diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
3 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 246b253..5fea0cf 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1385,7 +1385,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1385 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) | 1385 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) |
1386 | { | 1386 | { |
1387 | version = String.Empty; | 1387 | version = String.Empty; |
1388 | newpos = new Vector3(pos.X, pos.Y, pos.Z); | 1388 | newpos = pos; |
1389 | 1389 | ||
1390 | // m_log.DebugFormat( | 1390 | // m_log.DebugFormat( |
1391 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1391 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 74b834a..7abdc21 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -182,11 +182,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
182 | { | 182 | { |
183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | 183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); |
184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); | 184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); |
185 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 185 | Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); |
186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); | 186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); |
187 | uuidGatherer.GatherAssetUuids(so, ids); | 187 | uuidGatherer.GatherAssetUuids(so, ids); |
188 | 188 | ||
189 | foreach (KeyValuePair<UUID, AssetType> kvp in ids) | 189 | foreach (KeyValuePair<UUID, sbyte> kvp in ids) |
190 | uuidGatherer.FetchAsset(kvp.Key); | 190 | uuidGatherer.FetchAsset(kvp.Key); |
191 | } | 191 | } |
192 | } | 192 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index b7a4d1a..d4fb1ba 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | |||
@@ -260,9 +260,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
260 | 260 | ||
261 | // The act of gathering UUIDs downloads some assets from the remote server | 261 | // The act of gathering UUIDs downloads some assets from the remote server |
262 | // but not all... | 262 | // but not all... |
263 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 263 | Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); |
264 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); | 264 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); |
265 | uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); | 265 | uuidGatherer.GatherAssetUuids(assetID, meta.Type, ids); |
266 | m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count); | 266 | m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count); |
267 | bool success = true; | 267 | bool success = true; |
268 | foreach (UUID uuid in ids.Keys) | 268 | foreach (UUID uuid in ids.Keys) |
@@ -286,9 +286,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
286 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); | 286 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); |
287 | if (asset != null) | 287 | if (asset != null) |
288 | { | 288 | { |
289 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 289 | Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); |
290 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); | 290 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); |
291 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | 291 | uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids); |
292 | bool success = false; | 292 | bool success = false; |
293 | foreach (UUID uuid in ids.Keys) | 293 | foreach (UUID uuid in ids.Keys) |
294 | { | 294 | { |