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-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 77068b0..92e9eed 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
48 48
49 private EstateTerrainXferHandler TerrainUploader; 49 private EstateTerrainXferHandler TerrainUploader;
50 50
51 public event ChangeDelegate OnRegionInfoChange;
52 public event ChangeDelegate OnEstateInfoChange;
53
51 #region Packet Data Responders 54 #region Packet Data Responders
52 55
53 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) 56 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
@@ -137,6 +140,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
137 m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; 140 m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false;
138 141
139 m_scene.RegionInfo.RegionSettings.Save(); 142 m_scene.RegionInfo.RegionSettings.Save();
143 TriggerRegionInfoChange();
140 144
141 sendRegionInfoPacketToAll(); 145 sendRegionInfoPacketToAll();
142 } 146 }
@@ -162,6 +166,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
162 break; 166 break;
163 } 167 }
164 m_scene.RegionInfo.RegionSettings.Save(); 168 m_scene.RegionInfo.RegionSettings.Save();
169 TriggerRegionInfoChange();
165 sendRegionInfoPacketToAll(); 170 sendRegionInfoPacketToAll();
166 } 171 }
167 172
@@ -187,6 +192,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
187 break; 192 break;
188 } 193 }
189 m_scene.RegionInfo.RegionSettings.Save(); 194 m_scene.RegionInfo.RegionSettings.Save();
195 TriggerRegionInfoChange();
190 sendRegionInfoPacketToAll(); 196 sendRegionInfoPacketToAll();
191 } 197 }
192 198
@@ -219,6 +225,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
219 225
220 sendRegionInfoPacketToAll(); 226 sendRegionInfoPacketToAll();
221 m_scene.RegionInfo.RegionSettings.Save(); 227 m_scene.RegionInfo.RegionSettings.Save();
228 TriggerRegionInfoChange();
222 } 229 }
223 230
224 private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) 231 private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
@@ -230,6 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
230 { 237 {
231 m_scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; 238 m_scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
232 m_scene.RegionInfo.RegionSettings.Save(); 239 m_scene.RegionInfo.RegionSettings.Save();
240 TriggerRegionInfoChange();
233 } 241 }
234 242
235 private void handleEstateAccessDeltaRequest(IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user) 243 private void handleEstateAccessDeltaRequest(IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user)
@@ -245,6 +253,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
245 { 253 {
246 m_scene.RegionInfo.EstateSettings.AddEstateUser(user); 254 m_scene.RegionInfo.EstateSettings.AddEstateUser(user);
247 m_scene.RegionInfo.EstateSettings.Save(); 255 m_scene.RegionInfo.EstateSettings.Save();
256 TriggerEstateInfoChange();
248 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); 257 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID);
249 } 258 }
250 else 259 else
@@ -259,6 +268,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
259 { 268 {
260 m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); 269 m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
261 m_scene.RegionInfo.EstateSettings.Save(); 270 m_scene.RegionInfo.EstateSettings.Save();
271 TriggerEstateInfoChange();
262 272
263 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); 273 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID);
264 } 274 }
@@ -273,6 +283,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
273 { 283 {
274 m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); 284 m_scene.RegionInfo.EstateSettings.AddEstateGroup(user);
275 m_scene.RegionInfo.EstateSettings.Save(); 285 m_scene.RegionInfo.EstateSettings.Save();
286 TriggerEstateInfoChange();
276 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID); 287 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
277 } 288 }
278 else 289 else
@@ -286,6 +297,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
286 { 297 {
287 m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); 298 m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
288 m_scene.RegionInfo.EstateSettings.Save(); 299 m_scene.RegionInfo.EstateSettings.Save();
300 TriggerEstateInfoChange();
289 301
290 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID); 302 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
291 } 303 }
@@ -323,6 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
323 335
324 m_scene.RegionInfo.EstateSettings.AddBan(item); 336 m_scene.RegionInfo.EstateSettings.AddBan(item);
325 m_scene.RegionInfo.EstateSettings.Save(); 337 m_scene.RegionInfo.EstateSettings.Save();
338 TriggerEstateInfoChange();
326 339
327 ScenePresence s = m_scene.GetScenePresence(user); 340 ScenePresence s = m_scene.GetScenePresence(user);
328 if (s != null) 341 if (s != null)
@@ -370,6 +383,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
370 { 383 {
371 m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); 384 m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
372 m_scene.RegionInfo.EstateSettings.Save(); 385 m_scene.RegionInfo.EstateSettings.Save();
386 TriggerEstateInfoChange();
373 } 387 }
374 else 388 else
375 { 389 {
@@ -389,6 +403,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
389 { 403 {
390 m_scene.RegionInfo.EstateSettings.AddEstateManager(user); 404 m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
391 m_scene.RegionInfo.EstateSettings.Save(); 405 m_scene.RegionInfo.EstateSettings.Save();
406 TriggerEstateInfoChange();
392 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID); 407 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
393 } 408 }
394 else 409 else
@@ -402,6 +417,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
402 { 417 {
403 m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); 418 m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
404 m_scene.RegionInfo.EstateSettings.Save(); 419 m_scene.RegionInfo.EstateSettings.Save();
420 TriggerEstateInfoChange();
405 421
406 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID); 422 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
407 } 423 }
@@ -449,6 +465,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
449 465
450 466
451 m_scene.RegionInfo.RegionSettings.Save(); 467 m_scene.RegionInfo.RegionSettings.Save();
468 TriggerRegionInfoChange();
452 469
453 m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); 470 m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
454 } 471 }
@@ -860,6 +877,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
860 m_scene.RegionInfo.EstateSettings.DenyMinors = false; 877 m_scene.RegionInfo.EstateSettings.DenyMinors = false;
861 878
862 m_scene.RegionInfo.EstateSettings.Save(); 879 m_scene.RegionInfo.EstateSettings.Save();
880 TriggerEstateInfoChange();
863 881
864 m_scene.TriggerEstateSunUpdate(); 882 m_scene.TriggerEstateSunUpdate();
865 883
@@ -927,6 +945,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
927 break; 945 break;
928 } 946 }
929 m_scene.RegionInfo.RegionSettings.Save(); 947 m_scene.RegionInfo.RegionSettings.Save();
948 TriggerRegionInfoChange();
930 sendRegionInfoPacketToAll(); 949 sendRegionInfoPacketToAll();
931 950
932 } 951 }
@@ -972,6 +991,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
972 break; 991 break;
973 } 992 }
974 m_scene.RegionInfo.RegionSettings.Save(); 993 m_scene.RegionInfo.RegionSettings.Save();
994 TriggerRegionInfoChange();
975 sendRegionHandshakeToAll(); 995 sendRegionHandshakeToAll();
976 } 996 }
977 } 997 }
@@ -1141,5 +1161,21 @@ namespace OpenSim.Region.CoreModules.World.Estate
1141 1161
1142 return false; 1162 return false;
1143 } 1163 }
1164
1165 protected void TriggerRegionInfoChange()
1166 {
1167 ChangeDelegate change = OnRegionInfoChange;
1168
1169 if (change != null)
1170 change();
1171 }
1172
1173 protected void TriggerEstateInfoChange()
1174 {
1175 ChangeDelegate change = OnEstateInfoChange;
1176
1177 if (change != null)
1178 change();
1179 }
1144 } 1180 }
1145} 1181}