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-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs3
2 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 4694b14..52b4313 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -33,6 +33,7 @@ using System.Net;
33using log4net; 33using log4net;
34using Nini.Config; 34using Nini.Config;
35using OpenMetaverse; 35using OpenMetaverse;
36using Mono.Addins;
36using OpenSim.Framework; 37using OpenSim.Framework;
37using OpenSim.Region.CoreModules.Framework.InterfaceCommander; 38using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
38using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; 39using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
@@ -43,6 +44,7 @@ using OpenSim.Region.Framework.Scenes;
43 44
44namespace OpenSim.Region.CoreModules.World.Terrain 45namespace OpenSim.Region.CoreModules.World.Terrain
45{ 46{
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TerrainModule")]
46 public class TerrainModule : INonSharedRegionModule, ICommandableModule, ITerrainModule 48 public class TerrainModule : INonSharedRegionModule, ICommandableModule, ITerrainModule
47 { 49 {
48 #region StandardTerrainEffects enum 50 #region StandardTerrainEffects enum
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
index 3d4f762..be719ea 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
@@ -30,11 +30,12 @@ using NUnit.Framework;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes; 31using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Tests.Common;
33 34
34namespace OpenSim.Region.CoreModules.World.Terrain.Tests 35namespace OpenSim.Region.CoreModules.World.Terrain.Tests
35{ 36{
36 [TestFixture] 37 [TestFixture]
37 public class TerrainTest 38 public class TerrainTest : OpenSimTestCase
38 { 39 {
39 [Test] 40 [Test]
40 public void BrushTest() 41 public void BrushTest()