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-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 9c99c19..a8cb5cc 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -187,6 +187,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
187 if (!ssp.ParcelAllowThisAvatarSounds) 187 if (!ssp.ParcelAllowThisAvatarSounds)
188 return; 188 return;
189 189
190/* mantis 7942: coment out to allow trigger in HUDs to send sounds to all
190 if (grp.HasPrivateAttachmentPoint) 191 if (grp.HasPrivateAttachmentPoint)
191 { 192 {
192 ssp.ControllingClient.SendTriggeredSound(soundId, ownerID, 193 ssp.ControllingClient.SendTriggeredSound(soundId, ownerID,
@@ -194,6 +195,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
194 (float)gain); 195 (float)gain);
195 return; 196 return;
196 } 197 }
198*/
197 } 199 }
198 } 200 }
199 201