metadata | ||
144 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) | ||
145 | { | ||
146 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | ||
147 | |||
148 | string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); | ||
149 | m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs deleted file mode 100644 index 4edaaca..0000000 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ /dev/null | |||
@@ -1,438 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.IO.Compression; | ||
32 | using System.Reflection; | ||
33 | using System.Text.RegularExpressions; | ||
34 | using System.Threading; | ||
35 | using System.Xml; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Serialization; | ||
40 | using OpenSim.Region.CoreModules.World.Terrain; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using Ionic.Zlib; | ||
44 | using GZipStream = Ionic.Zlib.GZipStream; | ||
45 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
46 | |||
47 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
48 | { | ||
49 | /// <summary> | ||
50 | /// Prepare to write out an archive. | ||
51 | /// </summary> | ||
52 | public class ArchiveWriteRequestPreparation | ||
53 | { | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | /// <summary> | ||
57 | /// The minimum major version of OAR that we can write. | ||
58 | /// </summary> | ||
59 | public static int MIN_MAJOR_VERSION = 0; | ||
60 | |||
61 | /// <summary> | ||
62 | /// The maximum major version of OAR that we can write. | ||
63 | /// </summary> | ||
64 | public static int MAX_MAJOR_VERSION = 0; | ||
65 | |||
66 | /// <summary> | ||
67 | /// Determine whether this archive will save assets. Default is true. | ||
68 | /// </summary> | ||
69 | public bool SaveAssets { get; set; } | ||
70 | |||
71 | protected ArchiverModule m_module; | ||
72 | protected Scene m_scene; | ||
73 | protected Stream m_saveStream; | ||
74 | protected Guid m_requestId; | ||
75 | |||
76 | /// <summary> | ||
77 | /// Constructor | ||
78 | /// </summary> | ||
79 | /// <param name="module">Calling module</param> | ||
80 | /// <param name="savePath">The path to which to save data.</param> | ||
81 | /// <param name="requestId">The id associated with this request</param> | ||
82 | /// <exception cref="System.IO.IOException"> | ||
83 | /// If there was a problem opening a stream for the file specified by the savePath | ||
84 | /// </exception> | ||
85 | public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId) | ||
86 | { | ||
87 | try | ||
88 | { | ||
89 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression); | ||
90 | } | ||
91 | catch (EntryPointNotFoundException e) | ||
92 | { | ||
93 | m_log.ErrorFormat( | ||
94 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | ||
95 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | ||
96 | m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace); | ||
97 | } | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// Constructor. | ||
102 | /// </summary> | ||
103 | /// <param name="module">Calling module</param> | ||
104 | /// <param name="saveStream">The stream to which to save data.</param> | ||
105 | /// <param name="requestId">The id associated with this request</param> | ||
106 | public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId) | ||
107 | { | ||
108 | m_saveStream = saveStream; | ||
109 | } | ||
110 | |||
111 | protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId) | ||
112 | { | ||
113 | m_module = module; | ||
114 | |||
115 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix | ||
116 | // this. | ||
117 | if (m_module != null) | ||
118 | m_scene = m_module.Scene; | ||
119 | |||
120 | m_requestId = requestId; | ||
121 | |||
122 | SaveAssets = true; | ||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// Archive the region requested. | ||
127 | /// </summary> | ||
128 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> | ||
129 | public void ArchiveRegion(Dictionary<string, object> options) | ||
130 | { | ||
131 | if (options.ContainsKey("noassets") && (bool)options["noassets"]) | ||
132 | SaveAssets = false; | ||
133 | |||
134 | try | ||
135 | { | ||
136 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | ||
137 | |||
138 | EntityBase[] entities = m_scene.GetEntities(); | ||
139 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
140 | |||
141 | string checkPermissions = null; | ||
142 | int numObjectsSkippedPermissions = 0; | ||
143 | Object temp; | ||
144 | if (options.TryGetValue("checkPermissions", out temp)) | ||
145 | checkPermissions = (string)temp; | ||
146 | |||
147 | // Filter entities so that we only have scene objects. | ||
148 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods | ||
149 | // end up having to do this | ||
150 | foreach (EntityBase entity in entities) | ||
151 | { | ||
152 | if (entity is SceneObjectGroup) | ||
153 | { | ||
154 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
155 | |||
156 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) | ||
157 | { | ||
158 | if (!CanUserArchiveObject(m_scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, checkPermissions)) | ||
159 | { | ||
160 | // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR. | ||
161 | ++numObjectsSkippedPermissions; | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | sceneObjects.Add(sceneObject); | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | |||
171 | if (SaveAssets) | ||
172 | { | ||
173 | UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); | ||
174 | |||
175 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
176 | { | ||
177 | assetGatherer.GatherAssetUuids(sceneObject, assetUuids); | ||
178 | } | ||
179 | |||
180 | m_log.DebugFormat( | ||
181 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | ||
182 | sceneObjects.Count, assetUuids.Count); | ||
183 | } | ||
184 | else | ||
185 | { | ||
186 | m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); | ||
187 | } | ||
188 | |||
189 | if (numObjectsSkippedPermissions > 0) | ||
190 | { | ||
191 | m_log.DebugFormat( | ||
192 | "[ARCHIVER]: {0} scene objects skipped due to lack of permissions", | ||
193 | numObjectsSkippedPermissions); | ||
194 | } | ||
195 | |||
196 | // Make sure that we also request terrain texture assets | ||
197 | RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings; | ||
198 | |||
199 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | ||
200 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | ||
201 | |||
202 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | ||
203 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | ||
204 | |||
205 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | ||
206 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | ||
207 | |||
208 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | ||
209 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | ||
210 | |||
211 | TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream); | ||
212 | |||
213 | // Asynchronously request all the assets required to perform this archive operation | ||
214 | ArchiveWriteRequestExecution awre | ||
215 | = new ArchiveWriteRequestExecution( | ||
216 | sceneObjects, | ||
217 | m_scene.RequestModuleInterface<ITerrainModule>(), | ||
218 | m_scene.RequestModuleInterface<IRegionSerialiserModule>(), | ||
219 | m_scene, | ||
220 | archiveWriter, | ||
221 | m_requestId, | ||
222 | options); | ||
223 | |||
224 | m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time."); | ||
225 | |||
226 | // Write out control file. This has to be done first so that subsequent loaders will see this file first | ||
227 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this | ||
228 | archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options)); | ||
229 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | ||
230 | |||
231 | if (SaveAssets) | ||
232 | { | ||
233 | AssetsRequest ar | ||
234 | = new AssetsRequest( | ||
235 | new AssetsArchiver(archiveWriter), assetUuids, | ||
236 | m_scene.AssetService, m_scene.UserAccountService, | ||
237 | m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets); | ||
238 | |||
239 | Util.FireAndForget(o => ar.Execute()); | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>()); | ||
244 | } | ||
245 | } | ||
246 | catch (Exception) | ||
247 | { | ||
248 | m_saveStream.Close(); | ||
249 | throw; | ||
250 | } | ||
251 | } | ||
252 | |||
253 | /// <summary> | ||
254 | /// Checks whether the user has permission to export an object group to an OAR. | ||
255 | /// </summary> | ||
256 | /// <param name="user">The user</param> | ||
257 | /// <param name="objGroup">The object group</param> | ||
258 | /// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param> | ||
259 | /// <returns>Whether the user is allowed to export the object to an OAR</returns> | ||
260 | private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions) | ||
261 | { | ||
262 | if (checkPermissions == null) | ||
263 | return true; | ||
264 | |||
265 | IPermissionsModule module = m_scene.RequestModuleInterface<IPermissionsModule>(); | ||
266 | if (module == null) | ||
267 | return true; // this shouldn't happen | ||
268 | |||
269 | // Check whether the user is permitted to export all of the parts in the SOG. If any | ||
270 | // part can't be exported then the entire SOG can't be exported. | ||
271 | |||
272 | bool permitted = true; | ||
273 | //int primNumber = 1; | ||
274 | |||
275 | foreach (SceneObjectPart obj in objGroup.Parts) | ||
276 | { | ||
277 | uint perm; | ||
278 | PermissionClass permissionClass = module.GetPermissionClass(user, obj); | ||
279 | switch (permissionClass) | ||
280 | { | ||
281 | case PermissionClass.Owner: | ||
282 | perm = obj.BaseMask; | ||
283 | break; | ||
284 | case PermissionClass.Group: | ||
285 | perm = obj.GroupMask | obj.EveryoneMask; | ||
286 | break; | ||
287 | case PermissionClass.Everyone: | ||
288 | default: | ||
289 | perm = obj.EveryoneMask; | ||
290 | break; | ||
291 | } | ||
292 | |||
293 | bool canCopy = (perm & (uint)PermissionMask.Copy) != 0; | ||
294 | bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0; | ||
295 | |||
296 | // Special case: if Everyone can copy the object then this implies it can also be | ||
297 | // Transferred. | ||
298 | // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask | ||
299 | // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer | ||
300 | // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied. | ||
301 | if (permissionClass != PermissionClass.Owner) | ||
302 | canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0; | ||
303 | |||
304 | bool partPermitted = true; | ||
305 | if (checkPermissions.Contains("C") && !canCopy) | ||
306 | partPermitted = false; | ||
307 | if (checkPermissions.Contains("T") && !canTransfer) | ||
308 | partPermitted = false; | ||
309 | |||
310 | // If the user is the Creator of the object then it can always be included in the OAR | ||
311 | bool creator = (obj.CreatorID.Guid == user.Guid); | ||
312 | if (creator) | ||
313 | partPermitted = true; | ||
314 | |||
315 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); | ||
316 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}", | ||
317 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, | ||
318 | // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted); | ||
319 | |||
320 | if (!partPermitted) | ||
321 | { | ||
322 | permitted = false; | ||
323 | break; | ||
324 | } | ||
325 | |||
326 | //++primNumber; | ||
327 | } | ||
328 | |||
329 | return permitted; | ||
330 | } | ||
331 | |||
332 | /// <summary> | ||
333 | /// Create the control file for the most up to date archive | ||
334 | /// </summary> | ||
335 | /// <returns></returns> | ||
336 | public string CreateControlFile(Dictionary<string, object> options) | ||
337 | { | ||
338 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8; | ||
339 | // | ||
340 | // if (options.ContainsKey("version")) | ||
341 | // { | ||
342 | // string[] parts = options["version"].ToString().Split('.'); | ||
343 | // if (parts.Length >= 1) | ||
344 | // { | ||
345 | // majorVersion = Int32.Parse(parts[0]); | ||
346 | // | ||
347 | // if (parts.Length >= 2) | ||
348 | // minorVersion = Int32.Parse(parts[1]); | ||
349 | // } | ||
350 | // } | ||
351 | // | ||
352 | // if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) | ||
353 | // { | ||
354 | // throw new Exception( | ||
355 | // string.Format( | ||
356 | // "OAR version number for save must be between {0} and {1}", | ||
357 | // MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); | ||
358 | // } | ||
359 | // else if (majorVersion == MAX_MAJOR_VERSION) | ||
360 | // { | ||
361 | // // Force 1.0 | ||
362 | // minorVersion = 0; | ||
363 | // } | ||
364 | // else if (majorVersion == MIN_MAJOR_VERSION) | ||
365 | // { | ||
366 | // // Force 0.4 | ||
367 | // minorVersion = 4; | ||
368 | // } | ||
369 | |||
370 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | ||
371 | //if (majorVersion == 1) | ||
372 | //{ | ||
373 | // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); | ||
374 | //} | ||
375 | |||
376 | String s; | ||
377 | |||
378 | using (StringWriter sw = new StringWriter()) | ||
379 | { | ||
380 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) | ||
381 | { | ||
382 | xtw.Formatting = Formatting.Indented; | ||
383 | xtw.WriteStartDocument(); | ||
384 | xtw.WriteStartElement("archive"); | ||
385 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | ||
386 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); | ||
387 | |||
388 | xtw.WriteStartElement("creation_info"); | ||
389 | DateTime now = DateTime.UtcNow; | ||
390 | TimeSpan t = now - new DateTime(1970, 1, 1); | ||
391 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); | ||
392 | xtw.WriteElementString("id", UUID.Random().ToString()); | ||
393 | xtw.WriteEndElement(); | ||
394 | |||
395 | xtw.WriteStartElement("region_info"); | ||
396 | |||
397 | bool isMegaregion; | ||
398 | Vector2 size; | ||
399 | IRegionCombinerModule rcMod = null; | ||
400 | |||
401 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix | ||
402 | // this, possibly by doing control file creation somewhere else. | ||
403 | if (m_module != null) | ||
404 | rcMod = m_module.RegionCombinerModule; | ||
405 | |||
406 | if (rcMod != null) | ||
407 | isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID); | ||
408 | else | ||
409 | isMegaregion = false; | ||
410 | |||
411 | if (isMegaregion) | ||
412 | size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | ||
413 | else | ||
414 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | ||
415 | |||
416 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | ||
417 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | ||
418 | |||
419 | xtw.WriteEndElement(); | ||
420 | |||
421 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | ||
422 | |||
423 | xtw.WriteEndElement(); | ||
424 | |||
425 | xtw.Flush(); | ||
426 | } | ||
427 | |||
428 | s = sw.ToString(); | ||
429 | } | ||
430 | |||
431 | // if (m_scene != null) | ||
432 | // Console.WriteLine( | ||
433 | // "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s); | ||
434 | |||
435 | return s; | ||
436 | } | ||
437 | } | ||
438 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index bf3b124..1be6386 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -32,6 +32,9 @@ using System.Reflection; | |||
32 | using log4net; | 32 | using log4net; |
33 | using NDesk.Options; | 33 | using NDesk.Options; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Mono.Addins; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
37 | 40 | ||
@@ -40,6 +43,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
40 | /// <summary> | 43 | /// <summary> |
41 | /// This module loads and saves OpenSimulator region archives | 44 | /// This module loads and saves OpenSimulator region archives |
42 | /// </summary> | 45 | /// </summary> |
46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ArchiverModule")] | ||
43 | public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule | 47 | public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule |
44 | { | 48 | { |
45 | private static readonly ILog m_log = | 49 | private static readonly ILog m_log = |
@@ -117,7 +121,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
117 | // | 121 | // |
118 | // foreach (string param in mainParams) | 122 | // foreach (string param in mainParams) |
119 | // m_log.DebugFormat("GOT PARAM [{0}]", param); | 123 | // m_log.DebugFormat("GOT PARAM [{0}]", param); |
120 | 124 | ||
121 | if (mainParams.Count > 2) | 125 | if (mainParams.Count > 2) |
122 | { | 126 | { |
123 | DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty); | 127 | DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty); |
@@ -146,17 +150,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
146 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); | 150 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); |
147 | ops.Add("publish", v => options["wipe-owners"] = v != null); | 151 | ops.Add("publish", v => options["wipe-owners"] = v != null); |
148 | ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; }); | 152 | ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; }); |
153 | ops.Add("all", delegate(string v) { options["all"] = v != null; }); | ||
149 | 154 | ||
150 | List<string> mainParams = ops.Parse(cmdparams); | 155 | List<string> mainParams = ops.Parse(cmdparams); |
151 | 156 | ||
157 | string path; | ||
152 | if (mainParams.Count > 2) | 158 | if (mainParams.Count > 2) |
153 | { | 159 | path = mainParams[2]; |
154 | ArchiveRegion(mainParams[2], options); | ||
155 | } | ||
156 | else | 160 | else |
157 | { | 161 | path = DEFAULT_OAR_BACKUP_FILENAME; |
158 | ArchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, options); | 162 | |
159 | } | 163 | // Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is |
164 | // needed | ||
165 | // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path)) | ||
166 | // return; | ||
167 | |||
168 | ArchiveRegion(path, options); | ||
160 | } | 169 | } |
161 | 170 | ||
162 | public void ArchiveRegion(string savePath, Dictionary<string, object> options) | 171 | public void ArchiveRegion(string savePath, Dictionary<string, object> options) |
@@ -169,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
169 | m_log.InfoFormat( | 178 | m_log.InfoFormat( |
170 | "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath); | 179 | "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath); |
171 | 180 | ||
172 | new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options); | 181 | new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options); |
173 | } | 182 | } |
174 | 183 | ||
175 | public void ArchiveRegion(Stream saveStream) | 184 | public void ArchiveRegion(Stream saveStream) |
@@ -184,7 +193,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
184 | 193 | ||
185 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) | 194 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) |
186 | { | 195 | { |
187 | new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options); | 196 | new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options); |
188 | } | 197 | } |
189 | 198 | ||
190 | public void DearchiveRegion(string loadPath) | 199 | public void DearchiveRegion(string loadPath) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 89e9593..e2f8833 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -46,6 +46,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
46 | { | 46 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | /// <summary> | ||
50 | /// Method called when all the necessary assets for an archive request have been received. | ||
51 | /// </summary> | ||
52 | public delegate void AssetsRequestCallback( | ||
53 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids); | ||
54 | |||
49 | enum RequestState | 55 | enum RequestState |
50 | { | 56 | { |
51 | Initial, | 57 | Initial, |
@@ -123,6 +129,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
123 | m_options = options; | 129 | m_options = options; |
124 | m_repliesRequired = uuids.Count; | 130 | m_repliesRequired = uuids.Count; |
125 | 131 | ||
132 | // FIXME: This is a really poor way of handling the timeout since it will always leave the original requesting thread | ||
133 | // hanging. Need to restructure so an original request thread waits for a ManualResetEvent on asset received | ||
134 | // so we can properly abort that thread. Or request all assets synchronously, though that would be a more | ||
135 | // radical change | ||
126 | m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); | 136 | m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); |
127 | m_requestCallbackTimer.AutoReset = false; | 137 | m_requestCallbackTimer.AutoReset = false; |
128 | m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); | 138 | m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs new file mode 100644 index 0000000..3dcc020 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs | |||
@@ -0,0 +1,232 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenMetaverse; | ||
34 | using System.Drawing; | ||
35 | using log4net; | ||
36 | using System.Reflection; | ||
37 | using OpenSim.Framework.Serialization; | ||
38 | |||
39 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// The regions included in an OAR file. | ||
43 | /// </summary> | ||
44 | public class DearchiveScenesInfo | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | /// <summary> | ||
49 | /// One region in the archive. | ||
50 | /// </summary> | ||
51 | public class RegionInfo | ||
52 | { | ||
53 | /// <summary> | ||
54 | /// The subdirectory in which the region is stored. | ||
55 | /// </summary> | ||
56 | public string Directory { get; set; } | ||
57 | |||
58 | /// <summary> | ||
59 | /// The region's coordinates (relative to the South-West corner of the block). | ||
60 | /// </summary> | ||
61 | public Point Location { get; set; } | ||
62 | |||
63 | /// <summary> | ||
64 | /// The UUID of the original scene from which this archived region was saved. | ||
65 | /// </summary> | ||
66 | public string OriginalID { get; set; } | ||
67 | |||
68 | /// <summary> | ||
69 | /// The scene in the current simulator into which this region is loaded. | ||
70 | /// If null then the region doesn't have a corresponding scene, and it won't be loaded. | ||
71 | /// </summary> | ||
72 | public Scene Scene { get; set; } | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Whether this archive uses the multi-region format. | ||
77 | /// </summary> | ||
78 | public Boolean MultiRegionFormat { get; set; } | ||
79 | |||
80 | /// <summary> | ||
81 | /// Maps (Region directory -> region) | ||
82 | /// </summary> | ||
83 | protected Dictionary<string, RegionInfo> m_directory2region = new Dictionary<string, RegionInfo>(); | ||
84 | |||
85 | /// <summary> | ||
86 | /// Maps (UUID of the scene in the simulator where the region will be loaded -> region) | ||
87 | /// </summary> | ||
88 | protected Dictionary<UUID, RegionInfo> m_newId2region = new Dictionary<UUID, RegionInfo>(); | ||
89 | |||
90 | public int LoadedCreationDateTime { get; set; } | ||
91 | public string DefaultOriginalID { get; set; } | ||
92 | |||
93 | // These variables are used while reading the archive control file | ||
94 | protected int? m_curY = null; | ||
95 | protected int? m_curX = null; | ||
96 | protected RegionInfo m_curRegion; | ||
97 | |||
98 | |||
99 | public DearchiveScenesInfo() | ||
100 | { | ||
101 | MultiRegionFormat = false; | ||
102 | } | ||
103 | |||
104 | |||
105 | // The following methods are used while reading the archive control file | ||
106 | |||
107 | public void StartRow() | ||
108 | { | ||
109 | m_curY = (m_curY == null) ? 0 : m_curY + 1; | ||
110 | m_curX = null; | ||
111 | } | ||
112 | |||
113 | public void StartRegion() | ||
114 | { | ||
115 | m_curX = (m_curX == null) ? 0 : m_curX + 1; | ||
116 | // Note: this doesn't mean we have a real region in this location; this could just be a "hole" | ||
117 | } | ||
118 | |||
119 | public void SetRegionOriginalID(string id) | ||
120 | { | ||
121 | m_curRegion = new RegionInfo(); | ||
122 | m_curRegion.Location = new Point((int)m_curX, (int)m_curY); | ||
123 | m_curRegion.OriginalID = id; | ||
124 | // 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called | ||
125 | } | ||
126 | |||
127 | public void SetRegionDirectory(string directory) | ||
128 | { | ||
129 | m_curRegion.Directory = directory; | ||
130 | m_directory2region[directory] = m_curRegion; | ||
131 | } | ||
132 | |||
133 | |||
134 | /// <summary> | ||
135 | /// Sets all the scenes present in the simulator. | ||
136 | /// </summary> | ||
137 | /// <remarks> | ||
138 | /// This method matches regions in the archive to scenes in the simulator according to | ||
139 | /// their relative position. We only load regions if there's an existing Scene in the | ||
140 | /// grid location where the region should be loaded. | ||
141 | /// </remarks> | ||
142 | /// <param name="rootScene">The scene where the Load OAR operation was run</param> | ||
143 | /// <param name="simulatorScenes">All the scenes in the simulator</param> | ||
144 | public void SetSimulatorScenes(Scene rootScene, ArchiveScenesGroup simulatorScenes) | ||
145 | { | ||
146 | foreach (RegionInfo archivedRegion in m_directory2region.Values) | ||
147 | { | ||
148 | Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY); | ||
149 | location.Offset(archivedRegion.Location); | ||
150 | |||
151 | Scene scene; | ||
152 | if (simulatorScenes.TryGetScene(location, out scene)) | ||
153 | { | ||
154 | archivedRegion.Scene = scene; | ||
155 | m_newId2region[scene.RegionInfo.RegionID] = archivedRegion; | ||
156 | } | ||
157 | else | ||
158 | { | ||
159 | m_log.WarnFormat("[ARCHIVER]: Not loading archived region {0} because there's no existing region at location {1},{2}", | ||
160 | archivedRegion.Directory, location.X, location.Y); | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Returns the archived region according to the path of a file in the archive. | ||
167 | /// Also, converts the full path into a path that is relative to the region's directory. | ||
168 | /// </summary> | ||
169 | /// <param name="fullPath">The path of a file in the archive</param> | ||
170 | /// <param name="scene">The corresponding Scene, or null if none</param> | ||
171 | /// <param name="relativePath">The path relative to the region's directory. (Or the original | ||
172 | /// path, if this file doesn't belong to a region.)</param> | ||
173 | /// <returns>True: use this file; False: skip it</returns> | ||
174 | public bool GetRegionFromPath(string fullPath, out Scene scene, out string relativePath) | ||
175 | { | ||
176 | scene = null; | ||
177 | relativePath = fullPath; | ||
178 | |||
179 | if (!MultiRegionFormat) | ||
180 | { | ||
181 | if (m_newId2region.Count > 0) | ||
182 | scene = m_newId2region.First().Value.Scene; | ||
183 | return true; | ||
184 | } | ||
185 | |||
186 | if (!fullPath.StartsWith(ArchiveConstants.REGIONS_PATH)) | ||
187 | return true; // this file doesn't belong to a region | ||
188 | |||
189 | string[] parts = fullPath.Split(new Char[] { '/' }, 3); | ||
190 | if (parts.Length != 3) | ||
191 | return false; | ||
192 | string regionDirectory = parts[1]; | ||
193 | relativePath = parts[2]; | ||
194 | |||
195 | RegionInfo region; | ||
196 | if (m_directory2region.TryGetValue(regionDirectory, out region)) | ||
197 | { | ||
198 | scene = region.Scene; | ||
199 | return (scene != null); | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | return false; | ||
204 | } | ||
205 | } | ||
206 | |||
207 | /// <summary> | ||
208 | /// Returns the original UUID of a region (from the simulator where the OAR was saved), | ||
209 | /// given the UUID of the scene it was loaded into in the current simulator. | ||
210 | /// </summary> | ||
211 | /// <param name="newID"></param> | ||
212 | /// <returns></returns> | ||
213 | public string GetOriginalRegionID(UUID newID) | ||
214 | { | ||
215 | RegionInfo region; | ||
216 | if (m_newId2region.TryGetValue(newID, out region)) | ||
217 | return region.OriginalID; | ||
218 | else | ||
219 | return DefaultOriginalID; | ||
220 | } | ||
221 | |||
222 | /// <summary> | ||
223 | /// Returns the scenes that have been (or will be) loaded. | ||
224 | /// </summary> | ||
225 | /// <returns></returns> | ||
226 | public List<UUID> GetLoadedScenes() | ||
227 | { | ||
228 | return m_newId2region.Keys.ToList(); | ||
229 | } | ||
230 | |||
231 | } | ||
232 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 5deaf52..82f49b0 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -47,32 +47,41 @@ using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; | |||
47 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; | 47 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; |
48 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; | 48 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; |
49 | using RegionSettings = OpenSim.Framework.RegionSettings; | 49 | using RegionSettings = OpenSim.Framework.RegionSettings; |
50 | using OpenSim.Region.Framework.Interfaces; | ||
50 | 51 | ||
51 | namespace OpenSim.Region.CoreModules.World.Archiver.Tests | 52 | namespace OpenSim.Region.CoreModules.World.Archiver.Tests |
52 | { | 53 | { |
53 | [TestFixture] | 54 | [TestFixture] |
54 | public class ArchiverTests | 55 | public class ArchiverTests : OpenSimTestCase |
55 | { | 56 | { |
56 | private Guid m_lastRequestId; | 57 | private Guid m_lastRequestId; |
57 | private string m_lastErrorMessage; | 58 | private string m_lastErrorMessage; |
58 | 59 | ||
60 | protected SceneHelpers m_sceneHelpers; | ||
59 | protected TestScene m_scene; | 61 | protected TestScene m_scene; |
60 | protected ArchiverModule m_archiverModule; | 62 | protected ArchiverModule m_archiverModule; |
63 | protected SerialiserModule m_serialiserModule; | ||
61 | 64 | ||
62 | protected TaskInventoryItem m_soundItem; | 65 | protected TaskInventoryItem m_soundItem; |
63 | 66 | ||
64 | [SetUp] | 67 | [SetUp] |
65 | public void SetUp() | 68 | public override void SetUp() |
66 | { | 69 | { |
70 | base.SetUp(); | ||
71 | |||
72 | // FIXME: Do something about this - relying on statics in unit tests causes trouble sooner or later | ||
73 | new SceneManager(); | ||
74 | |||
67 | m_archiverModule = new ArchiverModule(); | 75 | m_archiverModule = new ArchiverModule(); |
68 | SerialiserModule serialiserModule = new SerialiserModule(); | 76 | m_serialiserModule = new SerialiserModule(); |
69 | TerrainModule terrainModule = new TerrainModule(); | 77 | TerrainModule terrainModule = new TerrainModule(); |
70 | 78 | ||
71 | m_scene = new SceneHelpers().SetupScene(); | 79 | m_sceneHelpers = new SceneHelpers(); |
72 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); | 80 | m_scene = m_sceneHelpers.SetupScene(); |
81 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule); | ||
73 | } | 82 | } |
74 | 83 | ||
75 | private void LoadCompleted(Guid requestId, string errorMessage) | 84 | private void LoadCompleted(Guid requestId, List<UUID> loadedScenes, string errorMessage) |
76 | { | 85 | { |
77 | lock (this) | 86 | lock (this) |
78 | { | 87 | { |
@@ -128,26 +137,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
128 | TestHelpers.InMethod(); | 137 | TestHelpers.InMethod(); |
129 | // log4net.Config.XmlConfigurator.Configure(); | 138 | // log4net.Config.XmlConfigurator.Configure(); |
130 | 139 | ||
131 | SceneObjectPart part1 = CreateSceneObjectPart1(); | 140 | SceneObjectGroup sog1; |
132 | SceneObjectGroup sog1 = new SceneObjectGroup(part1); | 141 | SceneObjectGroup sog2; |
133 | m_scene.AddNewSceneObject(sog1, false); | 142 | UUID ncAssetUuid; |
134 | 143 | CreateTestObjects(m_scene, out sog1, out sog2, out ncAssetUuid); | |
135 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
136 | |||
137 | AssetNotecard nc = new AssetNotecard(); | ||
138 | nc.BodyText = "Hello World!"; | ||
139 | nc.Encode(); | ||
140 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
141 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
142 | AssetBase ncAsset | ||
143 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
144 | m_scene.AssetService.Store(ncAsset); | ||
145 | SceneObjectGroup sog2 = new SceneObjectGroup(part2); | ||
146 | TaskInventoryItem ncItem | ||
147 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
148 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
149 | |||
150 | m_scene.AddNewSceneObject(sog2, false); | ||
151 | 144 | ||
152 | MemoryStream archiveWriteStream = new MemoryStream(); | 145 | MemoryStream archiveWriteStream = new MemoryStream(); |
153 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | 146 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; |
@@ -186,7 +179,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
186 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 179 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
187 | 180 | ||
188 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | 181 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); |
189 | arr.LoadControlFile(filePath, data); | 182 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); |
190 | 183 | ||
191 | Assert.That(arr.ControlFileLoaded, Is.True); | 184 | Assert.That(arr.ControlFileLoaded, Is.True); |
192 | 185 | ||
@@ -211,6 +204,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
211 | // TODO: Test presence of more files and contents of files. | 204 | // TODO: Test presence of more files and contents of files. |
212 | } | 205 | } |
213 | 206 | ||
207 | private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid) | ||
208 | { | ||
209 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
210 | sog1 = new SceneObjectGroup(part1); | ||
211 | scene.AddNewSceneObject(sog1, false); | ||
212 | |||
213 | AssetNotecard nc = new AssetNotecard(); | ||
214 | nc.BodyText = "Hello World!"; | ||
215 | nc.Encode(); | ||
216 | ncAssetUuid = UUID.Random(); | ||
217 | UUID ncItemUuid = UUID.Random(); | ||
218 | AssetBase ncAsset | ||
219 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
220 | m_scene.AssetService.Store(ncAsset); | ||
221 | |||
222 | TaskInventoryItem ncItem | ||
223 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
224 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
225 | sog2 = new SceneObjectGroup(part2); | ||
226 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
227 | |||
228 | scene.AddNewSceneObject(sog2, false); | ||
229 | } | ||
230 | |||
214 | /// <summary> | 231 | /// <summary> |
215 | /// Test saving an OpenSim Region Archive with the no assets option | 232 | /// Test saving an OpenSim Region Archive with the no assets option |
216 | /// </summary> | 233 | /// </summary> |
@@ -270,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
270 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 287 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
271 | 288 | ||
272 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | 289 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); |
273 | arr.LoadControlFile(filePath, data); | 290 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); |
274 | 291 | ||
275 | Assert.That(arr.ControlFileLoaded, Is.True); | 292 | Assert.That(arr.ControlFileLoaded, Is.True); |
276 | 293 | ||
@@ -307,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
307 | 324 | ||
308 | tar.WriteFile( | 325 | tar.WriteFile( |
309 | ArchiveConstants.CONTROL_FILE_PATH, | 326 | ArchiveConstants.CONTROL_FILE_PATH, |
310 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | 327 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
311 | 328 | ||
312 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); | 329 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); |
313 | SceneObjectPart sop2 | 330 | SceneObjectPart sop2 |
@@ -362,11 +379,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
362 | // Also check that direct entries which will also have a file entry containing that directory doesn't | 379 | // Also check that direct entries which will also have a file entry containing that directory doesn't |
363 | // upset load | 380 | // upset load |
364 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); | 381 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); |
365 | 382 | ||
366 | tar.WriteFile( | 383 | tar.WriteFile( |
367 | ArchiveConstants.CONTROL_FILE_PATH, | 384 | ArchiveConstants.CONTROL_FILE_PATH, |
368 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | 385 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
369 | |||
370 | SceneObjectPart part1 = CreateSceneObjectPart1(); | 386 | SceneObjectPart part1 = CreateSceneObjectPart1(); |
371 | 387 | ||
372 | part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); | 388 | part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); |
@@ -389,31 +405,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
389 | Assert.That(soundDataResourceName, Is.Not.Null); | 405 | Assert.That(soundDataResourceName, Is.Not.Null); |
390 | 406 | ||
391 | byte[] soundData; | 407 | byte[] soundData; |
392 | Console.WriteLine("Loading " + soundDataResourceName); | 408 | UUID soundUuid; |
393 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | 409 | CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid); |
394 | { | 410 | |
395 | using (BinaryReader br = new BinaryReader(resource)) | 411 | TaskInventoryItem item1 |
396 | { | 412 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; |
397 | // FIXME: Use the inspector instead | 413 | part1.Inventory.AddInventoryItem(item1, true); |
398 | soundData = br.ReadBytes(99999999); | ||
399 | UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
400 | string soundAssetFileName | ||
401 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
402 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
403 | tar.WriteFile(soundAssetFileName, soundData); | ||
404 | |||
405 | /* | ||
406 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
407 | scene.AssetService.Store(soundAsset); | ||
408 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
409 | */ | ||
410 | |||
411 | TaskInventoryItem item1 | ||
412 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; | ||
413 | part1.Inventory.AddInventoryItem(item1, true); | ||
414 | } | ||
415 | } | ||
416 | |||
417 | m_scene.AddNewSceneObject(object1, false); | 414 | m_scene.AddNewSceneObject(object1, false); |
418 | 415 | ||
419 | string object1FileName = string.Format( | 416 | string object1FileName = string.Format( |
@@ -435,6 +432,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
435 | 432 | ||
436 | Assert.That(m_lastErrorMessage, Is.Null); | 433 | Assert.That(m_lastErrorMessage, Is.Null); |
437 | 434 | ||
435 | TestLoadedRegion(part1, soundItemName, soundData); | ||
436 | } | ||
437 | |||
438 | private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid) | ||
439 | { | ||
440 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | ||
441 | { | ||
442 | using (BinaryReader br = new BinaryReader(resource)) | ||
443 | { | ||
444 | // FIXME: Use the inspector instead | ||
445 | soundData = br.ReadBytes(99999999); | ||
446 | soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
447 | string soundAssetFileName | ||
448 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
449 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
450 | tar.WriteFile(soundAssetFileName, soundData); | ||
451 | |||
452 | /* | ||
453 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
454 | scene.AssetService.Store(soundAsset); | ||
455 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
456 | */ | ||
457 | } | ||
458 | } | ||
459 | } | ||
460 | |||
461 | private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData) | ||
462 | { | ||
438 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); | 463 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); |
439 | 464 | ||
440 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); | 465 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); |
@@ -454,9 +479,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
454 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); | 479 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); |
455 | 480 | ||
456 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); | 481 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); |
457 | |||
458 | // Temporary | ||
459 | Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); | ||
460 | } | 482 | } |
461 | 483 | ||
462 | /// <summary> | 484 | /// <summary> |
@@ -516,7 +538,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
516 | SerialiserModule serialiserModule = new SerialiserModule(); | 538 | SerialiserModule serialiserModule = new SerialiserModule(); |
517 | TerrainModule terrainModule = new TerrainModule(); | 539 | TerrainModule terrainModule = new TerrainModule(); |
518 | 540 | ||
519 | TestScene scene2 = new SceneHelpers().SetupScene(); | 541 | m_sceneHelpers = new SceneHelpers(); |
542 | TestScene scene2 = m_sceneHelpers.SetupScene(); | ||
520 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); | 543 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); |
521 | 544 | ||
522 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is | 545 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is |
@@ -554,7 +577,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
554 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); | 577 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); |
555 | tar.WriteFile( | 578 | tar.WriteFile( |
556 | ArchiveConstants.CONTROL_FILE_PATH, | 579 | ArchiveConstants.CONTROL_FILE_PATH, |
557 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | 580 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
558 | 581 | ||
559 | RegionSettings rs = new RegionSettings(); | 582 | RegionSettings rs = new RegionSettings(); |
560 | rs.AgentLimit = 17; | 583 | rs.AgentLimit = 17; |
@@ -664,7 +687,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
664 | SerialiserModule serialiserModule = new SerialiserModule(); | 687 | SerialiserModule serialiserModule = new SerialiserModule(); |
665 | TerrainModule terrainModule = new TerrainModule(); | 688 | TerrainModule terrainModule = new TerrainModule(); |
666 | 689 | ||
667 | Scene scene = new SceneHelpers().SetupScene(); | 690 | Scene scene = m_sceneHelpers.SetupScene(); |
668 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 691 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
669 | 692 | ||
670 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | 693 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); |
@@ -700,5 +723,258 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
700 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge"); | 723 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge"); |
701 | } | 724 | } |
702 | } | 725 | } |
726 | |||
727 | /// <summary> | ||
728 | /// Test saving a multi-region OAR. | ||
729 | /// </summary> | ||
730 | [Test] | ||
731 | public void TestSaveMultiRegionOar() | ||
732 | { | ||
733 | TestHelpers.InMethod(); | ||
734 | |||
735 | // Create test regions | ||
736 | |||
737 | int WIDTH = 2; | ||
738 | int HEIGHT = 2; | ||
739 | |||
740 | List<Scene> scenes = new List<Scene>(); | ||
741 | |||
742 | // Maps (Directory in OAR file -> scene) | ||
743 | Dictionary<string, Scene> regionPaths = new Dictionary<string, Scene>(); | ||
744 | |||
745 | // Maps (Scene -> expected object paths) | ||
746 | Dictionary<UUID, List<string>> expectedPaths = new Dictionary<UUID, List<string>>(); | ||
747 | |||
748 | // List of expected assets | ||
749 | List<UUID> expectedAssets = new List<UUID>(); | ||
750 | |||
751 | for (uint y = 0; y < HEIGHT; y++) | ||
752 | { | ||
753 | for (uint x = 0; x < WIDTH; x++) | ||
754 | { | ||
755 | Scene scene; | ||
756 | if (x == 0 && y == 0) | ||
757 | { | ||
758 | scene = m_scene; // this scene was already created in SetUp() | ||
759 | } | ||
760 | else | ||
761 | { | ||
762 | scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y); | ||
763 | SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule()); | ||
764 | } | ||
765 | scenes.Add(scene); | ||
766 | |||
767 | string dir = String.Format("{0}_{1}_{2}", x + 1, y + 1, scene.RegionInfo.RegionName.Replace(" ", "_")); | ||
768 | regionPaths[dir] = scene; | ||
769 | |||
770 | SceneObjectGroup sog1; | ||
771 | SceneObjectGroup sog2; | ||
772 | UUID ncAssetUuid; | ||
773 | |||
774 | CreateTestObjects(scene, out sog1, out sog2, out ncAssetUuid); | ||
775 | |||
776 | expectedPaths[scene.RegionInfo.RegionID] = new List<string>(); | ||
777 | expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog1)); | ||
778 | expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog2)); | ||
779 | |||
780 | expectedAssets.Add(ncAssetUuid); | ||
781 | } | ||
782 | } | ||
783 | |||
784 | |||
785 | // Save OAR | ||
786 | |||
787 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
788 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | ||
789 | |||
790 | Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); | ||
791 | |||
792 | Dictionary<string, Object> options = new Dictionary<string, Object>(); | ||
793 | options.Add("all", true); | ||
794 | |||
795 | lock (this) | ||
796 | { | ||
797 | m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options); | ||
798 | Monitor.Wait(this, 60000); | ||
799 | } | ||
800 | |||
801 | |||
802 | // Check that the OAR contains the expected data | ||
803 | |||
804 | Assert.That(m_lastRequestId, Is.EqualTo(requestId)); | ||
805 | |||
806 | byte[] archive = archiveWriteStream.ToArray(); | ||
807 | MemoryStream archiveReadStream = new MemoryStream(archive); | ||
808 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
809 | |||
810 | Dictionary<UUID, List<string>> foundPaths = new Dictionary<UUID, List<string>>(); | ||
811 | List<UUID> foundAssets = new List<UUID>(); | ||
812 | |||
813 | foreach (Scene scene in scenes) | ||
814 | { | ||
815 | foundPaths[scene.RegionInfo.RegionID] = new List<string>(); | ||
816 | } | ||
817 | |||
818 | string filePath; | ||
819 | TarArchiveReader.TarEntryType tarEntryType; | ||
820 | |||
821 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); | ||
822 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | ||
823 | |||
824 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | ||
825 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); | ||
826 | |||
827 | Assert.That(arr.ControlFileLoaded, Is.True); | ||
828 | |||
829 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | ||
830 | { | ||
831 | if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | ||
832 | { | ||
833 | // Assets are shared, so this file doesn't belong to any specific region. | ||
834 | string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | ||
835 | if (fileName.EndsWith("_notecard.txt")) | ||
836 | foundAssets.Add(UUID.Parse(fileName.Substring(0, fileName.Length - "_notecard.txt".Length))); | ||
837 | } | ||
838 | else | ||
839 | { | ||
840 | // This file belongs to one of the regions. Find out which one. | ||
841 | Assert.IsTrue(filePath.StartsWith(ArchiveConstants.REGIONS_PATH)); | ||
842 | string[] parts = filePath.Split(new Char[] { '/' }, 3); | ||
843 | Assert.AreEqual(3, parts.Length); | ||
844 | string regionDirectory = parts[1]; | ||
845 | string relativePath = parts[2]; | ||
846 | Scene scene = regionPaths[regionDirectory]; | ||
847 | |||
848 | if (relativePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) | ||
849 | { | ||
850 | foundPaths[scene.RegionInfo.RegionID].Add(relativePath); | ||
851 | } | ||
852 | } | ||
853 | } | ||
854 | |||
855 | Assert.AreEqual(scenes.Count, foundPaths.Count); | ||
856 | foreach (Scene scene in scenes) | ||
857 | { | ||
858 | Assert.That(foundPaths[scene.RegionInfo.RegionID], Is.EquivalentTo(expectedPaths[scene.RegionInfo.RegionID])); | ||
859 | } | ||
860 | |||
861 | Assert.That(foundAssets, Is.EquivalentTo(expectedAssets)); | ||
862 | } | ||
863 | |||
864 | /// <summary> | ||
865 | /// Test loading a multi-region OAR. | ||
866 | /// </summary> | ||
867 | [Test] | ||
868 | public void TestLoadMultiRegionOar() | ||
869 | { | ||
870 | TestHelpers.InMethod(); | ||
871 | |||
872 | // Create an ArchiveScenesGroup with the regions in the OAR. This is needed to generate the control file. | ||
873 | |||
874 | int WIDTH = 2; | ||
875 | int HEIGHT = 2; | ||
876 | |||
877 | for (uint y = 0; y < HEIGHT; y++) | ||
878 | { | ||
879 | for (uint x = 0; x < WIDTH; x++) | ||
880 | { | ||
881 | Scene scene; | ||
882 | if (x == 0 && y == 0) | ||
883 | { | ||
884 | scene = m_scene; // this scene was already created in SetUp() | ||
885 | } | ||
886 | else | ||
887 | { | ||
888 | scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y); | ||
889 | SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule()); | ||
890 | } | ||
891 | } | ||
892 | } | ||
893 | |||
894 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); | ||
895 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | ||
896 | { | ||
897 | scenesGroup.AddScene(scene); | ||
898 | }); | ||
899 | scenesGroup.CalcSceneLocations(); | ||
900 | |||
901 | // Generate the OAR file | ||
902 | |||
903 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
904 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
905 | |||
906 | ArchiveWriteRequest writeRequest = new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty); | ||
907 | writeRequest.MultiRegionFormat = true; | ||
908 | tar.WriteFile( | ||
909 | ArchiveConstants.CONTROL_FILE_PATH, writeRequest.CreateControlFile(scenesGroup)); | ||
910 | |||
911 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
912 | part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); | ||
913 | part1.SitTargetPosition = new Vector3(1, 2, 3); | ||
914 | |||
915 | SceneObjectGroup object1 = new SceneObjectGroup(part1); | ||
916 | |||
917 | // Let's put some inventory items into our object | ||
918 | string soundItemName = "sound-item1"; | ||
919 | UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); | ||
920 | Type type = GetType(); | ||
921 | Assembly assembly = type.Assembly; | ||
922 | string soundDataResourceName = null; | ||
923 | string[] names = assembly.GetManifestResourceNames(); | ||
924 | foreach (string name in names) | ||
925 | { | ||
926 | if (name.EndsWith(".Resources.test-sound.wav")) | ||
927 | soundDataResourceName = name; | ||
928 | } | ||
929 | Assert.That(soundDataResourceName, Is.Not.Null); | ||
930 | |||
931 | byte[] soundData; | ||
932 | UUID soundUuid; | ||
933 | CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid); | ||
934 | |||
935 | TaskInventoryItem item1 | ||
936 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; | ||
937 | part1.Inventory.AddInventoryItem(item1, true); | ||
938 | m_scene.AddNewSceneObject(object1, false); | ||
939 | |||
940 | string object1FileName = string.Format( | ||
941 | "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", | ||
942 | part1.Name, | ||
943 | Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), | ||
944 | part1.UUID); | ||
945 | string path = "regions/1_1_Unit_test_region/" + ArchiveConstants.OBJECTS_PATH + object1FileName; | ||
946 | tar.WriteFile(path, SceneObjectSerializer.ToXml2Format(object1)); | ||
947 | |||
948 | tar.Close(); | ||
949 | |||
950 | |||
951 | // Delete the current objects, to test that they're loaded from the OAR and didn't | ||
952 | // just remain in the scene. | ||
953 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | ||
954 | { | ||
955 | scene.DeleteAllSceneObjects(); | ||
956 | }); | ||
957 | |||
958 | // Create a "hole", to test that that the corresponding region isn't loaded from the OAR | ||
959 | SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]); | ||
960 | |||
961 | |||
962 | // Check thay the OAR file contains the expected data | ||
963 | |||
964 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
965 | |||
966 | lock (this) | ||
967 | { | ||
968 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
969 | m_archiverModule.DearchiveRegion(archiveReadStream); | ||
970 | } | ||
971 | |||
972 | Assert.That(m_lastErrorMessage, Is.Null); | ||
973 | |||
974 | Assert.AreEqual(3, SceneManager.Instance.Scenes.Count); | ||
975 | |||
976 | TestLoadedRegion(part1, soundItemName, soundData); | ||
977 | } | ||
978 | |||
703 | } | 979 | } |
704 | } | 980 | } |
diff --git a/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs b/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs index 5fa3dc2..d217f36 100644 --- a/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs +++ b/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs | |||
@@ -27,15 +27,17 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using Mono.Addins; | ||
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
33 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
35 | 36 | ||
36 | namespace OpenSim.Region.CoreModules | 37 | namespace OpenSim.Region.CoreModules.World |
37 | { | 38 | { |
38 | public class CloudModule : ICloudModule | 39 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CloudModule")] |
40 | public class CloudModule : ICloudModule, INonSharedRegionModule | ||
39 | { | 41 | { |
40 | // private static readonly log4net.ILog m_log | 42 | // private static readonly log4net.ILog m_log |
41 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 43 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
@@ -48,7 +50,7 @@ namespace OpenSim.Region.CoreModules | |||
48 | private float m_cloudDensity = 1.0F; | 50 | private float m_cloudDensity = 1.0F; |
49 | private float[] cloudCover = new float[16 * 16]; | 51 | private float[] cloudCover = new float[16 * 16]; |
50 | 52 | ||
51 | public void Initialise(Scene scene, IConfigSource config) | 53 | public void Initialise(IConfigSource config) |
52 | { | 54 | { |
53 | IConfig cloudConfig = config.Configs["Cloud"]; | 55 | IConfig cloudConfig = config.Configs["Cloud"]; |
54 | 56 | ||
@@ -59,21 +61,40 @@ namespace OpenSim.Region.CoreModules | |||
59 | m_frameUpdateRate = cloudConfig.GetInt("cloud_update_rate", 1000); | 61 | m_frameUpdateRate = cloudConfig.GetInt("cloud_update_rate", 1000); |
60 | } | 62 | } |
61 | 63 | ||
62 | if (m_enabled) | 64 | } |
63 | { | ||
64 | 65 | ||
65 | m_scene = scene; | 66 | public void AddRegion(Scene scene) |
67 | { | ||
68 | if (!m_enabled) | ||
69 | return; | ||
66 | 70 | ||
67 | scene.EventManager.OnNewClient += CloudsToClient; | 71 | m_scene = scene; |
68 | scene.RegisterModuleInterface<ICloudModule>(this); | ||
69 | scene.EventManager.OnFrame += CloudUpdate; | ||
70 | 72 | ||
71 | GenerateCloudCover(); | 73 | scene.EventManager.OnNewClient += CloudsToClient; |
74 | scene.RegisterModuleInterface<ICloudModule>(this); | ||
75 | scene.EventManager.OnFrame += CloudUpdate; | ||
72 | 76 | ||
73 | m_ready = true; | 77 | GenerateCloudCover(); |
74 | 78 | ||
75 | } | 79 | m_ready = true; |
80 | } | ||
81 | |||
82 | public void RemoveRegion(Scene scene) | ||
83 | { | ||
84 | if (!m_enabled) | ||
85 | return; | ||
76 | 86 | ||
87 | m_ready = false; | ||
88 | // Remove our hooks | ||
89 | m_scene.EventManager.OnNewClient -= CloudsToClient; | ||
90 | m_scene.EventManager.OnFrame -= CloudUpdate; | ||
91 | m_scene.UnregisterModuleInterface<ICloudModule>(this); | ||
92 | |||
93 | m_scene = null; | ||
94 | } | ||
95 | |||
96 | public void RegionLoaded(Scene scene) | ||
97 | { | ||
77 | } | 98 | } |
78 | 99 | ||
79 | public void PostInitialise() | 100 | public void PostInitialise() |
@@ -82,13 +103,6 @@ namespace OpenSim.Region.CoreModules | |||
82 | 103 | ||
83 | public void Close() | 104 | public void Close() |
84 | { | 105 | { |
85 | if (m_enabled) | ||
86 | { | ||
87 | m_ready = false; | ||
88 | // Remove our hooks | ||
89 | m_scene.EventManager.OnNewClient -= CloudsToClient; | ||
90 | m_scene.EventManager.OnFrame -= CloudUpdate; | ||
91 | } | ||
92 | } | 106 | } |
93 | 107 | ||
94 | public string Name | 108 | public string Name |
@@ -96,12 +110,11 @@ namespace OpenSim.Region.CoreModules | |||
96 | get { return "CloudModule"; } | 110 | get { return "CloudModule"; } |
97 | } | 111 | } |
98 | 112 | ||
99 | public bool IsSharedModule | 113 | public Type ReplaceableInterface |
100 | { | 114 | { |
101 | get { return false; } | 115 | get { return null; } |
102 | } | 116 | } |
103 | 117 | ||
104 | |||
105 | public float CloudCover(int x, int y, int z) | 118 | public float CloudCover(int x, int y, int z) |
106 | { | 119 | { |
107 | float cover = 0f; | 120 | float cover = 0f; |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index fdef9d8..dc062b6 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -40,6 +40,7 @@ using OpenMetaverse; | |||
40 | using OpenSim.Framework; | 40 | using OpenSim.Framework; |
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
43 | using RegionFlags = OpenMetaverse.RegionFlags; | ||
43 | 44 | ||
44 | namespace OpenSim.Region.CoreModules.World.Estate | 45 | namespace OpenSim.Region.CoreModules.World.Estate |
45 | { | 46 | { |
@@ -293,6 +294,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
293 | } | 294 | } |
294 | 295 | ||
295 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false); | 296 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false); |
297 | |||
298 | m_log.InfoFormat( | ||
299 | "User {0} requested restart of region {1} in {2} seconds", | ||
300 | remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0); | ||
296 | } | 301 | } |
297 | } | 302 | } |
298 | 303 | ||
@@ -317,7 +322,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
317 | 322 | ||
318 | if ((estateAccessType & 4) != 0) // User add | 323 | if ((estateAccessType & 4) != 0) // User add |
319 | { | 324 | { |
320 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 325 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
321 | { | 326 | { |
322 | if ((estateAccessType & 1) != 0) // All estates | 327 | if ((estateAccessType & 1) != 0) // All estates |
323 | { | 328 | { |
@@ -349,7 +354,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
349 | } | 354 | } |
350 | if ((estateAccessType & 8) != 0) // User remove | 355 | if ((estateAccessType & 8) != 0) // User remove |
351 | { | 356 | { |
352 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 357 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
353 | { | 358 | { |
354 | if ((estateAccessType & 1) != 0) // All estates | 359 | if ((estateAccessType & 1) != 0) // All estates |
355 | { | 360 | { |
@@ -380,7 +385,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
380 | } | 385 | } |
381 | if ((estateAccessType & 16) != 0) // Group add | 386 | if ((estateAccessType & 16) != 0) // Group add |
382 | { | 387 | { |
383 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 388 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
384 | { | 389 | { |
385 | if ((estateAccessType & 1) != 0) // All estates | 390 | if ((estateAccessType & 1) != 0) // All estates |
386 | { | 391 | { |
@@ -409,9 +414,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
409 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 414 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
410 | } | 415 | } |
411 | } | 416 | } |
417 | |||
412 | if ((estateAccessType & 32) != 0) // Group remove | 418 | if ((estateAccessType & 32) != 0) // Group remove |
413 | { | 419 | { |
414 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 420 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
415 | { | 421 | { |
416 | if ((estateAccessType & 1) != 0) // All estates | 422 | if ((estateAccessType & 1) != 0) // All estates |
417 | { | 423 | { |
@@ -440,9 +446,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
440 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 446 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
441 | } | 447 | } |
442 | } | 448 | } |
449 | |||
443 | if ((estateAccessType & 64) != 0) // Ban add | 450 | if ((estateAccessType & 64) != 0) // Ban add |
444 | { | 451 | { |
445 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) | 452 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
446 | { | 453 | { |
447 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; | 454 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
448 | 455 | ||
@@ -521,9 +528,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
521 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 528 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
522 | } | 529 | } |
523 | } | 530 | } |
531 | |||
524 | if ((estateAccessType & 128) != 0) // Ban remove | 532 | if ((estateAccessType & 128) != 0) // Ban remove |
525 | { | 533 | { |
526 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) | 534 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
527 | { | 535 | { |
528 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; | 536 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
529 | 537 | ||
@@ -576,9 +584,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
576 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 584 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
577 | } | 585 | } |
578 | } | 586 | } |
587 | |||
579 | if ((estateAccessType & 256) != 0) // Manager add | 588 | if ((estateAccessType & 256) != 0) // Manager add |
580 | { | 589 | { |
581 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 590 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
582 | { | 591 | { |
583 | if ((estateAccessType & 1) != 0) // All estates | 592 | if ((estateAccessType & 1) != 0) // All estates |
584 | { | 593 | { |
@@ -607,9 +616,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
607 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 616 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
608 | } | 617 | } |
609 | } | 618 | } |
619 | |||
610 | if ((estateAccessType & 512) != 0) // Manager remove | 620 | if ((estateAccessType & 512) != 0) // Manager remove |
611 | { | 621 | { |
612 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 622 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
613 | { | 623 | { |
614 | if ((estateAccessType & 1) != 0) // All estates | 624 | if ((estateAccessType & 1) != 0) // All estates |
615 | { | 625 | { |
@@ -1108,7 +1118,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1108 | 1118 | ||
1109 | #endregion | 1119 | #endregion |
1110 | 1120 | ||
1111 | #region IRegionModule Members | 1121 | #region Region Module interface |
1112 | 1122 | ||
1113 | public string Name { get { return "EstateManagementModule"; } } | 1123 | public string Name { get { return "EstateManagementModule"; } } |
1114 | 1124 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/DwellModule.cs b/OpenSim/Region/CoreModules/World/Land/DwellModule.cs new file mode 100644 index 0000000..bd22155 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/DwellModule.cs | |||
@@ -0,0 +1,112 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Diagnostics; | ||
32 | using System.Reflection; | ||
33 | using System.Text; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenMetaverse.Messages.Linden; | ||
39 | using Mono.Addins; | ||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Capabilities; | ||
42 | using OpenSim.Framework.Console; | ||
43 | using OpenSim.Framework.Servers; | ||
44 | using OpenSim.Framework.Servers.HttpServer; | ||
45 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||
46 | using OpenSim.Region.Framework.Interfaces; | ||
47 | using OpenSim.Region.Framework.Scenes; | ||
48 | using OpenSim.Region.Physics.Manager; | ||
49 | using OpenSim.Services.Interfaces; | ||
50 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
51 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
52 | |||
53 | namespace OpenSim.Region.CoreModules.World.Land | ||
54 | { | ||
55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DwellModule")] | ||
56 | public class DwellModule : IDwellModule, INonSharedRegionModule | ||
57 | { | ||
58 | private Scene m_scene; | ||
59 | |||
60 | public Type ReplaceableInterface | ||
61 | { | ||
62 | get { return typeof(IDwellModule); } | ||
63 | } | ||
64 | |||
65 | public string Name | ||
66 | { | ||
67 | get { return "DwellModule"; } | ||
68 | } | ||
69 | |||
70 | public void Initialise(IConfigSource source) | ||
71 | { | ||
72 | } | ||
73 | |||
74 | public void AddRegion(Scene scene) | ||
75 | { | ||
76 | m_scene = scene; | ||
77 | |||
78 | m_scene.EventManager.OnNewClient += OnNewClient; | ||
79 | } | ||
80 | |||
81 | public void RegionLoaded(Scene scene) | ||
82 | { | ||
83 | } | ||
84 | |||
85 | public void RemoveRegion(Scene scene) | ||
86 | { | ||
87 | } | ||
88 | |||
89 | public void Close() | ||
90 | { | ||
91 | } | ||
92 | |||
93 | public void OnNewClient(IClientAPI client) | ||
94 | { | ||
95 | client.OnParcelDwellRequest += ClientOnParcelDwellRequest; | ||
96 | } | ||
97 | |||
98 | private void ClientOnParcelDwellRequest(int localID, IClientAPI client) | ||
99 | { | ||
100 | ILandObject parcel = m_scene.LandChannel.GetLandObject(localID); | ||
101 | if (parcel == null) | ||
102 | return; | ||
103 | |||
104 | client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell); | ||
105 | } | ||
106 | |||
107 | public int GetDwell(UUID parcelID) | ||
108 | { | ||
109 | return 0; | ||
110 | } | ||
111 | } | ||
112 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index aae6603..1193057 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -36,6 +36,7 @@ using Nini.Config; | |||
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.StructuredData; | 37 | using OpenMetaverse.StructuredData; |
38 | using OpenMetaverse.Messages.Linden; | 38 | using OpenMetaverse.Messages.Linden; |
39 | using Mono.Addins; | ||
39 | using OpenSim.Framework; | 40 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Capabilities; | 41 | using OpenSim.Framework.Capabilities; |
41 | using OpenSim.Framework.Console; | 42 | using OpenSim.Framework.Console; |
@@ -60,6 +61,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
60 | public byte RegionAccess; | 61 | public byte RegionAccess; |
61 | } | 62 | } |
62 | 63 | ||
64 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LandManagementModule")] | ||
63 | public class LandManagementModule : INonSharedRegionModule | 65 | public class LandManagementModule : INonSharedRegionModule |
64 | { | 66 | { |
65 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 67 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -927,6 +929,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
927 | ILandObject newLand = startLandObject.Copy(); | 929 | ILandObject newLand = startLandObject.Copy(); |
928 | newLand.LandData.Name = newLand.LandData.Name; | 930 | newLand.LandData.Name = newLand.LandData.Name; |
929 | newLand.LandData.GlobalID = UUID.Random(); | 931 | newLand.LandData.GlobalID = UUID.Random(); |
932 | newLand.LandData.Dwell = 0; | ||
930 | 933 | ||
931 | newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); | 934 | newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); |
932 | 935 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 4f06737..d5b2adb 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -33,6 +33,7 @@ using OpenMetaverse; | |||
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using RegionFlags = OpenMetaverse.RegionFlags; | ||
36 | 37 | ||
37 | namespace OpenSim.Region.CoreModules.World.Land | 38 | namespace OpenSim.Region.CoreModules.World.Land |
38 | { | 39 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 102b4d7..55b8227 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -34,6 +34,7 @@ using log4net; | |||
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using Mono.Addins; | ||
37 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Services.Interfaces; | 40 | using OpenSim.Services.Interfaces; |
@@ -49,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
49 | public Dictionary <UUID, int> Users = new Dictionary <UUID, int>(); | 50 | public Dictionary <UUID, int> Users = new Dictionary <UUID, int>(); |
50 | } | 51 | } |
51 | 52 | ||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PrimCountModule")] | ||
52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule | 54 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule |
53 | { | 55 | { |
54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 56 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -69,7 +71,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | /// without recounting the whole sim. | 71 | /// without recounting the whole sim. |
70 | /// | 72 | /// |
71 | /// We start out tainted so that the first get call resets the various prim counts. | 73 | /// We start out tainted so that the first get call resets the various prim counts. |
72 | /// <value> | 74 | /// </value> |
73 | private bool m_Tainted = true; | 75 | private bool m_Tainted = true; |
74 | 76 | ||
75 | private Object m_TaintLock = new Object(); | 77 | private Object m_TaintLock = new Object(); |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index aa306c7..8a422b0 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using log4net; | 32 | using log4net; |
33 | using Mono.Addins; | ||
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
35 | using OpenMetaverse.Imaging; | 36 | using OpenMetaverse.Imaging; |
@@ -59,6 +60,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
59 | public face[] trns; | 60 | public face[] trns; |
60 | } | 61 | } |
61 | 62 | ||
63 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageModule")] | ||
62 | public class MapImageModule : IMapImageGenerator, INonSharedRegionModule | 64 | public class MapImageModule : IMapImageGenerator, INonSharedRegionModule |
63 | { | 65 | { |
64 | private static readonly ILog m_log = | 66 | private static readonly ILog m_log = |
@@ -131,7 +133,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
131 | 133 | ||
132 | #endregion | 134 | #endregion |
133 | 135 | ||
134 | #region IRegionModule Members | 136 | #region Region Module interface |
135 | 137 | ||
136 | public void Initialise(IConfigSource source) | 138 | public void Initialise(IConfigSource source) |
137 | { | 139 | { |
diff --git a/OpenSim/Region/CoreModules/World/LightShare/EnvironmentModule.cs b/OpenSim/Region/CoreModules/World/LightShare/EnvironmentModule.cs new file mode 100644 index 0000000..c3cea7a --- /dev/null +++ b/OpenSim/Region/CoreModules/World/LightShare/EnvironmentModule.cs | |||
@@ -0,0 +1,224 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Framework.Capabilities; | ||
33 | using OpenSim.Framework.Servers.HttpServer; | ||
34 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using log4net; | ||
37 | using Nini.Config; | ||
38 | using Mono.Addins; | ||
39 | |||
40 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
41 | |||
42 | |||
43 | namespace OpenSim.Region.CoreModules.World.LightShare | ||
44 | { | ||
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EnvironmentModule")] | ||
46 | |||
47 | public class EnvironmentModule : INonSharedRegionModule, IEnvironmentModule | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private Scene m_scene = null; | ||
52 | private UUID regionID = UUID.Zero; | ||
53 | private static bool Enabled = false; | ||
54 | |||
55 | private static readonly string capsName = "EnvironmentSettings"; | ||
56 | private static readonly string capsBase = "/CAPS/0020/"; | ||
57 | |||
58 | private LLSDEnvironmentSetResponse setResponse = null; | ||
59 | |||
60 | #region INonSharedRegionModule | ||
61 | public void Initialise(IConfigSource source) | ||
62 | { | ||
63 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
64 | |||
65 | if (null == config) | ||
66 | return; | ||
67 | |||
68 | if (config.GetString("Cap_EnvironmentSettings", String.Empty) != "localhost") | ||
69 | { | ||
70 | m_log.InfoFormat("[{0}]: Module is disabled.", Name); | ||
71 | return; | ||
72 | } | ||
73 | |||
74 | Enabled = true; | ||
75 | |||
76 | m_log.InfoFormat("[{0}]: Module is enabled.", Name); | ||
77 | } | ||
78 | |||
79 | public void Close() | ||
80 | { | ||
81 | } | ||
82 | |||
83 | public string Name | ||
84 | { | ||
85 | get { return "EnvironmentModule"; } | ||
86 | } | ||
87 | |||
88 | public Type ReplaceableInterface | ||
89 | { | ||
90 | get { return null; } | ||
91 | } | ||
92 | |||
93 | public void AddRegion(Scene scene) | ||
94 | { | ||
95 | if (!Enabled) | ||
96 | return; | ||
97 | |||
98 | scene.RegisterModuleInterface<IEnvironmentModule>(this); | ||
99 | m_scene = scene; | ||
100 | regionID = scene.RegionInfo.RegionID; | ||
101 | } | ||
102 | |||
103 | public void RegionLoaded(Scene scene) | ||
104 | { | ||
105 | if (!Enabled) | ||
106 | return; | ||
107 | |||
108 | setResponse = new LLSDEnvironmentSetResponse(); | ||
109 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
110 | } | ||
111 | |||
112 | public void RemoveRegion(Scene scene) | ||
113 | { | ||
114 | if (Enabled) | ||
115 | return; | ||
116 | |||
117 | scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
118 | m_scene = null; | ||
119 | } | ||
120 | #endregion | ||
121 | |||
122 | #region IEnvironmentModule | ||
123 | public void ResetEnvironmentSettings(UUID regionUUID) | ||
124 | { | ||
125 | if (!Enabled) | ||
126 | return; | ||
127 | |||
128 | m_scene.SimulationDataService.RemoveRegionEnvironmentSettings(regionUUID); | ||
129 | } | ||
130 | #endregion | ||
131 | |||
132 | #region Events | ||
133 | private void OnRegisterCaps(UUID agentID, Caps caps) | ||
134 | { | ||
135 | // m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}", | ||
136 | // Name, agentID, caps.RegionName); | ||
137 | |||
138 | string capsPath = capsBase + UUID.Random(); | ||
139 | |||
140 | // Get handler | ||
141 | caps.RegisterHandler( | ||
142 | capsName, | ||
143 | new RestStreamHandler( | ||
144 | "GET", | ||
145 | capsPath, | ||
146 | (request, path, param, httpRequest, httpResponse) | ||
147 | => GetEnvironmentSettings(request, path, param, agentID, caps), | ||
148 | capsName, | ||
149 | agentID.ToString())); | ||
150 | |||
151 | // Set handler | ||
152 | caps.HttpListener.AddStreamHandler( | ||
153 | new RestStreamHandler( | ||
154 | "POST", | ||
155 | capsPath, | ||
156 | (request, path, param, httpRequest, httpResponse) | ||
157 | => SetEnvironmentSettings(request, path, param, agentID, caps), | ||
158 | capsName, | ||
159 | agentID.ToString())); | ||
160 | } | ||
161 | #endregion | ||
162 | |||
163 | private string GetEnvironmentSettings(string request, string path, string param, | ||
164 | UUID agentID, Caps caps) | ||
165 | { | ||
166 | // m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}", | ||
167 | // Name, agentID, caps.RegionName); | ||
168 | |||
169 | string env = String.Empty; | ||
170 | |||
171 | try | ||
172 | { | ||
173 | env = m_scene.SimulationDataService.LoadRegionEnvironmentSettings(regionID); | ||
174 | } | ||
175 | catch (Exception e) | ||
176 | { | ||
177 | m_log.ErrorFormat("[{0}]: Unable to load environment settings for region {1}, Exception: {2} - {3}", | ||
178 | Name, caps.RegionName, e.Message, e.StackTrace); | ||
179 | } | ||
180 | |||
181 | if (String.IsNullOrEmpty(env)) | ||
182 | env = EnvironmentSettings.EmptySettings(UUID.Zero, regionID); | ||
183 | |||
184 | return env; | ||
185 | } | ||
186 | |||
187 | private string SetEnvironmentSettings(string request, string path, string param, | ||
188 | UUID agentID, Caps caps) | ||
189 | { | ||
190 | |||
191 | // m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}", | ||
192 | // Name, agentID, caps.RegionName); | ||
193 | |||
194 | setResponse.regionID = regionID; | ||
195 | setResponse.success = false; | ||
196 | |||
197 | if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false)) | ||
198 | { | ||
199 | setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved."; | ||
200 | return LLSDHelpers.SerialiseLLSDReply(setResponse); | ||
201 | } | ||
202 | |||
203 | try | ||
204 | { | ||
205 | m_scene.SimulationDataService.StoreRegionEnvironmentSettings(regionID, request); | ||
206 | setResponse.success = true; | ||
207 | |||
208 | m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}", | ||
209 | Name, agentID, caps.RegionName); | ||
210 | } | ||
211 | catch (Exception e) | ||
212 | { | ||
213 | m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}", | ||
214 | Name, caps.RegionName, e.Message, e.StackTrace); | ||
215 | |||
216 | setResponse.success = false; | ||
217 | setResponse.fail_reason = String.Format("Environment Set for region {0} has failed, settings has not been saved.", caps.RegionName); | ||
218 | } | ||
219 | |||
220 | return LLSDHelpers.SerialiseLLSDReply(setResponse); | ||
221 | } | ||
222 | } | ||
223 | } | ||
224 | |||
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs new file mode 100644 index 0000000..6f92ef6 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs | |||
@@ -0,0 +1,301 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||
34 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using log4net; | ||
37 | using Nini.Config; | ||
38 | using Mono.Addins; | ||
39 | |||
40 | namespace OpenSim.Region.CoreModules.World.LightShare | ||
41 | { | ||
42 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LightShareModule")] | ||
43 | public class LightShareModule : INonSharedRegionModule, ILightShareModule, ICommandableModule | ||
44 | { | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | private readonly Commander m_commander = new Commander("windlight"); | ||
47 | private Scene m_scene; | ||
48 | private static bool m_enableWindlight; | ||
49 | |||
50 | #region ICommandableModule Members | ||
51 | |||
52 | public ICommander CommandInterface | ||
53 | { | ||
54 | get { return m_commander; } | ||
55 | } | ||
56 | |||
57 | #endregion | ||
58 | |||
59 | #region INonSharedRegionModule Members | ||
60 | |||
61 | public void Initialise(IConfigSource config) | ||
62 | { | ||
63 | try | ||
64 | { | ||
65 | m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false); | ||
66 | } | ||
67 | catch (Exception) | ||
68 | { | ||
69 | m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default"); | ||
70 | } | ||
71 | |||
72 | m_log.DebugFormat("[WINDLIGHT]: windlight module {0}", (m_enableWindlight ? "enabled" : "disabled")); | ||
73 | } | ||
74 | |||
75 | public void AddRegion(Scene scene) | ||
76 | { | ||
77 | if (!m_enableWindlight) | ||
78 | return; | ||
79 | |||
80 | m_scene = scene; | ||
81 | m_scene.RegisterModuleInterface<ILightShareModule>(this); | ||
82 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
83 | |||
84 | m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent; | ||
85 | m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile; | ||
86 | m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted; | ||
87 | m_scene.LoadWindlightProfile(); | ||
88 | |||
89 | InstallCommands(); | ||
90 | } | ||
91 | |||
92 | public void RemoveRegion(Scene scene) | ||
93 | { | ||
94 | if (!m_enableWindlight) | ||
95 | return; | ||
96 | |||
97 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | ||
98 | |||
99 | m_scene.EventManager.OnMakeRootAgent -= EventManager_OnMakeRootAgent; | ||
100 | m_scene.EventManager.OnSaveNewWindlightProfile -= EventManager_OnSaveNewWindlightProfile; | ||
101 | m_scene.EventManager.OnSendNewWindlightProfileTargeted -= EventManager_OnSendNewWindlightProfileTargeted; | ||
102 | |||
103 | m_scene = null; | ||
104 | } | ||
105 | |||
106 | public void Close() | ||
107 | { | ||
108 | } | ||
109 | |||
110 | public string Name | ||
111 | { | ||
112 | get { return "LightShareModule"; } | ||
113 | } | ||
114 | |||
115 | public void RegionLoaded(Scene scene) | ||
116 | { | ||
117 | } | ||
118 | |||
119 | public Type ReplaceableInterface | ||
120 | { | ||
121 | get { return null; } | ||
122 | } | ||
123 | |||
124 | #endregion | ||
125 | |||
126 | public static bool EnableWindlight | ||
127 | { | ||
128 | get | ||
129 | { | ||
130 | return m_enableWindlight; | ||
131 | } | ||
132 | set | ||
133 | { | ||
134 | } | ||
135 | } | ||
136 | |||
137 | #region events | ||
138 | |||
139 | private List<byte[]> compileWindlightSettings(RegionLightShareData wl) | ||
140 | { | ||
141 | byte[] mBlock = new Byte[249]; | ||
142 | int pos = 0; | ||
143 | |||
144 | wl.waterColor.ToBytes(mBlock, 0); pos += 12; | ||
145 | Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4; | ||
146 | Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4; | ||
147 | wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12; | ||
148 | Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4; | ||
149 | Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4; | ||
150 | Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4; | ||
151 | Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4; | ||
152 | Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
153 | wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8; | ||
154 | wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8; | ||
155 | wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16; | ||
156 | wl.horizon.ToBytes(mBlock, pos); pos += 16; | ||
157 | Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4; | ||
158 | wl.blueDensity.ToBytes(mBlock, pos); pos += 16; | ||
159 | Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4; | ||
160 | Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
161 | Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
162 | wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16; | ||
163 | Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4; | ||
164 | wl.ambient.ToBytes(mBlock, pos); pos += 16; | ||
165 | Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4; | ||
166 | Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4; | ||
167 | Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4; | ||
168 | Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4; | ||
169 | Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4; | ||
170 | wl.cloudColor.ToBytes(mBlock, pos); pos += 16; | ||
171 | wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12; | ||
172 | Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4; | ||
173 | Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4; | ||
174 | wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12; | ||
175 | Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4; | ||
176 | Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4; | ||
177 | Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2; | ||
178 | mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++; | ||
179 | mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++; | ||
180 | mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++; | ||
181 | List<byte[]> param = new List<byte[]>(); | ||
182 | param.Add(mBlock); | ||
183 | return param; | ||
184 | } | ||
185 | |||
186 | public void SendProfileToClient(IClientAPI client) | ||
187 | { | ||
188 | SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings); | ||
189 | } | ||
190 | |||
191 | public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) | ||
192 | { | ||
193 | if (client == null) | ||
194 | return; | ||
195 | |||
196 | if (m_enableWindlight) | ||
197 | { | ||
198 | if (m_scene.RegionInfo.WindlightSettings.valid) | ||
199 | { | ||
200 | List<byte[]> param = compileWindlightSettings(wl); | ||
201 | client.SendGenericMessage("Windlight", param); | ||
202 | } | ||
203 | else | ||
204 | { | ||
205 | List<byte[]> param = new List<byte[]>(); | ||
206 | client.SendGenericMessage("WindlightReset", param); | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | |||
211 | private void EventManager_OnMakeRootAgent(ScenePresence presence) | ||
212 | { | ||
213 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) | ||
214 | m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); | ||
215 | SendProfileToClient(presence.ControllingClient); | ||
216 | } | ||
217 | |||
218 | private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID) | ||
219 | { | ||
220 | IClientAPI client; | ||
221 | m_scene.TryGetClient(pUUID, out client); | ||
222 | SendProfileToClient(client, wl); | ||
223 | } | ||
224 | |||
225 | private void EventManager_OnSaveNewWindlightProfile() | ||
226 | { | ||
227 | m_scene.ForEachRootClient(SendProfileToClient); | ||
228 | } | ||
229 | |||
230 | #endregion | ||
231 | |||
232 | #region ICommandableModule Members | ||
233 | |||
234 | private void InstallCommands() | ||
235 | { | ||
236 | Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); | ||
237 | Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); | ||
238 | Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin"); | ||
239 | |||
240 | m_commander.RegisterCommand("load", wlload); | ||
241 | m_commander.RegisterCommand("enable", wlenable); | ||
242 | m_commander.RegisterCommand("disable", wldisable); | ||
243 | |||
244 | m_scene.RegisterModuleCommander(m_commander); | ||
245 | } | ||
246 | |||
247 | private void HandleLoad(Object[] args) | ||
248 | { | ||
249 | if (!m_enableWindlight) | ||
250 | { | ||
251 | m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first."); | ||
252 | } | ||
253 | else | ||
254 | { | ||
255 | m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database"); | ||
256 | m_scene.LoadWindlightProfile(); | ||
257 | m_log.InfoFormat("[WINDLIGHT]: Load complete"); | ||
258 | } | ||
259 | } | ||
260 | |||
261 | private void HandleDisable(Object[] args) | ||
262 | { | ||
263 | m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled"); | ||
264 | m_enableWindlight = false; | ||
265 | } | ||
266 | |||
267 | private void HandleEnable(Object[] args) | ||
268 | { | ||
269 | m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled"); | ||
270 | m_enableWindlight = true; | ||
271 | } | ||
272 | |||
273 | /// <summary> | ||
274 | /// Processes commandline input. Do not call directly. | ||
275 | /// </summary> | ||
276 | /// <param name="args">Commandline arguments</param> | ||
277 | private void EventManager_OnPluginConsole(string[] args) | ||
278 | { | ||
279 | if (args[0] == "windlight") | ||
280 | { | ||
281 | if (args.Length == 1) | ||
282 | { | ||
283 | m_commander.ProcessConsoleCommand("add", new string[0]); | ||
284 | return; | ||
285 | } | ||
286 | |||
287 | string[] tmpArgs = new string[args.Length - 2]; | ||
288 | int i; | ||
289 | for (i = 2; i < args.Length; i++) | ||
290 | { | ||
291 | tmpArgs[i - 2] = args[i]; | ||
292 | } | ||
293 | |||
294 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
295 | } | ||
296 | } | ||
297 | #endregion | ||
298 | |||
299 | } | ||
300 | } | ||
301 | |||
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index 09f6758..ab8f143 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | |||
@@ -27,9 +27,12 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
31 | using System.Linq; | ||
30 | using System.Reflection; | 32 | using System.Reflection; |
31 | using System.Text; | 33 | using System.Text; |
32 | using System.Text.RegularExpressions; | 34 | using System.Text.RegularExpressions; |
35 | using System.Xml; | ||
33 | using log4net; | 36 | using log4net; |
34 | using Mono.Addins; | 37 | using Mono.Addins; |
35 | using NDesk.Options; | 38 | using NDesk.Options; |
@@ -40,6 +43,7 @@ using OpenSim.Framework.Console; | |||
40 | using OpenSim.Framework.Monitoring; | 43 | using OpenSim.Framework.Monitoring; |
41 | using OpenSim.Region.Framework.Interfaces; | 44 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 45 | using OpenSim.Region.Framework.Scenes; |
46 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
43 | 47 | ||
44 | namespace OpenSim.Region.CoreModules.World.Objects.Commands | 48 | namespace OpenSim.Region.CoreModules.World.Objects.Commands |
45 | { | 49 | { |
@@ -83,52 +87,85 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
83 | m_console.Commands.AddCommand( | 87 | m_console.Commands.AddCommand( |
84 | "Objects", false, "delete object owner", | 88 | "Objects", false, "delete object owner", |
85 | "delete object owner <UUID>", | 89 | "delete object owner <UUID>", |
86 | "Delete a scene object by owner", HandleDeleteObject); | 90 | "Delete scene objects by owner", |
91 | "Command will ask for confirmation before proceeding.", | ||
92 | HandleDeleteObject); | ||
87 | 93 | ||
88 | m_console.Commands.AddCommand( | 94 | m_console.Commands.AddCommand( |
89 | "Objects", false, "delete object creator", | 95 | "Objects", false, "delete object creator", |
90 | "delete object creator <UUID>", | 96 | "delete object creator <UUID>", |
91 | "Delete a scene object by creator", HandleDeleteObject); | 97 | "Delete scene objects by creator", |
98 | "Command will ask for confirmation before proceeding.", | ||
99 | HandleDeleteObject); | ||
92 | 100 | ||
93 | m_console.Commands.AddCommand( | 101 | m_console.Commands.AddCommand( |
94 | "Objects", false, "delete object uuid", | 102 | "Objects", false, "delete object id", |
95 | "delete object uuid <UUID>", | 103 | "delete object id <UUID-or-localID>", |
96 | "Delete a scene object by uuid", HandleDeleteObject); | 104 | "Delete a scene object by uuid or localID", |
105 | HandleDeleteObject); | ||
97 | 106 | ||
98 | m_console.Commands.AddCommand( | 107 | m_console.Commands.AddCommand( |
99 | "Objects", false, "delete object name", | 108 | "Objects", false, "delete object name", |
100 | "delete object name [--regex] <name>", | 109 | "delete object name [--regex] <name>", |
101 | "Delete a scene object by name.", | 110 | "Delete a scene object by name.", |
102 | "If --regex is specified then the name is treatead as a regular expression", | 111 | "Command will ask for confirmation before proceeding.\n" |
112 | + "If --regex is specified then the name is treatead as a regular expression", | ||
103 | HandleDeleteObject); | 113 | HandleDeleteObject); |
104 | 114 | ||
105 | m_console.Commands.AddCommand( | 115 | m_console.Commands.AddCommand( |
106 | "Objects", false, "delete object outside", | 116 | "Objects", false, "delete object outside", |
107 | "delete object outside", | 117 | "delete object outside", |
108 | "Delete all scene objects outside region boundaries", HandleDeleteObject); | 118 | "Delete all scene objects outside region boundaries", |
119 | "Command will ask for confirmation before proceeding.", | ||
120 | HandleDeleteObject); | ||
109 | 121 | ||
110 | m_console.Commands.AddCommand( | 122 | m_console.Commands.AddCommand( |
111 | "Objects", | 123 | "Objects", |
112 | false, | 124 | false, |
113 | "show object uuid", | 125 | "delete object pos", |
114 | "show object uuid <UUID>", | 126 | "delete object pos <start-coord> to <end-coord>", |
115 | "Show details of a scene object with the given UUID", HandleShowObjectByUuid); | 127 | "Delete scene objects within the given area.", |
128 | ConsoleUtil.CoordHelp, | ||
129 | HandleDeleteObject); | ||
130 | |||
131 | m_console.Commands.AddCommand( | ||
132 | "Objects", | ||
133 | false, | ||
134 | "show object id", | ||
135 | "show object id [--full] <UUID-or-localID>", | ||
136 | "Show details of a scene object with the given UUID or localID", | ||
137 | "The --full option will print out information on all the parts of the object.\n" | ||
138 | + "For yet more detailed part information, use the \"show part\" commands.", | ||
139 | HandleShowObjectById); | ||
116 | 140 | ||
117 | m_console.Commands.AddCommand( | 141 | m_console.Commands.AddCommand( |
118 | "Objects", | 142 | "Objects", |
119 | false, | 143 | false, |
120 | "show object name", | 144 | "show object name", |
121 | "show object name [--regex] <name>", | 145 | "show object name [--full] [--regex] <name>", |
122 | "Show details of scene objects with the given name.", | 146 | "Show details of scene objects with the given name.", |
123 | "If --regex is specified then the name is treatead as a regular expression", | 147 | "The --full option will print out information on all the parts of the object.\n" |
148 | + "For yet more detailed part information, use the \"show part\" commands.\n" | ||
149 | + "If --regex is specified then the name is treatead as a regular expression.", | ||
124 | HandleShowObjectByName); | 150 | HandleShowObjectByName); |
125 | 151 | ||
126 | m_console.Commands.AddCommand( | 152 | m_console.Commands.AddCommand( |
127 | "Objects", | 153 | "Objects", |
128 | false, | 154 | false, |
129 | "show part uuid", | 155 | "show object pos", |
130 | "show part uuid <UUID>", | 156 | "show object pos [--full] <start-coord> to <end-coord>", |
131 | "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); | 157 | "Show details of scene objects within the given area.", |
158 | "The --full option will print out information on all the parts of the object.\n" | ||
159 | + "For yet more detailed part information, use the \"show part\" commands.\n" | ||
160 | + ConsoleUtil.CoordHelp, | ||
161 | HandleShowObjectByPos); | ||
162 | |||
163 | m_console.Commands.AddCommand( | ||
164 | "Objects", | ||
165 | false, | ||
166 | "show part id", | ||
167 | "show part id <UUID-or-localID>", | ||
168 | "Show details of a scene object part with the given UUID or localID", HandleShowPartById); | ||
132 | 169 | ||
133 | m_console.Commands.AddCommand( | 170 | m_console.Commands.AddCommand( |
134 | "Objects", | 171 | "Objects", |
@@ -136,8 +173,28 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
136 | "show part name", | 173 | "show part name", |
137 | "show part name [--regex] <name>", | 174 | "show part name [--regex] <name>", |
138 | "Show details of scene object parts with the given name.", | 175 | "Show details of scene object parts with the given name.", |
139 | "If --regex is specified then the name is treatead as a regular expression", | 176 | "If --regex is specified then the name is treated as a regular expression", |
140 | HandleShowPartByName); | 177 | HandleShowPartByName); |
178 | |||
179 | m_console.Commands.AddCommand( | ||
180 | "Objects", | ||
181 | false, | ||
182 | "show part pos", | ||
183 | "show part pos <start-coord> to <end-coord>", | ||
184 | "Show details of scene object parts within the given area.", | ||
185 | ConsoleUtil.CoordHelp, | ||
186 | HandleShowPartByPos); | ||
187 | |||
188 | m_console.Commands.AddCommand( | ||
189 | "Objects", | ||
190 | false, | ||
191 | "dump object id", | ||
192 | "dump object id <UUID-or-localID>", | ||
193 | "Dump the formatted serialization of the given object to the file <UUID>.xml", | ||
194 | "e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n" | ||
195 | + "To locate the UUID or localID in the first place, you need to use the other show object commands.\n" | ||
196 | + "If a local ID is given then the filename used is still that for the UUID", | ||
197 | HandleDumpObjectById); | ||
141 | } | 198 | } |
142 | 199 | ||
143 | public void RemoveRegion(Scene scene) | 200 | public void RemoveRegion(Scene scene) |
@@ -150,25 +207,75 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
150 | // m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | 207 | // m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
151 | } | 208 | } |
152 | 209 | ||
153 | private void HandleShowObjectByUuid(string module, string[] cmd) | 210 | /// <summary> |
211 | /// Outputs the sogs to console. | ||
212 | /// </summary> | ||
213 | /// <param name='searchPredicate'></param> | ||
214 | /// <param name='showFull'>If true then output all part details. If false then output summary.</param> | ||
215 | private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate, bool showFull) | ||
216 | { | ||
217 | List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate); | ||
218 | |||
219 | StringBuilder sb = new StringBuilder(); | ||
220 | |||
221 | foreach (SceneObjectGroup so in sceneObjects) | ||
222 | { | ||
223 | AddSceneObjectReport(sb, so, showFull); | ||
224 | sb.Append("\n"); | ||
225 | } | ||
226 | |||
227 | sb.AppendFormat("{0} object(s) found in {1}\n", sceneObjects.Count, m_scene.Name); | ||
228 | |||
229 | m_console.OutputFormat(sb.ToString()); | ||
230 | } | ||
231 | |||
232 | private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate, bool showFull) | ||
233 | { | ||
234 | List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups(); | ||
235 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); | ||
236 | |||
237 | sceneObjects.ForEach(so => parts.AddRange(Array.FindAll<SceneObjectPart>(so.Parts, searchPredicate))); | ||
238 | |||
239 | StringBuilder sb = new StringBuilder(); | ||
240 | |||
241 | foreach (SceneObjectPart part in parts) | ||
242 | { | ||
243 | AddScenePartReport(sb, part, showFull); | ||
244 | sb.Append("\n"); | ||
245 | } | ||
246 | |||
247 | sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name); | ||
248 | |||
249 | m_console.OutputFormat(sb.ToString()); | ||
250 | } | ||
251 | |||
252 | private void HandleShowObjectById(string module, string[] cmdparams) | ||
154 | { | 253 | { |
155 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 254 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
156 | return; | 255 | return; |
157 | 256 | ||
158 | if (cmd.Length < 4) | 257 | bool showFull = false; |
258 | OptionSet options = new OptionSet().Add("full", v => showFull = v != null ); | ||
259 | |||
260 | List<string> mainParams = options.Parse(cmdparams); | ||
261 | |||
262 | if (mainParams.Count < 4) | ||
159 | { | 263 | { |
160 | m_console.OutputFormat("Usage: show object uuid <uuid>"); | 264 | m_console.OutputFormat("Usage: show object uuid <uuid>"); |
161 | return; | 265 | return; |
162 | } | 266 | } |
163 | 267 | ||
164 | UUID objectUuid; | 268 | UUID uuid; |
165 | if (!UUID.TryParse(cmd[3], out objectUuid)) | 269 | uint localId; |
166 | { | 270 | if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out uuid, out localId)) |
167 | m_console.OutputFormat("{0} is not a valid uuid", cmd[3]); | ||
168 | return; | 271 | return; |
169 | } | ||
170 | 272 | ||
171 | SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid); | 273 | SceneObjectGroup so; |
274 | |||
275 | if (localId != ConsoleUtil.LocalIdNotFound) | ||
276 | so = m_scene.GetSceneObjectGroup(localId); | ||
277 | else | ||
278 | so = m_scene.GetSceneObjectGroup(uuid); | ||
172 | 279 | ||
173 | if (so == null) | 280 | if (so == null) |
174 | { | 281 | { |
@@ -177,7 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
177 | } | 284 | } |
178 | 285 | ||
179 | StringBuilder sb = new StringBuilder(); | 286 | StringBuilder sb = new StringBuilder(); |
180 | AddSceneObjectReport(sb, so); | 287 | AddSceneObjectReport(sb, so, showFull); |
181 | 288 | ||
182 | m_console.OutputFormat(sb.ToString()); | 289 | m_console.OutputFormat(sb.ToString()); |
183 | } | 290 | } |
@@ -187,70 +294,91 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
187 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 294 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
188 | return; | 295 | return; |
189 | 296 | ||
297 | bool showFull = false; | ||
190 | bool useRegex = false; | 298 | bool useRegex = false; |
191 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | 299 | OptionSet options = new OptionSet(); |
300 | options.Add("full", v => showFull = v != null ); | ||
301 | options.Add("regex", v => useRegex = v != null ); | ||
192 | 302 | ||
193 | List<string> mainParams = options.Parse(cmdparams); | 303 | List<string> mainParams = options.Parse(cmdparams); |
194 | 304 | ||
195 | if (mainParams.Count < 4) | 305 | if (mainParams.Count < 4) |
196 | { | 306 | { |
197 | m_console.OutputFormat("Usage: show object name [--regex] <name>"); | 307 | m_console.OutputFormat("Usage: show object name [--full] [--regex] <name>"); |
198 | return; | 308 | return; |
199 | } | 309 | } |
200 | 310 | ||
201 | string name = mainParams[3]; | 311 | string name = mainParams[3]; |
202 | 312 | ||
203 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 313 | Predicate<SceneObjectGroup> searchPredicate; |
204 | Action<SceneObjectGroup> searchAction; | ||
205 | 314 | ||
206 | if (useRegex) | 315 | if (useRegex) |
207 | { | 316 | { |
208 | Regex nameRegex = new Regex(name); | 317 | Regex nameRegex = new Regex(name); |
209 | searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }}; | 318 | searchPredicate = so => nameRegex.IsMatch(so.Name); |
210 | } | 319 | } |
211 | else | 320 | else |
212 | { | 321 | { |
213 | searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }}; | 322 | searchPredicate = so => so.Name == name; |
214 | } | 323 | } |
215 | 324 | ||
216 | m_scene.ForEachSOG(searchAction); | 325 | OutputSogsToConsole(searchPredicate, showFull); |
326 | } | ||
217 | 327 | ||
218 | if (sceneObjects.Count == 0) | 328 | private void HandleShowObjectByPos(string module, string[] cmdparams) |
219 | { | 329 | { |
220 | m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName); | 330 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
221 | return; | 331 | return; |
222 | } | ||
223 | 332 | ||
224 | StringBuilder sb = new StringBuilder(); | 333 | bool showFull = false; |
334 | OptionSet options = new OptionSet().Add("full", v => showFull = v != null ); | ||
225 | 335 | ||
226 | foreach (SceneObjectGroup so in sceneObjects) | 336 | List<string> mainParams = options.Parse(cmdparams); |
337 | |||
338 | if (mainParams.Count < 5) | ||
227 | { | 339 | { |
228 | AddSceneObjectReport(sb, so); | 340 | m_console.OutputFormat("Usage: show object pos [--full] <start-coord> to <end-coord>"); |
229 | sb.Append("\n"); | 341 | return; |
230 | } | 342 | } |
231 | 343 | ||
232 | m_console.OutputFormat(sb.ToString()); | 344 | Vector3 startVector, endVector; |
345 | |||
346 | if (!TryParseVectorRange(cmdparams.Skip(3).Take(3), out startVector, out endVector)) | ||
347 | return; | ||
348 | |||
349 | Predicate<SceneObjectGroup> searchPredicate | ||
350 | = so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector); | ||
351 | |||
352 | OutputSogsToConsole(searchPredicate, showFull); | ||
233 | } | 353 | } |
234 | 354 | ||
235 | private void HandleShowPartByUuid(string module, string[] cmd) | 355 | private void HandleShowPartById(string module, string[] cmdparams) |
236 | { | 356 | { |
237 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 357 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
238 | return; | 358 | return; |
239 | 359 | ||
240 | if (cmd.Length < 4) | 360 | // bool showFull = false; |
361 | OptionSet options = new OptionSet(); | ||
362 | // options.Add("full", v => showFull = v != null ); | ||
363 | |||
364 | List<string> mainParams = options.Parse(cmdparams); | ||
365 | |||
366 | if (mainParams.Count < 4) | ||
241 | { | 367 | { |
242 | m_console.OutputFormat("Usage: show part uuid <uuid>"); | 368 | m_console.OutputFormat("Usage: show part id [--full] <UUID-or-localID>"); |
243 | return; | 369 | return; |
244 | } | 370 | } |
245 | 371 | ||
246 | UUID objectUuid; | 372 | UUID objectUuid; |
247 | if (!UUID.TryParse(cmd[3], out objectUuid)) | 373 | uint localId; |
248 | { | 374 | if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out objectUuid, out localId)) |
249 | m_console.OutputFormat("{0} is not a valid uuid", cmd[3]); | ||
250 | return; | 375 | return; |
251 | } | ||
252 | 376 | ||
253 | SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid); | 377 | SceneObjectPart sop; |
378 | if (localId == ConsoleUtil.LocalIdNotFound) | ||
379 | sop = m_scene.GetSceneObjectPart(objectUuid); | ||
380 | else | ||
381 | sop = m_scene.GetSceneObjectPart(localId); | ||
254 | 382 | ||
255 | if (sop == null) | 383 | if (sop == null) |
256 | { | 384 | { |
@@ -259,84 +387,239 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
259 | } | 387 | } |
260 | 388 | ||
261 | StringBuilder sb = new StringBuilder(); | 389 | StringBuilder sb = new StringBuilder(); |
262 | AddScenePartReport(sb, sop); | 390 | AddScenePartReport(sb, sop, true); |
263 | 391 | ||
264 | m_console.OutputFormat(sb.ToString()); | 392 | m_console.OutputFormat(sb.ToString()); |
265 | } | 393 | } |
266 | 394 | ||
395 | private void HandleShowPartByPos(string module, string[] cmdparams) | ||
396 | { | ||
397 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | ||
398 | return; | ||
399 | |||
400 | // bool showFull = false; | ||
401 | OptionSet options = new OptionSet(); | ||
402 | // options.Add("full", v => showFull = v != null ); | ||
403 | |||
404 | List<string> mainParams = options.Parse(cmdparams); | ||
405 | |||
406 | if (mainParams.Count < 5) | ||
407 | { | ||
408 | m_console.OutputFormat("Usage: show part pos [--full] <start-coord> to <end-coord>"); | ||
409 | return; | ||
410 | } | ||
411 | |||
412 | string rawConsoleStartVector = mainParams[3]; | ||
413 | Vector3 startVector; | ||
414 | |||
415 | if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector)) | ||
416 | { | ||
417 | m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector); | ||
418 | return; | ||
419 | } | ||
420 | |||
421 | string rawConsoleEndVector = mainParams[5]; | ||
422 | Vector3 endVector; | ||
423 | |||
424 | if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector)) | ||
425 | { | ||
426 | m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector); | ||
427 | return; | ||
428 | } | ||
429 | |||
430 | OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector), true); | ||
431 | } | ||
432 | |||
267 | private void HandleShowPartByName(string module, string[] cmdparams) | 433 | private void HandleShowPartByName(string module, string[] cmdparams) |
268 | { | 434 | { |
269 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | 435 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) |
270 | return; | 436 | return; |
271 | 437 | ||
438 | // bool showFull = false; | ||
272 | bool useRegex = false; | 439 | bool useRegex = false; |
273 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | 440 | OptionSet options = new OptionSet(); |
441 | // options.Add("full", v => showFull = v != null ); | ||
442 | options.Add("regex", v => useRegex = v != null ); | ||
274 | 443 | ||
275 | List<string> mainParams = options.Parse(cmdparams); | 444 | List<string> mainParams = options.Parse(cmdparams); |
276 | 445 | ||
277 | if (mainParams.Count < 4) | 446 | if (mainParams.Count < 4) |
278 | { | 447 | { |
279 | m_console.OutputFormat("Usage: show part name [--regex] <name>"); | 448 | m_console.OutputFormat("Usage: show part name [--full] [--regex] <name>"); |
280 | return; | 449 | return; |
281 | } | 450 | } |
282 | 451 | ||
283 | string name = mainParams[3]; | 452 | string name = mainParams[3]; |
284 | 453 | ||
285 | List<SceneObjectPart> parts = new List<SceneObjectPart>(); | 454 | Predicate<SceneObjectPart> searchPredicate; |
286 | |||
287 | Action<SceneObjectGroup> searchAction; | ||
288 | 455 | ||
289 | if (useRegex) | 456 | if (useRegex) |
290 | { | 457 | { |
291 | Regex nameRegex = new Regex(name); | 458 | Regex nameRegex = new Regex(name); |
292 | searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } }); | 459 | searchPredicate = sop => nameRegex.IsMatch(sop.Name); |
293 | } | 460 | } |
294 | else | 461 | else |
295 | { | 462 | { |
296 | searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }); | 463 | searchPredicate = sop => sop.Name == name; |
297 | } | 464 | } |
298 | 465 | ||
299 | m_scene.ForEachSOG(searchAction); | 466 | OutputSopsToConsole(searchPredicate, true); |
467 | } | ||
468 | |||
469 | private void HandleDumpObjectById(string module, string[] cmdparams) | ||
470 | { | ||
471 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | ||
472 | return; | ||
300 | 473 | ||
301 | if (parts.Count == 0) | 474 | if (cmdparams.Length < 4) |
302 | { | 475 | { |
303 | m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName); | 476 | m_console.OutputFormat("Usage: dump object id <UUID-or-localID>"); |
304 | return; | 477 | return; |
305 | } | 478 | } |
306 | 479 | ||
307 | StringBuilder sb = new StringBuilder(); | 480 | UUID objectUuid; |
481 | uint localId; | ||
482 | if (!ConsoleUtil.TryParseConsoleId(m_console, cmdparams[3], out objectUuid, out localId)) | ||
483 | return; | ||
308 | 484 | ||
309 | foreach (SceneObjectPart part in parts) | 485 | SceneObjectGroup so; |
486 | if (localId == ConsoleUtil.LocalIdNotFound) | ||
487 | so = m_scene.GetSceneObjectGroup(objectUuid); | ||
488 | else | ||
489 | so = m_scene.GetSceneObjectGroup(localId); | ||
490 | |||
491 | if (so == null) | ||
310 | { | 492 | { |
311 | AddScenePartReport(sb, part); | 493 | // m_console.OutputFormat("No part found with uuid {0}", objectUuid); |
312 | sb.Append("\n"); | 494 | return; |
313 | } | 495 | } |
314 | 496 | ||
315 | m_console.OutputFormat(sb.ToString()); | 497 | // In case we found it via local ID. |
498 | objectUuid = so.UUID; | ||
499 | |||
500 | string fileName = string.Format("{0}.xml", objectUuid); | ||
501 | |||
502 | if (!ConsoleUtil.CheckFileDoesNotExist(m_console, fileName)) | ||
503 | return; | ||
504 | |||
505 | using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8)) | ||
506 | { | ||
507 | xtw.Formatting = Formatting.Indented; | ||
508 | SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true); | ||
509 | } | ||
510 | |||
511 | m_console.OutputFormat("Object dumped to file {0}", fileName); | ||
316 | } | 512 | } |
317 | 513 | ||
318 | private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so) | 514 | /// <summary> |
515 | /// Append a scene object report to an input StringBuilder | ||
516 | /// </summary> | ||
517 | /// <returns></returns> | ||
518 | /// <param name='sb'></param> | ||
519 | /// <param name='so'</param> | ||
520 | /// <param name='showFull'> | ||
521 | /// If true then information on all parts of an object is appended. | ||
522 | /// If false then only summary information about an object is appended. | ||
523 | /// </param> | ||
524 | private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so, bool showFull) | ||
319 | { | 525 | { |
320 | sb.AppendFormat("Name: {0}\n", so.Name); | 526 | if (showFull) |
321 | sb.AppendFormat("Description: {0}\n", so.Description); | 527 | { |
322 | sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName); | 528 | foreach (SceneObjectPart sop in so.Parts) |
323 | sb.AppendFormat("Parts: {0}\n", so.PrimCount); | 529 | { |
324 | sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags); | 530 | AddScenePartReport(sb, sop, false); |
531 | sb.Append("\n"); | ||
532 | } | ||
533 | } | ||
534 | else | ||
535 | { | ||
536 | AddSummarySceneObjectReport(sb, so); | ||
537 | } | ||
325 | 538 | ||
326 | return sb; | 539 | return sb; |
327 | } | 540 | } |
328 | 541 | ||
329 | private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop) | 542 | private StringBuilder AddSummarySceneObjectReport(StringBuilder sb, SceneObjectGroup so) |
330 | { | 543 | { |
331 | sb.AppendFormat("Name: {0}\n", sop.Name); | 544 | ConsoleDisplayList cdl = new ConsoleDisplayList(); |
332 | sb.AppendFormat("Description: {0}\n", sop.Description); | 545 | cdl.AddRow("Name", so.Name); |
333 | sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); | 546 | cdl.AddRow("Descrition", so.Description); |
334 | sb.AppendFormat("Parent: {0}", | 547 | cdl.AddRow("Local ID", so.LocalId); |
335 | sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); | 548 | cdl.AddRow("UUID", so.UUID); |
336 | sb.AppendFormat("Link number: {0}\n", sop.LinkNum); | 549 | cdl.AddRow("Location", string.Format("{0} @ {1}", so.AbsolutePosition, so.Scene.Name)); |
337 | sb.AppendFormat("Flags: {0}\n", sop.Flags); | 550 | cdl.AddRow("Parts", so.PrimCount); |
551 | cdl.AddRow("Flags", so.RootPart.Flags); | ||
552 | |||
553 | return sb.Append(cdl.ToString()); | ||
554 | } | ||
338 | 555 | ||
339 | return sb; | 556 | /// <summary> |
557 | /// Append a scene object part report to an input StringBuilder | ||
558 | /// </summary> | ||
559 | /// <returns></returns> | ||
560 | /// <param name='sb'></param> | ||
561 | /// <param name='sop'</param> | ||
562 | /// <param name='showFull'> | ||
563 | /// If true then information on each inventory item will be shown. | ||
564 | /// If false then only summary inventory information is shown. | ||
565 | /// </param> | ||
566 | private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop, bool showFull) | ||
567 | { | ||
568 | ConsoleDisplayList cdl = new ConsoleDisplayList(); | ||
569 | cdl.AddRow("Name", sop.Name); | ||
570 | cdl.AddRow("Description", sop.Description); | ||
571 | cdl.AddRow("Local ID", sop.LocalId); | ||
572 | cdl.AddRow("UUID", sop.UUID); | ||
573 | cdl.AddRow("Location", string.Format("{0} @ {1}", sop.AbsolutePosition, sop.ParentGroup.Scene.Name)); | ||
574 | cdl.AddRow( | ||
575 | "Parent", | ||
576 | sop.IsRoot ? "Is Root" : string.Format("{0} {1}", sop.ParentGroup.Name, sop.ParentGroup.UUID)); | ||
577 | cdl.AddRow("Link number", sop.LinkNum); | ||
578 | cdl.AddRow("Flags", sop.Flags); | ||
579 | |||
580 | object itemsOutput; | ||
581 | if (showFull) | ||
582 | { | ||
583 | StringBuilder itemsSb = new StringBuilder("\n"); | ||
584 | itemsOutput = AddScenePartItemsReport(itemsSb, sop.Inventory).ToString(); | ||
585 | } | ||
586 | else | ||
587 | { | ||
588 | itemsOutput = sop.Inventory.Count; | ||
589 | } | ||
590 | |||
591 | |||
592 | cdl.AddRow("Items", itemsOutput); | ||
593 | |||
594 | return sb.Append(cdl.ToString()); | ||
595 | } | ||
596 | |||
597 | private StringBuilder AddScenePartItemsReport(StringBuilder sb, IEntityInventory inv) | ||
598 | { | ||
599 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
600 | cdt.Indent = 2; | ||
601 | |||
602 | cdt.AddColumn("Name", 50); | ||
603 | cdt.AddColumn("Type", 12); | ||
604 | cdt.AddColumn("Running", 7); | ||
605 | cdt.AddColumn("Item UUID", 36); | ||
606 | cdt.AddColumn("Asset UUID", 36); | ||
607 | |||
608 | foreach (TaskInventoryItem item in inv.GetInventoryItems()) | ||
609 | { | ||
610 | bool foundScriptInstance, scriptRunning; | ||
611 | foundScriptInstance | ||
612 | = SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, item, out scriptRunning); | ||
613 | |||
614 | cdt.AddRow( | ||
615 | item.Name, | ||
616 | ((InventoryType)item.InvType).ToString(), | ||
617 | foundScriptInstance ? scriptRunning.ToString() : "n/a", | ||
618 | item.ItemID.ToString(), | ||
619 | item.AssetID.ToString()); | ||
620 | } | ||
621 | |||
622 | return sb.Append(cdt.ToString()); | ||
340 | } | 623 | } |
341 | 624 | ||
342 | private void HandleDeleteObject(string module, string[] cmd) | 625 | private void HandleDeleteObject(string module, string[] cmd) |
@@ -398,19 +681,24 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
398 | 681 | ||
399 | break; | 682 | break; |
400 | 683 | ||
401 | case "uuid": | 684 | case "id": |
402 | if (!UUID.TryParse(o, out match)) | 685 | UUID uuid; |
686 | uint localId; | ||
687 | if (!ConsoleUtil.TryParseConsoleId(m_console, o, out uuid, out localId)) | ||
403 | return; | 688 | return; |
404 | 689 | ||
405 | requireConfirmation = false; | 690 | requireConfirmation = false; |
406 | deletes = new List<SceneObjectGroup>(); | 691 | deletes = new List<SceneObjectGroup>(); |
407 | 692 | ||
408 | m_scene.ForEachSOG(delegate (SceneObjectGroup g) | 693 | SceneObjectGroup so; |
409 | { | 694 | if (localId == ConsoleUtil.LocalIdNotFound) |
410 | if (g.UUID == match && !g.IsAttachment) | 695 | so = m_scene.GetSceneObjectGroup(uuid); |
411 | deletes.Add(g); | 696 | else |
412 | }); | 697 | so = m_scene.GetSceneObjectGroup(localId); |
413 | 698 | ||
699 | if (!so.IsAttachment) | ||
700 | deletes.Add(so); | ||
701 | |||
414 | // if (deletes.Count == 0) | 702 | // if (deletes.Count == 0) |
415 | // m_console.OutputFormat("No objects were found with uuid {0}", match); | 703 | // m_console.OutputFormat("No objects were found with uuid {0}", match); |
416 | 704 | ||
@@ -450,6 +738,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
450 | 738 | ||
451 | break; | 739 | break; |
452 | 740 | ||
741 | case "pos": | ||
742 | deletes = GetDeleteCandidatesByPos(module, cmd); | ||
743 | break; | ||
744 | |||
453 | default: | 745 | default: |
454 | m_console.OutputFormat("Unrecognized mode {0}", mode); | 746 | m_console.OutputFormat("Unrecognized mode {0}", mode); |
455 | return; | 747 | return; |
@@ -464,7 +756,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
464 | string.Format( | 756 | string.Format( |
465 | "Are you sure that you want to delete {0} objects from {1}", | 757 | "Are you sure that you want to delete {0} objects from {1}", |
466 | deletes.Count, m_scene.RegionInfo.RegionName), | 758 | deletes.Count, m_scene.RegionInfo.RegionName), |
467 | "n"); | 759 | "y/N"); |
468 | 760 | ||
469 | if (response.ToLower() != "y") | 761 | if (response.ToLower() != "y") |
470 | { | 762 | { |
@@ -486,9 +778,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
486 | 778 | ||
487 | private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams) | 779 | private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams) |
488 | { | 780 | { |
489 | if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | ||
490 | return null; | ||
491 | |||
492 | bool useRegex = false; | 781 | bool useRegex = false; |
493 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); | 782 | OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null ); |
494 | 783 | ||
@@ -522,5 +811,52 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
522 | 811 | ||
523 | return sceneObjects; | 812 | return sceneObjects; |
524 | } | 813 | } |
814 | |||
815 | /// <summary> | ||
816 | /// Get scene object delete candidates by position | ||
817 | /// </summary> | ||
818 | /// <param name='module'></param> | ||
819 | /// <param name='cmdparams'></param> | ||
820 | /// <returns>null if parsing failed on one of the arguments, otherwise a list of objects to delete. If there | ||
821 | /// are no objects to delete then the list will be empty./returns> | ||
822 | private List<SceneObjectGroup> GetDeleteCandidatesByPos(string module, string[] cmdparams) | ||
823 | { | ||
824 | if (cmdparams.Length < 5) | ||
825 | { | ||
826 | m_console.OutputFormat("Usage: delete object pos <start-coord> to <end-coord>"); | ||
827 | return null; | ||
828 | } | ||
829 | |||
830 | Vector3 startVector, endVector; | ||
831 | |||
832 | if (!TryParseVectorRange(cmdparams.Skip(3).Take(3), out startVector, out endVector)) | ||
833 | return null; | ||
834 | |||
835 | return m_scene.GetSceneObjectGroups().FindAll( | ||
836 | so => !so.IsAttachment && Util.IsInsideBox(so.AbsolutePosition, startVector, endVector)); | ||
837 | } | ||
838 | |||
839 | private bool TryParseVectorRange(IEnumerable<string> rawComponents, out Vector3 startVector, out Vector3 endVector) | ||
840 | { | ||
841 | string rawConsoleStartVector = rawComponents.Take(1).Single(); | ||
842 | |||
843 | if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector)) | ||
844 | { | ||
845 | m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector); | ||
846 | endVector = Vector3.Zero; | ||
847 | |||
848 | return false; | ||
849 | } | ||
850 | |||
851 | string rawConsoleEndVector = rawComponents.Skip(1).Take(1).Single(); | ||
852 | |||
853 | if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector)) | ||
854 | { | ||
855 | m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector); | ||
856 | return false; | ||
857 | } | ||
858 | |||
859 | return true; | ||
860 | } | ||
525 | } | 861 | } |
526 | } \ No newline at end of file | 862 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f3d38bc..ddaa227 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -37,13 +37,17 @@ using OpenSim.Region.Framework.Interfaces; | |||
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | 38 | using OpenSim.Services.Interfaces; |
39 | 39 | ||
40 | using Mono.Addins; | ||
41 | |||
40 | namespace OpenSim.Region.CoreModules.World.Permissions | 42 | namespace OpenSim.Region.CoreModules.World.Permissions |
41 | { | 43 | { |
42 | public class PermissionsModule : IRegionModule, IPermissionsModule | 44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PermissionsModule")] |
45 | public class PermissionsModule : INonSharedRegionModule, IPermissionsModule | ||
43 | { | 46 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 48 | ||
46 | protected Scene m_scene; | 49 | protected Scene m_scene; |
50 | protected bool m_Enabled; | ||
47 | 51 | ||
48 | private InventoryFolderImpl m_libraryRootFolder; | 52 | private InventoryFolderImpl m_libraryRootFolder; |
49 | protected InventoryFolderImpl LibraryRootFolder | 53 | protected InventoryFolderImpl LibraryRootFolder |
@@ -114,18 +118,44 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
114 | private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>(); | 118 | private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>(); |
115 | private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>(); | 119 | private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>(); |
116 | private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>(); | 120 | private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>(); |
121 | |||
117 | private IFriendsModule m_friendsModule; | 122 | private IFriendsModule m_friendsModule; |
123 | private IFriendsModule FriendsModule | ||
124 | { | ||
125 | get | ||
126 | { | ||
127 | if (m_friendsModule == null) | ||
128 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | ||
129 | return m_friendsModule; | ||
130 | } | ||
131 | } | ||
118 | private IGroupsModule m_groupsModule; | 132 | private IGroupsModule m_groupsModule; |
119 | private IMoapModule m_moapModule; | 133 | private IGroupsModule GroupsModule |
134 | { | ||
135 | get | ||
136 | { | ||
137 | if (m_groupsModule == null) | ||
138 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | ||
139 | return m_groupsModule; | ||
140 | } | ||
141 | } | ||
120 | 142 | ||
143 | private IMoapModule m_moapModule; | ||
144 | private IMoapModule MoapModule | ||
145 | { | ||
146 | get | ||
147 | { | ||
148 | if (m_moapModule == null) | ||
149 | m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); | ||
150 | return m_moapModule; | ||
151 | } | ||
152 | } | ||
121 | #endregion | 153 | #endregion |
122 | 154 | ||
123 | #region IRegionModule Members | 155 | #region INonSharedRegionModule Members |
124 | 156 | ||
125 | public void Initialise(Scene scene, IConfigSource config) | 157 | public void Initialise(IConfigSource config) |
126 | { | 158 | { |
127 | m_scene = scene; | ||
128 | |||
129 | IConfig myConfig = config.Configs["Startup"]; | 159 | IConfig myConfig = config.Configs["Startup"]; |
130 | 160 | ||
131 | string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule"); | 161 | string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule"); |
@@ -135,6 +165,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
135 | if (!modules.Contains("DefaultPermissionsModule")) | 165 | if (!modules.Contains("DefaultPermissionsModule")) |
136 | return; | 166 | return; |
137 | 167 | ||
168 | m_Enabled = true; | ||
169 | |||
138 | m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false); | 170 | m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false); |
139 | m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true); | 171 | m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true); |
140 | m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true); | 172 | m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true); |
@@ -144,7 +176,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
144 | 176 | ||
145 | m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false); | 177 | m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false); |
146 | 178 | ||
147 | m_allowedScriptCreators | 179 | m_allowedScriptCreators |
148 | = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators); | 180 | = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators); |
149 | m_allowedScriptEditors | 181 | m_allowedScriptEditors |
150 | = ParseUserSetConfigSetting(myConfig, "allowed_script_editors", m_allowedScriptEditors); | 182 | = ParseUserSetConfigSetting(myConfig, "allowed_script_editors", m_allowedScriptEditors); |
@@ -154,6 +186,64 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
154 | else | 186 | else |
155 | m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks"); | 187 | m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks"); |
156 | 188 | ||
189 | string grant = myConfig.GetString("GrantLSL", ""); | ||
190 | if (grant.Length > 0) | ||
191 | { | ||
192 | foreach (string uuidl in grant.Split(',')) | ||
193 | { | ||
194 | string uuid = uuidl.Trim(" \t".ToCharArray()); | ||
195 | GrantLSL.Add(uuid, true); | ||
196 | } | ||
197 | } | ||
198 | |||
199 | grant = myConfig.GetString("GrantCS", ""); | ||
200 | if (grant.Length > 0) | ||
201 | { | ||
202 | foreach (string uuidl in grant.Split(',')) | ||
203 | { | ||
204 | string uuid = uuidl.Trim(" \t".ToCharArray()); | ||
205 | GrantCS.Add(uuid, true); | ||
206 | } | ||
207 | } | ||
208 | |||
209 | grant = myConfig.GetString("GrantVB", ""); | ||
210 | if (grant.Length > 0) | ||
211 | { | ||
212 | foreach (string uuidl in grant.Split(',')) | ||
213 | { | ||
214 | string uuid = uuidl.Trim(" \t".ToCharArray()); | ||
215 | GrantVB.Add(uuid, true); | ||
216 | } | ||
217 | } | ||
218 | |||
219 | grant = myConfig.GetString("GrantJS", ""); | ||
220 | if (grant.Length > 0) | ||
221 | { | ||
222 | foreach (string uuidl in grant.Split(',')) | ||
223 | { | ||
224 | string uuid = uuidl.Trim(" \t".ToCharArray()); | ||
225 | GrantJS.Add(uuid, true); | ||
226 | } | ||
227 | } | ||
228 | |||
229 | grant = myConfig.GetString("GrantYP", ""); | ||
230 | if (grant.Length > 0) | ||
231 | { | ||
232 | foreach (string uuidl in grant.Split(',')) | ||
233 | { | ||
234 | string uuid = uuidl.Trim(" \t".ToCharArray()); | ||
235 | GrantYP.Add(uuid, true); | ||
236 | } | ||
237 | } | ||
238 | } | ||
239 | |||
240 | public void AddRegion(Scene scene) | ||
241 | { | ||
242 | if (!m_Enabled) | ||
243 | return; | ||
244 | |||
245 | m_scene = scene; | ||
246 | |||
157 | scene.RegisterModuleInterface<IPermissionsModule>(this); | 247 | scene.RegisterModuleInterface<IPermissionsModule>(this); |
158 | 248 | ||
159 | //Register functions with Scene External Checks! | 249 | //Register functions with Scene External Checks! |
@@ -169,44 +259,44 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
169 | m_scene.Permissions.OnIsGridGod += IsGridGod; | 259 | m_scene.Permissions.OnIsGridGod += IsGridGod; |
170 | m_scene.Permissions.OnIsAdministrator += IsAdministrator; | 260 | m_scene.Permissions.OnIsAdministrator += IsAdministrator; |
171 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; | 261 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; |
172 | m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED | 262 | m_scene.Permissions.OnDeleteObject += CanDeleteObject; |
173 | m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED | 263 | m_scene.Permissions.OnEditObject += CanEditObject; |
174 | m_scene.Permissions.OnEditParcelProperties += CanEditParcelProperties; //MAYBE FULLY IMPLEMENTED | 264 | m_scene.Permissions.OnEditParcelProperties += CanEditParcelProperties; |
175 | m_scene.Permissions.OnInstantMessage += CanInstantMessage; | 265 | m_scene.Permissions.OnInstantMessage += CanInstantMessage; |
176 | m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED | 266 | m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; |
177 | m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED | 267 | m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; |
178 | m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED | 268 | m_scene.Permissions.OnMoveObject += CanMoveObject; |
179 | m_scene.Permissions.OnObjectEntry += CanObjectEntry; | 269 | m_scene.Permissions.OnObjectEntry += CanObjectEntry; |
180 | m_scene.Permissions.OnReturnObjects += CanReturnObjects; //NOT YET IMPLEMENTED | 270 | m_scene.Permissions.OnReturnObjects += CanReturnObjects; |
181 | m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED | 271 | m_scene.Permissions.OnRezObject += CanRezObject; |
182 | m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand; | 272 | m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand; |
183 | m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED | 273 | m_scene.Permissions.OnRunScript += CanRunScript; |
184 | m_scene.Permissions.OnCompileScript += CanCompileScript; | 274 | m_scene.Permissions.OnCompileScript += CanCompileScript; |
185 | m_scene.Permissions.OnSellParcel += CanSellParcel; | 275 | m_scene.Permissions.OnSellParcel += CanSellParcel; |
186 | m_scene.Permissions.OnTakeObject += CanTakeObject; | 276 | m_scene.Permissions.OnTakeObject += CanTakeObject; |
187 | m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject; | 277 | m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject; |
188 | m_scene.Permissions.OnTerraformLand += CanTerraformLand; | 278 | m_scene.Permissions.OnTerraformLand += CanTerraformLand; |
189 | m_scene.Permissions.OnLinkObject += CanLinkObject; //NOT YET IMPLEMENTED | 279 | m_scene.Permissions.OnLinkObject += CanLinkObject; |
190 | m_scene.Permissions.OnDelinkObject += CanDelinkObject; //NOT YET IMPLEMENTED | 280 | m_scene.Permissions.OnDelinkObject += CanDelinkObject; |
191 | m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED | 281 | m_scene.Permissions.OnBuyLand += CanBuyLand; |
192 | 282 | ||
193 | m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED | 283 | m_scene.Permissions.OnViewNotecard += CanViewNotecard; |
194 | m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED | 284 | m_scene.Permissions.OnViewScript += CanViewScript; |
195 | m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED | 285 | m_scene.Permissions.OnEditNotecard += CanEditNotecard; |
196 | m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED | 286 | m_scene.Permissions.OnEditScript += CanEditScript; |
197 | 287 | ||
198 | m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; | 288 | m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; |
199 | m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED | 289 | m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory; |
200 | m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED | 290 | m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; |
201 | m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED | 291 | m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; |
202 | m_scene.Permissions.OnResetScript += CanResetScript; | 292 | m_scene.Permissions.OnResetScript += CanResetScript; |
203 | 293 | ||
204 | m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory; //NOT YET IMPLEMENTED | 294 | m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory; |
205 | m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory; //NOT YET IMPLEMENTED | 295 | m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory; |
206 | m_scene.Permissions.OnEditUserInventory += CanEditUserInventory; //NOT YET IMPLEMENTED | 296 | m_scene.Permissions.OnEditUserInventory += CanEditUserInventory; |
207 | m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED | 297 | m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; |
208 | 298 | ||
209 | m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED | 299 | m_scene.Permissions.OnTeleport += CanTeleport; |
210 | 300 | ||
211 | m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; | 301 | m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; |
212 | m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; | 302 | m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; |
@@ -226,52 +316,38 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
226 | "Turn on permissions debugging", | 316 | "Turn on permissions debugging", |
227 | HandleDebugPermissions); | 317 | HandleDebugPermissions); |
228 | 318 | ||
229 | string grant = myConfig.GetString("GrantLSL",""); | 319 | } |
230 | if (grant.Length > 0) { | ||
231 | foreach (string uuidl in grant.Split(',')) { | ||
232 | string uuid = uuidl.Trim(" \t".ToCharArray()); | ||
233 | GrantLSL.Add(uuid, true); | ||
234 | } | ||
235 | } | ||
236 | 320 | ||
237 | grant = myConfig.GetString("GrantCS",""); | 321 | public void RegionLoaded(Scene scene) |
238 | if (grant.Length > 0) { | 322 | { |
239 | foreach (string uuidl in grant.Split(',')) { | 323 | } |
240 | string uuid = uuidl.Trim(" \t".ToCharArray()); | ||
241 | GrantCS.Add(uuid, true); | ||
242 | } | ||
243 | } | ||
244 | 324 | ||
245 | grant = myConfig.GetString("GrantVB",""); | 325 | public void RemoveRegion(Scene scene) |
246 | if (grant.Length > 0) { | 326 | { |
247 | foreach (string uuidl in grant.Split(',')) { | 327 | if (!m_Enabled) |
248 | string uuid = uuidl.Trim(" \t".ToCharArray()); | 328 | return; |
249 | GrantVB.Add(uuid, true); | ||
250 | } | ||
251 | } | ||
252 | 329 | ||
253 | grant = myConfig.GetString("GrantJS", ""); | 330 | m_scene.UnregisterModuleInterface<IPermissionsModule>(this); |
254 | if (grant.Length > 0) | 331 | } |
255 | { | ||
256 | foreach (string uuidl in grant.Split(',')) | ||
257 | { | ||
258 | string uuid = uuidl.Trim(" \t".ToCharArray()); | ||
259 | GrantJS.Add(uuid, true); | ||
260 | } | ||
261 | } | ||
262 | 332 | ||
263 | grant = myConfig.GetString("GrantYP", ""); | 333 | public void Close() |
264 | if (grant.Length > 0) | 334 | { |
265 | { | 335 | } |
266 | foreach (string uuidl in grant.Split(',')) | 336 | |
267 | { | 337 | public string Name |
268 | string uuid = uuidl.Trim(" \t".ToCharArray()); | 338 | { |
269 | GrantYP.Add(uuid, true); | 339 | get { return "PermissionsModule"; } |
270 | } | 340 | } |
271 | } | ||
272 | 341 | ||
342 | public Type ReplaceableInterface | ||
343 | { | ||
344 | get { return null; } | ||
273 | } | 345 | } |
274 | 346 | ||
347 | #endregion | ||
348 | |||
349 | #region Console command handlers | ||
350 | |||
275 | public void HandleBypassPermissions(string module, string[] args) | 351 | public void HandleBypassPermissions(string module, string[] args) |
276 | { | 352 | { |
277 | if (m_scene.ConsoleScene() != null && | 353 | if (m_scene.ConsoleScene() != null && |
@@ -290,7 +366,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
290 | m_bypassPermissions = val; | 366 | m_bypassPermissions = val; |
291 | 367 | ||
292 | m_log.InfoFormat( | 368 | m_log.InfoFormat( |
293 | "[PERMISSIONS]: Set permissions bypass to {0} for {1}", | 369 | "[PERMISSIONS]: Set permissions bypass to {0} for {1}", |
294 | m_bypassPermissions, m_scene.RegionInfo.RegionName); | 370 | m_bypassPermissions, m_scene.RegionInfo.RegionName); |
295 | } | 371 | } |
296 | } | 372 | } |
@@ -343,39 +419,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
343 | } | 419 | } |
344 | } | 420 | } |
345 | 421 | ||
346 | public void PostInitialise() | ||
347 | { | ||
348 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | ||
349 | |||
350 | if (m_friendsModule == null) | ||
351 | m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work"); | ||
352 | |||
353 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | ||
354 | |||
355 | if (m_groupsModule == null) | ||
356 | m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work"); | ||
357 | |||
358 | m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); | ||
359 | |||
360 | // This log line will be commented out when no longer required for debugging | ||
361 | // if (m_moapModule == null) | ||
362 | // m_log.Warn("[PERMISSIONS]: Media on a prim module not found, media on a prim permissions will not work"); | ||
363 | } | ||
364 | |||
365 | public void Close() | ||
366 | { | ||
367 | } | ||
368 | |||
369 | public string Name | ||
370 | { | ||
371 | get { return "DefaultPermissionsModule"; } | ||
372 | } | ||
373 | |||
374 | public bool IsSharedModule | ||
375 | { | ||
376 | get { return false; } | ||
377 | } | ||
378 | |||
379 | #endregion | 422 | #endregion |
380 | 423 | ||
381 | #region Helper Functions | 424 | #region Helper Functions |
@@ -400,10 +443,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
400 | /// <returns></returns> | 443 | /// <returns></returns> |
401 | protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers) | 444 | protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers) |
402 | { | 445 | { |
403 | if (null == m_groupsModule) | 446 | if (null == GroupsModule) |
404 | return false; | 447 | return false; |
405 | 448 | ||
406 | GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, userID); | 449 | GroupMembershipData gmd = GroupsModule.GetMembershipData(groupID, userID); |
407 | 450 | ||
408 | if (gmd != null) | 451 | if (gmd != null) |
409 | { | 452 | { |
@@ -503,10 +546,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
503 | if (user == UUID.Zero) | 546 | if (user == UUID.Zero) |
504 | return false; | 547 | return false; |
505 | 548 | ||
506 | if (m_friendsModule == null) | 549 | if (FriendsModule == null) |
507 | return false; | 550 | return false; |
508 | 551 | ||
509 | int friendPerms = m_friendsModule.GetRightsGrantedByFriend(user, objectOwner); | 552 | int friendPerms = FriendsModule.GetRightsGrantedByFriend(user, objectOwner); |
510 | return (friendPerms & (int)FriendRights.CanModifyObjects) != 0; | 553 | return (friendPerms & (int)FriendRights.CanModifyObjects) != 0; |
511 | } | 554 | } |
512 | 555 | ||
@@ -1915,14 +1958,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1915 | // "[PERMISSONS]: Performing CanControlPrimMedia check with agentID {0}, primID {1}, face {2}", | 1958 | // "[PERMISSONS]: Performing CanControlPrimMedia check with agentID {0}, primID {1}, face {2}", |
1916 | // agentID, primID, face); | 1959 | // agentID, primID, face); |
1917 | 1960 | ||
1918 | if (null == m_moapModule) | 1961 | if (null == MoapModule) |
1919 | return false; | 1962 | return false; |
1920 | 1963 | ||
1921 | SceneObjectPart part = m_scene.GetSceneObjectPart(primID); | 1964 | SceneObjectPart part = m_scene.GetSceneObjectPart(primID); |
1922 | if (null == part) | 1965 | if (null == part) |
1923 | return false; | 1966 | return false; |
1924 | 1967 | ||
1925 | MediaEntry me = m_moapModule.GetMediaEntry(part, face); | 1968 | MediaEntry me = MoapModule.GetMediaEntry(part, face); |
1926 | 1969 | ||
1927 | // If there is no existing media entry then it can be controlled (in this context, created). | 1970 | // If there is no existing media entry then it can be controlled (in this context, created). |
1928 | if (null == me) | 1971 | if (null == me) |
@@ -1941,14 +1984,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1941 | // "[PERMISSONS]: Performing CanInteractWithPrimMedia check with agentID {0}, primID {1}, face {2}", | 1984 | // "[PERMISSONS]: Performing CanInteractWithPrimMedia check with agentID {0}, primID {1}, face {2}", |
1942 | // agentID, primID, face); | 1985 | // agentID, primID, face); |
1943 | 1986 | ||
1944 | if (null == m_moapModule) | 1987 | if (null == MoapModule) |
1945 | return false; | 1988 | return false; |
1946 | 1989 | ||
1947 | SceneObjectPart part = m_scene.GetSceneObjectPart(primID); | 1990 | SceneObjectPart part = m_scene.GetSceneObjectPart(primID); |
1948 | if (null == part) | 1991 | if (null == part) |
1949 | return false; | 1992 | return false; |
1950 | 1993 | ||
1951 | MediaEntry me = m_moapModule.GetMediaEntry(part, face); | 1994 | MediaEntry me = MoapModule.GetMediaEntry(part, face); |
1952 | 1995 | ||
1953 | // If there is no existing media entry then it can be controlled (in this context, created). | 1996 | // If there is no existing media entry then it can be controlled (in this context, created). |
1954 | if (null == me) | 1997 | if (null == me) |
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs index 287738a..9c441ed 100644 --- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs +++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Linq; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using System.Timers; | 31 | using System.Timers; |
31 | using System.IO; | 32 | using System.IO; |
@@ -305,6 +306,9 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
305 | for (int i = 4 ; i < args.Length ; i++) | 306 | for (int i = 4 ; i < args.Length ; i++) |
306 | times.Add(Convert.ToInt32(args[i])); | 307 | times.Add(Convert.ToInt32(args[i])); |
307 | 308 | ||
309 | MainConsole.Instance.OutputFormat( | ||
310 | "Region {0} scheduled for restart in {1} seconds", m_Scene.Name, times.Sum()); | ||
311 | |||
308 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); | 312 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); |
309 | } | 313 | } |
310 | 314 | ||
@@ -328,4 +332,4 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
328 | } | 332 | } |
329 | } | 333 | } |
330 | } | 334 | } |
331 | } | 335 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs index 0e861a1..e0247d9 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs | |||
@@ -32,6 +32,7 @@ using System.Reflection; | |||
32 | 32 | ||
33 | using log4net; | 33 | using log4net; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Mono.Addins; | ||
35 | 36 | ||
36 | using OpenMetaverse; | 37 | using OpenMetaverse; |
37 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | 38 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
@@ -41,6 +42,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
41 | 42 | ||
42 | namespace OpenSim.Region.CoreModules.World.Serialiser | 43 | namespace OpenSim.Region.CoreModules.World.Serialiser |
43 | { | 44 | { |
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SerialiserModule")] | ||
44 | public class SerialiserModule : ISharedRegionModule, IRegionSerialiserModule | 46 | public class SerialiserModule : ISharedRegionModule, IRegionSerialiserModule |
45 | { | 47 | { |
46 | private static readonly ILog m_log = | 48 | private static readonly ILog m_log = |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 14c1a39..513a8f5 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -24,56 +24,110 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | |||
28 | using System; | 27 | using System; |
28 | using System.IO; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | |||
29 | using Nini.Config; | 32 | using Nini.Config; |
30 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using log4net; | ||
35 | using Mono.Addins; | ||
36 | |||
31 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
33 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
34 | using System.Reflection; | ||
35 | using log4net; | ||
36 | 40 | ||
37 | namespace OpenSim.Region.CoreModules.World.Sound | 41 | namespace OpenSim.Region.CoreModules.World.Sound |
38 | { | 42 | { |
39 | public class SoundModule : IRegionModule, ISoundModule | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModule")] |
44 | public class SoundModule : INonSharedRegionModule, ISoundModule | ||
40 | { | 45 | { |
41 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger( |
42 | 47 | MethodBase.GetCurrentMethod().DeclaringType); | |
43 | protected Scene m_scene; | 48 | |
44 | 49 | private Scene m_scene; | |
45 | public void Initialise(Scene scene, IConfigSource source) | 50 | |
51 | public bool Enabled { get; private set; } | ||
52 | |||
53 | public float MaxDistance { get; private set; } | ||
54 | |||
55 | #region INonSharedRegionModule | ||
56 | |||
57 | public void Initialise(IConfigSource configSource) | ||
58 | { | ||
59 | IConfig config = configSource.Configs["Sounds"]; | ||
60 | |||
61 | if (config == null) | ||
62 | { | ||
63 | Enabled = true; | ||
64 | MaxDistance = 100.0f; | ||
65 | } | ||
66 | else | ||
67 | { | ||
68 | Enabled = config.GetString("Module", "OpenSim.Region.CoreModules.dll:SoundModule") == | ||
69 | Path.GetFileName(Assembly.GetExecutingAssembly().Location) | ||
70 | + ":" + MethodBase.GetCurrentMethod().DeclaringType.Name; | ||
71 | MaxDistance = config.GetFloat("MaxDistance", 100.0f); | ||
72 | } | ||
73 | } | ||
74 | |||
75 | public void AddRegion(Scene scene) { } | ||
76 | |||
77 | public void RemoveRegion(Scene scene) | ||
46 | { | 78 | { |
79 | m_scene.EventManager.OnClientLogin -= OnNewClient; | ||
80 | } | ||
81 | |||
82 | public void RegionLoaded(Scene scene) | ||
83 | { | ||
84 | if (!Enabled) | ||
85 | return; | ||
86 | |||
47 | m_scene = scene; | 87 | m_scene = scene; |
48 | 88 | m_scene.EventManager.OnClientLogin += OnNewClient; | |
49 | m_scene.EventManager.OnNewClient += OnNewClient; | 89 | |
50 | |||
51 | m_scene.RegisterModuleInterface<ISoundModule>(this); | 90 | m_scene.RegisterModuleInterface<ISoundModule>(this); |
52 | } | 91 | } |
53 | 92 | ||
54 | public void PostInitialise() {} | 93 | public void Close() { } |
55 | public void Close() {} | 94 | |
95 | public Type ReplaceableInterface | ||
96 | { | ||
97 | get { return typeof(ISoundModule); } | ||
98 | } | ||
99 | |||
56 | public string Name { get { return "Sound Module"; } } | 100 | public string Name { get { return "Sound Module"; } } |
57 | public bool IsSharedModule { get { return false; } } | 101 | |
58 | 102 | #endregion | |
103 | |||
104 | #region Event Handlers | ||
105 | |||
59 | private void OnNewClient(IClientAPI client) | 106 | private void OnNewClient(IClientAPI client) |
60 | { | 107 | { |
61 | client.OnSoundTrigger += TriggerSound; | 108 | client.OnSoundTrigger += TriggerSound; |
62 | } | 109 | } |
63 | 110 | ||
111 | #endregion | ||
112 | |||
113 | #region ISoundModule | ||
114 | |||
64 | public virtual void PlayAttachedSound( | 115 | public virtual void PlayAttachedSound( |
65 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) | 116 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) |
66 | { | 117 | { |
67 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | 118 | SceneObjectPart part; |
68 | if (part == null) | 119 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) |
69 | return; | 120 | return; |
70 | 121 | ||
71 | SceneObjectGroup grp = part.ParentGroup; | 122 | SceneObjectGroup grp = part.ParentGroup; |
72 | 123 | ||
124 | if (radius == 0) | ||
125 | radius = MaxDistance; | ||
126 | |||
73 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 127 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
74 | { | 128 | { |
75 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 129 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
76 | if (dis > 100.0) // Max audio distance | 130 | if (dis > MaxDistance) // Max audio distance |
77 | return; | 131 | return; |
78 | 132 | ||
79 | if (grp.IsAttachment) | 133 | if (grp.IsAttachment) |
@@ -86,23 +140,21 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
86 | } | 140 | } |
87 | 141 | ||
88 | // Scale by distance | 142 | // Scale by distance |
89 | if (radius == 0) | 143 | double thisSpGain = gain * ((radius - dis) / radius); |
90 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | ||
91 | else | ||
92 | gain = (float)((double)gain * ((radius - dis) / radius)); | ||
93 | 144 | ||
94 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 145 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, |
146 | ownerID, (float)thisSpGain, flags); | ||
95 | }); | 147 | }); |
96 | } | 148 | } |
97 | 149 | ||
98 | public virtual void TriggerSound( | 150 | public virtual void TriggerSound( |
99 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | 151 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
100 | { | 152 | { |
101 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | 153 | SceneObjectPart part; |
102 | if (part == null) | 154 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) |
103 | { | 155 | { |
104 | ScenePresence sp; | 156 | ScenePresence sp; |
105 | if (!m_scene.TryGetScenePresence(objectID, out sp)) | 157 | if (!m_scene.TryGetScenePresence(ownerID, out sp)) |
106 | return; | 158 | return; |
107 | } | 159 | } |
108 | else | 160 | else |
@@ -116,24 +168,207 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
116 | } | 168 | } |
117 | } | 169 | } |
118 | 170 | ||
171 | if (radius == 0) | ||
172 | radius = MaxDistance; | ||
173 | |||
119 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 174 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
120 | { | 175 | { |
121 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 176 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
122 | 177 | ||
123 | if (dis > 100.0) // Max audio distance | 178 | if (dis > MaxDistance) // Max audio distance |
124 | return; | 179 | return; |
125 | 180 | ||
126 | float thisSpGain; | ||
127 | |||
128 | // Scale by distance | 181 | // Scale by distance |
129 | if (radius == 0) | 182 | double thisSpGain = gain * ((radius - dis) / radius); |
130 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 183 | |
184 | sp.ControllingClient.SendTriggeredSound(soundId, ownerID, | ||
185 | objectID, parentID, handle, position, | ||
186 | (float)thisSpGain); | ||
187 | }); | ||
188 | } | ||
189 | |||
190 | public virtual void StopSound(UUID objectID) | ||
191 | { | ||
192 | SceneObjectPart m_host; | ||
193 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) | ||
194 | return; | ||
195 | |||
196 | StopSound(m_host); | ||
197 | } | ||
198 | |||
199 | private static void StopSound(SceneObjectPart m_host) | ||
200 | { | ||
201 | m_host.AdjustSoundGain(0); | ||
202 | // Xantor 20080528: Clear prim data of sound instead | ||
203 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | ||
204 | { | ||
205 | if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) | ||
206 | { | ||
207 | foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) | ||
208 | { | ||
209 | part.Sound = UUID.Zero; | ||
210 | part.SoundFlags = 1 << 5; | ||
211 | part.SoundRadius = 0; | ||
212 | part.ScheduleFullUpdate(); | ||
213 | part.SendFullUpdateToAllClients(); | ||
214 | } | ||
215 | m_host.ParentGroup.LoopSoundMasterPrim = null; | ||
216 | m_host.ParentGroup.LoopSoundSlavePrims.Clear(); | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | m_host.Sound = UUID.Zero; | ||
221 | m_host.SoundFlags = 1 << 5; | ||
222 | m_host.SoundRadius = 0; | ||
223 | m_host.ScheduleFullUpdate(); | ||
224 | m_host.SendFullUpdateToAllClients(); | ||
225 | } | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | m_host.Sound = UUID.Zero; | ||
230 | m_host.SoundFlags = 1 << 5; | ||
231 | m_host.SoundRadius = 0; | ||
232 | m_host.ScheduleFullUpdate(); | ||
233 | m_host.SendFullUpdateToAllClients(); | ||
234 | } | ||
235 | } | ||
236 | |||
237 | public virtual void PreloadSound(UUID objectID, UUID soundID, float radius) | ||
238 | { | ||
239 | SceneObjectPart part; | ||
240 | if (soundID == UUID.Zero | ||
241 | || !m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
242 | { | ||
243 | return; | ||
244 | } | ||
245 | |||
246 | if (radius == 0) | ||
247 | radius = MaxDistance; | ||
248 | |||
249 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
250 | { | ||
251 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance)) | ||
252 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
253 | }); | ||
254 | } | ||
255 | |||
256 | // Xantor 20080528 we should do this differently. | ||
257 | // 1) apply the sound to the object | ||
258 | // 2) schedule full update | ||
259 | // just sending the sound out once doesn't work so well when other avatars come in view later on | ||
260 | // or when the prim gets moved, changed, sat on, whatever | ||
261 | // see large number of mantises (mantes?) | ||
262 | // 20080530 Updated to remove code duplication | ||
263 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | ||
264 | public void LoopSound(UUID objectID, UUID soundID, | ||
265 | double volume, double radius, bool isMaster) | ||
266 | { | ||
267 | SceneObjectPart m_host; | ||
268 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) | ||
269 | return; | ||
270 | |||
271 | if (isMaster) | ||
272 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | ||
273 | |||
274 | if (m_host.Sound != UUID.Zero) | ||
275 | StopSound(m_host); | ||
276 | |||
277 | m_host.Sound = soundID; | ||
278 | m_host.SoundGain = volume; | ||
279 | m_host.SoundFlags = 1; // looping | ||
280 | m_host.SoundRadius = radius; | ||
281 | |||
282 | m_host.ScheduleFullUpdate(); | ||
283 | m_host.SendFullUpdateToAllClients(); | ||
284 | } | ||
285 | |||
286 | public void SendSound(UUID objectID, UUID soundID, double volume, | ||
287 | bool triggered, byte flags, float radius, bool useMaster, | ||
288 | bool isMaster) | ||
289 | { | ||
290 | if (soundID == UUID.Zero) | ||
291 | return; | ||
292 | |||
293 | SceneObjectPart part; | ||
294 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
295 | return; | ||
296 | |||
297 | volume = Util.Clip((float)volume, 0, 1); | ||
298 | |||
299 | UUID parentID = part.ParentGroup.UUID; | ||
300 | |||
301 | Vector3 position = part.AbsolutePosition; // region local | ||
302 | ulong regionHandle = m_scene.RegionInfo.RegionHandle; | ||
303 | |||
304 | if (useMaster) | ||
305 | { | ||
306 | if (isMaster) | ||
307 | { | ||
308 | if (triggered) | ||
309 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
310 | else | ||
311 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
312 | part.ParentGroup.PlaySoundMasterPrim = part; | ||
313 | if (triggered) | ||
314 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
315 | else | ||
316 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
317 | foreach (SceneObjectPart prim in part.ParentGroup.PlaySoundSlavePrims) | ||
318 | { | ||
319 | position = prim.AbsolutePosition; // region local | ||
320 | if (triggered) | ||
321 | TriggerSound(soundID, part.OwnerID, prim.UUID, parentID, volume, position, regionHandle, radius); | ||
322 | else | ||
323 | PlayAttachedSound(soundID, part.OwnerID, prim.UUID, volume, position, flags, radius); | ||
324 | } | ||
325 | part.ParentGroup.PlaySoundSlavePrims.Clear(); | ||
326 | part.ParentGroup.PlaySoundMasterPrim = null; | ||
327 | } | ||
131 | else | 328 | else |
132 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); | 329 | { |
330 | part.ParentGroup.PlaySoundSlavePrims.Add(part); | ||
331 | } | ||
332 | } | ||
333 | else | ||
334 | { | ||
335 | if (triggered) | ||
336 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
337 | else | ||
338 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
339 | } | ||
340 | } | ||
133 | 341 | ||
134 | sp.ControllingClient.SendTriggeredSound( | 342 | public void TriggerSoundLimited(UUID objectID, UUID sound, |
135 | soundId, ownerID, objectID, parentID, handle, position, thisSpGain); | 343 | double volume, Vector3 min, Vector3 max) |
344 | { | ||
345 | if (sound == UUID.Zero) | ||
346 | return; | ||
347 | |||
348 | SceneObjectPart part; | ||
349 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
350 | return; | ||
351 | |||
352 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
353 | { | ||
354 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, | ||
355 | part.AbsolutePosition); | ||
356 | |||
357 | if (dis > MaxDistance) // Max audio distance | ||
358 | return; | ||
359 | else if (!Util.IsInsideBox(sp.AbsolutePosition, min, max)) | ||
360 | return; | ||
361 | |||
362 | // Scale by distance | ||
363 | double thisSpGain = volume * ((MaxDistance - dis) / MaxDistance); | ||
364 | |||
365 | sp.ControllingClient.SendTriggeredSound(sound, part.OwnerID, | ||
366 | part.UUID, part.ParentGroup.UUID, | ||
367 | m_scene.RegionInfo.RegionHandle, | ||
368 | part.AbsolutePosition, (float)thisSpGain); | ||
136 | }); | 369 | }); |
137 | } | 370 | } |
371 | |||
372 | #endregion | ||
138 | } | 373 | } |
139 | } | 374 | } |
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index 9a954b8..a321c09 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using log4net; | 31 | using log4net; |
32 | using Mono.Addins; | ||
32 | using Nini.Config; | 33 | using Nini.Config; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -37,6 +38,7 @@ using OpenSim.Region.Framework.Scenes; | |||
37 | 38 | ||
38 | namespace OpenSim.Region.CoreModules | 39 | namespace OpenSim.Region.CoreModules |
39 | { | 40 | { |
41 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SunModule")] | ||
40 | public class SunModule : ISunModule | 42 | public class SunModule : ISunModule |
41 | { | 43 | { |
42 | /// <summary> | 44 | /// <summary> |
@@ -267,26 +269,17 @@ namespace OpenSim.Region.CoreModules | |||
267 | return GetCurrentSunHour() + 6.0f; | 269 | return GetCurrentSunHour() + 6.0f; |
268 | } | 270 | } |
269 | 271 | ||
270 | #region IRegion Methods | 272 | #region INonSharedRegion Methods |
271 | 273 | ||
272 | // Called immediately after the module is loaded for a given region | 274 | // Called immediately after the module is loaded for a given region |
273 | // i.e. Immediately after instance creation. | 275 | // i.e. Immediately after instance creation. |
274 | public void Initialise(Scene scene, IConfigSource config) | 276 | public void Initialise(IConfigSource config) |
275 | { | 277 | { |
276 | m_scene = scene; | ||
277 | m_frame = 0; | 278 | m_frame = 0; |
278 | 279 | ||
279 | // This one puts an entry in the main help screen | 280 | // This one puts an entry in the main help screen |
280 | // m_scene.AddCommand("Regions", this, "sun", "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null); | 281 | // m_scene.AddCommand("Regions", this, "sun", "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null); |
281 | 282 | ||
282 | // This one enables the ability to type just "sun" without any parameters | ||
283 | // m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand); | ||
284 | foreach (KeyValuePair<string, string> kvp in GetParamList()) | ||
285 | { | ||
286 | string sunCommand = string.Format("sun {0}", kvp.Key); | ||
287 | m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand); | ||
288 | } | ||
289 | |||
290 | TimeZone local = TimeZone.CurrentTimeZone; | 283 | TimeZone local = TimeZone.CurrentTimeZone; |
291 | TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; | 284 | TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; |
292 | m_log.DebugFormat("[SUN]: localtime offset is {0}", TicksUTCOffset); | 285 | m_log.DebugFormat("[SUN]: localtime offset is {0}", TicksUTCOffset); |
@@ -358,15 +351,6 @@ namespace OpenSim.Region.CoreModules | |||
358 | HorizonShift = m_HorizonShift; // Z axis translation | 351 | HorizonShift = m_HorizonShift; // Z axis translation |
359 | // HoursToRadians = (SunCycle/24)*VWTimeRatio; | 352 | // HoursToRadians = (SunCycle/24)*VWTimeRatio; |
360 | 353 | ||
361 | // Insert our event handling hooks | ||
362 | |||
363 | scene.EventManager.OnFrame += SunUpdate; | ||
364 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | ||
365 | scene.EventManager.OnEstateToolsSunUpdate += EstateToolsSunUpdate; | ||
366 | scene.EventManager.OnGetCurrentTimeAsLindenSunHour += GetCurrentTimeAsLindenSunHour; | ||
367 | |||
368 | ready = true; | ||
369 | |||
370 | m_log.Debug("[SUN]: Mode is " + m_RegionMode); | 354 | m_log.Debug("[SUN]: Mode is " + m_RegionMode); |
371 | m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days"); | 355 | m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days"); |
372 | m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift); | 356 | m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift); |
@@ -376,14 +360,37 @@ namespace OpenSim.Region.CoreModules | |||
376 | break; | 360 | break; |
377 | } | 361 | } |
378 | 362 | ||
379 | scene.RegisterModuleInterface<ISunModule>(this); | ||
380 | } | 363 | } |
381 | 364 | ||
382 | public void PostInitialise() | 365 | public Type ReplaceableInterface |
383 | { | 366 | { |
367 | get { return null; } | ||
384 | } | 368 | } |
385 | 369 | ||
386 | public void Close() | 370 | public void AddRegion(Scene scene) |
371 | { | ||
372 | m_scene = scene; | ||
373 | // Insert our event handling hooks | ||
374 | |||
375 | scene.EventManager.OnFrame += SunUpdate; | ||
376 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | ||
377 | scene.EventManager.OnEstateToolsSunUpdate += EstateToolsSunUpdate; | ||
378 | scene.EventManager.OnGetCurrentTimeAsLindenSunHour += GetCurrentTimeAsLindenSunHour; | ||
379 | |||
380 | scene.RegisterModuleInterface<ISunModule>(this); | ||
381 | |||
382 | // This one enables the ability to type just "sun" without any parameters | ||
383 | // m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand); | ||
384 | foreach (KeyValuePair<string, string> kvp in GetParamList()) | ||
385 | { | ||
386 | string sunCommand = string.Format("sun {0}", kvp.Key); | ||
387 | m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand); | ||
388 | } | ||
389 | |||
390 | ready = true; | ||
391 | } | ||
392 | |||
393 | public void RemoveRegion(Scene scene) | ||
387 | { | 394 | { |
388 | ready = false; | 395 | ready = false; |
389 | 396 | ||
@@ -394,14 +401,17 @@ namespace OpenSim.Region.CoreModules | |||
394 | m_scene.EventManager.OnGetCurrentTimeAsLindenSunHour -= GetCurrentTimeAsLindenSunHour; | 401 | m_scene.EventManager.OnGetCurrentTimeAsLindenSunHour -= GetCurrentTimeAsLindenSunHour; |
395 | } | 402 | } |
396 | 403 | ||
397 | public string Name | 404 | public void RegionLoaded(Scene scene) |
398 | { | 405 | { |
399 | get { return "SunModule"; } | ||
400 | } | 406 | } |
401 | 407 | ||
402 | public bool IsSharedModule | 408 | public void Close() |
403 | { | 409 | { |
404 | get { return false; } | 410 | } |
411 | |||
412 | public string Name | ||
413 | { | ||
414 | get { return "SunModule"; } | ||
405 | } | 415 | } |
406 | 416 | ||
407 | #endregion | 417 | #endregion |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 402b9fb..33aabe4 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -33,6 +33,7 @@ using System.Net; | |||
33 | using log4net; | 33 | using log4net; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using Mono.Addins; | ||
36 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
37 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | 38 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
38 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; | 39 | using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; |
@@ -43,6 +44,7 @@ using OpenSim.Region.Framework.Scenes; | |||
43 | 44 | ||
44 | namespace OpenSim.Region.CoreModules.World.Terrain | 45 | namespace OpenSim.Region.CoreModules.World.Terrain |
45 | { | 46 | { |
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TerrainModule")] | ||
46 | public class TerrainModule : INonSharedRegionModule, ICommandableModule, ITerrainModule | 48 | public class TerrainModule : INonSharedRegionModule, ICommandableModule, ITerrainModule |
47 | { | 49 | { |
48 | #region StandardTerrainEffects enum | 50 | #region StandardTerrainEffects enum |
@@ -414,6 +416,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
414 | private void LoadPlugins() | 416 | private void LoadPlugins() |
415 | { | 417 | { |
416 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); | 418 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); |
419 | LoadPlugins(Assembly.GetCallingAssembly()); | ||
417 | string plugineffectsPath = "Terrain"; | 420 | string plugineffectsPath = "Terrain"; |
418 | 421 | ||
419 | // Load the files in the Terrain/ dir | 422 | // Load the files in the Terrain/ dir |
@@ -427,34 +430,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
427 | try | 430 | try |
428 | { | 431 | { |
429 | Assembly library = Assembly.LoadFrom(file); | 432 | Assembly library = Assembly.LoadFrom(file); |
430 | foreach (Type pluginType in library.GetTypes()) | 433 | LoadPlugins(library); |
431 | { | 434 | } |
432 | try | 435 | catch (BadImageFormatException) |
433 | { | 436 | { |
434 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | 437 | } |
435 | continue; | 438 | } |
439 | } | ||
436 | 440 | ||
437 | string typeName = pluginType.Name; | 441 | private void LoadPlugins(Assembly library) |
442 | { | ||
443 | foreach (Type pluginType in library.GetTypes()) | ||
444 | { | ||
445 | try | ||
446 | { | ||
447 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | ||
448 | continue; | ||
438 | 449 | ||
439 | if (pluginType.GetInterface("ITerrainEffect", false) != null) | 450 | string typeName = pluginType.Name; |
440 | { | ||
441 | ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); | ||
442 | 451 | ||
443 | InstallPlugin(typeName, terEffect); | 452 | if (pluginType.GetInterface("ITerrainEffect", false) != null) |
444 | } | 453 | { |
445 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) | 454 | ITerrainEffect terEffect = (ITerrainEffect)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
446 | { | 455 | |
447 | ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); | 456 | InstallPlugin(typeName, terEffect); |
448 | m_loaders[terLoader.FileExtension] = terLoader; | 457 | } |
449 | m_log.Info("L ... " + typeName); | 458 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) |
450 | } | 459 | { |
451 | } | 460 | ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
452 | catch (AmbiguousMatchException) | 461 | m_loaders[terLoader.FileExtension] = terLoader; |
453 | { | 462 | m_log.Info("L ... " + typeName); |
454 | } | ||
455 | } | 463 | } |
456 | } | 464 | } |
457 | catch (BadImageFormatException) | 465 | catch (AmbiguousMatchException) |
458 | { | 466 | { |
459 | } | 467 | } |
460 | } | 468 | } |
@@ -1178,7 +1186,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1178 | 1186 | ||
1179 | private void InterfaceRunPluginEffect(Object[] args) | 1187 | private void InterfaceRunPluginEffect(Object[] args) |
1180 | { | 1188 | { |
1181 | if ((string) args[0] == "list") | 1189 | string firstArg = (string)args[0]; |
1190 | if (firstArg == "list") | ||
1182 | { | 1191 | { |
1183 | m_log.Info("List of loaded plugins"); | 1192 | m_log.Info("List of loaded plugins"); |
1184 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) | 1193 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) |
@@ -1187,14 +1196,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1187 | } | 1196 | } |
1188 | return; | 1197 | return; |
1189 | } | 1198 | } |
1190 | if ((string) args[0] == "reload") | 1199 | if (firstArg == "reload") |
1191 | { | 1200 | { |
1192 | LoadPlugins(); | 1201 | LoadPlugins(); |
1193 | return; | 1202 | return; |
1194 | } | 1203 | } |
1195 | if (m_plugineffects.ContainsKey((string) args[0])) | 1204 | if (m_plugineffects.ContainsKey(firstArg)) |
1196 | { | 1205 | { |
1197 | m_plugineffects[(string) args[0]].RunEffect(m_channel); | 1206 | m_plugineffects[firstArg].RunEffect(m_channel); |
1198 | CheckForTerrainUpdates(); | 1207 | CheckForTerrainUpdates(); |
1199 | } | 1208 | } |
1200 | else | 1209 | else |
diff --git a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs index f5f35bb..3f5d375 100644 --- a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs +++ b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs | |||
@@ -28,15 +28,17 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using log4net; | 30 | using log4net; |
31 | using Mono.Addins; | ||
31 | using Nini.Config; | 32 | using Nini.Config; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
35 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
36 | 37 | ||
37 | namespace OpenSim.Region.CoreModules.Avatar.Vegetation | 38 | namespace OpenSim.Region.CoreModules.World.Vegetation |
38 | { | 39 | { |
39 | public class VegetationModule : IRegionModule, IVegetationModule | 40 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "VegetationModule")] |
41 | public class VegetationModule : INonSharedRegionModule, IVegetationModule | ||
40 | { | 42 | { |
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 44 | ||
@@ -45,16 +47,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation | |||
45 | protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree }; | 47 | protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree }; |
46 | public PCode[] CreationCapabilities { get { return creationCapabilities; } } | 48 | public PCode[] CreationCapabilities { get { return creationCapabilities; } } |
47 | 49 | ||
48 | public void Initialise(Scene scene, IConfigSource source) | 50 | public void Initialise(IConfigSource source) |
51 | { | ||
52 | } | ||
53 | |||
54 | public void AddRegion(Scene scene) | ||
49 | { | 55 | { |
50 | m_scene = scene; | 56 | m_scene = scene; |
51 | m_scene.RegisterModuleInterface<IVegetationModule>(this); | 57 | m_scene.RegisterModuleInterface<IVegetationModule>(this); |
52 | } | 58 | } |
53 | 59 | ||
54 | public void PostInitialise() {} | 60 | public void RemoveRegion(Scene scene) |
61 | { | ||
62 | m_scene.UnregisterModuleInterface<IVegetationModule>(this); | ||
63 | } | ||
64 | |||
55 | public void Close() {} | 65 | public void Close() {} |
56 | public string Name { get { return "Vegetation Module"; } } | 66 | public string Name { get { return "Vegetation Module"; } } |
57 | public bool IsSharedModule { get { return false; } } | 67 | |
68 | public Type ReplaceableInterface | ||
69 | { | ||
70 | get { return null; } | ||
71 | } | ||
72 | |||
73 | public void RegionLoaded(Scene scene) | ||
74 | { | ||
75 | } | ||
58 | 76 | ||
59 | public SceneObjectGroup AddTree( | 77 | public SceneObjectGroup AddTree( |
60 | UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree) | 78 | UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree) |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 3c48d07..7ef44db 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -35,6 +35,7 @@ using CSJ2K; | |||
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using log4net; | 36 | using log4net; |
37 | using Rednettle.Warp3D; | 37 | using Rednettle.Warp3D; |
38 | using Mono.Addins; | ||
38 | using OpenMetaverse; | 39 | using OpenMetaverse; |
39 | using OpenMetaverse.Imaging; | 40 | using OpenMetaverse.Imaging; |
40 | using OpenMetaverse.Rendering; | 41 | using OpenMetaverse.Rendering; |
@@ -49,6 +50,7 @@ using WarpRenderer = global::Warp3D.Warp3D; | |||
49 | 50 | ||
50 | namespace OpenSim.Region.CoreModules.World.Warp3DMap | 51 | namespace OpenSim.Region.CoreModules.World.Warp3DMap |
51 | { | 52 | { |
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "Warp3DImageModule")] | ||
52 | public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule | 54 | public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule |
53 | { | 55 | { |
54 | private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3"); | 56 | private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3"); |
@@ -66,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
66 | private Bitmap lastImage = null; | 68 | private Bitmap lastImage = null; |
67 | private DateTime lastImageTime = DateTime.MinValue; | 69 | private DateTime lastImageTime = DateTime.MinValue; |
68 | 70 | ||
69 | #region IRegionModule Members | 71 | #region Region Module interface |
70 | 72 | ||
71 | public void Initialise(IConfigSource source) | 73 | public void Initialise(IConfigSource source) |
72 | { | 74 | { |
@@ -222,6 +224,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); | 224 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); |
223 | } | 225 | } |
224 | 226 | ||
227 | // XXX: It shouldn't really be necesary to force a GC here as one should occur anyway pretty shortly | ||
228 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory | ||
229 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating | ||
230 | // this map tile simply takes a lot of memory. | ||
231 | GC.Collect(); | ||
232 | m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); | ||
233 | |||
225 | return bitmap; | 234 | return bitmap; |
226 | } | 235 | } |
227 | 236 | ||
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs index 9d47e19..6af4050 100644 --- a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs +++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs | |||
@@ -31,12 +31,14 @@ using System.Reflection; | |||
31 | 31 | ||
32 | using log4net; | 32 | using log4net; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using Mono.Addins; | ||
34 | 35 | ||
35 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.CoreModules.World.Wind; | 37 | using OpenSim.Region.CoreModules.World.Wind; |
37 | 38 | ||
38 | namespace OpenSim.Region.CoreModules.World.Wind.Plugins | 39 | namespace OpenSim.Region.CoreModules.World.Wind.Plugins |
39 | { | 40 | { |
41 | [Extension(Path = "/OpenSim/WindModule", NodeName = "WindModel", Id = "ConfigurableWind")] | ||
40 | class ConfigurableWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin | 42 | class ConfigurableWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin |
41 | { | 43 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs index 071e20b..fcb0c10 100644 --- a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs +++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs | |||
@@ -29,11 +29,13 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | 30 | ||
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using Mono.Addins; | ||
32 | 33 | ||
33 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
34 | 35 | ||
35 | namespace OpenSim.Region.CoreModules.World.Wind.Plugins | 36 | namespace OpenSim.Region.CoreModules.World.Wind.Plugins |
36 | { | 37 | { |
38 | [Extension(Path = "/OpenSim/WindModule", NodeName = "WindModel", Id = "SimpleRandomWind")] | ||
37 | class SimpleRandomWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin | 39 | class SimpleRandomWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin |
38 | { | 40 | { |
39 | private Vector2[] m_windSpeeds = new Vector2[16 * 16]; | 41 | private Vector2[] m_windSpeeds = new Vector2[16 * 16]; |
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs index 7b6fbda..fd8e2b4 100644 --- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs +++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs | |||
@@ -40,6 +40,7 @@ using OpenSim.Region.CoreModules.World.Wind; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules | 41 | namespace OpenSim.Region.CoreModules |
42 | { | 42 | { |
43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WindModule")] | ||
43 | public class WindModule : IWindModule | 44 | public class WindModule : IWindModule |
44 | { | 45 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -52,31 +53,31 @@ namespace OpenSim.Region.CoreModules | |||
52 | private bool m_ready = false; | 53 | private bool m_ready = false; |
53 | 54 | ||
54 | private bool m_enabled = false; | 55 | private bool m_enabled = false; |
55 | 56 | private IConfig m_windConfig; | |
56 | private IWindModelPlugin m_activeWindPlugin = null; | 57 | private IWindModelPlugin m_activeWindPlugin = null; |
57 | private const string m_dWindPluginName = "SimpleRandomWind"; | 58 | private string m_dWindPluginName = "SimpleRandomWind"; |
58 | private Dictionary<string, IWindModelPlugin> m_availableWindPlugins = new Dictionary<string, IWindModelPlugin>(); | 59 | private Dictionary<string, IWindModelPlugin> m_availableWindPlugins = new Dictionary<string, IWindModelPlugin>(); |
59 | 60 | ||
60 | // Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m | 61 | // Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m |
61 | private Vector2[] windSpeeds = new Vector2[16 * 16]; | 62 | private Vector2[] windSpeeds = new Vector2[16 * 16]; |
62 | 63 | ||
63 | #region IRegion Methods | 64 | #region INonSharedRegionModule Methods |
64 | 65 | ||
65 | public void Initialise(Scene scene, IConfigSource config) | 66 | public void Initialise(IConfigSource config) |
66 | { | 67 | { |
67 | IConfig windConfig = config.Configs["Wind"]; | 68 | m_windConfig = config.Configs["Wind"]; |
68 | string desiredWindPlugin = m_dWindPluginName; | 69 | string desiredWindPlugin = m_dWindPluginName; |
69 | 70 | ||
70 | if (windConfig != null) | 71 | if (m_windConfig != null) |
71 | { | 72 | { |
72 | m_enabled = windConfig.GetBoolean("enabled", true); | 73 | m_enabled = m_windConfig.GetBoolean("enabled", true); |
73 | 74 | ||
74 | m_frameUpdateRate = windConfig.GetInt("wind_update_rate", 150); | 75 | m_frameUpdateRate = m_windConfig.GetInt("wind_update_rate", 150); |
75 | 76 | ||
76 | // Determine which wind model plugin is desired | 77 | // Determine which wind model plugin is desired |
77 | if (windConfig.Contains("wind_plugin")) | 78 | if (m_windConfig.Contains("wind_plugin")) |
78 | { | 79 | { |
79 | desiredWindPlugin = windConfig.GetString("wind_plugin"); | 80 | m_dWindPluginName = m_windConfig.GetString("wind_plugin", m_dWindPluginName); |
80 | } | 81 | } |
81 | } | 82 | } |
82 | 83 | ||
@@ -84,104 +85,111 @@ namespace OpenSim.Region.CoreModules | |||
84 | { | 85 | { |
85 | m_log.InfoFormat("[WIND] Enabled with an update rate of {0} frames.", m_frameUpdateRate); | 86 | m_log.InfoFormat("[WIND] Enabled with an update rate of {0} frames.", m_frameUpdateRate); |
86 | 87 | ||
87 | m_scene = scene; | 88 | } |
88 | m_frame = 0; | ||
89 | |||
90 | // Register all the Wind Model Plug-ins | ||
91 | foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false)) | ||
92 | { | ||
93 | m_log.InfoFormat("[WIND] Found Plugin: {0}", windPlugin.Name); | ||
94 | m_availableWindPlugins.Add(windPlugin.Name, windPlugin); | ||
95 | } | ||
96 | 89 | ||
97 | // Check for desired plugin | 90 | } |
98 | if (m_availableWindPlugins.ContainsKey(desiredWindPlugin)) | ||
99 | { | ||
100 | m_activeWindPlugin = m_availableWindPlugins[desiredWindPlugin]; | ||
101 | 91 | ||
102 | m_log.InfoFormat("[WIND] {0} plugin found, initializing.", desiredWindPlugin); | 92 | public void AddRegion(Scene scene) |
93 | { | ||
94 | if (!m_enabled) | ||
95 | return; | ||
103 | 96 | ||
104 | if (windConfig != null) | 97 | m_scene = scene; |
105 | { | 98 | m_frame = 0; |
106 | m_activeWindPlugin.Initialise(); | ||
107 | m_activeWindPlugin.WindConfig(m_scene, windConfig); | ||
108 | } | ||
109 | } | ||
110 | 99 | ||
100 | // Register all the Wind Model Plug-ins | ||
101 | foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false)) | ||
102 | { | ||
103 | m_log.InfoFormat("[WIND] Found Plugin: {0}", windPlugin.Name); | ||
104 | m_availableWindPlugins.Add(windPlugin.Name, windPlugin); | ||
105 | } | ||
111 | 106 | ||
112 | // if the plug-in wasn't found, default to no wind. | 107 | // Check for desired plugin |
113 | if (m_activeWindPlugin == null) | 108 | if (m_availableWindPlugins.ContainsKey(m_dWindPluginName)) |
114 | { | 109 | { |
115 | m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", desiredWindPlugin); | 110 | m_activeWindPlugin = m_availableWindPlugins[m_dWindPluginName]; |
116 | m_log.ErrorFormat("[WIND] Defaulting to no wind."); | ||
117 | } | ||
118 | 111 | ||
119 | // This one puts an entry in the main help screen | 112 | m_log.InfoFormat("[WIND] {0} plugin found, initializing.", m_dWindPluginName); |
120 | // m_scene.AddCommand("Regions", this, "wind", "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null); | ||
121 | |||
122 | // This one enables the ability to type just the base command without any parameters | ||
123 | // m_scene.AddCommand("Regions", this, "wind", "", "", HandleConsoleCommand); | ||
124 | 113 | ||
125 | // Get a list of the parameters for each plugin | 114 | if (m_windConfig != null) |
126 | foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values) | ||
127 | { | 115 | { |
128 | // m_scene.AddCommand("Regions", this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand); | 116 | m_activeWindPlugin.Initialise(); |
129 | m_scene.AddCommand( | 117 | m_activeWindPlugin.WindConfig(m_scene, m_windConfig); |
130 | "Regions", | ||
131 | this, | ||
132 | "wind base wind_update_rate", | ||
133 | "wind base wind_update_rate [<value>]", | ||
134 | "Get or set the wind update rate.", | ||
135 | "", | ||
136 | HandleConsoleBaseCommand); | ||
137 | |||
138 | foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams()) | ||
139 | { | ||
140 | string windCommand = String.Format("wind {0} {1}", windPlugin.Name, kvp.Key); | ||
141 | m_scene.AddCommand("Regions", this, windCommand, string.Format("{0} [<value>]", windCommand), kvp.Value, "", HandleConsoleParamCommand); | ||
142 | } | ||
143 | } | 118 | } |
119 | } | ||
144 | 120 | ||
145 | // Register event handlers for when Avatars enter the region, and frame ticks | ||
146 | m_scene.EventManager.OnFrame += WindUpdate; | ||
147 | m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion; | ||
148 | 121 | ||
149 | // Register the wind module | 122 | // if the plug-in wasn't found, default to no wind. |
150 | m_scene.RegisterModuleInterface<IWindModule>(this); | 123 | if (m_activeWindPlugin == null) |
124 | { | ||
125 | m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", m_dWindPluginName); | ||
126 | m_log.ErrorFormat("[WIND] Defaulting to no wind."); | ||
127 | } | ||
151 | 128 | ||
152 | // Generate initial wind values | 129 | // This one puts an entry in the main help screen |
153 | GenWindPos(); | 130 | // m_scene.AddCommand("Regions", this, "wind", "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null); |
154 | 131 | ||
155 | // Mark Module Ready for duty | 132 | // This one enables the ability to type just the base command without any parameters |
156 | m_ready = true; | 133 | // m_scene.AddCommand("Regions", this, "wind", "", "", HandleConsoleCommand); |
157 | 134 | ||
135 | // Get a list of the parameters for each plugin | ||
136 | foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values) | ||
137 | { | ||
138 | // m_scene.AddCommand("Regions", this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand); | ||
139 | m_scene.AddCommand( | ||
140 | "Regions", | ||
141 | this, | ||
142 | "wind base wind_update_rate", | ||
143 | "wind base wind_update_rate [<value>]", | ||
144 | "Get or set the wind update rate.", | ||
145 | "", | ||
146 | HandleConsoleBaseCommand); | ||
147 | |||
148 | foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams()) | ||
149 | { | ||
150 | string windCommand = String.Format("wind {0} {1}", windPlugin.Name, kvp.Key); | ||
151 | m_scene.AddCommand("Regions", this, windCommand, string.Format("{0} [<value>]", windCommand), kvp.Value, "", HandleConsoleParamCommand); | ||
152 | } | ||
158 | } | 153 | } |
159 | 154 | ||
160 | } | 155 | // Register event handlers for when Avatars enter the region, and frame ticks |
156 | m_scene.EventManager.OnFrame += WindUpdate; | ||
157 | m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion; | ||
161 | 158 | ||
162 | public void PostInitialise() | 159 | // Register the wind module |
163 | { | 160 | m_scene.RegisterModuleInterface<IWindModule>(this); |
161 | |||
162 | // Generate initial wind values | ||
163 | GenWindPos(); | ||
164 | |||
165 | // Mark Module Ready for duty | ||
166 | m_ready = true; | ||
164 | } | 167 | } |
165 | 168 | ||
166 | public void Close() | 169 | public void RemoveRegion(Scene scene) |
167 | { | 170 | { |
168 | if (m_enabled) | 171 | if (!m_enabled) |
172 | return; | ||
173 | |||
174 | m_ready = false; | ||
175 | |||
176 | // REVIEW: If a region module is closed, is there a possibility that it'll re-open/initialize ?? | ||
177 | m_activeWindPlugin = null; | ||
178 | foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values) | ||
169 | { | 179 | { |
170 | m_ready = false; | 180 | windPlugin.Dispose(); |
181 | } | ||
171 | 182 | ||
172 | // REVIEW: If a region module is closed, is there a possibility that it'll re-open/initialize ?? | 183 | m_availableWindPlugins.Clear(); |
173 | m_activeWindPlugin = null; | ||
174 | foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values) | ||
175 | { | ||
176 | windPlugin.Dispose(); | ||
177 | } | ||
178 | 184 | ||
179 | m_availableWindPlugins.Clear(); | 185 | // Remove our hooks |
186 | m_scene.EventManager.OnFrame -= WindUpdate; | ||
187 | m_scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion; | ||
180 | 188 | ||
181 | // Remove our hooks | 189 | } |
182 | m_scene.EventManager.OnFrame -= WindUpdate; | 190 | |
183 | m_scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion; | 191 | public void Close() |
184 | } | 192 | { |
185 | } | 193 | } |
186 | 194 | ||
187 | public string Name | 195 | public string Name |
@@ -189,11 +197,14 @@ namespace OpenSim.Region.CoreModules | |||
189 | get { return "WindModule"; } | 197 | get { return "WindModule"; } |
190 | } | 198 | } |
191 | 199 | ||
192 | public bool IsSharedModule | 200 | public Type ReplaceableInterface |
193 | { | 201 | { |
194 | get { return false; } | 202 | get { return null; } |
195 | } | 203 | } |
196 | 204 | ||
205 | public void RegionLoaded(Scene scene) | ||
206 | { | ||
207 | } | ||
197 | 208 | ||
198 | #endregion | 209 | #endregion |
199 | 210 | ||
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index 2417b1a..4c96a50 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -24,11 +24,13 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | ||
27 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
28 | using System.Reflection; | 29 | using System.Reflection; |
29 | using log4net; | 30 | using log4net; |
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using Mono.Addins; | ||
32 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
33 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
@@ -37,16 +39,22 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
37 | 39 | ||
38 | namespace OpenSim.Region.CoreModules.World.WorldMap | 40 | namespace OpenSim.Region.CoreModules.World.WorldMap |
39 | { | 41 | { |
40 | public class MapSearchModule : IRegionModule | 42 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapSearchModule")] |
43 | public class MapSearchModule : ISharedRegionModule | ||
41 | { | 44 | { |
42 | private static readonly ILog m_log = | 45 | private static readonly ILog m_log = |
43 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 47 | ||
45 | Scene m_scene = null; // only need one for communication with GridService | 48 | Scene m_scene = null; // only need one for communication with GridService |
46 | List<Scene> m_scenes = new List<Scene>(); | 49 | List<Scene> m_scenes = new List<Scene>(); |
50 | List<UUID> m_Clients; | ||
47 | 51 | ||
48 | #region IRegionModule Members | 52 | #region ISharedRegionModule Members |
49 | public void Initialise(Scene scene, IConfigSource source) | 53 | public void Initialise(IConfigSource source) |
54 | { | ||
55 | } | ||
56 | |||
57 | public void AddRegion(Scene scene) | ||
50 | { | 58 | { |
51 | if (m_scene == null) | 59 | if (m_scene == null) |
52 | { | 60 | { |
@@ -55,6 +63,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
55 | 63 | ||
56 | m_scenes.Add(scene); | 64 | m_scenes.Add(scene); |
57 | scene.EventManager.OnNewClient += OnNewClient; | 65 | scene.EventManager.OnNewClient += OnNewClient; |
66 | m_Clients = new List<UUID>(); | ||
67 | } | ||
68 | |||
69 | public void RemoveRegion(Scene scene) | ||
70 | { | ||
71 | m_scenes.Remove(scene); | ||
72 | if (m_scene == scene && m_scenes.Count > 0) | ||
73 | m_scene = m_scenes[0]; | ||
74 | |||
75 | scene.EventManager.OnNewClient -= OnNewClient; | ||
58 | } | 76 | } |
59 | 77 | ||
60 | public void PostInitialise() | 78 | public void PostInitialise() |
@@ -72,16 +90,40 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
72 | get { return "MapSearchModule"; } | 90 | get { return "MapSearchModule"; } |
73 | } | 91 | } |
74 | 92 | ||
75 | public bool IsSharedModule | 93 | public Type ReplaceableInterface |
76 | { | 94 | { |
77 | get { return true; } | 95 | get { return null; } |
78 | } | 96 | } |
79 | 97 | ||
98 | public void RegionLoaded(Scene scene) | ||
99 | { | ||
100 | } | ||
80 | #endregion | 101 | #endregion |
81 | 102 | ||
82 | private void OnNewClient(IClientAPI client) | 103 | private void OnNewClient(IClientAPI client) |
83 | { | 104 | { |
84 | client.OnMapNameRequest += OnMapNameRequest; | 105 | client.OnMapNameRequest += OnMapNameRequestHandler; |
106 | } | ||
107 | |||
108 | private void OnMapNameRequestHandler(IClientAPI remoteClient, string mapName, uint flags) | ||
109 | { | ||
110 | lock (m_Clients) | ||
111 | { | ||
112 | if (m_Clients.Contains(remoteClient.AgentId)) | ||
113 | return; | ||
114 | |||
115 | m_Clients.Add(remoteClient.AgentId); | ||
116 | } | ||
117 | |||
118 | try | ||
119 | { | ||
120 | OnMapNameRequest(remoteClient, mapName, flags); | ||
121 | } | ||
122 | finally | ||
123 | { | ||
124 | lock (m_Clients) | ||
125 | m_Clients.Remove(remoteClient.AgentId); | ||
126 | } | ||
85 | } | 127 | } |
86 | 128 | ||
87 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) | 129 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) |
@@ -175,6 +217,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
175 | }); | 217 | }); |
176 | } | 218 | } |
177 | 219 | ||
220 | private void AddFinalBlock(List<MapBlockData> blocks) | ||
221 | { | ||
222 | // final block, closing the search result | ||
223 | MapBlockData data = new MapBlockData(); | ||
224 | data.Agents = 0; | ||
225 | data.Access = 255; | ||
226 | data.MapImageId = UUID.Zero; | ||
227 | data.Name = ""; | ||
228 | data.RegionFlags = 0; | ||
229 | data.WaterHeight = 0; // not used | ||
230 | data.X = 0; | ||
231 | data.Y = 0; | ||
232 | blocks.Add(data); | ||
233 | } | ||
178 | // private Scene GetClientScene(IClientAPI client) | 234 | // private Scene GetClientScene(IClientAPI client) |
179 | // { | 235 | // { |
180 | // foreach (Scene s in m_scenes) | 236 | // foreach (Scene s in m_scenes) |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 26b406e..2184a59 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -40,6 +40,7 @@ using Nini.Config; | |||
40 | using OpenMetaverse; | 40 | using OpenMetaverse; |
41 | using OpenMetaverse.Imaging; | 41 | using OpenMetaverse.Imaging; |
42 | using OpenMetaverse.StructuredData; | 42 | using OpenMetaverse.StructuredData; |
43 | using Mono.Addins; | ||
43 | using OpenSim.Framework; | 44 | using OpenSim.Framework; |
44 | using OpenSim.Framework.Capabilities; | 45 | using OpenSim.Framework.Capabilities; |
45 | using OpenSim.Framework.Monitoring; | 46 | using OpenSim.Framework.Monitoring; |
@@ -55,6 +56,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
55 | 56 | ||
56 | namespace OpenSim.Region.CoreModules.World.WorldMap | 57 | namespace OpenSim.Region.CoreModules.World.WorldMap |
57 | { | 58 | { |
59 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WorldMapModule")] | ||
58 | public class WorldMapModule : INonSharedRegionModule, IWorldMapModule | 60 | public class WorldMapModule : INonSharedRegionModule, IWorldMapModule |
59 | { | 61 | { |
60 | private static readonly ILog m_log = | 62 | private static readonly ILog m_log = |