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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index 24d81d9..7314727 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -292,8 +292,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
292 292
293 // There should be no race condition here since no other code should be removing the agent transfer or 293 // There should be no race condition here since no other code should be removing the agent transfer or
294 // changing the state to another other than Transferring => ReceivedAtDestination. 294 // changing the state to another other than Transferring => ReceivedAtDestination.
295 while (m_agentsInTransit[id] != AgentTransferState.ReceivedAtDestination && count-- > 0) 295
296 while (count-- > 0)
296 { 297 {
298 lock (m_agentsInTransit)
299 {
300 if (m_agentsInTransit[id] == AgentTransferState.ReceivedAtDestination)
301 break;
302 }
303
297// m_log.Debug(" >>> Waiting... " + count); 304// m_log.Debug(" >>> Waiting... " + count);
298 Thread.Sleep(100); 305 Thread.Sleep(100);
299 } 306 }