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-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs158
1 files changed, 158 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Console;
36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces;
40
41namespace OpenSim.Region.CoreModules.World
42{
43 public class AccessModule : ISharedRegionModule
44 {
45 private static readonly ILog m_log =
46 LogManager.GetLogger(
47 MethodBase.GetCurrentMethod().DeclaringType);
48
49 private List<Scene> m_SceneList = new List<Scene>();
50
51 public void Initialise(IConfigSource config)
52 {
53 MainConsole.Instance.Commands.AddCommand("access", true,
54 "login enable",
55 "login enable",
56 "Enable simulator logins",
57 String.Empty,
58 HandleLoginCommand);
59
60 MainConsole.Instance.Commands.AddCommand("access", true,
61 "login disable",
62 "login disable",
63 "Disable simulator logins",
64 String.Empty,
65 HandleLoginCommand);
66
67 MainConsole.Instance.Commands.AddCommand("access", true,
68 "login status",
69 "login status",
70 "Show login status",
71 String.Empty,
72 HandleLoginCommand);
73 }
74
75 public void PostInitialise()
76 {
77 }
78
79 public void Close()
80 {
81 }
82
83 public string Name
84 {
85 get { return "AccessModule"; }
86 }
87
88 public Type ReplaceableInterface
89 {
90 get { return null; }
91 }
92
93 public void AddRegion(Scene scene)
94 {
95 if (!m_SceneList.Contains(scene))
96 m_SceneList.Add(scene);
97 }
98
99 public void RemoveRegion(Scene scene)
100 {
101 m_SceneList.Remove(scene);
102 }
103
104 public void RegionLoaded(Scene scene)
105 {
106 }
107
108 public void HandleLoginCommand(string module, string[] cmd)
109 {
110 if ((Scene)MainConsole.Instance.ConsoleScene == null)
111 {
112 foreach (Scene s in m_SceneList)
113 {
114 if(!ProcessCommand(s, cmd))
115 break;
116 }
117 }
118 else
119 {
120 ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
121 }
122 }
123
124 bool ProcessCommand(Scene scene, string[] cmd)
125 {
126 if (cmd.Length < 2)
127 {
128 MainConsole.Instance.Output("Syntax: login enable|disable|status");
129 return false;
130 }
131
132 switch (cmd[1])
133 {
134 case "enable":
135 if (scene.LoginsDisabled)
136 MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
137 scene.LoginsDisabled = false;
138 break;
139 case "disable":
140 if (!scene.LoginsDisabled)
141 MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
142 scene.LoginsDisabled = true;
143 break;
144 case "status":
145 if (scene.LoginsDisabled)
146 MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
147 else
148 MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
149 break;
150 default:
151 MainConsole.Instance.Output("Syntax: login enable|disable|status");
152 return false;
153 }
154
155 return true;
156 }
157 }
158}