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-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs18
1 files changed, 1 insertions, 17 deletions
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index 94cd9cd..a5bb1a7 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -624,23 +624,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
624 TestHelpers.InMethod(); 624 TestHelpers.InMethod();
625 TestHelpers.EnableLogging(); 625 TestHelpers.EnableLogging();
626 626
627 // We need to do this to get rid of whitespace between elements. 627 SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithOtherPartsXml);
628 // TODO: Ultimately OpenSimulator xml parser should be set to ignore this but this means a bit of
629 // rejigging to replace old new XmlTextReader() with the post .NET 2.0 XmlReader.Create() calls
630 XmlDocument xdoc = new XmlDocument();
631 xdoc.LoadXml(ObjectWithOtherPartsXml);
632
633 StringBuilder sb = new StringBuilder();
634 using (StringWriter sw = new StringWriter(sb))
635 {
636 using (XmlTextWriter xtw = new XmlTextWriter(sw))
637 {
638// xtw.Formatting = Formatting.Indented;
639 xdoc.WriteTo(xtw);
640 }
641 }
642
643 SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(sb.ToString());
644 SceneObjectPart[] parts = so.Parts; 628 SceneObjectPart[] parts = so.Parts;
645 Assert.AreEqual(3, so.Parts.Length); 629 Assert.AreEqual(3, so.Parts.Length);
646 630